Painting and 31st Century Combat

Sunday October 11, 2015 at 4:52pm battletech, gaming Comments (0) »
 This Panther looks SIGNIFICANTLY better in person, if only because the macro shows every tiny flaw in my paint job...
This Panther looks SIGNIFICANTLY better in person, if only because the macro shows every tiny flaw in my paint job...

Brushing Up

So, I haven't painted minis in a long time but, due to a series of extremely fortunate events (and a guy I don't really know being generally awesome), I ended up with a copy of the Battletech introductory box set and the 26 mech figures that come with it.  And a painting guide for painting them.

I'm not really very good at this, but I think I'm getting a little better.  It's one thing to read the guide, it's another thing to be able to actually paint well.  I've painted about six of these now, and I've learned a bit.

Battling

The Battletech tabletop wargame is a lot of fun - not that I'm good at it, mind you.  I've even taught the quick-start rules to a kid I mentor at a local elementary school (...and he's beating me).  The tabletop wargame is only part of my nefarious goal, however.

As I have mentioned before, I have wanted to run a Battletech tabletop RPG campaign for for ever.  Now that I have minis, the actual tabletop game rules, and several sources of setting info, I'm a few steps closer.  I even actually have a copy of Mechwarrior 2nd ed (the published rpg component), but it strikes me as a bit clunky and dated at this point, so I'm working on my own companion rpg system to run in tandem with the wargame for an RPG campaign.  It needs to feel like an extension of the wargame, but encompass the plushier parts of character and role.

My one last reservation, however, is that I might not have the right group for this game.  It is a pretty heavy military sci-fi setting, and doesn't exactly fit with the "plucky adventurers" feel my group tends to have.  What I want to run is a mercenaries campaign wherein the PCs will comprise a mercenary outfit which will have to balance allegiances and personal goals with the bottom line - and all that that entails.  There are times that I think my group could have a lot of fun with this, and there are times that I think maybe I should pitch it to someone else.  The jury is still out, but there is a better-than-not chance I attempt to get them to at least give it a try at some point in the future.  Remember people, if your GM is into it, it's going to be a good game.

~PS

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