Black Foxes: Lady Molfon's Jewels pt. I

 Artwork © Evil Hat Productions and Square Enix
Artwork © Evil Hat Productions and Square Enix

- The ghost who appeared in the Foxes' coal-mine lair intruded upon Drave's mind, showing him a tower in another district of the city containing the ritual components binding him to the witch Quellyn, before something pulled him back into the Ghost Field.

- Erik scouted the guard situation at the Molfon Estate ahead of their score attempt against it.  Their noble contact Adelaide - through her servant Marta - had told them of a particular piece of jewelry she wanted from the Molfon family. 

- Though they started off well, their plan to sneak into the house quickly went sideways as they were spotted by two guards who raised the alarm.  After knocking one out, Erik intimidated the other who ran for help.  Their cover blown, the two smashed a window to get inside but set off a security measure in the process which lit up the entire house with electroplasmic light.  Drave began grabbing anything of value while Erik cowed a servant girl into telling him where the jewels were kept.

- Erik hurried upstairs into the master bedroom where he found a jewelry chest open and mostly empty.  Suspecting someone hiding in the room with the missing jewels, he opened the closet door whereupon Lady Molfon shot at him with her husband's pistol and bolted for the open door.

- Drave found a couple of coin worth of valuables on a mantle and eventually ended up in the music room when all of the lights in the manor went out and the ghost of an old woman appeared at the piano...

Mysts of the Ninth World: Awakening Giants

 Numenera artwork © Monte Cook Games
Numenera artwork © Monte Cook Games

- Nearing completion of the airship project and still in need of a bearing on their destination, Piper went to speak with Garrot at the Grand Orrery about something few know to be concealed within it: The Atlas.  Though he was initially dismissive, Piper eventually convinced him to let her see it.  The Atlas turned out to be some form of VR planetarium showing all of the major solar system bodies.  Upon viewing this array, Piper's subconscious was able to manipulate the device - though, afterward, she was unsure how or why she'd done so.

- Black, liquid-like "tentacles" slipped themselves into the power vault where Polious, Ronin, and Ganthet were attempting to restore stablility to the Weathervane.  The tendrils flowed themselves around people and objects as Ronin and Ganthet tried desperately to sever them while keeping the newly-connected core from malfunctioning.  The grasping strands of darkness ultimately found the power core and began leeching energy from it.  As Ganthet attempted to hack it away, a surge of will from somewhere in darkness beyond strengthened its hold, tearing both Ronin and the core from the wall and pulling them toward the abyss.

- Naran, Helios, and Drokkan immediately began attempting to depower the propulsion artifact they had inadvertently awakened even as the whale and the city on its back lurched forward toward the seabed.  The giant creature with its ring of lights floated back toward them, seemingly curious about this new source of activity and extendended rigid, vine-like tendrils into the aft of the ship.  Naran and Drokkan were able to deactivate the machine after only a few attempts and, as the whale-city began drifting to a stop, they all felt for a moment as though disaster had been averted.  It was then that the static energy build-up made its presense known - growing to an intensity that resulted in a powerful arc between the propulsion device and the bulbous eyes of the looming creature trailing them.  The creature reacted instinctively, ripping its tendrils from the aft of the city and shredding much of the surrounding structure in the process.  This dislodged the massive propulsion artifact, which fell some distance toward the sea floor before it was caught by some sort of cabling which tore free down the starboard side, swinging the heavy device out in that direction and causing the whale to roll along with it.  Just when the rotation had nearly inverted the city, the colossal creature finally awoke.  Startled by the sudden activity behind it, it immediately began swimming toward what it believed to be the surface, smashing its back into the ocean floor beneath its entire mass; crushing the settlement that once perched atop it.  The titanic creature thrashed about as it attempted to right itself - splintering wood, synth, and steel - before it finally succeeded in rolling over and ascending from the rubble.  Naran and Helios had managed to get clear of the whale before the impact and avoided being buried in the waves of sediment kicked up from the sea floor by the flailing beast.  They found Drokkan amidst the rubble, unharmed and smiling - standing before the partially buried vault.

- +1xp

Mysts of the Ninth World: The Murky Future

 Numenera artwork © Monte Cook Games
Numenera artwork © Monte Cook Games

- Piper went to speak with Ryse and the other Aeon priests at the Embassy of Truth, telling them about the transdimensional device she found in The Pipes.  She also spent some time in the Embassy's library looking over the available maps.  Ibe and a few of the other priests suggested some courses of action to determine the location of her home.

- Ronin and Ganthet went down into the ruins beneath the Weathervane with Polious to finally repair the artifact with the power core they'd recovered.  Upon reaching the jury-rigged setup in the vault-like power room, they determined that the connections on the replacement core weren't going to make the project overly easy - and nor were the black tentacles reaching in after them...

- Helios began phasing through the vault door to see what was inside while Naran and Drokkan continued exploring the hold.  They didn't find much else of interest in the vast storage areas of the ship-city - aside from a massive creature with a ring of lights around its head investigating the structure they were in.  They pulled Helios back out just after he'd seen that the room on the other side of the Vault door was not at all what he expected.  They talked for a minute about whether to address the creature, but decided not to chance agitating it - though they'd have to wait for it to leave before feeling it would be safe to reenter the vault.  In the meantime, they decided to investigate the device Naran had previously discovered in the aft.  They began scavenging it for numenera components when a portion of it unexpectedly powered up - and began pushing the whale-city forward, toward the sea floor...

- +2xp

Aralakh Company: Highwaymen pt. II

 Battletech artwork © Harebrained Schemes
Battletech artwork © Harebrained Schemes

- Though initially outnumbered, a stroke of incredible good fortune allowed Aralakh to completely incapacitate the opposing Whitworth with a pair of lucky headshots.  The Wolverine managed to mostly return the favor a bit later, however, when it blasted off their Panther's right leg, taking it down.  Both sides having downed units on the field has upped the stakes on this engagement considerably. 

- Meanwhile, the Commando continues to harass the trucks they're escorting and their Phoenix Hawk is only now catching up to it.  The company's Jenner is also running hot after continued attempts to swat the Wasp buzzing around it.

Aralakh Company: Highwaymen pt. I

Thursday April 5, 2018 at 8:45pm battletech, aralakh company, game session notes Comments (0) »
 Battletech artwork © Harebrained Schemes
Battletech artwork © Harebrained Schemes

- Meanwhile, Steiner, Riley, and Morgan were escorting an overdue shipment to a neightboring city when they, too, were attacked by the bandits.  Deficits in units and overall tonnage will make this a tough fight, but they are so far holding their own.  Whether they can keep the attackers from destroying the trucks might be another question entirely.

Black Foxes: Made Manifest

 Artwork © Evil Hat Productions and Square Enix
Artwork © Evil Hat Productions and Square Enix


Erik [Tony] : Lurk

- Drave [Tim] : Whisper

New Contacts:

- Telda : a roaming beggar and a good source for info on the street

- Flint: a spirit trafficker with a shop in the Foxes' territory

- Kobb: a gambler and broker who takes bets on the fights at the Broken Anchor

New Rivals:

- Quellyn: a witch who holds a grudge against Drave for interrupting a ritual and the resulting injury and scar

- Darmot: a Coalridge Bluecoat who seems to have it in for Erik

- Candra: a sailor/boxer who underestimated him once and now takes special pleasure in beating him down

Session Highlights:

- As they finished setting up their operation, the crew got two score opportunities: one from their noble contact, and the other from the Circle of Flame.  The first was to steal a particular antique necklace from a rival noble, and the second was to obtain an artifact from a carraige about to move through their turf.  Since the latter was more time-sensitive, they decided to act on it first and risk the noble's impatience.

- Drave decided on a setup action to scout the likely routes and find a ghost that he could push to manifest and distract the Spirit Warden driver of the carriage.  He was successful, but the spirit took an interest in him: it's apparently being controlled by another and it seeks release.

- While the driver was distracted, Erik entered the carriage and found it coated with ice.  He managed to free the box containing the Soul Gem from its containment and made a run for it before the Warden could catch him.

- The Circle of Flame was impressed by the Foxes' daring success and gave them the 6 coin payoff promised.

- The crew took a fair bit of heat from the operation as they were both spotted and the Spirit Wardens are a high-profile faction.  Erik attempted to pin the deed on some local rivals, the Stone Club, but only managed in further agitating that gang.

- The two had spent a day or to trying to unwind from the stress of their score and were planning their operation against the Molfon Estate for Adelaide's necklace when the spirit Drave and previously coerced appeared in their hidden lair...

Mysts of the Ninth World: The Primary Objective

 Numenera artwork © Monte Cook Games
Numenera artwork © Monte Cook Games

- Ronin and Ganthet return to the illusory forest they'd encountered when they'd started their quest - though it had definitely moved further north from its previous position.  They made their way through the hologrammatic trees as quickly as possible, though it took several hours.  Somewhere near the center of the wood, they found a giant, tangible tree surrounded by large, translucent pods.  A nearby pool of water allowed them to refill their canteens for the remainder of their journey, though something about the place felt 'off'.  When they finally reached Arable, they were greeted with desparate pleading and endless questions - particularly about their missing companions and the success of their mission.  They learned that the Weathervane's function had been steadily deteriorating since they left and would need attention soon if the settlement is to survive.

- Naran and Helios continued exploring the wrecked whale-city with Drokkan.  Naran found a sort of command or navigation room while Helios phased through a pressure-sealed bulkhead to enter the captain's quarters, which were still dry.  Inside he found numenera devices and a chest of shins amid the mess of papers and objects thrown from shelves and tables.  Naran found some interesting maps for which she went to some lengths to salvage and preserve, as well as a metal safe which she cut from the surrounding equipment.  After giving the remainder of the bow a once-over, the three proceeded into the cargo holds where they found some metal plates that superheated when they came in contact with one another, a crate of pearls that seemed to repel water, and a large metal vault which promised their real payday...

- +1xp

Aralakh Company: Struggle for Power pt. III

Thursday March 8, 2018 at 8:45pm battletech, aralakh company, game session notes Comments (0) »
 Battletech artwork © Harebrained Schemes
Battletech artwork © Harebrained Schemes

- The Thunderbolt survived long enough for the pilot to regain consciousness and become a threat, but a lucky shot to the machinegun ammo cache caused a massive explosion which ripped the unit apart.  The Hermes II, meanwhile, had managed to take out one of the Assassin's legs before changing its tactics.  Its heavier support gone, the Hermes began destroying the repair trucks still working on the damaged facility.  Using the terrain and speed to its advantage over Aralakh's remaining heavier units, it was able to destroy all three trucks and escape the engagement area - securing a technical victory.

- Aralakh's objective to protect the crews repairing the power station was a failure overall, but they did manage to salvage the remains of a Thunderbolt chassis.

Mysts of the Ninth World: A Hitch in the Plan

 Numenera artwork © Monte Cook Games
Numenera artwork © Monte Cook Games

- Ronin and Ganthet fought off the trio of margr, who turned out to be sentries for a massive encampment further into the northern badlands.  They were able to outrun the pursuing band, eventually arriving at the oasis they had visited some weeks before.  Once more, the glowing purple diamond appeared above the well at the site, and individuals seemingly from different worlds or realities wandered in.

- Piper and Olim cleaned up the tower and made some plans to carefully limit what they divulged about their project.  When the inspection came, however, the Queen herself was leading the examination.  Unfortunately, she was able to determine the nature of the craft they were restoring and, as Olim feared, had in mind several uses for it.  To prevent the commandeering of his new vessel, Piper suggested they finish repairs on the ship and then use it to leave for her home of Arable - if they could determine the precise direction.

- Naran, Helios, and Drokkan split up and began exploring the whale/ship/city.  Naran located a large numenera device at the aft surrounded by glowing fish and Drokkan found what he believed to be the "captain's quarters" but was unable to get inside.  Helios, however, ran afoul of a giant black eel-like creature and some dangerous plants.  The group managed to fight it off and resumed their exploration of the strange place.

Black Foxes: The Crew

 Artwork © Evil Hat Productions and Square Enix
Artwork © Evil Hat Productions and Square Enix

Starting a small, experimental Blades in the Dark campaign.

Tonight, we made the crew: the Black Foxes.  A pair of disgruntled ex-miners from the district of Coalridge got together and decided to start a more lucrative, less legal enterprise.  With the help of some chance relationships they've set up a hideout in a disused corner of the coal mine and have their sights on an area of the declining Six Towers district still possessed of some unjustified wealth.

Crew Type: Shadows (theives/spies)

Contacts: Adelaide Phraoig (noble), Lerrin (toolmaker), Mirage (Circle of Flame contact), Ulf Ironborn (gang leader)

Allies: The Circle of Flame (Occultists), Ulf Ironborn's gang (Bravos)

Enemies: The Stone Club (Bravos), The Dimmer Sisters (Occultists)

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