Cyrran Reaches: What Eyes Have Seen

Tuesday December 10, 2019 at 8:30pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- Having fought off the attacking sigil and eventually dispelling it, the group passed through the door and descended into a round chamber connecting three large tunnels and containing a misshapen arch they believed was probably the former portal to Ver'Sheole.  In addition, they found a large demon corpses, and a living and possibly conscious but completely unresponsive Aegis Rothan - a man that had disappeared from Igveston months ago.

- As the group tried to bring Rothan out of his stupor, they became aware of a number of lesser demons converging on their location.  They closed what doorways they could, and carried Aegis back up into the keep.

- Noting some supernatural wounds that resisted healing, the group decided they needed to get Rothan back to Rolessi - for healing and, hopefully, answers...

Cyrran Reaches: Within Grasp

Saturday December 7, 2019 at 3:30pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- The next morning, the Watch Prime came to escort them to the White Hall.  Once there, they met again with Mayor Dale and Lord Magnar as well as a couple of the Talonwings who had recently returned from a scouting mission.  After reports were exchanged, the Mayor asked if the group had any particular advice with respect to where to focus their energies.  While the party admitted the rise in recent violent crime was troubling, they felt that ensuring the city was as prepared as it could be to deal with the orc horde was the most critical concern.

- The group then went to the Iron Hall to speak with the assassin they'd captured after the previous night's ambush.  He didn't have much info for them, other than to say that they had been hired by someone called Black Shade specifically to kill them - and that he expected additional attempts soon.

- Meanwhile, Kael had received a letter from an elder in the elven settlement of Velgrin detailing a past relationship and a clue as to the possible whereabouts of Kael's father.  Kael told the group he would be pursuing this lead, as it was his reason for being in the region in the first place.  Lily, however, saw another troubling aspect to the letter: it mentioned a great "mother tree" with large, reddish, 7-pointed leaves.  Leaves identical to the one the pixie had shown her which was starting to become brown and brittle.  If the corruption was also in the south forest, that would suggest it was nearly everywhere.

- Feeling there might be some connection between Ver'Sheole, the events at Saint Orvusk, and what they first encountered at Fort Kelsguard, the group decided to return to the latter.  Within the bowels of the keep, they found a green, glowing icon of a two-headed serpentine creature shimmering before an iron door.  As they approached, the walls around them began to crack and decay, and, just before it lashed out at them, they heard its words: "My power is growing"...

Black Foxes: Playing Your Cards Right pt. I

Thursday December 5, 2019 at 8:30pm blades in the dark, black foxes, game session notes Comments (0) »
 Artwork © Evil Hat Productions and Square Enix
Artwork © Evil Hat Productions and Square Enix

- The Foxes laid low for a couple of days before again resuming operations.  They had an encounter with the Stone Club's gang in Fenwell Hook that kind of ended in a stalemate.  Tellis reappeared and gave them a couple of tips including the location of the Club's hideout and the name of an individual that runs their gambling racket.  He also told them that taking out the face of the org wouldn't be enough - if they wanted to cripple the Stone Club, they would need to deal with the leader of the gang - a man by the name of Dauch.

- Though running out of time on several commitments and opportunities, the Foxes decided they needed to press their advantage against the Stone Club.  Coming to the conclusion that direct confrontation was not their forte, the crew decided to undermine the Club's financial situation by convincing the gambling tychoon to switch allegiances.

- After doing some legwork, the found out that Merson participates in a card game with some other locals once a week at the Black Circle Tavern in the north of the district.  The establishment seemed to be a bit more high-brow than they were accustomed to and, once inside, they also found it difficult to navigate.  A strange shadowy darkness seemed to fill all of the spaces between the table, making it very difficult to identify any other parties present...

Cyrran Reaches: Sending a Message

Tuesday December 3, 2019 at 8:00pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- On their way back to the inn from the White Hall, the group quickly found themselves under attack on a street in the Shops District by a coordinated force of assassins.  The resulting skirmish was brief and intense, but they managed to stay on top long enough to outlast their assailants.  When representatives of the Watch arrived and inquired as to what had happened, the group explained the situation.  One of the attackers that was alive but had been knocked unconscious was taken into their custody.

- The group continued back to the inn where they asked the innkeeper who had delivered the message Ravina had received.  The innkeeper told them it was one of the city couriers who usually worked for House Magnar.

Redwood: Blood, Fire, and Shadow

Saturday November 23, 2019 at 8:30pm in the cards, redwood, game session notes Comments (0) »
Redwood: Blood, Fire, and Shadow Image

- The silence was broken by the sound of a whiskey bottle shattering on the saloon floor.  The man cleaning the tables turned away from the stranger in the doorway and stormed out of the room.  The bartenter seemed just as confused as to what was going on.  He told them that the man in the gray suit was called Malone and that he was fond of hanging around the abandoned train station. 

- After finishing their breakfast, Victor decided to get some sleep at the Last Lights hotel while the others went to find Mr. Malone.  The conversation with Malone at the train station was somewhat unnerving and confusing.  The man seemed to display a very calm and curious insanity - and was very interested in them.  After they concluded their discussion, Leah went to see about getting into the post office where she'd be working while the others took a cue from Victor and decided to get some rest.

- After a short rest, James went with Victor out to check up on his sister Sara.  She was very happy to see them, and obviously distressed at her husband Edward's behavior.  She told them that he'd disappeared for a few weeks, and since he'd returned he'd been out digging in the pasture.  She was concerned about his sanity, and also that his partners - other former coal miners with whom he'd started the ranch - were going to kick him out.  The two went out to the pasture where he had dug 9 holes about the same size and shape as graves, and was just staring at them.  As Victor expressed his sister's concerns, Edward became confrontational.  He rambled about the heat, about not believing it, and about having to go back before collapsing into near-unconsciousness.  Victor and James got him back to the house, and Sara called for Father Clarence and a nurse called Jessica Farns.

- That night at the saloon, James and Victor got into a brief scrape with a man called Jack Santos they'd seen earlier that day at the Ranch.  Some time later Mr Malone appeared again near Jack and a few others - they seemed very agitated by his presense.  As he walked back to the door of the saloon, he asked them "who it was going to be".  Jack pointed angrily at James, but Mr Malone told him "No, not that one - he's not one of us."  The marshall then got up and said they could take this disagreement outside, but Mr Malone told him it was too late for that.  It was then that Jack pulled out his gun and shot another man.  Both he and Jack seemed utterly shocked by this.  Mr Malone walked outside, muttering something to himself.

- Chaos ensued, during which a candle was tipped into a puddle of spilled liquor and ignited a fire.  One of the other men took off after Mr Malone.  James was the first outside, where he saw a large splatter of blood in the street leading toward a darkened alley.  Down the alleyway he found more blood, entrails, and body parts.  As he examined them, he caught a brief glimpse of a spindly shadow moving further into the darkness.  The others joined him in searching, but they found no more evidence beyond some strange scorch marks on a few nearby buildings...

Delcron 2282: Prying Eyes

Friday November 22, 2019 at 8:30pm savage worlds, delcron 2282, game session notes Comments (0) »
 Savage Worlds artwork © Pinnacle Entertainment Group
Savage Worlds artwork © Pinnacle Entertainment Group

- The group decided to meet with the mystery contact that had messaged their ghost card.  The arrived at their usual meeting place early, and saw a limo approach and a group of people get out: a man in a nice suit with a half-cybernetic face and several obvious bodyguards.  He told them he'd gotten their info from the group's DCPD contact and that he had a job for them: the rival corporation Ullertech had stolen a cybernetic prototype and he wanted them to get it back.  They'd be paid 20k up front and another 80 upon completion.  After some discussion, they decided to take the stranger up on the job. 

- That night they saw the news broadcast about the creature attack they'd witnessed.  They were somewhat unnerved to see themselves in some footage from a corp security camera and hoped the poor resolution would be sufficient to keep their identities a mystery.

- The next day, the group made some preparations and V sent a message to his hacker contacts looking for info on Aethercorp - a defunct corporation they suspect might be behind Justin Mills' activities and the monstrocity.  Sara returned to the Delphi office in hopes of talking to Dr. Telns about some psychic disturbances she'd experienced: a sound like thousands of distant screams.  Dr. Telns didn't seem to be present, but Sara spent some time talking with one of her associates who relayed a request from the Dr to her: Deidra Telns was hoping Sara could use her abilities to locate the nature and source of the disturbance.

- That night, the group traveled to the target area indicated by their employer: an area of Old Harbor still sparsely inhabited.  Finding a power substation and following the largest conduits running through the sewers, they located the likely target building.  While V spliced himself into the data lines and gained access to the facility's computer systems, the others broke their way in through the door at the bottom of the back stairwell.  Once inside, they found their way through the dark and damp basement to the stairway up into the building.  Looking up they saw a metal door, a very old and worn-looking keypad, and camera pointed in their direction...

Capellan March: Back in the Saddle

Thursday November 21, 2019 at 8:30pm battletech, capellan march, game session notes Comments (0) »
 Battletech artwork © Harebrained Schemes, Battletech logo © Catalyst Game Labs
Battletech artwork © Harebrained Schemes, Battletech logo © Catalyst Game Labs

- After a couple more exchanges with no real progress on either side, Isaac managed to turn the tables on Vostok with one decisive salvo, setting himself up for the win a round or two later.  As Fyodor made his way off the field, Isaac attempted to smooth things over by congratulating him on a good match - with some success.

- Meanwhile, Thaddeus attempted to quietly enter the bar where his crewman Marshall Fox was holding a gun on another patron. Unfortunately, the chime above the door gave him away and startled Fox, who reflexively whirled to see who was coming up behind him, giving the thugs in the bar an opening to leap on him.  Thaddeus ultimately waded in to the resulting melee in an attempt to pull Marshall out.  By the time Thad had KO'd one of the attackers, Marshall had managed to get just enough leverage against the one pinning him down that he was able to pull himself free - limping, but not seriously injured. 

- The situation fizzled from there, and the two got a cab back to the drop port - during which time Thad was able to pull little out of the dispondent crewman about what had happened.  Morale on the small crew had taken an obvious hit over the concern about Fox's actions and well-being, so Isaac had the ship's mate call everyone back from leave where he gave them all news of his win, their new ally, and their hopefully-lucrative contract - and to celebrate, he was taking everyone out for a night on the town.

- On monday, the crew met with Major Caldwell at a military office to sign and discuss the particulars of their mission.  They would be heading to Capricorn III - a Capellan world in a near-border system.  They would be target munitions factories and depots on the planet.  The AFFS would be covering transportation to and from the system, and would be paying them a 750k contract fee for the mission.  They were free to take whatever salvage they could pull from the planet during the week of operations.

- On friday, they lifted and over the next week made their way to the system nadir to rendezvous with the merchant-class jumpship Sunset Crane and Gallager's modified leopard Krenshar.  From there, it took about 5 weeks to make the jumps to the Capricorn system, where the two merc companies detached and began accelerating toward their target world...

 

GM's Note: One of the great things about this session was the snake-eyes I rolled for Marshall Fox's reaction to the door chime when Thaddeus entered the tense situation.  I had prepared a bunch of possible dialog angles between Thad, Fox, and the gang that all when out the window when Marshall completely dropped his composure. One of the things I love about RPGs - sometimes the dice make pretty radical turns in the story.

Cyrran Reaches: Taking the Opportunity

Tuesday November 19, 2019 at 8:30pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- The group split up in the gallery and spoke to a few others present, including the Watch Second Wencia Naldibar, and Osiris Knell, a resident wizard.  Also in attendance were a few nobles they recognized, including a young man who has a beef with Kael over his interest a certain member of House Barens, and a woman they'd seen acting strangely at the Magnar City Social earlier in the year.

- When the hearing concluded, the group met up outside the gallery where they were approached by Heglan Foula, one of the nobles in opposition to Julius Nevarg's push for increased internal focus.  He offered the party a substantial sum to "investigate" House Nevarg in search of conflicts-of-interest that might call into question the house's motivations.

- Meanwhile, Lily had been "called" back into the darkened gallery by a pixie who came to ask her about what she and her companions did up at the monestary at Saint Orvusk.  He told her that their actions had had some effect on the ongoing corruption, but that it wouldn't be enough to prevent its worsening.

- The group then left the White Hall and headed back to the Baron's Tower to ask the innkeeper about who had given him the false message when they suddenly found themselves under attack...

Delcron 2282: Corruptive Agent

Friday November 15, 2019 at 8:30pm savage worlds, delcron 2282, game session notes Comments (0) »
 Savage Worlds artwork © Pinnacle Entertainment Group
Savage Worlds artwork © Pinnacle Entertainment Group

- Having received multiple messages from Rory about the state of the case, the made arrangements to meet him for their payoff the next day.  They finally managed to break on of the cases open.  Inside they found 32 vials of some substance and an injector.

- Deciding to see what "Justin Mills" wanted in his message to Mario, the group headed over to the address at 3am.  The location turned out to be an old Ullertech warehouse.  The guards outside didn't know anything about "Justin".  As they were leaving, a 12 foot monstrosity emerged from the shadows and began smashing its way into the facility.

- As the firefight began, the group retreated to a "safe" observing distance, where they happened upon a young woman videotaping the scene.  Sara was able to assess that she was related to the media/press in some way.

- The creature did a lot of damage, took a lot of gunfire, and limped away.  The group followed it an eventually found it collapsed and apparently dead in an alleyway much further into the Old Harbor district.

- The following day, the met with Rory to give him the untouched case, and told him they were gravely concerned about what was inside.  He gave them their payoff, and they left.

- The group received a message on their ghost card indicating another time and passphrase, but the fact that it didn't seem to originate from their contact at the DCPD concerned them.

- V told the rest of the group that he suspects the whole thing to be the work of corrupt corporations - Proto-Nine, and the defunct Aethercorp that they suspect "Justin" is working for.  His aim is to bring them all down somehow.  And Sara tells them that she had received another message from the Watchful - the "resistance" group that seemed to have a similar aim...

Capellan March: Guns Ready

Thursday November 7, 2019 at 8:30pm battletech, capellan march, game session notes Comments (0) »
 Battletech artwork © Harebrained Schemes, Battletech logo © Catalyst Game Labs
Battletech artwork © Harebrained Schemes, Battletech logo © Catalyst Game Labs

- Isaac Clarke went to talk w/ the Major Caldwell about their contract and found out that Vostok's Hijackers had requested an override on the AFFS' decision to award part of the contract to Mjolnir's Wrath - citing their superior accomplishments.  He tried to talk the major into sticking with his original decision, but Caldwell indicated that, even if he himself didn't like it, on paper, giving the job to the Hijackers seemed to make more sense.  It was then that Fyodor Vostok joined the conversation and suggested a 'mech duel as a way to decide, the Major seemed to like this idea.

- The following morning, the gathering reconvened at the Northtown Military Base's training grounds, where Isaac and his Hatchetman faced off against Fyodor and his Quickdraw using virtual weaponry.  The first few exchanges landed decidedly in Vostok's favor, and Isaac is now scrambling to turn the tables.

- Meanwhile, Thaddeus received a call from their ship's mate: one of their crew apparently left the ship about 20 minutes previous - with a pistol.  Thaddeus found out where he was going and headed that way.  When he arrived, he found one of the ship's techs pointing a gun at a patron at the bar...

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