Mouse Guard 1156: Tooth and Claw

Saturday January 16, 2021 at 8:45pm fate core, mouse guard 1156, game session notes Comments (0) »
 Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions
Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions

- The massive owl loomed out of the shadows, landing on the ground before them.  It told them it was the hare it was after, and that the mice were free to leave.  Rather than attempt to fight the enormous predator, Nipp tried instead to convince it that the hare had been poisoned by nearby ferrets and that eating it would in turn poison the owl.  The owl seemed disinclined to believe the mouse, but as Nipp continued her insistence, it eventually became unwilling to take the chance.

- Unfortunately, Nipp convinced the owl not to eat the hare before she could direct its attention to the ferrets she knew were nearby, and the owl instead turned on the mice.  Swooping down upon them, it grabbed both Nipp and Clove and began flying off with them.

- With some effort, Clove managed to free herself from its talon, but held on and made a heroic effort to free Nipp as well.  Before she was able to, however, her grip finally failed and she fell back to the forest floor.  Meanwhile, Nipp was able to identify a weak point in the bird's talon, and biting hard into it got the owl to drop her as well.

- Hakett, Tom and the hare began to make their way in the direction the owl had flown and, much to their surprise happened upon Clove and Nipp.  At that moment, however, two of the ferrets from the burrow had caught up with them and were just about to leap onto the group when the owl suddenly swooped down on them from the darkness.

- As the predators struggled with each other, the group made their esape.

- Tom thanked the Guardmice for their aid and asked if they could take him to Copperwood where he hoped his wife was waiting for him.  After 10 days of cautious travel, they arrived...

Mouse Guard 1156: Predators At Every Turn

Saturday January 9, 2021 at 9:00pm fate core, mouse guard 1156, game session notes Comments (0) »
 Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions
Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions

- Outside, the three had a brief discussion on what to do about the situation.  Hearing something moving clumsily in the wood some distance away, Hakett decided to go investigate while Nipp & Clove decided to sneak in and attempt to free the captured mouse while the ferrets slept.

- Hakett happened upon a hare that had been injured by a ferret's spear.  Unable to help the animal himself, he decided to return with Nipp.  Meanwhile, Nipp and Clove discovered the door to the cell with the mouse was locked and neither were able to pick it open - fortunately, Hakett arrived and told them he thought he could get it open.

- While Haket climbed up and attempted to open the door's lock, Nipp used some oily supplies from her medicine bag to keep the hingest from squeaking.

- After freeing the mouse, they slipped out just as the ferrets began to wake.

- Hakett led them to the injured hare, but just as Nipp began to examine the animal, Hakett spotted a great owl leaving its perch...

Lost Talisman: A New Direction

Saturday December 26, 2020 at 3:00pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- Iris & Ivy spoke to Jass for some time about his crystal, his version of the Elam Nethley tale, and his plans to get to the dwarven city of Unver Gaul to continue his search for the Heart of Shadow - as well as some discussion as to what they might do next themselves.  When they said that the Nethley they had been pursuing was supposedly searching for a lost temple, he told them he had heard of a site called the Skytemple Ruins from one of the hunters.

- The shopkeeper Delna came to ask them if they could retrieve some special ferm leaves from the Blackwood Forest for her, as her normal supplier hadn't been to Laduun in some time.

- A couple of days later, Jass came to their inn at breakfast saying that he'd managed to get permission to enter the gate to Unver Gaul and asked if they wanted to accompany him.  They had decided, howver, to pursue the lead at the Skytemple ruins and so parted ways.  They agreed to leave word at the Cliffside Inn should they discover anything new regarding Elam Nethley.

- Iris & Ivy left Laduun an headed east along the cliffside to the place where a path wound through a massive cleft in the cliff.  A few miles into the journey as they made their way through another narrow canyon, they were confronted by a winged, lion-like creature demanding all of their treasure...

Mouse Guard 1156: Into the Lair

Saturday December 19, 2020 at 8:30pm fate core, mouse guard 1156, game session notes Comments (0) »
 Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions
Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions

- The patrol headed northeast from Elmoss back to the Tomstead with the intention of pursuing the ferrets they believed had been present and at least partially responsible for its destruction.

- Locating an old trail, they followed it for the better part of a day almost due south until they came to the entrance to an old ground hog burrow.  They watched it for some time, seeing one ferret return.  Later that night, they sneaked in and found a crack in the burrow wall leading into what must be a portion of the Darkheater - with a few ferrets inside.  Listening to their conversations, they came to believe that the ferrets had captured and were holding one of the mice...

Mouse Guard 1156: Uneasy Compromise

Saturday December 12, 2020 at 8:45pm fate core, mouse guard 1156, game session notes Comments (0) »
 Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions
Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions

- Kole ran back to the shop to get Clove as Nip and Hakett engaged the spider and attempted to clear a path between it and the settlement's gate - eventually getting it open and letting the creature out.  After ensuring that a couple of mice who had been bitten had received treatment, Nip returned to the shop to keep an eye on things there, while Kole, Clove, and Hakett went on to find the shopkeepers brother for questioning.

- The found Vessmer, a blacksmith of sorts, in a temporary shop outside his house on the north road. He was friendly enough until he caught sight of Kole and flew into an indignant rage, accusing the latter mouse of cheating in a previous card game.  Clove and Hakett were able to subdue and calm the mouse enough to get some information out of him.  He didn't like Kole but, while he may not have been a master craftsman, he thought his work seemed adequate.

- Upon returning to the shop, the resumed their discussion with Baddisk about Kole's pay.  The shopkeeper tiredly proposed paying Kole half of what he had previously agreed.  Kole wasn't especially pleased with the situation, but decided he was unlikely to get any more and agreed.  Nip wrote copies of the document which each of them signed.

- Having settled the last of their commitments in Elmoss, the group set off for the Tomstead - hoping some trace of where the ferrets had gone remained...

Lost Talisman: Cliffside Shadow

Saturday December 12, 2020 at 3:00pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- As Iris & Ivy fought the shadowy creatures descending from the cliff, they were joined by some of the town watch and the man Ivy had spoken to earlier in the day - and found that he also had a crystalline warrior that would appear to aid him in combat.  Once the last of the creatures were destroyed, the two crystal warriors shook hands and vanished.

Lost Talisman: Commonality

Sunday December 6, 2020 at 2:30pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- The man with the glowing gem - a tall warrior dressed in hides and carrying a large sword - abruptly got up and left the tavern.  Ivy pulled Iris outside and the two spotted him heading down a nearby alleyway, where he seemed to be looking quizzically at the amulet he was wearing.

- As he made his way back through the alleyway, they attempted to tail him with mixed results.  Splitting up, Ivy ended up confronted by the man who seemed somewhat suspicious and confused.  After some explanation, he seemed willing to talk to her. 

- He was currently working in the mine as a guard, but had originally come to the city hoping to travel to Unver Gaul.  He was looking for something called the Heart of Shadow that had belonged to a sorceror called Elam Nethley - apparently, there was a prophecy in his home village in a neighboring kingdom that that artifact would soon cause widespread districution in the area.  He had also been given a gem by a man that mysteriously appeared in his camp one night.  He agreed to meet them later to talk more.

- After meeting back up, Iris & Ivy decided to look into an advertisement they had seen about a shop called "Delna's Enchantments".  The proprietor of the establishment clearly had some measure of elven blood herself, and seemed quite eager to serve them - giving them a significant discount on her services.  She was able to help them indentify the properties of some magical items they had recovered from the hilltop ruin on the plain to the north.

- Ostra's tavern was every bit as crowded around the time of the evening meal, and dinner took them longer than expected.  By the time they were headed to the Cliffside Inn to meet with the man called Jass they'd spoken to earlier.  As they approached, Ivy noticed some shadows moving down onto the buildings from the cliffs - just as Iris looked up to see a long, tentacle-like claw reaching out for her...

Lost Talisman: The Buzz in the City

Saturday December 5, 2020 at 3:00pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- The hunting party escorted Iris & Ivy back to the Laduun Inn in the city, where they spent the remainder of the day resting.

- The following day, they spent some time getting a feel for the city and to gather some information.  It was a large, walled community tucked into the foothills at the base of a massive cliff where mines bored into the mountainside. 

- They learned that the gate leading to the tunnel road to the dwarven city Unver Gaul had been closed due to monster activity, and that one of the mines was similarly affected, causing some unrest: miners were striking and counter-striking around the issues of creatures in the Ironhold mine.  They even found a posting requesting guards to help defend those working in the mine from unknown creatures.

- The two also spoke to a local elven scholar called Elivius Thorrel who told them he had also heard the story of Elam Nethley, though the version he told was somewhat different from the legend they knew.

- As they attempted to make their way to a prominent tavern for lunch, a swarm of black bee-like creatures began pouring into the city, seemingly coming from the cliffs.

- After fighting off the blackbees, they continued to Ostra's Tavern, where Ivy caught site of a glowing gem around one patron's neck which seemed to echo a blue glow now coming from Iris' backpack...

Lost Talisman: Full Boar

Sunday November 29, 2020 at 3:00pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- The leader of the goblins stepped forward, seemingly surprised to see them emerge.  He asked in broken common whether they'd killed the ogre and what they wanted.  Ivy managed to convince him that the ogre was dead and that they could have their lair back and they slipped away before the other goblins turned violent.

- On the road southeast to the city of Laduun, they were caught-up-with by the blue creature who attempted to communicate with them, but had a great deal of trouble doing so.  It seemed to want them to help it get home, though it couldn't articulate where its home was.  In the end, it simply accompanied them on their journey.

- As they entered the foothills near the cliffside and the city, the group was attacked by a number of diseased wild boars.  The fight started to turn ugly when a group of hunters from the city arrived - just after Ivy was incapacitated by one of the creatures...

Lost Talisman: Foul Ruin pt. II

Saturday November 28, 2020 at 2:00pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- Iris & Ivy descended into the ruin of the tower and the caverns beneath it - encountering a carrion crawler and the ghost of a goblin warrior tied to a magic sword.  The ghost wasn't happy to see they were elves, but told them they could keep her sword if they killed the ogre who dwelled in the caverns.

- The two ended up finding and destroying the ogre, who turned out to be a servant of Erythnul, in some kind of old throne room.  There they also found a chest full of treasure.

- As they emerged from the ruin, they found a group of goblins waiting for them...

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