Capellan March: Sellefry Assault pt. I

Thursday January 16, 2020 at 8:30pm battletech, capellan march, game session notes Comments (0) »
 Battletech artwork © Harebrained Schemes, Battletech logo © Catalyst Game Labs
Battletech artwork © Harebrained Schemes, Battletech logo © Catalyst Game Labs

- Mjolnir's Wrath made their way toward the target planet of Capricorn III with Gallager's Minutemen.  Lengthy conversations on the 7 day burn from their jump point decided that they would both hit the area Gallager felt most likely contained their primary targets: munitions factories producing autocannon ammo.  The designated area was the military base on the edge of a large city on the northern continent called Sellefry.

- Gallager sent a scout into the area, and she returned with news that the military sprawl on the northern area of the city contained a single mech hangar that could hold up to 2 lances, a number of light tanks, and perimeter turrets.  It also contained at least two buildings that looked to be factories of some kind.

- In order to overwhelm and minimize losses, the group decided they would both attack the base.  A small distraction effort by Gallager divided their attention, and by the time the main force began it's attack on the perimeter defenses, the base's defense forces were scattered.  As they began their assault, Mjolnir's Wrath saw that they were dealing with two LRM turrets, two light tanks, and a pair of medium mechs: a Clint and a Vindicator.

- As the engagement unfolded, Gallager told them that he was currently engaging a Hunchback and a Jenner in addition to a few tanks of his own - and he warned that he was picking up incoming airborne radar blips...

Cyrran Reaches: Enemy Within

Wednesday January 15, 2020 at 8:30pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- On his way to meet the others at the temple where Rothan had awakened, Kael was met by Eliot Jaand of the Watch and told that the Prime wanted to speak with them.  She would be at a tavern in the south market district from noon.  They should be as inconspicuous as possible.  After the group finished talking with Rothan, the decided to go see what this was about.

- While Lily, Ravina, and Tyrrox waited outside in the busy market, Taryn and Kael went into Sasha's Tavern.  They made acquaintances with the bartender and the owner herself before Respina arrived.  The Watch Prime told them that she had grave concerns: someone was attempting to undermine their efforts to prepare the city for the orc horde.  There was a evidence of sabotage in several areas and she was suspicious of the origin of whatever malady had afflicted the Constable and his Second.  She was planning to recommend the city be magically sealed but needed someone she could trust to investigate to find the culprits.

- During this conversation, a couple of thugs entered the tavern and began harassing the owner.  Taryn noticed what appeared to be the bottom of a Many Eyes, Many Teeth insignia tattooed on the back of one man's neck...

Cyrran Reaches: Awakened

Saturday January 11, 2020 at 8:30pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- Rothan had been healed, but was still unconscious.  The priest and his guards flew back to the city, and the group decided to continue on through the night.

- As they neared Rolessi the next morning, Tyrrox saw something like the mirage of a signpost and somone sitting by it - though it turned out to be a tree stump.  Tyrrox heard someone's voice coming from somewhere.

- Once at the city, they found the gates had been sealed and so needed to traverse to the far side - though they did convince the guards on the wall to pull Rothan over.

- The city seemed to be making preparations for a seige by the orc force, which scouts indicated was moving closer.

- Taryn continued having his strange dream about some kind of  card game with his former patron and a mysterious dark entity.

- The group was notified when Rothan awoke.  When questioned about what had happened, he told them about arriving in Kelsguard, meeting up with a treacherous man called Aulthust, the portal in the bowels of the keep, and the demonic entities coming through it.

Cyrran Reaches: Bring the Light

Wednesday January 1, 2020 at 4:00pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- The group left the keep and returned to the abandoned village, setting up camp for the night in the empty Dark Pine Inn.  During the night, they were visited by the strange old woman looking for her son, whom they'd seen at the keep some weeks ago.  Kael tried to get her to leave, but she appeared inside his room, near the injured Rothan.  Unnerved by the intrusion, Kael called for the others and continued to yell at her to get out.

- The group found a wagon they could use to transport their unconscious patient, and started off toward Rolessi in the rain the next day.  When they made camp that night after a hard day, they found that Rothan's corrupted injuries seemed to be worsening.  Afraid he wouldn't make it to the city, Kael and Ravina wind-walked to the Temple.  Ravina brought one of the priests back while Kael attempted to retrieve horses but found that the gates were being barred and reinforced - and the guards were refusing to open them.

- After arriving, the priest consecrated the area and suggested the use of a magical artifact to concentrate their healing magic to a potency that might be sufficient to clear the cursed wound.  As they began, however, they found themselves attacked by demons, and the writhing wound itself seemed to be resist their efforts.  The ritual was ultimately successful, healing the corrupted wound and bleaching everything in the area a brilliant white.

Cyrran Reaches: What Eyes Have Seen

Tuesday December 10, 2019 at 8:30pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- Having fought off the attacking sigil and eventually dispelling it, the group passed through the door and descended into a round chamber connecting three large tunnels and containing a misshapen arch they believed was probably the former portal to Ver'Sheole.  In addition, they found a large demon corpses, and a living and possibly conscious but completely unresponsive Aegis Rothan - a man that had disappeared from Igveston months ago.

- As the group tried to bring Rothan out of his stupor, they became aware of a number of lesser demons converging on their location.  They closed what doorways they could, and carried Aegis back up into the keep.

- Noting some supernatural wounds that resisted healing, the group decided they needed to get Rothan back to Rolessi - for healing and, hopefully, answers...

Cyrran Reaches: Within Grasp

Saturday December 7, 2019 at 3:30pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- The next morning, the Watch Prime came to escort them to the White Hall.  Once there, they met again with Mayor Dale and Lord Magnar as well as a couple of the Talonwings who had recently returned from a scouting mission.  After reports were exchanged, the Mayor asked if the group had any particular advice with respect to where to focus their energies.  While the party admitted the rise in recent violent crime was troubling, they felt that ensuring the city was as prepared as it could be to deal with the orc horde was the most critical concern.

- The group then went to the Iron Hall to speak with the assassin they'd captured after the previous night's ambush.  He didn't have much info for them, other than to say that they had been hired by someone called Black Shade specifically to kill them - and that he expected additional attempts soon.

- Meanwhile, Kael had received a letter from an elder in the elven settlement of Velgrin detailing a past relationship and a clue as to the possible whereabouts of Kael's father.  Kael told the group he would be pursuing this lead, as it was his reason for being in the region in the first place.  Lily, however, saw another troubling aspect to the letter: it mentioned a great "mother tree" with large, reddish, 7-pointed leaves.  Leaves identical to the one the pixie had shown her which was starting to become brown and brittle.  If the corruption was also in the south forest, that would suggest it was nearly everywhere.

- Feeling there might be some connection between Ver'Sheole, the events at Saint Orvusk, and what they first encountered at Fort Kelsguard, the group decided to return to the latter.  Within the bowels of the keep, they found a green, glowing icon of a two-headed serpentine creature shimmering before an iron door.  As they approached, the walls around them began to crack and decay, and, just before it lashed out at them, they heard its words: "My power is growing"...

Black Foxes: Playing Your Cards Right pt. I

Thursday December 5, 2019 at 8:30pm blades in the dark, black foxes, game session notes Comments (0) »
 Artwork © Evil Hat Productions and Square Enix
Artwork © Evil Hat Productions and Square Enix

- The Foxes laid low for a couple of days before again resuming operations.  They had an encounter with the Stone Club's gang in Fenwell Hook that kind of ended in a stalemate.  Tellis reappeared and gave them a couple of tips including the location of the Club's hideout and the name of an individual that runs their gambling racket.  He also told them that taking out the face of the org wouldn't be enough - if they wanted to cripple the Stone Club, they would need to deal with the leader of the gang - a man by the name of Dauch.

- Though running out of time on several commitments and opportunities, the Foxes decided they needed to press their advantage against the Stone Club.  Coming to the conclusion that direct confrontation was not their forte, the crew decided to undermine the Club's financial situation by convincing the gambling tychoon to switch allegiances.

- After doing some legwork, the found out that Merson participates in a card game with some other locals once a week at the Black Circle Tavern in the north of the district.  The establishment seemed to be a bit more high-brow than they were accustomed to and, once inside, they also found it difficult to navigate.  A strange shadowy darkness seemed to fill all of the spaces between the table, making it very difficult to identify any other parties present...

Cyrran Reaches: Sending a Message

Tuesday December 3, 2019 at 8:00pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- On their way back to the inn from the White Hall, the group quickly found themselves under attack on a street in the Shops District by a coordinated force of assassins.  The resulting skirmish was brief and intense, but they managed to stay on top long enough to outlast their assailants.  When representatives of the Watch arrived and inquired as to what had happened, the group explained the situation.  One of the attackers that was alive but had been knocked unconscious was taken into their custody.

- The group continued back to the inn where they asked the innkeeper who had delivered the message Ravina had received.  The innkeeper told them it was one of the city couriers who usually worked for House Magnar.

Redwood: Blood, Fire, and Shadow

Saturday November 23, 2019 at 8:30pm in the cards, redwood, game session notes Comments (0) »
Redwood: Blood, Fire, and Shadow Image

- The silence was broken by the sound of a whiskey bottle shattering on the saloon floor.  The man cleaning the tables turned away from the stranger in the doorway and stormed out of the room.  The bartenter seemed just as confused as to what was going on.  He told them that the man in the gray suit was called Malone and that he was fond of hanging around the abandoned train station. 

- After finishing their breakfast, Victor decided to get some sleep at the Last Lights hotel while the others went to find Mr. Malone.  The conversation with Malone at the train station was somewhat unnerving and confusing.  The man seemed to display a very calm and curious insanity - and was very interested in them.  After they concluded their discussion, Leah went to see about getting into the post office where she'd be working while the others took a cue from Victor and decided to get some rest.

- After a short rest, James went with Victor out to check up on his sister Sara.  She was very happy to see them, and obviously distressed at her husband Edward's behavior.  She told them that he'd disappeared for a few weeks, and since he'd returned he'd been out digging in the pasture.  She was concerned about his sanity, and also that his partners - other former coal miners with whom he'd started the ranch - were going to kick him out.  The two went out to the pasture where he had dug 9 holes about the same size and shape as graves, and was just staring at them.  As Victor expressed his sister's concerns, Edward became confrontational.  He rambled about the heat, about not believing it, and about having to go back before collapsing into near-unconsciousness.  Victor and James got him back to the house, and Sara called for Father Clarence and a nurse called Jessica Farns.

- That night at the saloon, James and Victor got into a brief scrape with a man called Jack Santos they'd seen earlier that day at the Ranch.  Some time later Mr Malone appeared again near Jack and a few others - they seemed very agitated by his presense.  As he walked back to the door of the saloon, he asked them "who it was going to be".  Jack pointed angrily at James, but Mr Malone told him "No, not that one - he's not one of us."  The marshall then got up and said they could take this disagreement outside, but Mr Malone told him it was too late for that.  It was then that Jack pulled out his gun and shot another man.  Both he and Jack seemed utterly shocked by this.  Mr Malone walked outside, muttering something to himself.

- Chaos ensued, during which a candle was tipped into a puddle of spilled liquor and ignited a fire.  One of the other men took off after Mr Malone.  James was the first outside, where he saw a large splatter of blood in the street leading toward a darkened alley.  Down the alleyway he found more blood, entrails, and body parts.  As he examined them, he caught a brief glimpse of a spindly shadow moving further into the darkness.  The others joined him in searching, but they found no more evidence beyond some strange scorch marks on a few nearby buildings...

Delcron 2282: Prying Eyes

Friday November 22, 2019 at 8:30pm savage worlds, delcron 2282, game session notes Comments (0) »
 Savage Worlds artwork © Pinnacle Entertainment Group
Savage Worlds artwork © Pinnacle Entertainment Group

- The group decided to meet with the mystery contact that had messaged their ghost card.  The arrived at their usual meeting place early, and saw a limo approach and a group of people get out: a man in a nice suit with a half-cybernetic face and several obvious bodyguards.  He told them he'd gotten their info from the group's DCPD contact and that he had a job for them: the rival corporation Ullertech had stolen a cybernetic prototype and he wanted them to get it back.  They'd be paid 20k up front and another 80 upon completion.  After some discussion, they decided to take the stranger up on the job. 

- That night they saw the news broadcast about the creature attack they'd witnessed.  They were somewhat unnerved to see themselves in some footage from a corp security camera and hoped the poor resolution would be sufficient to keep their identities a mystery.

- The next day, the group made some preparations and V sent a message to his hacker contacts looking for info on Aethercorp - a defunct corporation they suspect might be behind Justin Mills' activities and the monstrocity.  Sara returned to the Delphi office in hopes of talking to Dr. Telns about some psychic disturbances she'd experienced: a sound like thousands of distant screams.  Dr. Telns didn't seem to be present, but Sara spent some time talking with one of her associates who relayed a request from the Dr to her: Deidra Telns was hoping Sara could use her abilities to locate the nature and source of the disturbance.

- That night, the group traveled to the target area indicated by their employer: an area of Old Harbor still sparsely inhabited.  Finding a power substation and following the largest conduits running through the sewers, they located the likely target building.  While V spliced himself into the data lines and gained access to the facility's computer systems, the others broke their way in through the door at the bottom of the back stairwell.  Once inside, they found their way through the dark and damp basement to the stairway up into the building.  Looking up they saw a metal door, a very old and worn-looking keypad, and camera pointed in their direction...

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