Lost Talisman: Full Boar

Sunday November 29, 2020 at 3:00pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- The leader of the goblins stepped forward, seemingly surprised to see them emerge.  He asked in broken common whether they'd killed the ogre and what they wanted.  Ivy managed to convince him that the ogre was dead and that they could have their lair back and they slipped away before the other goblins turned violent.

- On the road southeast to the city of Laduun, they were caught-up-with by the blue creature who attempted to communicate with them, but had a great deal of trouble doing so.  It seemed to want them to help it get home, though it couldn't articulate where its home was.  In the end, it simply accompanied them on their journey.

- As they entered the foothills near the cliffside and the city, the group was attacked by a number of diseased wild boars.  The fight started to turn ugly when a group of hunters from the city arrived - just after Ivy was incapacitated by one of the creatures...

Lost Talisman: Foul Ruin pt. II

Saturday November 28, 2020 at 2:00pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- Iris & Ivy descended into the ruin of the tower and the caverns beneath it - encountering a carrion crawler and the ghost of a goblin warrior tied to a magic sword.  The ghost wasn't happy to see they were elves, but told them they could keep her sword if they killed the ogre who dwelled in the caverns.

- The two ended up finding and destroying the ogre, who turned out to be a servant of Erythnul, in some kind of old throne room.  There they also found a chest full of treasure.

- As they emerged from the ruin, they found a group of goblins waiting for them...

Lost Talisman: Foul Ruin

Friday November 27, 2020 at 1:30pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- Iris & Ivy spent the next couple of days in Helok's Ford awaiting to give their testimony in the trial of the theives they'd caught. During this time, they did look at some local records in the local temple.  They didn't find anything relating specifically to Elam Nethley, but they did find some odd discrepancies in the records around the same time.

- The two gave their testimony at the trial and remained to see what would happen.  The two theives were given a lenient sentence of hard labor.  As came to light during the trial, there were some local tensions between some of the fishermen - which the theives cited as the reason for their actions.  Some of the local authorities are looking to resolve those issue.

- The following day, Iris & Ivy left Helok's Ford heading east and south toward Laduun, planning to head to the dwarven city of Unver Gaul from there.  As they traveled across the plain, they caught site of an old ruin on a small hilltop.

- As they made their way to the site to investigate, they were attacked by a few goblins looking for food.  After fighting them off and continuing to the site, they found a collapsed tower - the basement of which was littered with various bones and pools of foul-smelling goo...

Mouse Guard 1156: Trading Barbs

Saturday November 21, 2020 at 9:00pm fate core, mouse guard 1156, game session notes Comments (0) »
 Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions
Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions

- Nipp attempted to push her hot-tempered tenderpaw out of the common room at Solomon's Inn, but Clove was both stronger and more agile than her mentor.  The drunk mouse Dranden engaged in something of a shouting match with the young mouse about the flaws of the guard wherein it came to light that he held them responsible for the death of his daughter.  As Dranden ran out of energy and Solomon intervened to convince him to go home, the situation dissolved - but there seemed to be a significant number present who shared his thoughts.

- The following morning, the local mouse Kole arrived to take the Guardmice to the shop where he'd done his work and not been paid.  They examined the worksite and spoke with the shopkeeper who told them he had to get his brother Vessmer in to "fix" Kole's poor work.  As they made their way to Vessmer's house to ask him some question, they found that a large wolf spider had emerged in the center of town where preparations for Vernalstar were taking place...

Mouse Guard 1156: Obstacles

Saturday November 7, 2020 at 9:00pm fate core, mouse guard 1156, game session notes Comments (0) »
 Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions
Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions

- Hakett, already somewhat tipsy, returned to Solomon's Inn on the east road in Elmoss.  There he amused himself telling tall tales of giant weasels to one of the younger waitstaff, and was asked by a local mouse called Kole if he could help get his pay from a withholding shopkeeper.  Hakett agreed, but the errand would have to wait for the following morning.

- Nip and Clove made their to the upper tree area of the settlement and spoke with members of the Guild of Moss about purchasing a few rolls for the Lockhaven apothecary.  Elmoss' own supply was low so the price was somewhat inflated and in order to purchase most of what they needed, they also agreed to carry additional moss to Sprucetuck.

- Nip and Clove then met back up with Hakett at Solomon's for dinner, where a drunk mouse was beginning to cause trouble for them...

Lost Talisman: Element of Surprise

Saturday October 10, 2020 at 4:00pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- Ivy and Iris spoke with Typhel at the Hall of Light, and managed to get some healing for Ivy.  From there, they made their way to the encampment they had found outside of town.  As they approached, they heard the voice of a man shouting at someone.  Sneaking closer, they saw the other suspect yelling at the blue creature.

- The two were spotted, and a chaotic battle ensued between them and the blue creature, the man, and one of the guards from town who had apparently also been nearby.

- They eventually drove the blue creature off and captured the man, and are currently heading back to town with the guardsman.

Mouse Guard 1156: Set Upon

Friday October 2, 2020 at 9:00pm fate core, mouse guard 1156, game session notes Comments (0) »
 Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions
Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions

- The patrol did their best to fight off the squirrels who'd set upon the caravan's grain, only losing one back in the process.  They managed also to avoid the attentions of a kestrel.

- The group continued safely to Elmoss, where the city guards seemed less than happy to see them.  Hakett returned to a favorite pub called the Pillbug to do some thinking and take the edge off the journey's trials while Nipp and Clove delievered the mail, secured lodgings, and discovered where to acquire the moss Konrad had sent them for.

Lost Talisman: Finding Evidence

Sunday September 20, 2020 at 4:00pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- Iris & Ivy took their captive back to town and turned him over to the local militia.  Later they took the captain and a few others to the camp they'd found and recovered the rest of the stolen valuables, though they hadn't been able to find the other suspect - a man called Dav.  The captain asked them to stay in town for a few days as they would need to speak to the magistrate regarding the incident.

- The pair then went over to the docks to find a man called Haelmare, whom they'd been told may have been around when Elam Nethley came through around 50 years ago.  He agreed to meet with them that evening at the tavern and told them about his encounter with the man.  His description of Nethley wasn't at all what they'd expected.

- Iris decided they should try to catch the other thief, but Ivy was fairly worn down from their previous encounters.  They decided to stop by the local temple before returning to the camp to see if Dav returned...

Lost Talisman: Recovery

Sunday September 13, 2020 at 3:00pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- The winged blue creature who had taken Iris' sword snapped its fingers summoning a few tiny air elementals and leapt out the window.  While Ivy chased after it, Iris ran out of the room and outside.  Unsure of the best course of action, she decide to find one of the town guards who took her to speak with their leader.  The guards listened to her account, but were unconvinced that the creature was the theif they had been looking for.

- Ivy, meanwhile, had followed the creature just close enough to catch site of it diving into a wooded area on the riverside about half a mile north of town.

- The two met back up at the inn and finished resting.  Early in the morning they made their way to the place Ivy had seen where they found a small camp with a sleeping man, a pair of bedrolls, and Iris' sword leaning against some heavy-looking packs.

-  As they made their way to the packs and grabbed Iris' sword, the man awoke and the blue creature came flying into the camp shrieking frantically.  The man attempted to frighten them off while the creature swooped in swinging at Iris with its claws.

- The pair fought off the man, eventually severely injuring him while the blue creature became more distressed.  Its howling seemed to summon winds from off the river which coalesced into a massive air elemental.

- Iris grabbed one of the packs while Ivy picked up the injured man and then they quickly exited the area, taking their captive back to town...

Lost Talisman: Thief in the Night

Wednesday September 9, 2020 at 6:30pm d&d, lost talisman, game session notes Comments (1) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- Ivy & Iris helped the travelers right their cart and collect their horses and then continued to the river town of Helok's Ford.  When they arrived, they were questioned by a couple of guardsmen about who they were, what their plans were, and how long they'd been in the area.  Apparently there had been a recent rash of break-ins and thefts and the leadership suspected a transient or new-comer.

- Looking for an old fisherman called Haelmare who might have been around when Elam Nethley entered the area, the two went to a tavern he was said to frequent: a dockside dive called the Backwater.  They didn't find him, but they did speak with a half-elven server who told them another man had asked about Elam Nethley nearly a year ago.

- The two decided they would try to find Haelmare at the docks in the morning, and went to get some rest at the Stonebridge Inn.  As they rested, Ivy became aware of something moving in the room - when she roused herself, she saw a strange, whispy blue figure perched at the window as if about to leap out - holding the scimitar their grandmother had given Iris...

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