Nettlewood: The Big City

Sunday June 12, 2022 at 3:30pm d&d, nettlewood, game session notes Comments (0) »
 Dungeons & Dragons logo © Wizards of the Coast. Forest Village artwork © Kimmo Kaunela
Dungeons & Dragons logo © Wizards of the Coast. Forest Village artwork © Kimmo Kaunela

- After chasing off the bandits, the twins continued on their journey eventually reaching the city of Granton.  As they made their way to the watch HQ - a place called 'the Spearhall', they found themselves on the street where monstrous tentacles were reaching up from sewer grates and attempting to grab people and pull them down.  They assisted an guardsman in fighting off the tentacles before continuing on.

- At the Spearhall they informed Captain Pommel of the kobold situation in the forest near Nettlewood, but he seemed unconcerned with problems outside the city.

- Having performed the task they were assigned, they two decided to seek out the Adventurer's Guild Tenlo had told them about.  They eventually found it - a small place on a backstreet on the south side of town.

- The two paid Varant's fee and spoke with a man called Matheus who seemed to be the guild leader.  He cautioned them that they would face real dangers if they chose to join.  When they said they were ready, he gave Varant an initial "assignment" and suggested he speak with one of the other guild members who may be able to teach him the magic he wanted to learn.

- For a couple of weeks, Varant studied with a wizard called Tyra - also a member of the guild.  In that time, she managed to teach him a few cantrips, noting that he possessed "the gift", at which point the two decided it was time to pursue the initial "mission": to an abandoned watchtower on an old road 4 days north through the forest to recover a gem.

- As they approached the overgrown towner deep in the forest, they heard insectoid chittering sounds...

Nettlewood: Trouble in the Forest

Sunday June 5, 2022 at 2:00pm d&d, nettlewood, game session notes Comments (0) »
 Dungeons & Dragons logo © Wizards of the Coast. Forest Village artwork © Kimmo Kaunela
Dungeons & Dragons logo © Wizards of the Coast. Forest Village artwork © Kimmo Kaunela

- The following day, Tenlo's parents asked him to go and see Mr. Applewood, the local healer/apothecary to make sure his wound would heal properly.  Knowing Ithicca was something of an apprentice to Mr. Applewood, he came to ask her to show him the way to Applewood's cottage in the woods - and Varant decided to come along.

- Ithicca took him along the path to the recluse's house, where they found him in the back garden apparently frustrated with the state of some of his plants.  He took the three of them inside and treated Tenlo's wound and then asked them if they would accompany him further into the forest to speak with someone called Selena.  Tenlo decided he'd better return home, but Ithicca and Varant said they would go.

- When the three of them reached a remote hilltop deep in the woods, they found a small band of kobolds holding a dryad hostage.  After fighting them off and freeing the forest guardian, Mr. Applewood introduced them to Selena.  He told her that he had been wanting Ithicca to meet her for some time, as the girl showed "great promise".  Selena embraced Ithicca and bestowed a small measure of power upon her.

- When the three of them returned to town, the told more people about the kobold threat.  Most of the villagers seemed to think the encounters had happened too far away to be of any concerned, but agreed that someone could go alert the watch in the nearby city of Granton to see if they might send a military hunting party to deal with the problem.  The twins agreed to go.

- As Ithicca and Varant were preparing to set off early the next morning, their aunt gave them a satchel with some potions and special food in it, and their friend Tenlo arrived to give them their portion of the coins they'd found in the ruin.  He also told Varant that he should join the adventurer's guild in Granton.

- Along the road to Granton, they were accosted by a starving wolf.  They briefly traded blows with it before Ithicca offered it some dried meat they'd brought along with them, which it took and then ran of into the woods.

- A short time later, they were met by a pair of bandits trying to get them to pay a "toll" for the road.  The encounter turned violent, and the twins found themselves fighting some older, tougher opponents.  With some fortune they'd managed to incapacitate one, but they were extremely worn down and still facing the other when the wolf they'd met earlier leapt from the forest onto their assailant...

Cyrran Reaches: Back from the Dead

Saturday June 4, 2022 at 2:00pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- The group continued to make their way down toward the bronze door.  A few hours into the trek, their elven scouts alerted them to something going on ahead.  They were met by a middle-aged woman running desperately through the corridors, followed by a young man who seemed very dazed.  Once their demonic pursuers had been defeated, the group began speaking to the fugitives.  After a few minutes, Lily recognized the woman as her father's sister - one that had been captured by slavers more than a decade ago.  She remembered very little, but seemed to vaguely recognize Lily and remembered her brother's name.  The young man was much less responsive, and Taryn and Ravina came to the conclusion he had been contaminated by the Gray Wasting - a disease or curse originating from the plane of Hades, where the Night Hags dwell.

- They decided to find an out-of-the-way place for the fugitives to wait while they continued downward.  As they were having this conversation, Kael suddenly appeared among them.  After some questioning to determine whether he was really Kael, they asked him what happened.  He said he remembered being attacked by the demon and flung into the abyss, but he wasn't sure what happened next.  He had awakened in a kind of prison cell where someone claiming to be his father had helped him escape - but was too weak to accompany him.  He had also seen a demon his father called "Syn-Vaask", and the two of them seemed to be having a...disagreement...about what his father should be doing.

- Now reunited with his companions - even though somewhat weakened - Kael was ready to go rescue his father.  As they descended the way Kael had come (using his ethereal armor ability), they noted a large number of demons gathering around them, but giving them a wide berth as they approached the building that contained the prison.

- Once inside, Kael approached his father's cell, where he could just make out a dark humanoid shape inside.  He father asked why he came back - and that 'he' had been waiting for him.  At that moment another voice spoke from the darkness saying "Of course I have..."

Nettlewood: A First Adventure

Sunday May 29, 2022 at 3:00pm d&d, nettlewood, game session notes, new campaign Comments (0) »
 Dungeons & Dragons logo © Wizards of the Coast. Forest Village artwork © Kimmo Kaunela
Dungeons & Dragons logo © Wizards of the Coast. Forest Village artwork © Kimmo Kaunela

The kids have been wanting to play D&D again, and it was suggested that I start a game for the two of them that didn't require Sheri to be present.  I made them some classless characters that have mostly-average stats and no real skills or abilities.  They're teenagers only recently of-age, and the idea is that they will find NPCs to teach them the skills of the class abilities they want.

 

Characters:

- Ithicca [Hannah] :: Human (prospective druid)

- Varant [Micah] :: Human (prospective wizard)

 

Highlights:

- As the twins were finishing some work in the Nettlewood orchard one summer evening, Varant's friend Tenlo came to him, exitedly reporting that he'd manage to break into an old, sealed "mine" and found it wasn't a mine.  He convinced Varant to come with him to explore it, and Ithicca went along.

- At the site, they encountered an illusion of a giant figure bellowing at them and some giant rats.  They also found a hidden room that contained some old, rusty weapons and a chest filled with coins that had been hidden in some rubble.  It was then that they were attacked by kobolds and their friend Tenlo was injured.

- They returned to the village and told Tenlo's parents about the kobolds.

Cyrran Reaches: Forbidden Door pt. III

Saturday May 14, 2022 at 2:00pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- The group retreated from the opening onto the broken bridge in an effort to avoid the notice of whatever was lurking outside.  Quietly, they investigated the stairway up and found that it dead-ended in a room with some sort of rift or portal into some abyssal plane.  They also found two adjoining rooms - one which contained a few dretches devouring some rotting flesh, and another that was little more than a hole through the complex into lower levels.

- As they were doing so, they heard the sounds of other demons approaching from the corridor through which they'd come.  The portal/rift vomitted a number of dretches down the stairs just as a group of babau rushed into the room.  The PCs ducked into the nearby rooms as the bebelith outside entered from the bridge doorway and began attacking the other demons, chasing them down the corridor.

- The PCs emerged when all ways quiet and devised a plan for crossing the chasm where the bridge was broken.  Lily summoned a celestial hippogriff which began flying the PCs across the gap.  Unfortunately, it also attracted the attention of a pair of vrocks which were flying through the currents outside.  The PCs fought off the vrocks as best they could, but the already-injured Kael was KO'd by one of the vrocks who then hurled him out and into the void.

- The other PCs fled into the structure on the other side, and began making their way along the path down into the wall-city area of the ruin - unsure of what they could possibly do to save Kael or recover his body.

- They eventually found a place far enough from the main thoroughfares in the wall-city to rest.  Afterward, they made their down the road-like corridors toward the mines below where the door was supposed to be.

- Several hours later, they finally saw it: a massive bronze door set into the deep rock.  It sat on a ledge above a deep gash of a mine descending into the darkness below.  On the ledge were a number of shadowy figures, some seeming to be arranged in a circle around glowing or burning sigils in on the ground.  Others of which seemed obviously demonic.  Floating before the door was a pulsing, purplish glyph and a whisp of blackness it seemed to be pulling through the metal door.  As the glyph shimmered, tremors rippled through the stone of the city...

Cyrran Reaches: Forbidden Door pt. II

Saturday April 23, 2022 at 2:00pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- After regrouping, the party made their way through the collapsed gate into a system of partially-naturaly, partially-hewn tunnels leading into the dwarven city.  They hadn't even reached the city proper before their first demonic ambush - and they fought off several more as they made their way into the ruins.

- After clearing the first few chambers, they party had a brief discussion with the elves that had accompanied them about which way to decend.  The options were to go through the heart of the city, taking the mechanical lifts which *might* still be functional from when they'd repaired them years earlier, or to head around the outskirts to the far cavern wall and descend through that area of the city.  The former would likely encounter heavier resistance, but the latter would take several times as long.  Ultimately, the group decided on caution over speed, and made their way to the far end.

- As they made their way, they found their progress halted by a bridge with a 20' gap just outside a large chamber with a crumbling stair from the top of which came a bright orange glow and a discernable heat.  From outside, they could hear a scraping sound approaching...

Cyrran Reaches: Night Coven's Curse

Saturday March 12, 2022 at 2:30pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- Kael returned to the rest of the group to report what he'd seen at the end of the mountain road.  As the group approached, they were halted by the three old women who frantically warned them to leave before attacking them with teeth and magic.

- The group engaged the hags, but soon discovered something odd about them: they didn't seem to be "living" exactly, but nor were they undead - more like constructs of some kind.  When killed, they tended to fall into pieces.

- When the hags were incapacitated, the group looked around - quickly finding the crevice that would allow them entrance into the mountain had been obstructed with small rocks.  As they began clearing it, a magical darkness suddenly descended on the mountainside and voices began speaking.

- The group now found themselves isolated in the darkness and engaging a coven of night hags.  Lily and Taryn were ferociously assaulted by one whose head and hands were covered in fire.  Kael and the elves found their way to the fat one who was distressed at the distruction of her "dolls" and was trying to mend them.  Tyrrox and Ravina found themselves attacked by shadowy creatures in the dark.

- When Kael killed the fat hag, the encounter took a turn.  The haze in the darkness clearned, and they could all clearly see the tall, thin hag who'd been keeping to the edges of the fray.  Enraged, she began to disappate - bestowing a dying curse upon the group for the death of her sister...

Cyrran Reaches: Forbidden Door pt. I

Saturday February 5, 2022 at 3:00pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- As the group began to speak with the elves that had approach their table, they found themselves suddenly assaulted by several other bar patrons.  As Kael and Tyrrox held them off with varying levels of force, Lily identified the cause of the attack as being magical compulsion and was able to employ her music to counter the effect.

- Realizing they needed somewhere more private, the elves led them to a place called the Garden of Telanthius - the magical willow-like trees of which provided shelter and soundproofing.  There, they told the group their story.  They had been friends of Kael's father, and the group of them had disturbed something in an old dwarven ruin up in the mountains - a massive bronze door that had been sealed, but that seal is now breaking.  They had assumed Kael's father had gone home, but when the PCs arrived looking for him, they feared he instead went back to the ruin, which they now believe to be crawling with demons.

- The group decided to go with the elves to the dwarven ruin.  After a couple of days travel through the wood (where they noticed signs of disease and corruption), they found themselves outside the mostly-collapsed entrance to the ruin where three grotesque old women huddled near a large cauldron dangling over a campfire...

Cyrran Reaches: HIdden City

Saturday January 15, 2022 at 2:30pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- The group was hailed by an elven hunter called Rey Piestrann who seemed to be concerned about their presence "this deep" in the wood - telling them they were at least 4 days travel from the nearest edge of the forest.  Piestrann didn't seem to know anything about the city they were searching for, nor the "path" they were currently on, but she didn't make any move to impede their progress. After a brief conversation, they parted ways.

- As the group continued deeper into the forest, they noticed the trees getting larger but also the undergrowth becoming significantly more dense.  They continued to follow the lightes through the darkness before they finally stopped at a vine-like archway just before dawn.  As they approached, the ghostly forms of elven warriors began to appear around the path and a voice spoke to them - asking who they were and why they had come.  Lily answered for her companions and was instructed to proceed to a pool called Sum'mshar.

- Once through the archway, the group was finally able to see the city of Osada Reil, which resided in a deep canyon that plunged into the forest floor.  The tops of stone spires and great trees could be seen within it - and a few truly massive trees reached from the canyon floor far below them into the canopy over their heads.  A narrow pathway led down the ledges into the canyon.

- The group was met by a number of suspicious elves but also a few friendly faces as they made their way through the city.  Once at the pool at the far end of the city, they spoke with an elder called Kessanna Ben'Faedrus.  The elder welcomed them conditionally, and listened to their concerns about the mythical tree called Ola Tannanum as well as their search for Kael's father.  While she did not remember Kael's father specifically, she did recall hearing the stories about how Baness Cer'd'nye and he were said to have seen it - and seemed more open than most to the possibility that the tale was true.  She also told them that, while she could not verify the tree's reality, she had sensed an unusual sort of corruption or decay even within their city that was greatly concerning to her should it worsen.

- Making their way to a human-run inn that was somewhat more friendly to travelers, the group discussed what to do next. While they were there, a pair of elves - one of which Kael recognized as someone they met on their way into the canyon - approached them saying "We need to talk..."

Altea's Scepter: A Hostile Wood

Sunday December 5, 2021 at 2:00pm d&d, altea's scepter, game session notes Comments (0) »
 Dungeons and Dragons logo © Wizards of the Coast. Temple ruin artwork © Wanxing Wang
Dungeons and Dragons logo © Wizards of the Coast. Temple ruin artwork © Wanxing Wang

- As the ogres moved forward to smash the three adventurers, Rocky moved up to stab one of them with his swords while Ari and Hope engaged it with damaging cantrip spells.  One of the ogres reacted to the party's use of magic by pulling a wand from its bag and attempting to use it on them, with no success.  The other two ogres took turns clubbing Rocky, eventually knocking him unconscious, but not before taking significant injury themselves.  When one of the ogres collapsed, the other two decided to run away.

- After a short rest and recovery, the group decided they would make their way to the graveyard site Sevren had told them about.  Heading northwest through the forest as evening settled in, they happened to come upon a logging camp near the edge of the Harkenwood.  They enjoyed some stew and conversation before resting for the night.

- The next morning, they were approached by the foreman of the logging operation.  She told them that one of the woodcutters had gone missing last night and hadn't returned, and while she believed he was probably just passed out under a tree somewhere, she asked if they might look into it.

- Rocky tracked signs of passage north from where he was last seen, eventually discovering a man's boot that had some blood on it, and a large hunting knife with a green, sap-like substance on the blade.  He told the others that there were Blights around, and that he suspected they must have abducted the missing woodcutter.

- The group followed the trail deep into a dark ravine where they found a man wrapped in vines and calling for help - and a number of vine covered creatures emerging from the wood around them...

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