Unwritten: Sharks in the Water

Tuesday October 19, 2021 at 8:30pm unwritten, game session notes Comments (0) »
 Unwritten & Myst logos/artwork © Cyan, Inc. & Inkworks Productions
Unwritten & Myst logos/artwork © Cyan, Inc. & Inkworks Productions

- The others having not returned, Kathrine and Reis decided to stay the night in the bunk room in the fortified "bunker" structure below the canopy huts.  Meanwhile, Kenta and Norman retreated back up the catwalk into the jungle some distance - feeling a bit safer beneath the canopy than out under the open sky.

- The following morning, Norman and Kenta returned to the dock and made their way down the ladder into the copper and glass tube descending deep into the waters at the end of the pier.  At the bottom, they discovered a panel full of switches that seemed to control the sealed doorway that led into some sort of structure.

- Upon awakening, Kathrine and Reis decided to go back down to the puzzle-locked office they'd previously found - Kathrine had been looking for clues and working on a few possible solutions.  With some minor input from Reis, she was able to identify the last symbol on the dials and, after a couple more attempts, managed to get it to open.  Inside they found some detailed journals on the facility's pellet production process as well as a linking book to the Ashem'en District in the Cavern, and a strange television-like device that seemed to be viewing a far-away place.  The image showed a large chamber, a massive statue, daylight, and vines growing along the stone walls.

- After some discussion and examination of the switch panel, Norman decided that the panel indicated some kind of conversion from the D'ni distance/depth measurements he'd noted etched into the tube as they had descended.  While unsure what his math was converting the distance units to, he was able to complete the conversion and enter the solution using the numbered switches.  The door clicked and slid open, exposing some rather stale air inside.

- The undersea complex was composed of circular copper and glass rooms that overlooked the ocean around them - water that was getting a bit more illuminated as the day progressed, even at this significant depth.  They found some D'ni furniture and even clothing remarkably well preserved, as well as a common area that seemed to be something of a study room, containing padded chairs, desks, and numerous journals.  Kenta's attention, however, was captured by the flashing purple eyes of an enormous eel-like shark just outside the glass bubble.

- Having discovered all they could in the bunker, Kathrine and Reis emerged, discussing plans for the day.  It wasn't until the man spoke that they became aware of his approach.  Approaching form the catwalk to the east of their position were a man and a woman, neither of whom were immediately recognizable, but Kathrine was pretty sure she knew who they were.  The man was saying he had a "proposition" for them, and the woman was carrying a large, hard-bound book under her left arm...

Unwritten: Promise

Tuesday October 12, 2021 at 8:30pm unwritten, game session notes Comments (0) »
 Unwritten & Myst logos/artwork © Cyan, Inc. & Inkworks Productions
Unwritten & Myst logos/artwork © Cyan, Inc. & Inkworks Productions

- Norman managed to talk the fleeing woman down enough that some of the adrenaline of the situation began to wear off.  Unfortunately, in the process, her attitude shifted from one of fear to something more like anger.  She accused Norman and Kenta of stealing a book from her and her companions and told them she'd come to retrieve it, even offering them a substantial sum of money in exchange for its return.  When an agreement didn't appear to be immediately forthcoming, she retreated down the catwalk into the jungle, promising to return with an "offer".

- The group discussed this turn of events for a while the next morning, but ultimately decided to continue their investigation of the Age as planned.  However, given the promised return of unknown persons, it was decided that Kathrine would conduct her study of the descriptive book in or near the bunker on the jungle floor, the entrance to which Norman had discovered a way to bar.  Reis decided to continue her expirementation in the canopy unless Kathrine raised the alarm.

- Meanwhile, Norm and Kenta travelled along the catwalk to the west.  They found one additional canopy hut above it a couple of miles away, but then nothing.  As midday passed, and they hadn't discovered where the conduits following the catwalk led, they decided to press on and prepare to spend the night away from the linking point.  Just after the sun had sunk below the horizon, the catwalk led them out of the jungle and onto a long pier protruding into a large body of saline water.  The pier had sustained some damage; near the end they found some mangled machinery and a ladder descending into a tube-like structure that led into the darkness below the water...

Unwritten: Shadows in the Night

Tuesday October 5, 2021 at 8:30pm unwritten, game session notes Comments (0) »
 Unwritten & Myst logos/artwork © Cyan, Inc. & Inkworks Productions
Unwritten & Myst logos/artwork © Cyan, Inc. & Inkworks Productions

- While Norman, Katherine, and Reis were finishing up their studies for the day, Kenta was attempting to gain entry to the hut with the light.  While he was investigating the trap door on the underside of the hut, he heard the unmistakable sound of a link, and began to hear footsteps and voices in the room above.  The two voices seemed to be arguing about a few things, and Kenta heard some references to "others" he interpreted to be himself and his companions.

- Kenta told the others about what he had overheard when he returned to the canopy area they'd linked into.  Believing the unknown people also in the Age might be after the book Kenta had taken from the man they'd seen when they first arrived, Kat decided to hide the book in her sleeping bag before they went to sleep.  She was awakened by creaking sounds outside sometime during the night.  She quietly roused the others, and the group of them were ready when a figure attempted to enter the hut they were sleeping in.  Kat shone her flashlight at the intruder, and the bright light temporarily blinded everyone.  The figure gasped and ran - with Norm and Kenta chasing it in the dark.

- Down on the catwalk, as Kenta and Norm began to catch her, the woman who'd intruded on their hut spun around and began frantically shouting at Kenta to stop his pursuit and leave.  As Norm caught up to the two, he found Kenta standing about 35 feet from a dark shadow, only slighly illuminated by a red tactical light, and caught the steel glint of a revolver pointed at them...

Unwritten: Of Past And Present

Friday September 24, 2021 at 9:30pm unwritten, game session notes Comments (0) »
 Unwritten & Myst logos/artwork © Cyan, Inc. & Inkworks Productions
Unwritten & Myst logos/artwork © Cyan, Inc. & Inkworks Productions

- Identifying the buzzing sound as a swarm of approaching insects, the group hurried back into the canopy and took shelter in one of the larger hut structures.  From there, they were able to see the thousands of 6" insects swarm over the area, eating the edges from the tree leaves while the large blue birds preyed upon a few of their number.

- Once the swarm moved on, the group emerged and discussed what their plan should be now that the initial distractions were fading.  The group set about learning what they could from what they could find: Norman decided to dig through the D'ni documents looking for any mentioning of known threats to include in his report.  Katherine decided she would look through what written records she could find in search of the purpose of this Age and what the D'ni were doing here.  Kenta set aboutt exploring the surrounding area, trying to get some sense or scope of the complex.  Reis began conducting some experiments in an effort to learn something about the massive trees populating the Age's jungle.

- For his efforts, Norm was able to find references to the "Vorr Cats" - a large and hyper-aggressive predatory species inhabiting the jungle floor that seemed to be the primary reason for the canopy dwellings as well as the bunker-like nature of the ground structure(s).  The swarming insects - called Dravax - were not regarded as a particular threat, though they were capable of biting.  Sitings of a massive bird that flies above the canopy were concerning, but no direct interaction was recorded.  Interestingly, Norm found some records indicating that the fruit of the trees was toxic to the D'ni as well.

- Kat was able to discover that the Age of Er'cana, like its sister ages Er'duna and Er'jerah, was constructed as a food-production Age.  Unlike those ages, however, the complex the operation here is much smaller (compatively) and specifically dedicated to the production of high-nutrition/calorie pill-like pellets that could sustain a D'ni individual and requiring very little space or weight.  The pellets were being made from the fruit of the gigantic "Talithus" trees, as well as some other components including a tree-top fern and the carapace of some subterrenean grubs.

- Reis discovered a few interesting properties of the trees relating to their gel-like interior, as well as their interesting relationship with a certain kind of luminous vine that grew upon them.

- Kenta found that the nearby huts showed evidence of having been searched by someone else fairly recently, but did not bear any further evidence of habitation.  The following day, he descended to the long catwalks and decided first to follow them eastward.  He discovered some additional bunker-like ground structures - these were smaller and round in shape - as well as some additional canopy huts.  One of the huts was located in a tight grove of trees accessed by its own spoke off the catwalk.  As Kenta approached to get a closer look, he noticed light coming from one of the structure's windows...

Unwritten: Metal and Machines

Tuesday September 7, 2021 at 8:30pm unwritten, game session notes Comments (0) »
 Unwritten & Myst logos/artwork © Cyan, Inc. & Inkworks Productions
Unwritten & Myst logos/artwork © Cyan, Inc. & Inkworks Productions

- The group descended into the metal structure to investigate, seeking a way out into the jungle - or to possibly determine whether that was adviseable, as the spikes on the surrounding walls have them reason to think maybe there was something...bad...out there.

- On the top floor they found some offices, bunk rooms, and equipment/gear storage.  Some written records suggested production and/or mining facilities were housed within the structure, and spoke in general terms about the state of the ongoing project.

- Below this level, they found a large production floor that contained machinery that was apparently used to produce small, pill-like pellets.  They found a few kegs of these pellets in one corner - one of them had been torn open and its contents spilled across the floor.  Strangely, some of the pellets glowed with a faint orange light.  On this floor they also found the locked door to a corner office and a pair of heavy, metal, double doors leading outside.  These doors were accompanied by bold warnings about venturing outside, citing dangerous fauna and possibly other, unknown perils.  Coming to the conclusion that no one else would likely be going after the linking book that had fallen into the jungle, they decided to make a note in their reports but to leave it for now.

- The corner office turned out to be secured by a D'ni puzzle-lock, and while Kat and Ries examined it, Norm and Kenta decided to look at what was below them in the 'basement' of the structure.  There, they found something of a strip-mining operation that seemed to be extracting electrically-charged crystals from underground - and heard something moving around in the darkness.

- Unable to solve the puzzle lock at the present time, the group decided to return to the canopy above and investigate further.  As they emerged from the metal building, they heard a buzzing sound approaching from the west...

Unwritten: A First Confrontation

Tuesday August 31, 2021 at 9:00pm unwritten, game session notes Comments (0) »
 Unwritten & Myst logos/artwork © Cyan, Inc. & Inkworks Productions
Unwritten & Myst logos/artwork © Cyan, Inc. & Inkworks Productions

- The group linked through to the age of Er'cana to begin the primary evaluation they agreed to and, as perviously mentioned, immediately saw a man with a large book flee the hut that contained the linking point.  Kenta gave chase across the catwalks and platforms suspended more than 100 feet above the jungle floor between massive bamboo-like trees.  He eventually caught the man as he ran toward the edge of the platform - causing him to drop the large book he was carrying.  The man hesitated only briefly before jumping off the platform and linking away, letting the linking book he'd use flutter into the darkness of the jungle floor far below.

- Kat examined the large book Kenta had "recovered" and found it to be a Descriptive book to an Age called Malves.  The viewing panel showed circular, glass and wood buildings lining a shallow river canyon.  She told them she would need to spend some time studying the writing in the book to learn anything more about it, but it was definitely a major find.

- After a brief discussion about what had just happened, Norm decided that the presense of others in the Age represented a potential security risk and that they needed to know where the man had gone, so they decided to descend to the jungle floor to attempt to find the man's linking book.

- The group found a stairway leading down to the roof of a very solid metal building rising up out of the enormous fern-like plants covering the jungle floor.  They noted that the edges of the roof were lined with metal spikes protruding down and outward as though to keep someone or something from climbing up onto it.  They located a sturdy metal hatchway among the debris on the flat roof and opened it, seeing a staircase leading into the absolute darkness below...

Unwritten: Preparations

Tuesday August 10, 2021 at 8:45pm unwritten, game session notes Comments (0) »
 Unwritten & Myst logos/artwork © Cyan, Inc. & Inkworks Productions
Unwritten & Myst logos/artwork © Cyan, Inc. & Inkworks Productions

- After being told about the new Age by Stephen, Norman had made his way to the office of Thomas Acklesen, a co-guildmaster of the Guild of Cartographers with whom he was on generally good terms.  After some negotiation and agreeing to perform some Primary Evaluation tasks in the Age for the Guild, Thomas agreed to let Norman and his team in a little ahead of schedule.

- From there, Norman gathered his friends to discuss the oppotunity, and then made his way to where lead explorer Loren Granville lived.  She was isolating herself as a precautionary measure, having just returned from an undocumented Age.  She gave Norman her field notes and told him she had a somewhat uneasy feeling about the place.  She also told him she doubted whether the "giants" he was searching lived there.

- Meanwhile, Kenta went looking for an acquaintance in the libraries of the Guild of Scientists.  He had previously "assisted" Reis Lennox with some sample-gathering on the shores of the cavern lake.  It took some convincing, but she agreed to accompany the group if they'd be willing to pay her a small amount for her time.

- As they gathered to make the Link to Er'cana the following morning, Thomas and Kenta learned that there had been an attempted break-in at the Guild of Cartographers' area of Tokotah I.  Kathleen, however, was greeted outsider her front door by a ghostly-white figure of a man that seemed to speak mutely before disappearing...

Unwritten: A Possible Lead

Tuesday August 3, 2021 at 9:00pm unwritten, game session notes Comments (0) »
 Unwritten & Myst logos/artwork © Cyan, Inc. & Inkworks Productions
Unwritten & Myst logos/artwork © Cyan, Inc. & Inkworks Productions

We began tonight's session by "finishing" characters - assigning some skills, adding a few aspects, etc.  There are still some blank spots on the sheets, but in the interest of actually playing a little we decided to leave them for now.

 

Highlights:

- Norman was in a shared study area of the Guild of Cartographer's offices in Tokotah I.  He had been writting a dull report on a recent excursion to a further-afield area of the Age of Miristenn - which unfortunately hadn't produced anything exciting - when he was interrupted by Stephen Tviet, one of the Guild explorers.  Stephen knew something about his search for the "giants" some D'ni records had suggested may have existed somewhere in the Ages, and had heard Norman's "low gravity" theory that may have made their existence possible.  It was due to this specific detail that he was there, excitedly relaying some news to Norman about a new Linking Book the Guild of Archivists had just sent for survey.  Only an initial team had so far been sent through, but one of the things they noted about this new Age was its the low gravity - just over .4g.  Stephen had thought Norman might want to talk to one of the Guild leaders about getting "first crack" at examining the new Age.

- Norman assembled the others in his "team" and the 4 of them made their way to Tokotah I early the next morning where they met a Guild representative that gave them a linking book to "Q" (a quarantine location in Ae'gura), a couple of blank linking books should they be needed, and led them the linking book to the Age of Er'cana.

- They had only just linked through when they caught sight of a man dart out of the hut that was the linking point - with a large book under his left arm...

 

GM's Note:

It was getting late and I really wanted to leave this session with the group seeing the unexpected person with the book running away from the linking point, mostly in order to create interest and excitement as the game had barely started.  For this reason, I played with the timeline a bit.  At the beginning of next session, we're going to go back and fill in some details between Stephen's tip and actually linking to the Age including their discussion with the Guild leader Thomas Acklesen to determine the conditions of their access to the Age, to see if they're able to talk with Loren Granville about her field notes on the initial survey, and any preparations they want to make for the excursion.  In addition, they decided they were taking another individual with them, so we'll talk about who that is.  Then we'll jump back into the current situation and what they want to do from here...

Unwritten: Session 0

Tuesday July 27, 2021 at 9:00pm new campaign, unwritten, game session notes Comments (0) »
 Unwritten & Myst logos/artwork © Cyan, Inc. & Inkworks Productions
Unwritten & Myst logos/artwork © Cyan, Inc. & Inkworks Productions

For the first time in 1.5 years or so, a few of us got together to start a new in-person campaign.  After some talk, we decided we'd start with the Fate-based "Unwritten" - a game based on the cosmology and mythos of the Myst games that I've always loved.

Tonight we began work on characters and talked a bit about how they knew each other.

 

Characters:

- Kathleen Isen [Sheri] :: Artistic Linguist

- Kenta [Tony] :: Primitive Survivalist

- Norman Osborn [Tim] :: Tenacious Adventuring Historian

 

We also put together the beginnings of an Age Library to be featured in the campaign.

 

Player Ages:

- The Shattered Plains :: a fractured wasteland, written by Kathleen

- Callux :: a low-gravity, giant forest that Norman has heard rumors about

- "Jargono" :: the savage swampland Kenta accidentally left via linking book

Numenera: Wreck of the Klaresh

Saturday July 10, 2021 at 9:30pm numenera, game session notes Comments (0) »
 Numenera artwork © Monte Cook Games
Numenera artwork © Monte Cook Games

I ran a few-shot for Sheri, Michael, Jese, Joe, and Myra over our summer vacation to SC this past week.  It took us 5 or 6 sessions, but we made it through the entire scenario (albiet without exploring every nook).

The premise was an explosion on a hillside near their town that revealed a prior-world structure. Their job was to evaluate any threats to their village it might contain.

 

Characters:

- Kai [Sheri] :: Graceful Nano who Rides the Lightning

- Jace [Michael] :: Clever Jack who Explores Dark Places

- Madge [Jese] :: Clumsy Glaive who Absorbs Energy

- Umi [Myra] :: Aggressive Jack who Figures Things Out

- Johan [Joe] :: Obsessive Glaive who Crafts Unique Objects

 

Highlights:

- The crew geared up and traveled south across the lake and overland to the place where a thin plume of yellow-gray smoke was still pouring out of the ground.  Upon arrival, they set up and activated the virtual mapper cypher they'd been given to get a feel for the layout of the structure - having to fend off a large pack of broken hounds while it procesed.  The cypher indicated a power source near the rear of the structure and some sort of control center at the far end. Kai was able to determine this structure was some sort of craft - probably one that traveled the Night.

- Once inside, they locatred the power source, which seemed to be unstable and possibly contaminated by cross-dimensional energies.  They also found Ceril, and merchant/trader from their village who had apparently come to find any treasures the ruin contained, but was instead corrupted by the dimensional leak.  Ceril fought with the until they were eventually subdued and removed from the ruin.

- While Johan and Umi were outside with Ceril, the others discussed the next course.  Feeling the power source's unstable state may result in a collapse/meldown/explosion, the group decided to make their way to the "control center" area to see if they could stabilize it from there.

- Johan and Umi missed the marks that had been left for them and ended up an an area strangely overgrown with purple, tendril-like grass and red, fleshy "trees".  It contained a malfunctioning portal of some kind, which was arcing energy from some nearby machinery.  Umi decided to go find the rest of the group, but Johan was obsessed with wanting to understand the machinery and stayed behind.

- Meanwhile, Madge, Kai, and Jace made their way through the mid-section of the craft, through a tunnel where water was pouring down from above.  By the time they arrived at the control area, Umi had caught up with them.  As they approached the final chamber, the door closed in front of them and they saw through the window a tall, slender being with numenera weaponry also examining it.

- Jace bypassed the lock and they moved inside.  Threatened by the biomechanical soldier inside, Madge moved into the room to assist her companions and tripped, falling down.  This startled and distracted the soldier, who accidentally connected its rifle with some loose conduits in the ceiling, sending a jolt of eletrcitiy through it and momentarily stunning it.

- Umi rushed in to grab the rifle as Jace made his way to one of the consoles.  Kai and Madge moved to support Umi, whom the creature immediately began attacking when it regained its senses.

- As the others held off the soldier, Jace had a brilliant insight on how to stabilize the reactor - unfortunately, in so doing, he accidentally cut power to the console as well, and the room with all of its interfaces went dark but for red emergency lighting.

- Meanwhile, Johan, having learned all he could from the portal area, had made his way back through the power core chamber just in time to see the pulsating reactor core suddenly shrink to a stable, standby state.

- The others slipped back through the door to the control center and Jace managed to reverse the security lock such that it was unable to get out.

- Believing they had neutralized the most immediate threats, the group made preparations to return to their village and make their report

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