Numenera: Wreck of the Klaresh

Saturday July 10, 2021 at 9:30pm numenera, game session notes Comments (0) »
 Numenera artwork © Monte Cook Games
Numenera artwork © Monte Cook Games

I ran a few-shot for Sheri, Michael, Jese, Joe, and Myra over our summer vacation to SC this past week.  It took us 5 or 6 sessions, but we made it through the entire scenario (albiet without exploring every nook).

The premise was an explosion on a hillside near their town that revealed a prior-world structure. Their job was to evaluate any threats to their village it might contain.



- Kai [Sheri] :: Graceful Nano who Rides the Lightning

- Jace [Michael] :: Clever Jack who Explores Dark Places

- Madge [Jese] :: Clumsy Glaive who Absorbs Energy

- Umi [Myra] :: Aggressive Jack who Figures Things Out

- Johan [Joe] :: Obsessive Glaive who Crafts Unique Objects



The crew geared up and traveled south across the lake and overland to the place where a thin plume of yellow-gray smoke was still pouring out of the ground.  Upon arrival, they set up and activated the virtual mapper cypher they'd been given to get a feel for the layout of the structure - having to fend off a large pack of broken hounds while it procesed.  The cypher indicated a power source near the rear of the structure and some sort of control center at the far end. Kai was able to determine this structure was some sort of craft - probably one that traveled the Night.

Once inside, they locatred the power source, which seemed to be unstable and possibly contaminated by cross-dimensional energies.  They also found Ceril, and merchant/trader from their village who had apparently come to find any treasures the ruin contained, but was instead corrupted by the dimensional leak.  Ceril fought with the until they were eventually subdued and removed from the ruin.

While Johan and Umi were outside with Ceril, the others discussed the next course.  Feeling the power source's unstable state may result in a collapse/meldown/explosion, the group decided to make their way to the "control center" area to see if they could stabilize it from there.

Johan and Umi missed the marks that had been left for them and ended up an an area strangely overgrown with purple, tendril-like grass and red, fleshy "trees".  It contained a malfunctioning portal of some kind, which was arcing energy from some nearby machinery.  Umi decided to go find the rest of the group, but Johan was obsessed with wanting to understand the machinery and stayed behind.

Meanwhile, Madge, Kai, and Jace made their way through the mid-section of the craft, through a tunnel where water was pouring down from above.  By the time they arrived at the control area, Umi had caught up with them.  As they approached the final chamber, the door closed in front of them and they saw through the window a tall, slender being with numenera weaponry also examining it.

Jace bypassed the lock and they moved inside.  Threatened by the biomechanical soldier inside, Madge moved into the room to assist her companions and tripped, falling down.  This startled and distracted the soldier, who accidentally connected its rifle with some loose conduits in the ceiling, sending a jolt of eletrcitiy through it and momentarily stunning it.

Umi rushed in to grab the rifle as Jace made his way to one of the consoles.  Kai and Madge moved to support Umi, whom the creature immediately began attacking when it regained its senses.

As the others held off the soldier, Jace had a brilliant insight on how to stabilize the reactor - unfortunately, in so doing, he accidentally cut power to the console as well, and the room with all of its interfaces went dark but for red emergency lighting.

Meanwhile, Johan, having learned all he could from the portal area, had made his way back through the power core chamber just in time to see the pulsating reactor core suddenly shrink to a stable, standby state.

The others slipped back through the door to the control center and Jace managed to reverse the security lock such that it was unable to get out.

Believing they had neutralized the most immediate threats, the group made preparations to return to their village and make their report


Tale of Moon & Stars: Journey's Beginning

 Ryuutama artwork © Kotodama Heavy Industries
Ryuutama artwork © Kotodama Heavy Industries

[Journal of Midori-Ryuu Izumi, exerpt]

Prelude and Day 1

Trill, Myurin, and Rok finally set out on their first Journey, and I am excited to see what they do and what life they will breathe into the tale I am weaving. 

After some discussion at the Wanderer's Guild in Brunelle (the City of Stars), they decided they would first travel to the logging village of Timber in the forest at the foot of the Crescent Island mountains.  The Guide's Aid Albert has paid them to deliver a package to his great aunt Eloise Naan in the village of Three Stones (which is on their route) as well.

The first day of their travels was blessed with good weather and easy terrain on the road west along the Bull River, though they were confronted by a young Hungry Mole which they managed to drive off.  Camp was made in a small wood the road they're following winds through, and the first night passed quietly.

Postote: This group either has particular focus or lacks a typical degree of curiosity. In any event, the songbird may not be obvious enough as a guide to push them toward discovery...

Mouse Guard 1156: Unanswered Questions

Saturday March 27, 2021 at 8:30pm fate core, mouse guard 1156, game session notes Comments (0) »
 Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions
Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions

- As the mink rose from the pond, the group attempted to hide with only partial success.  The creature bore down on them, demanding to know who they were and why they were there.  Clove was nearly captured, but in the end the three managed to make their escape.

- Retuning to the Blue Thistle Inn, they found Nendole already tending to the sick mouse, though she didn't seem terribly interested in the moss they'd gathered.  As she tried to leave, Hakett lost his temper and grabbed her, causing her to shriek until his patrol mates freed her.

- Having seen to Tom as much as they could, the patrol left Copperwood heading back to Elmoss.  They hoped to find some sign of Tom's wife Vereena, but none was found.

- When they arrived at Elmoss, they found that the settlement had been "closed" - and was no longer recognizing or allowing entry to Guardmice...

Mouse Guard 1156: Emerging Threat

Saturday March 6, 2021 at 8:30pm fate core, mouse guard 1156, game session notes Comments (0) »
 Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions
Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions

- The patrol headed north in search of the healer-mouse called Nendole.  As they approached the area in which her hut was rumored to reside, they encountered a number of crude, mouse-like totems hanging from the surrounding trees, and Hakett's superstition and believe in the mystical overwhelmed him - causing visual and auditory halucinations of fog and menacing crows.  The noise from his defiant cries attracted the attention of a nearby otter, whom Nipp just barely managed to convince that the armed guardmice would be more trouble than they're worth.

- Clove found the dead stump perched on the riverbank that contained the recluse's hut.  They eventually convinced the eccentric mouse to speak with them, and even got her to begrudgingly agree to help.  She sent them a bit further north to a pond to gather the necessary "springfire moss" - an plant which Nipp had never heard of.

- Locating the pond in a basin near the river, Nipp and Hakett went down to the water's edge to gather the very normal-looking moss, while Clove kept watch from the hilltop.  It wasn't long before she saw the forms of a small band of ferrets making their way through the forest directly toward their location.  More worrying, however, was the large mink now rising out of the water in front of Nipp and Hakett...

Mouse Guard 1156: Problems Festering

Saturday February 27, 2021 at 8:30pm fate core, mouse guard 1156, game session notes Comments (0) »
 Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions
Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions

- The Patrol entered the settlement of Copperwood and made their way to the Blue Thistle Inn.  Tom's condition had continued to deteriorate, and a faint with a nasty fall rendered him all but unconscious.  Nipp attempted to help the local doctor - a young mouse called Riley - with his care, and had the physician tend to her own wounded leg as well.  Unfortunately, Tom's wife hadn't made it to the inn, much distressing the innkeeper - her brother Bander.

- Meanwhile, Clove and Hacket met with Orpha, a captain for Copperwoods army, and discovered the largest problems currently facing the settlement were the driftwood that had dislodged from a beaver dam upstream and made the harbor and docks all but unusable, and the fact that a large and irritable snapping turtle had taken up residence a little ways downstream.

- While having dinner that evening at the Grainbarrel Tavern, they patrol met up with part of another patrol led by a mouse called Marta.  She was interested to hear about the group's encounter with the ferrets and had Nipp place the location on their map as best she could.  They had come down on Gwendolyn's request to speak with the leaders of the Copperwood army about their current strength and readiness, which they were so far evaluating as mediocre - but the efforts to clear the docks had taken most of their energies.

- The next morning, Riley was waiting for Nipp.  Tom's condition had taken a bad turn in the night and his fever began to spike again.  Riley's efforts were proving ineffective, and Nipp couldn't think of anything else to try herself.  It was then that Elsie, the inn's chambermaid, hesitantly suggested that....maybe they could seek out a mouse called Nendole.  A witch that lived in the forest north of town...

Mouse Guard 1156: Tooth and Claw

Saturday January 16, 2021 at 8:45pm fate core, mouse guard 1156, game session notes Comments (0) »
 Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions
Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions

- The massive owl loomed out of the shadows, landing on the ground before them.  It told them it was the hare it was after, and that the mice were free to leave.  Rather than attempt to fight the enormous predator, Nipp tried instead to convince it that the hare had been poisoned by nearby ferrets and that eating it would in turn poison the owl.  The owl seemed disinclined to believe the mouse, but as Nipp continued her insistence, it eventually became unwilling to take the chance.

- Unfortunately, Nipp convinced the owl not to eat the hare before she could direct its attention to the ferrets she knew were nearby, and the owl instead turned on the mice.  Swooping down upon them, it grabbed both Nipp and Clove and began flying off with them.

- With some effort, Clove managed to free herself from its talon, but held on and made a heroic effort to free Nipp as well.  Before she was able to, however, her grip finally failed and she fell back to the forest floor.  Meanwhile, Nipp was able to identify a weak point in the bird's talon, and biting hard into it got the owl to drop her as well.

- Hakett, Tom and the hare began to make their way in the direction the owl had flown and, much to their surprise happened upon Clove and Nipp.  At that moment, however, two of the ferrets from the burrow had caught up with them and were just about to leap onto the group when the owl suddenly swooped down on them from the darkness.

- As the predators struggled with each other, the group made their esape.

- Tom thanked the Guardmice for their aid and asked if they could take him to Copperwood where he hoped his wife was waiting for him.  After 10 days of cautious travel, they arrived...

Mouse Guard 1156: Predators At Every Turn

Saturday January 9, 2021 at 9:00pm fate core, mouse guard 1156, game session notes Comments (0) »
 Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions
Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions

- Outside, the three had a brief discussion on what to do about the situation.  Hearing something moving clumsily in the wood some distance away, Hakett decided to go investigate while Nipp & Clove decided to sneak in and attempt to free the captured mouse while the ferrets slept.

- Hakett happened upon a hare that had been injured by a ferret's spear.  Unable to help the animal himself, he decided to return with Nipp.  Meanwhile, Nipp and Clove discovered the door to the cell with the mouse was locked and neither were able to pick it open - fortunately, Hakett arrived and told them he thought he could get it open.

- While Haket climbed up and attempted to open the door's lock, Nipp used some oily supplies from her medicine bag to keep the hingest from squeaking.

- After freeing the mouse, they slipped out just as the ferrets began to wake.

- Hakett led them to the injured hare, but just as Nipp began to examine the animal, Hakett spotted a great owl leaving its perch...

Lost Talisman: A New Direction

Saturday December 26, 2020 at 3:00pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- Iris & Ivy spoke to Jass for some time about his crystal, his version of the Elam Nethley tale, and his plans to get to the dwarven city of Unver Gaul to continue his search for the Heart of Shadow - as well as some discussion as to what they might do next themselves.  When they said that the Nethley they had been pursuing was supposedly searching for a lost temple, he told them he had heard of a site called the Skytemple Ruins from one of the hunters.

- The shopkeeper Delna came to ask them if they could retrieve some special ferm leaves from the Blackwood Forest for her, as her normal supplier hadn't been to Laduun in some time.

- A couple of days later, Jass came to their inn at breakfast saying that he'd managed to get permission to enter the gate to Unver Gaul and asked if they wanted to accompany him.  They had decided, howver, to pursue the lead at the Skytemple ruins and so parted ways.  They agreed to leave word at the Cliffside Inn should they discover anything new regarding Elam Nethley.

- Iris & Ivy left Laduun an headed east along the cliffside to the place where a path wound through a massive cleft in the cliff.  A few miles into the journey as they made their way through another narrow canyon, they were confronted by a winged, lion-like creature demanding all of their treasure...

Mouse Guard 1156: Into the Lair

Saturday December 19, 2020 at 8:30pm fate core, mouse guard 1156, game session notes Comments (0) »
 Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions
Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions

- The patrol headed northeast from Elmoss back to the Tomstead with the intention of pursuing the ferrets they believed had been present and at least partially responsible for its destruction.

- Locating an old trail, they followed it for the better part of a day almost due south until they came to the entrance to an old ground hog burrow.  They watched it for some time, seeing one ferret return.  Later that night, they sneaked in and found a crack in the burrow wall leading into what must be a portion of the Darkheater - with a few ferrets inside.  Listening to their conversations, they came to believe that the ferrets had captured and were holding one of the mice...

Mouse Guard 1156: Uneasy Compromise

Saturday December 12, 2020 at 8:45pm fate core, mouse guard 1156, game session notes Comments (0) »
 Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions
Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions

- Kole ran back to the shop to get Clove as Nip and Hakett engaged the spider and attempted to clear a path between it and the settlement's gate - eventually getting it open and letting the creature out.  After ensuring that a couple of mice who had been bitten had received treatment, Nip returned to the shop to keep an eye on things there, while Kole, Clove, and Hakett went on to find the shopkeepers brother for questioning.

- The found Vessmer, a blacksmith of sorts, in a temporary shop outside his house on the north road. He was friendly enough until he caught sight of Kole and flew into an indignant rage, accusing the latter mouse of cheating in a previous card game.  Clove and Hakett were able to subdue and calm the mouse enough to get some information out of him.  He didn't like Kole but, while he may not have been a master craftsman, he thought his work seemed adequate.

- Upon returning to the shop, the resumed their discussion with Baddisk about Kole's pay.  The shopkeeper tiredly proposed paying Kole half of what he had previously agreed.  Kole wasn't especially pleased with the situation, but decided he was unlikely to get any more and agreed.  Nip wrote copies of the document which each of them signed.

- Having settled the last of their commitments in Elmoss, the group set off for the Tomstead - hoping some trace of where the ferrets had gone remained...

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