RuchtCon '09 Progress Update

Sunday March 8, 2009 at 5:20pm gaming Comments (2) »

I've read the Little Fears rulebook completely more than twice and have reviewed/studied several sections. There are actually some pretty gaping holes in the game. Some of that is intentional - there are actually places in the book that say 'boiling this concept down to crude mechanics wouldn't do it justice'... ...which is all well and good, but i wouldn't have minded some suggested examples as to how said concept may be implemented. The focus of the game is much more on storytelling and much less on mechanics - which is not a bad thing, but when you're trying to figure out how a game *works*, it's a bit of a challenge. Basically, i've had to invent a few things for my own purposes (which it seems to encourage you to do) - something i generally don't mind doing anyway.

I have created 5 player characters, complete with expanded descriptions/backgrounds. I'm hoping to find out soon how many players i'll have (and who they are) so i can make sure i have a character (of the right gender) for everyone.

I've got the rudiments of the general plot constructed. I'm trying to make it mysterious, yet still able to be exposed within a single gaming session - which is going to be a bit difficult.

After i get that duct-taped in place (you never want to actually nail down this stuff...), the next step is planning how i expect or want the actual gaming session to progress. This is a rather delicate task - to give the players enough direction without railroading them.

I've got the better part of two weeks to finish. I hope this all manifests as cool as it seems in my head.

~PS

llama says...

For a new game with a new system with only four hours to play, you may have to give them their train tickets at the depot. :)

hippie says...

I know Edie and I are on the list for this game... if that helps.

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