It's been a little while since we've had an actual "vacation". I mean, where we do "vacation"-y things. This year, we did.
For one, we got to go to the Indy Zoo. Sheri has been saying she wanted to go to a zoo for about...7 years? I took a lot of cool photos, which was a lot of fun. Also, it made me wish I had more money to spend on camera gear.
We also went out on my parents' boat and did a little water skiing. I no longer shame my ancestors with my loss of water skiing ability. I'm not as steady as I once was, sure, but at least I got up this time. Last time I tried, I couldn't even manage that (to be fair, however, i'd gotten in at 3am the morning before...maybe I was just tired). It was cool to get to go out on the lake with Justin again, too - and his boys were...amusing.
Sheri and I also got to go out for our Anniversary, which was tuesday. Kinda hard to believe it's been 8 years. :) Mom & Dad watched Hannah for us, and we went out to dinner and a movie. Also, "Brave" is pretty good.
As I mentioned before, I took a few hundred photos at the Indy Zoo. I did have a little hiccup with the ISO setting, but its effect turned out to be minimal. Taking pictures through some of the glass was somewhat challenging, but not too bad. The fences were worse. I did get a basic circular polarizing filter for my 50mm prime, which did seem to help a little with some of the reflections, and it does give a nice contrast boost to portrait-type shots in general. Like small children, animals are fun to photograph - they do interesting things, and they don't really care if you're taking their picture. I got quite a few good shots, which I've put up on facebook. I'm sure a couple will make it into this year's "portfolio".
I mentioned before about starting a World of Darkness game, Scarecrow. Well... ...yeah. I actually have extremely high hopes for that game, but I'm just not sure now is the right time. I'm having trouble with inspiration for it, and, as a GM, I just don't seem to be in the mood for something quite so dark. I tried forcing it through for a while, but I wasn't getting over the 'hump' - and if I'm not excited about it, it's going to be pretty mediocre. I'm not ok with that. I have higher expectations for this game. My players are generally great about giving me energy and inspiration, but they don't tend to get really excited about a game until one or two sessions in.
I'm not sure I've ever done this before, but I have talked to the others and we've decided to postpone this game for a bit. But seriously, I am going to run that game at some point, and it will be awesome. I've actually got quite a bit of setting written for it already, and several plot ideas.
But for now, we're going to do something else...
Buckle Your Swash
Since I'm wanting to run something a little more "light" and "adventurous" than WoD, and I've wanted to do a maritime campaign for a long time, I think this is the direction I'm going to push for next. Also, I've been wanting to do something with the Savage Worlds rules set, and this seems to be a perfect candidate for it.
I'm planning to pitch a swashbuckling-style sea adventure to the group. It'll be set in a world similar to 17th-19th century earth (with a few fantastic elements) and the PCs will be part of an expedition sailing out into unknown waters. I expect it to be a lot of fun.