|Thursday October 11, 2012 at 2:47pm||video games, gaming, pirate party, ootscon, ruchtcon||Comments (1) »|
Well, in terms of recent free time anyway.
Up, up and away
So Tony and I finally reached the end of Skyward Sword. Well, Tony did anyway - I never actually beat "Ganon", but I made it as far as to triumph over "Green-eggs-and-ham" immediately preceding. The game was solid, though I might have had a little trouble "getting into it". When you only play for about an hour a week, the experience doesn't gather as much momentum. On the other hand, it was a lot of fun it go through the game with a friend, and there were definitely some fun times there.
As for how it compares to previous games: The gameplay is great most of the time, and the motion+ gives it a leg-up on Twilight Princess. On the other hand, I think the latter's story was more interesting. Overall, I'd say they're pretty comparable. Fi was not as entertaining as Midna, however.
Sidenote: upon reaching the end of the game, during part of the dialog, Fi tells you that she needs to 'repeat something she's said many times before'. Sheri assumed this would be 'Master, the batteries in your wimote are dangerously low'. I mean, that's mostly what she said to us...
Having completed our quest (to a greater or lesser extent), we decided on a new game for Crackle Night: this time, we're playing the old snes game Secret of Mana. This is one of my all-time favorites and Tony said he'd never played it - an oversight I felt compelled to remedy. The fact that it's a simultaneous multiplayer game is also a plus, and we're having a lot of fun with it.
In addition to the crackling, I've been enjoying a couple of PC games recently.
I mentioned Minecraft before - as of this point, I've built three massive keeps on the first map, but, unable to find much besides snow anywhere reasonably close on that map, I decided to start a new game and go in search of an NPC village. It took me about 20 minutes to find one, and I am now in the process of building a castle on its outskirts. Verily, I shall be lord of the land.
Also, I have started playing through Myst IV. Since I borrowed the game from Chuck about a year ago, I figured I'd better either play it or give it back. Part of the reason for the delay, however, was getting it to run on my Mac. The installer it shipped with apparently doesn't play nice with modern versions of Java on OSX, so I had to find a workaround. After a few hours of attempting, I ended up finding a workable third-party installer that got the job done. Once installed, the game plays great, and I'm enjoying it as much as I have the previous 3 games. The addition of an in-game camera/viewer is fantastic.
As I've been playing this game I have, of course, been reminded of how cool the setting ideas are, and how much I think they could be used to make an awesome tabletop rpg - and i've put some more thought into that.
A Sea of Possibilities
My Savage Seas game is continuing to go well. I'm really liking the Savage Worlds system, and the nautical theme is turning out to be as much fun as I thought it would be. I was also (unexpectedly) given a metric ton of ships from the old Pirates papercraft tabletop game (now out of print) to use for ship miniatures. That will be fun.
I'm still kicking around a few ideas in terms of where I'd like this game to go in a narrative sense. I intentionally left it pretty open-ended at the start (to see what the players would do), but we're a few games in now, and I'm getting some ideas on how i can integrate facets of the setting as sources of conflict - I'm just not 100% sure which I'm going to include or emphasize, or exactly how.
Talk Like A Pirate day was the 19th of last month, and we had our annual TLAP Party at Robb & Edie's place - complete with the obligatory nerf war. It was good to hang out with some friends again - seems like we don't do that enough these days. Hannah had a good time playing with the darts and the "pirate treasure", too, and I also managed to get a few good pictures.
Pros and Cons
With respect to "OotsCon", the "locals" have had a couple of meetings, and we've decided we need to get a little more serious about this thing if we're to retain our sanity. Next year's event may well be different on a number of levels - but still tons of fun.
First talks about Ruchtcon III have been happening, too. March of next year. Looks like the attendee list is expanding a bit, too - which is cool. Those are always fun. I assume I'll be running something(s), but I haven't given it much thought as of yet.
Aye! And I'm glad that you did recommend Secret of Mana. I'm loving it!!