The Gears Are Always Turning

Friday November 23, 2012 at 12:42pm gaming Comments (2) »
 island map (in progress)
island map (in progress)

Always

It really doesn't matter how happy I am with the current game I'm running, there are always at least 2 or 3 other campaign ideas swimming around in my head.  It's pretty much a constant state.  

And I am happy with the current game.  Savage Seas continues to be interesting - the group has now found an island that looks both promising in terms of what it might offer, as well as mysterious and dangerous in terms of what seems to be present.

Still, I have a couple of other ideas in mind for things I'd like to do.

Hold That Thought

Scarecrow has been put on the back-burner for now - I just haven't been inspired to run something that dark.  Or maybe Doug's Supernatural-themed game is scratching the modern-horror itch for me.  I am loving that game, the charater I'm playing in it, and the rp interaction around the table.  Rucht's Pathfinder game is also really cool, but the sheer size of the group and the directed-ness of the plot seems to sideline a lot of PC-to-PC interaction and banter.  

For A While Now

There are several games I am *still* wanting to run someday though, and they each surface to my consciousness in turn.  

A Battletech game and a Myst game are pretty much givens at this point.  These are ideas I've wanted to try forever, but, for a variety of reasons, have not yet reached a critical mass of traction to get them off the ground.  

There's also the sequel to the last D&D game I ran with my current group wherein they are intended to created the world their new characters will play in.  I haven't felt a lot of enthusiasm for that yet though.  Maybe the group is just into the current games, or maybe they're a little intimidated by the task.  When we go to actually do it, I may need to guide the process pretty extensively - giving some specific questionaires to the players and synthesizing the setting from there.

Edit: Oh, I forgot one.  Also Mouse Guard.  I've wanted to run a good Mouse Guard campaign for quite a while now, too.  That setting/concept is just awesome.

Two new ideas have entered the mix as well.

Eastern Epics

The first is an asian fantasy game.  I don't think I've ever played in one, and it's always seemed cool.  I picked up the d20 Rokugan campaign setting book at Mr. K's a few weeks back, and it has some interesting ideas in it.  As for how i'd run the game, I've gone back and forth between using Rokugan directly, further developing Japan in my Earth Campaign Setting, and creating a specific setting for the game.  I'm leaning toward the latter, borrowing elements from the first two as well as from japanese history and mythology.

Space Race Re-Imagined

The other game came about as what I thought was an interesting setting idea.  Basically, it is an alternate-history/universe steampunk space exploration game.  If that's difficult to picture, imagine that steampunk happened in the mid to late 19th century, and that the space race began in the early 20th century - powered by steam and the efforts of particular, outstanding individuals instead of governments.  Mixing in a bit of mid 20th century speculation about the nature of the solar system (i.e., before we figured out that the rest of it was actually uninhabitable) for interest.  I think this has a lot of possibility.  I think I'd probably run it in Savage Worlds or using Spirit of the Century.

 

~PS

Trog says...

Good to see I'm not the only one incubating a few ideas at once. :)

Penguinsushi says...

Yeah, I think a lot of GMs are like that. I think it comes from having a lot of ideas (about one facet of gaming or another) you want to explore but realizing not all of them will work well with your current endeavor. ~PS

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