Fated to Game

Thursday February 27, 2014 at 9:46pm gaming Comments (0) »

Getting The Ball Rolling

Gaming this year has been off to a bit of a slow start.  We picked up a new sci-fi game to run for a few sessions before we get back to our 3.5 game.  It's been cool and I love the FATE system, but it's been a little slow.  Unfortunately, I think that even though I crave variety in my games, I'm just not as at home in genres other than traditional fantasy.  Probably, that's a matter of practice, but still.  The game doesn't quite have the level of enthusiasm I'd like.  Maybe my expectations are too high, and/or maybe everyone's getting used to the system and barrage of ideas I threw at them.  The FATE Core system is really cool, though, and I think once the group gets used to it, we'll see some really creative stuff.

Drawing The Line

The working title for the setting I'm using for the game is "The Zero Line".  Basically, it's a game about emergent psionics amidst an impending galactic apocalypse.  There are quite a few other themes (typical to sci-fi), but those are the big ones.  Essentially, there is a shockwave emanating from the galactic core, traveling at almost the speed of light, almost completely wiping out anything it touches.  At the speed of light, however, for a society capable of faster-than-light travel/communication, there's still a gap of centuries between the time it was discovered and the time it will hit Earth.  I thought that was a pretty cool idea.  And the psionics thing is because I've always wanted to do something like the world described in Anne McCaffrey's "Talent" series.

 

Still gotta come up with something for Ruchtcon next month...

 

~PS

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