Mysts of the Ninth World: So Many Questions

 Numenera artwork © Monte Cook Games
Numenera artwork © Monte Cook Games

- Through some cleverness and good fortune, Ronin was able disuade Seluxii from pushing them out of the village of Urnmoll.  The group of them proceeded to have a conversation about recent events and the party's goals (hopefully without giving too much away).  The key points discussed were the murden that raided the village and (likely unintentionally) summoned the craft that took Piper, and a man said to be the foremost expert on power supplys residing in the steadfast.  After a rest, Ronin and Ganthet decided to go after the murden in hopes that they can learn something of what happened to their friend.

- Unable to find a suitably hidden location in the floating village, Helios decided to swim to a wooded shore to the north.  There he found an otter-like humanoid who invited(?) him into its dwelling for food and rest.

- Naran used her cutting light to stab at the octopoidal creature pursuing them while she and the boy escaped the remaining distance to the surface - which turned out to be under some section of the floating settlement.  He led her to a building where another man was apparently waiting for them.  The man gave Naran some sort of potion that rendered her unconscious, but when she awoke, she found she could speak to and understand them.  She was in a village called Mekel, and the man's name was Eufren.  He seemed very interested in the fact that she was an outsider and where she came from.  He told her that their ancestors had once traveled between worlds very easily, but he didn't know how they had done it.  Naran's stories about the books that had transported her and her friend fascinated him.

- Piper decided to spend some time attempting to repair her burned-out headband artifact while waiting to see what would happen next.  After several hours, she was interrupted and lead (apparently) out of the craft she was in and into some other structure.  There, she was taken to a massive chamber where several entities locked deep within some sort of crystal asked her a myriad of questions about herself and her world.  Her responses were clever and informative, and so The Seven (as they called themselves) took a particular interest in her.  After some time, they suggested that they would speak more, but that she and they required rest...

- +4xp

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