Mysts of the Ninth World: A Hitch in the Plan

 Numenera artwork © Monte Cook Games
Numenera artwork © Monte Cook Games

- Ronin and Ganthet fought off the trio of margr, who turned out to be sentries for a massive encampment further into the northern badlands.  They were able to outrun the pursuing band, eventually arriving at the oasis they had visited some weeks before.  Once more, the glowing purple diamond appeared above the well at the site, and individuals seemingly from different worlds or realities wandered in.

- Piper and Olim cleaned up the tower and made some plans to carefully limit what they divulged about their project.  When the inspection came, however, the Queen herself was leading the examination.  Unfortunately, she was able to determine the nature of the craft they were restoring and, as Olim feared, had in mind several uses for it.  To prevent the commandeering of his new vessel, Piper suggested they finish repairs on the ship and then use it to leave for her home of Arable - if they could determine the precise direction.

- Naran, Helios, and Drokkan split up and began exploring the whale/ship/city.  Naran located a large numenera device at the aft surrounded by glowing fish and Drokkan found what he believed to be the "captain's quarters" but was unable to get inside.  Helios, however, ran afoul of a giant black eel-like creature and some dangerous plants.  The group managed to fight it off and resumed their exploration of the strange place.

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