Black Foxes: Lady Molfon's Jewels pt. II

 Artwork © Evil Hat Productions and Square Enix
Artwork © Evil Hat Productions and Square Enix

- As the room continued to warm unnaturally and the ghost began its operatic song, Drave decided it was time to go - prying open the window and jumping out back into the courtyard.

- Meanwhile upstairs, Erik bolted after Lady Molfon, grabbing her arm in order to keep her from escaping with her armfuls of surely-illgotten jewelry.  The ghost's song rattled something loose in his mind - visions of an icy gem that wouldn't go away - but he retained his hold and ordered her to give in.  When she surrendered, he gathered up the jewels and bolted for an exit.  Two of the guards caught sight of him as he made his escape, but he and Drave were over the wall and out of sight before they could engage in any sort of pursuit.

- Over the next few days, the crew got their payoff from Adelaide and made some efforts to reduce the amount of heat they were taking from this last operation.  After taking some personal time as well, they met and decided that if they were going to be doing this sort of thing a lot, they'd need someone to help them move their goods.

- Drave's friend Flint could only give them the barest lead, and the two made their way to Doan's, a tiny backstreet bar and gambling den, to ask around -only to find themselves confronted by local rivals, the Stone Club...

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