Mysts of the Ninth World: Decisive

 Numenera artwork © Monte Cook Games
Numenera artwork © Monte Cook Games

- Piper and Garrot were led by Quince into the Court of Rarmon where they spoke with Lord Gyre.  They were asked to explain the afternoon's "malfunction" and to give their opinion of ongoing threats.  Some of the conversation began to sound accusatory when Quince made a proposal to the Lords to move all "significant and mysterious" numnera artifacts to the control of the crown by way of the city government.  A few of those gathered took issue with this "overreach", but most seemed contentedly unaffected.  Following the hearing, Piper returned to the Orrery with Garrot in order to help return it to a (more) stable condition and then made her way back to Olim's tower to find the airship almost ready for launch.  After a brief conversation with him and some hurried preparations and last-minute checks, they decided the time had come to make their move - the test flight of their newly-completed airship would be a flight from the city's powers-that-be and into the Beyond.

- Ganthet, Ronin, and their company continued their fight against the margr as the holograms flashed and shifted overhead.  Ronin attracted the attention of one of abhumans weilding a slug-thrower weapon and Ganthet engaged with the large, two-headed creature that seemed to be the leader while Tala, Ravri, Oorum and Shynd waded into the fray with other specimens.  After being disarmed, Ganthet set off an electrical detonation cypher, which shocked and stunned most of those within the camp as a powerful energy beam from somewhere outside burned into the margr leader's chest

- Naran, Drokkan, and Helios attempted to hide as a band of well-equipped skeane descended upon the area.  Their efforts were only partially successful, and both groups decided to leave the area rather than engage them.  Helios, unsure of the location of his companions, set off toward the membrane gate leading back into the city of Rust and, once there, made his way to Drokkan's dwelling in the South Loop.  Naran and Drokkan were trying to conceal themselves in their hiding place, but searchlights suggested they'd been spotted.  Naran was doing her best not to let the growing dread become panic when she suddenly found herself back in the City of Rust.  She set the injured Drokkan up in one of the public bunkhouses and went to speak with his skeane "friend" Martylla to see if she could find a way to determine Helios's wearabouts.  Martylla suggested they check the DataVault.


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