Mysts of the Ninth World: The Living Void

 Numenera artwork © Monte Cook Games
Numenera artwork © Monte Cook Games

- Flashback: About 24 hours after their return from the margr encampment, Drakald organized a search party to go look for Tala and Kelon, who still had not return.  What remained of the encampment was a  bloody mess of dead margr and scavenger beats.  It took a couple hours of searching, but they eventually found the bodies of both of their friends.  Upon return to Arable, a funeral for the lost was arranged.  Even with the return of Naran and Helios, the spirits of the town were depressed for a y several days - lifted somewhat when Piper arrived.

- The group spent some time discussing Polious' concerns.  Despite the Aeon Priest's feeling that the device was doomed, they beleived that if they could remove the void influence from the Weathervane, it might recover enough to be stabilized.  They did some experiments on the puddle-like protrusions finding that bright light seemed to boil it away.  With the help of a cypher, Ronin was able to look "inside" one of the puddles, to find a swirling vortext of shadow leading deep into the earth.

- Ideas for how to remove the void were difficult in coming, but the group eventually decided their best bet was to somehow amplify Naran's light ability and direct it at the "heart" of the void, somewhere deep within the ruin beneath tham.  Piper set about trying to make a some devices (one to enhance Naran's light ability, and one to detect the source of the void intrusion), Naran spent some time studying the strange portal books they'd found on their journeys, and Ganthet, Ronin, and Helios discussed a venture up to the now-floating B Dome...

- +1xp

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