|Thursday September 27, 2018 at 8:30pm||numenera, mysts of the ninth world, game session notes||Comments (0) »|
- The group was able to ward off the attacking predators with Naran's daylight abilities, directed by Piper's artifact which had tuned in to their dimensional energy signature.
- Continuing on, they eventually left the fern-encrusted tunnel, finding their way along catwalks suspended in nothingness to a vault that had been torn open from the inside. 6 massive tentacles protruted from it in different directions, and within it was a swirling vortex of black smoke.
- Once they moved into position, Naran used the artifact Piper had made to amplify her cutting light abilities to sear away the darkness - but each time she did so, she became weaker. The others fought off the flock of bat-like shadows that began streaming from it, and they all did their best to dodge the great tentacles which reeled themselves in and began grasping at the intruders.
- As the blackness was cleared, they were able to catch a glimpse of the interior of the vault - where they saw the source of the living void: an open book. When the last of the blackness was burned away, the book lay inert on the vault floor - the faintest wisp of black smoke issuing from its pages.
- The void intrusion now disrupted, the group suddenly found themselves in some sort of control room amdist blaring alarms, frantic error displays, and components and terminals which were burning out and arcing eletricity - the system was overloading. Against all odds, Piper, Naran, and Ronin managed to manipulate the system to bleed off the excess power and return it to a relatively stable condition.
- The group made their way back to the surface, where they found Polious looking somewhat relieved. The Weathervane had stabilized - and, even better, was now operating at about 85% of ideal output - a marked improvement from the unstable 30-50% they'd been getting previously. While its days were still numbered, he was optimistic that they would have at least another 5 years to prepare for its ultimate failure.
END OF CHAPTER 1
GM's Note: Chapter 1. This is chapter 1. And it took us two years and 62 sessions to get through. I think the reasons for the long timeline were a combination of having the party split for so long, having short 1.5 - 2.5 hr game sessions, and that there is just SO MUCH to explore in the Ninth World and beyond. Also, our group tends to "take the long way". Don't get me wrong, the campaign has been a blast, but they have only scratched the surface. For now, however, we're going to set this one aside and play some other things. On our return, my plan for Chapter 2 is to advance the timeline a significant distance into the future: the players will construct a new generation of explorers set to build on the discoveries this group has made.