Cyrran Reaches: Into the Curse

Saturday April 27, 2019 at 2:00pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- After a considerable conversation, the rest of the party managed to convince Taryn that going after the Orb was too dangerous and put the rest of their mssion in jeaopardy - though Tyrrox tended to think they could defeat the goblns.

- The group continued northward to the Navlin forest - a cool, pine-covered region leading into the foothills of the Elmhine mountains.  Inside they found the slaughter of a village of some kind of humanoid mushroom race and had a run-in with some territorial canine humanoids.  Deeper still, they found that the forest was corrupted and diseased, and they began encountering bloated, corrupted, undead, and unusually aggressve animals.

- On the far side of the forest, the group located the old elven road up into the mountains that would take them to Ver'Sheole.  As they climbed, they found evidence of several recently-used humanoid camp sites and even caught site of someone else on the road.

- Near the top, as they pressed on into the night, the group was ambushed by a goblin warband, which they managed to fight off.

 

GM's Note: This session had two pretty serious combat encounters, and I was very entertained by how much terrain factored into both of them, as well as the previous river-ambush encounter.  We also did an interesting encounter-setup-contest between the PCs and the opposing force for one of them to determine who started with the high ground and prep time.

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