Delcron 2282: The Dragon's Lair pt. I

Friday September 27, 2019 at 8:30pm savage worlds, delcron 2282, game session notes Comments (0) »
 Savage Worlds artwork © Pinnacle Entertainment Group
Savage Worlds artwork © Pinnacle Entertainment Group

- The group left the DCPD and split up.  Kendra, Mario, and V made their way to the Marquee District to find some high-end communicators.  The place they found, called "Comms & Bombs" was a bit lower-end for the district, but had what they were looking for.  A bit pricey, but the team walked away with 4, subtle in-ear communicators that would reach a distance of about mile through most kinds of barriers.

- Meanwhile, Sara went to the Lift District to a generic office block in response to a message she'd received.  There she met with Dr. Deidre Telns, a woman who claimed to be a part of an inter-planetary neuroscience firm called Delphi.  As they conversed, it became apparent that they were, in fact, an organization dedicated to emergent psionics.  The meeting was a little tense, and Sara remained very suspicious, however much the Dr claimed not to want anything more than to offer her organization's support in exchange for info about Sara's gifts.

- After the group reunited, they paid a visit to "Passed Gems", an antique shop buried in the Neon District.  They mentioned Marion Plaskov and, after some persistence with the shopkeepers, learned that they were associated with an organization looking to depose corrupt corporations - one of them being Proto-Nine.

- The group then returned to Kendra's shop to plan their heist against P9 that night.  Using the parking pass and IDs Rory had given them, they took the elevator up from the parking garage.  On one of the lower-middle floors Kendra managed to swipe a Clearance 2 keycard from a worker who had fallen asleep at his desk, getting them up to floor 64.  They managed to get inside one of the manager's offices on that floor, ducking the patrolling Bluestar security guard.  While V tried to learn what he could from the computer system, they heard the guard's radio go off just outside and the announcement it made - apparently, they'd aroused some suspicion...

- +2xp

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