Black Foxes: Play Your Cards Right
|Thursday February 6, 2020 at 8:30pm||blades in the dark, black foxes, game session notes||Comments (0) »|
Asp [Taylor] : Slide
- Drave and Thane made their way into the black fog within the tavern, searching for the gathering they'd been told about. Unfortunately, they quickly became disoriented and lost, encountering a coin-laden ghost and a spectral door in a back corner of the establishment. Drave attempted to interact with the ghost, but managed only to upset the being, which began to deform and emit a deafening howl.
- The two slipped away back into the fog and were about to give up their search when a voice greeted them - telling them it could aid their search in exchange for something. Thane found himself unable to turn and look at the speaker, but Drave managed to resist the compulsion and turned to find an enormouse spider probing its forlegs into Thane's brain. Drained of further resolve, he wasn't able to tell his companion about what was happening. Thane agreed to a trade, and the spider planted the knowledge of Merson's location in his mind before retreating into the darkness above.
- Drave and Thane found the card game where Merson was present with two men and two women - and shortly joined by a Bluecoat called Cork who told them if they wanted to talk, they had to play.
- The two were dealt in and began their talk about the Stone Club's immenent demise - speaking to no one in particular, but hoping to plant seeds of doubt in Merson's mind. One of the others at the table - a woman called Asp - seemed to be trying to aid in this effort by asking questions and verbally underlining certain details...