Black Foxes: Insistence

Thursday February 20, 2020 at 9:00pm blades in the dark, black foxes, game session notes Comments (0) »
 Artwork © Evil Hat Productions and Square Enix
Artwork © Evil Hat Productions and Square Enix

- The crew's efforts to sway Merson away from his association with their rivals continued to grow shakey as the evening continued.  Having set up the groundwork as being a local doctor with connections, Thane made a desperate bid push Merson to agree to a future meeting at his office.  The aggressive "invitation" fell flat, however - though it attracted some attention from the Bluecoat, Cork, who was also at the table.

- As Thane was leaving the table, the ghost of a well-dressed gentleman appeared at the table and sat down.  Drave used his Attuning abilities to interact with the spectre, and learned that it wanted to join the game.  Seeing an opportunity in the fact that no one else could hear anything the Ghost was actually saying, Drave leaned into Merson and suggested that the Ghost was there for them - and that he could protect them from it in exchange for some measure of Merson's loyalty.  Merson agreed, but they Foxes would need to rid of the Stone Club's "bouncers" at Doan's bar first...

- Meanwhile, outside, the Stone Clubs gang had made a show of force against the Foxes by way of cornering Thane.  He was able to stand his ground, however, and a nearby Bluecoat presence might have played a role in the leader's decision to simply re-state his threat instead of escalating the encounter.

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