No Thank You Evil: Quest for the Wand of the Deep

 No Thank You Evil artwork © Monte Cook Games
No Thank You Evil artwork © Monte Cook Games

System: No Thank You Evil

Setting: Storia: The Land Next Door

Players: Sheri, Hannah, Micah

Schedule: Occasional weekend afternoons

 

Since Hannah has been talking about wanting to play again lately, I decided to start a No Thank You Evil campaign for the whole family.  Micah's only 4, but he did pretty well his first time - and everyone had a lot of fun.  The way I run NTYE has morphed a bit over time.  Overall the system and setting are fantastic, but I've started stripping out things here and there that I think adds a bit of "clutter" - at least for our us.

 

Session Characters:

- Hannah: a Pirate named Crystal

- Micah: a Pirate

- Sheri: a Wizard

 

Hightlights:

The group appeared on a rocky beach near a sunken tower.  They heard a voice from the tower beckoning them inside.  Down the beach they found a rowboat to reach the tower, but had to fight off some giant, crab-shaped Animal Crackers to get it.  They were also chased by a Crackin' on their way to the tower, but managed to get to the dock before it destroyed their boat. 

- Inside, they met Marlin - the fish wizard.  He told them he needed their help to find a magical artifact called the Wand of the Deep.  It was somewhere in Storia, but he hadn't been able to find out where.  He asked them to go to the forest of Big Blue where all of Storia's history is written, to see if they could find its last known location.

- Unfortunately, everything written in Big Blue is in the Language of Leaves.  Before they could read anything in Big Blue, they would need a Leafsicon to translate.  Marlin didn't have one, but thought queen Woodlyn might - so he suggested they start there.  He also said he had some things in a chest upstairs they could have before they left.

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