Nettlewood: The Big City

Sunday June 12, 2022 at 3:30pm d&d, nettlewood, game session notes Comments (0) »
 Dungeons & Dragons logo © Wizards of the Coast. Forest Village artwork © Kimmo Kaunela
Dungeons & Dragons logo © Wizards of the Coast. Forest Village artwork © Kimmo Kaunela

- After chasing off the bandits, the twins continued on their journey eventually reaching the city of Granton.  As they made their way to the watch HQ - a place called 'the Spearhall', they found themselves on the street where monstrous tentacles were reaching up from sewer grates and attempting to grab people and pull them down.  They assisted an guardsman in fighting off the tentacles before continuing on.

- At the Spearhall they informed Captain Pommel of the kobold situation in the forest near Nettlewood, but he seemed unconcerned with problems outside the city.

- Having performed the task they were assigned, they two decided to seek out the Adventurer's Guild Tenlo had told them about.  They eventually found it - a small place on a backstreet on the south side of town.

- The two paid Varant's fee and spoke with a man called Matheus who seemed to be the guild leader.  He cautioned them that they would face real dangers if they chose to join.  When they said they were ready, he gave Varant an initial "assignment" and suggested he speak with one of the other guild members who may be able to teach him the magic he wanted to learn.

- For a couple of weeks, Varant studied with a wizard called Tyra - also a member of the guild.  In that time, she managed to teach him a few cantrips, noting that he possessed "the gift", at which point the two decided it was time to pursue the initial "mission": to an abandoned watchtower on an old road 4 days north through the forest to recover a gem.

- As they approached the overgrown towner deep in the forest, they heard insectoid chittering sounds...

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