Salthon Plain: Up The River
|Friday September 30, 2022 at 8:00pm||d&d, salthon plain, game session notes||Comments (0) »|
- The group spent the rest of the afternoon around town until the log-roll contest that evening, when they headed to the docks along with most of the rest of the town. Carmela joined a local fisherwoman called Satwi in challenging captain Walthon for possession of the coveted river ship. Dockmaster Holluk explained the rules: there was a very large, round log suspended and floating between two of the docks. All three contestants would step onto it, and the last one to fall would be declared winner.
- The contest began. While captain Walthon was doing quite well at the start and Satwi almost immediately faltered, the tables soon turned as the challenger recovered. The crowd gathered around the docks cheered and called throughout the competition. All three did very well overall, and captain Walthon was the first to fall, followed almost immediately by Carmela, leaving Satwi the victor. The crowd cheered and then headed to Gallen's pub for their "reward" - drinks bought by the losers.
- While the PC's representative wasn't able to win the contest, they hadn't given up on using the river ship to sail north to Erelan rather than walking through the potentially-dangerous Nembrill Wood. Mido and Jaydah both spoke with Satwi about making the trip and letting them buy their way along, and she eventually decided it was a reasonable idea.
- The group set sail a couple days later up-river. They hadn't made it an hour north of Onara when they began seeing disturbances along the far shore, eventually catching sight of a kobold astride a worg. Shortly after the river entered the forest, it began to narrow and ahead they could see a large rock protruding from the center of the channel, and rough water on either side - indicating shallows. It was at this point that arrows began flying at them from the kobolds along the shore...
GM's note: The 'log roll' and possession of the ship was meant to be an interesting bit of setting detail for the tiny Onara riverside village - an event that they could maybe watch and talk to the locals about and would give some life and color to the place. I had in no way intended or expected them to try to join the contest. Because of this, I was just going to narrate the outcome with whatever seemed most interesting at the time. Once they said they wanted to be part of it however, I knew I'd have to make up some rules mechanics to make it fair - and I wanted it to be more than just a single roll-off, because they all seemed excited about this. I came up with a set of rules that broke the contest into combat-like rounds where the primary actions related to maintaining their own stability or trying to weaken others'. I think it worked well, and it was quite the nail-biting competition. They came close but didn't end up winning - though through some other rp and actions, still managed to get themselves on the ship sailing north.