Salthon Plain: Cracks

Friday January 5, 2024 at 9:00pm d&d, salthon plain, game session notes Comments (0) »
 Dungeons & Dragons logo artwork © Wizards of the Coast
Dungeons & Dragons logo artwork © Wizards of the Coast

- The group made their way west toward the fissure, deciding it was the better approach for the moment, making camp on their way up the ravine.  Upon reaching the enormous crack in the ice, they found that a strong, howling, and frigid wind coming from it.

- After making some preparations and pushing their way inside against the wind, they found themselves navigating a maze of cracks and tunnels in the ice, eventually coming upon a den of winter wolves and undead northern jackals.  One of the winter wolves - a very large one - seemed to understand the ancient language Jaydah tried speaking to it, but when she insisted they were trying to "help", it answered only "we are forsaken".

- After the wolf encounter, the group made their way into openings away from the wind, which was beginning to cause them problems.  They wandered around for some time in the ice, occasionally finding objects and structures frozen inside it.  Apart from a few small treasures and minor clues about the nature of the place, they found little here.  The group concluded that whatever was actively "going on" here was coming from the source of the cold wind.

- As they made camp and prepared to head back into the howling corridors, Jaydah received a short telepathic message from Fyndwhyr: a message from the witch Lesab saying they were not meant to enter the glacier...

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