Lost Talisman: Cliffside Shadow

Saturday December 12, 2020 at 3:00pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- As Iris & Ivy fought the shadowy creatures descending from the cliff, they were joined by some of the town watch and the man Ivy had spoken to earlier in the day - and found that he also had a crystalline warrior that would appear to aid him in combat.  Once the last of the creatures were destroyed, the two crystal warriors shook hands and vanished.

Lost Talisman: Commonality

Sunday December 6, 2020 at 2:30pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- The man with the glowing gem - a tall warrior dressed in hides and carrying a large sword - abruptly got up and left the tavern.  Ivy pulled Iris outside and the two spotted him heading down a nearby alleyway, where he seemed to be looking quizzically at the amulet he was wearing.

- As he made his way back through the alleyway, they attempted to tail him with mixed results.  Splitting up, Ivy ended up confronted by the man who seemed somewhat suspicious and confused.  After some explanation, he seemed willing to talk to her. 

- He was currently working in the mine as a guard, but had originally come to the city hoping to travel to Unver Gaul.  He was looking for something called the Heart of Shadow that had belonged to a sorceror called Elam Nethley - apparently, there was a prophecy in his home village in a neighboring kingdom that that artifact would soon cause widespread districution in the area.  He had also been given a gem by a man that mysteriously appeared in his camp one night.  He agreed to meet them later to talk more.

- After meeting back up, Iris & Ivy decided to look into an advertisement they had seen about a shop called "Delna's Enchantments".  The proprietor of the establishment clearly had some measure of elven blood herself, and seemed quite eager to serve them - giving them a significant discount on her services.  She was able to help them indentify the properties of some magical items they had recovered from the hilltop ruin on the plain to the north.

- Ostra's tavern was every bit as crowded around the time of the evening meal, and dinner took them longer than expected.  By the time they were headed to the Cliffside Inn to meet with the man called Jass they'd spoken to earlier.  As they approached, Ivy noticed some shadows moving down onto the buildings from the cliffs - just as Iris looked up to see a long, tentacle-like claw reaching out for her...

Lost Talisman: The Buzz in the City

Saturday December 5, 2020 at 3:00pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- The hunting party escorted Iris & Ivy back to the Laduun Inn in the city, where they spent the remainder of the day resting.

- The following day, they spent some time getting a feel for the city and to gather some information.  It was a large, walled community tucked into the foothills at the base of a massive cliff where mines bored into the mountainside. 

- They learned that the gate leading to the tunnel road to the dwarven city Unver Gaul had been closed due to monster activity, and that one of the mines was similarly affected, causing some unrest: miners were striking and counter-striking around the issues of creatures in the Ironhold mine.  They even found a posting requesting guards to help defend those working in the mine from unknown creatures.

- The two also spoke to a local elven scholar called Elivius Thorrel who told them he had also heard the story of Elam Nethley, though the version he told was somewhat different from the legend they knew.

- As they attempted to make their way to a prominent tavern for lunch, a swarm of black bee-like creatures began pouring into the city, seemingly coming from the cliffs.

- After fighting off the blackbees, they continued to Ostra's Tavern, where Ivy caught site of a glowing gem around one patron's neck which seemed to echo a blue glow now coming from Iris' backpack...

Lost Talisman: Full Boar

Sunday November 29, 2020 at 3:00pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- The leader of the goblins stepped forward, seemingly surprised to see them emerge.  He asked in broken common whether they'd killed the ogre and what they wanted.  Ivy managed to convince him that the ogre was dead and that they could have their lair back and they slipped away before the other goblins turned violent.

- On the road southeast to the city of Laduun, they were caught-up-with by the blue creature who attempted to communicate with them, but had a great deal of trouble doing so.  It seemed to want them to help it get home, though it couldn't articulate where its home was.  In the end, it simply accompanied them on their journey.

- As they entered the foothills near the cliffside and the city, the group was attacked by a number of diseased wild boars.  The fight started to turn ugly when a group of hunters from the city arrived - just after Ivy was incapacitated by one of the creatures...

Lost Talisman: Foul Ruin pt. II

Saturday November 28, 2020 at 2:00pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- Iris & Ivy descended into the ruin of the tower and the caverns beneath it - encountering a carrion crawler and the ghost of a goblin warrior tied to a magic sword.  The ghost wasn't happy to see they were elves, but told them they could keep her sword if they killed the ogre who dwelled in the caverns.

- The two ended up finding and destroying the ogre, who turned out to be a servant of Erythnul, in some kind of old throne room.  There they also found a chest full of treasure.

- As they emerged from the ruin, they found a group of goblins waiting for them...

Lost Talisman: Foul Ruin

Friday November 27, 2020 at 1:30pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- Iris & Ivy spent the next couple of days in Helok's Ford awaiting to give their testimony in the trial of the theives they'd caught. During this time, they did look at some local records in the local temple.  They didn't find anything relating specifically to Elam Nethley, but they did find some odd discrepancies in the records around the same time.

- The two gave their testimony at the trial and remained to see what would happen.  The two theives were given a lenient sentence of hard labor.  As came to light during the trial, there were some local tensions between some of the fishermen - which the theives cited as the reason for their actions.  Some of the local authorities are looking to resolve those issue.

- The following day, Iris & Ivy left Helok's Ford heading east and south toward Laduun, planning to head to the dwarven city of Unver Gaul from there.  As they traveled across the plain, they caught site of an old ruin on a small hilltop.

- As they made their way to the site to investigate, they were attacked by a few goblins looking for food.  After fighting them off and continuing to the site, they found a collapsed tower - the basement of which was littered with various bones and pools of foul-smelling goo...

Mouse Guard 1156: Trading Barbs

Saturday November 21, 2020 at 9:00pm fate core, mouse guard 1156, game session notes Comments (0) »
 Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions
Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions

- Nipp attempted to push her hot-tempered tenderpaw out of the common room at Solomon's Inn, but Clove was both stronger and more agile than her mentor.  The drunk mouse Dranden engaged in something of a shouting match with the young mouse about the flaws of the guard wherein it came to light that he held them responsible for the death of his daughter.  As Dranden ran out of energy and Solomon intervened to convince him to go home, the situation dissolved - but there seemed to be a significant number present who shared his thoughts.

- The following morning, the local mouse Kole arrived to take the Guardmice to the shop where he'd done his work and not been paid.  They examined the worksite and spoke with the shopkeeper who told them he had to get his brother Vessmer in to "fix" Kole's poor work.  As they made their way to Vessmer's house to ask him some question, they found that a large wolf spider had emerged in the center of town where preparations for Vernalstar were taking place...

Mouse Guard 1156: Obstacles

Saturday November 7, 2020 at 9:00pm fate core, mouse guard 1156, game session notes Comments (0) »
 Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions
Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions

- Hakett, already somewhat tipsy, returned to Solomon's Inn on the east road in Elmoss.  There he amused himself telling tall tales of giant weasels to one of the younger waitstaff, and was asked by a local mouse called Kole if he could help get his pay from a withholding shopkeeper.  Hakett agreed, but the errand would have to wait for the following morning.

- Nip and Clove made their to the upper tree area of the settlement and spoke with members of the Guild of Moss about purchasing a few rolls for the Lockhaven apothecary.  Elmoss' own supply was low so the price was somewhat inflated and in order to purchase most of what they needed, they also agreed to carry additional moss to Sprucetuck.

- Nip and Clove then met back up with Hakett at Solomon's for dinner, where a drunk mouse was beginning to cause trouble for them...

Lost Talisman: Element of Surprise

Saturday October 10, 2020 at 4:00pm d&d, lost talisman, game session notes Comments (0) »
 Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast
Dungeons & Dragons 3rd Ed. logo © Wizards of the Coast

- Ivy and Iris spoke with Typhel at the Hall of Light, and managed to get some healing for Ivy.  From there, they made their way to the encampment they had found outside of town.  As they approached, they heard the voice of a man shouting at someone.  Sneaking closer, they saw the other suspect yelling at the blue creature.

- The two were spotted, and a chaotic battle ensued between them and the blue creature, the man, and one of the guards from town who had apparently also been nearby.

- They eventually drove the blue creature off and captured the man, and are currently heading back to town with the guardsman.

Mouse Guard 1156: Set Upon

Friday October 2, 2020 at 9:00pm fate core, mouse guard 1156, game session notes Comments (0) »
 Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions
Mouse Guard artwork © David Petersen. Fate logo © Evil Hat Productions

- The patrol did their best to fight off the squirrels who'd set upon the caravan's grain, only losing one back in the process.  They managed also to avoid the attentions of a kestrel.

- The group continued safely to Elmoss, where the city guards seemed less than happy to see them.  Hakett returned to a favorite pub called the Pillbug to do some thinking and take the edge off the journey's trials while Nipp and Clove delievered the mail, secured lodgings, and discovered where to acquire the moss Konrad had sent them for.

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