Aralakh Company: Out For Blood pt. VI

Thursday January 10, 2019 at 8:30pm battletech, aralakh company, game session notes Comments (0) »
 Battletech artwork © Harebrained Schemes
Battletech artwork © Harebrained Schemes

- With armor all but completely blasted away from both sides, each hit began to have a real impact.  While Aralakh and the attackers both took quite a bit of critical damage in recent exchanges, the key turning point came when the newly-arrived reinforcements managed to take the 95-ton Banshee out of the fight.

Cyrran Reaches: The Silent Keep pt. II

Tuesday January 8, 2019 at 8:15pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- After fighting off the orcs, the group stayed the night at the Darkpine Inn as local celebrities.  The next day they made their way into the pine forest and up to the sealed keep.  The forest was unnaturally dark, devoid of animal life, and host to shadowy beings that lingered just at the edge of their perception. 

- Upon arriving at the keep's walls, they found that the doors of the gate had been broken but wedged back in place, and that something had gouged abyssal words into the stone wall.  Lily was able to read the writing, but when she tried to tell Kael what it said, something began to affect her mind or perception.  Believing him to be a threat, Lily attacked Kael - stabbing him with her sword.  As the others attempted to discern what was happening and talk her down, she appeared more and more disconnected from the present situation.  An enchantment-breaking spell from Ravina eventually returned her completely to them.

- Meanwhile, Taryn had found a way into the keep.  Climbing a tree that had fallen against the wall, the group was able to easily bypass the gate and the 15' wall it was set in.  Once inside, they found the streets littered with half-completed statues of people (which they suspect may be victims of some unusual petrification effect) and the dead bodies of several devils.  The only living thing they encountered was a senile old woman who didn't seem to know much about what was going on.

- After the old woman wandered off, the group decided to press further in, searching for the lord's manor...

Black Foxes: Moving The Goods

Thursday December 20, 2018 at 9:15pm blades in the dark, black foxes, game session notes Comments (0) »
 Artwork © Evil Hat Productions and Square Enix
Artwork © Evil Hat Productions and Square Enix

- The other boatman turned out to be an opportunist called Tellis looking for a way to make some coin with his info.  He gave them some instructions and the name of a likely buyer for the goods they'd just pulled out of the canal.

- The crew decided to jump on the opportunity immediately - both to unload their hot cargo asap, and because they really need the coin to finance their other efforts.

- Making their way to Silkshore, they made contact with the Bluecoat Lannerhand and got access to the backpool - but the blue door they were supposed to find is nowhere to be seen...

Aralakh Company: Out For Blood pt. V

Tuesday December 18, 2018 at 8:30pm battletech, aralakh company, game session notes Comments (0) »
 Battletech artwork © Harebrained Schemes
Battletech artwork © Harebrained Schemes

- Having lost their heavies, Aralakh found itselve in a seriously-out-gunned 2-on-4 match.  They spent a couple of rounds in defensive maneuvering before getting word that half of Garret's Bluesabres lance was coming in to assist them. 

- The arrival of the Clint and Orion didn't exactly even the playing field, but it did add significant strength to their previously-desperate position.  Even so, they had poor fortune overall in trying to inflict significant damage on their foes...

Cyrran Reaches: Village Beset pt. III

Monday December 17, 2018 at 8:30pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- The party continued to engage them undead leaders as the orc horde descended upon the village.  Some well-placed blows, a summoning spell, entangling vegetation, and a breath weapon kept the raiders from reaching the town and sent them fleeing back into the wilderness.

- After the battle, Taryn once again noticed a strange flash in the dragon orb he had been carrying - it was accompanied this time by a voice and a summons.  What he found when he answered was a sort of meeting place for the current owners of the orbs - though this was not at all to say they were "friends".

- One of the villagers did give them a bit more info about the keep - but mostly they weren't sure what was going on.  The keep had suddenly ceased opening its gates and no human sounds are heard coming from within.  The darkness that has settled upon the pine forest has kept most of the villagers away from it.

Cyrran Reaches: Village Beset pt. II

Thursday December 13, 2018 at 9:00pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- As the party continued more earnestly engaged the raiders, they found the two lead orcs to be a considerable challenge.  By the time the rest of the band was reaching the village, only one of the wolves had been killed.  Lily sent a sonic bolt through the remaining wolf and its orc rider.  The stroke felled the latter, but then that a strange, red static seemed to pull it back up from the ground, it's eyes glowing bright as arcs of brilliant red electricity shot between the tall spires of the keep on the hill behind them...

Cyrran Reaches: Village Beset pt. I

Tuesday December 4, 2018 at 8:15pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- The group was talking a bit more with the locals - trying to get a feel for the village and whatever is going on there - when they suddenly found themselves under attack by some raiding orcs from the plains to the west, and by shadows from the pine forest at the edge of town...

Cyrran Reaches: The Silent Keep pt. I

Tuesday November 27, 2018 at 8:30pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- Having discussed their next move, the party made plans to seek out the keep called Ver'Sheole: if Many Eyes, Many Teeth had interest in the location, they wanted to reach it before the cult did.

- They consulted with Tyless Vallane again about what the House Vallane Adventurers' Guild knew about Ver'Sheole, which, unfortunately, wasn't much.  It was an elven keep located in a pass up in the Elmhine Mountains that has long been abandoned.  An old "road" leading up and out of the Navlin Forest should take you to the keep if you can find it. 

- Tyless was a bit more help in planning their route, however, knowing more about the Reaches than any in the party.  He told them the fastest way would likely be to go north through the town of Blosam and then east to the Navlin Forest and the mountains, but, he said, if they took a slightly longer route through Fort Kelsguard, they might be able to find useful information in its library.  Feeling like they might need more info to find the place, they opted for the latter option.

- On the way to Kelsguard, the party found the remains of a wagon and the bodies of two men apparently attacked by orcs.  Tyrrox happened to notice a letter among the tattered clothing of one of the men - it was addressed to the constable at Rolessi and detailed a call for help from Fort Kelsguard, saying that the keep had cut itself off from the village outside and that they suspected their paranoid ruler had finally gone mad.

- They arrived at the village of Kelsguard just after dusk and made their way to the only establishment that seemed to contain any activity - a reasonably-sized inn called Darkpine run by a somewhat cantankerous woman by the name of Helia Twill.  Lily did a good job of presenting the party to the suspicious strangers in the best possible light, but while Helia did tell them that something was certainly wrong, she refused to go into any detail.  Instead, she told them that if they wanted to find out what was going on, they needed to go to the keep and look for themselves...

Cyrran Reaches: The Social Scene pt. III

Monday November 19, 2018 at 8:30pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- Tyrrox brought the nearly-unconscious Eliot Jaand to the watch-captain Wencia, who was sure that he'd been drugged.  She asked Tyrrox some questions about the situation and was alarmed at the mention of demons.

- Taryn caught up with the woman in the purple dress talking in an alcove with a dwarf.  He heard parts of their conversation, including mention of Malefes, some sort of deal, and an elven keep in the eastern mountains called Ver'Sheole.  Tyless Vallane later brought up this name again, and wondered if it was another designation for the same keep Taryn had been researching.

- Lilly spoke to Lord Magnar about the magical mark on the floor of the hall, which turned out to be the symbol of Many Eyes, Many Teeth.  She suspected a woman in a yellow dress as the source of the mark, and was able to learn that she seemed to be connected to lesser-noble house of Nevarg.

- Fredrick Thullus of the Reaches Arms approached Taryn, Tyrrox, and Kebrand Brightwinter about some help the House Vallane Adventurers' Guild could be to him.  Apparently a contact of his at House Briglau in Igveston had news of increased orc activity and an intentional rock-slide bearing the eye-tooth mark.

Black Foxes: Sunken Treasure

Thursday November 15, 2018 at 8:30pm blades in the dark, black foxes, game session notes Comments (0) »
 Artwork © Evil Hat Productions and Square Enix
Artwork © Evil Hat Productions and Square Enix

- The Foxes regrouped after their last score, but they know clocks are ticking on some outstanding "problems".

- Borrick - the leader of the local Bluecoat patrol - cornered Erik in the Three Pennies, threatening to run him in. The scoundrels managed to dodge Ironhook for the time being by promising a future favor.

- The Foxes' gang returned with news about a ditched smugglers' shipment in one of the Coalridge canals.  Needing coin for their plans and figuring the shipment must be worth something, they decided to jump on the opportunity.

- They "acquired" a boat from a local fisherman and went to the place the gang had described.  Due to some good fortune they managed to locate and recover both small metal crates with relatively little consquence, but before they could vacate the area, another boat came up the canal.  They made like they were simple fishermen, but the inquiry "So how's the fishing tonight?" called from the other watercraft didn't sound completely sincere...

 

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