Black Foxes: Insistence

Thursday February 20, 2020 at 9:00pm blades in the dark, black foxes, game session notes Comments (0) »
 Artwork © Evil Hat Productions and Square Enix
Artwork © Evil Hat Productions and Square Enix

- The crew's efforts to sway Merson away from his association with their rivals continued to grow shakey as the evening continued.  Having set up the groundwork as being a local doctor with connections, Thane made a desperate bid push Merson to agree to a future meeting at his office.  The aggressive "invitation" fell flat, however - though it attracted some attention from the Bluecoat, Cork, who was also at the table.

- As Thane was leaving the table, the ghost of a well-dressed gentleman appeared at the table and sat down.  Drave used his Attuning abilities to interact with the spectre, and learned that it wanted to join the game.  Seeing an opportunity in the fact that no one else could hear anything the Ghost was actually saying, Drave leaned into Merson and suggested that the Ghost was there for them - and that he could protect them from it in exchange for some measure of Merson's loyalty.  Merson agreed, but they Foxes would need to rid of the Stone Club's "bouncers" at Doan's bar first...

- Meanwhile, outside, the Stone Clubs gang had made a show of force against the Foxes by way of cornering Thane.  He was able to stand his ground, however, and a nearby Bluecoat presence might have played a role in the leader's decision to simply re-state his threat instead of escalating the encounter.

Cyrran Reaches: The Way Forward

Tuesday February 18, 2020 at 8:00pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- The group discussed for some time exactly what to do next, even using a Divination spell to try to determine the best way forward.  They ultimately decided they would use their lyre to repair the city's fractured wall, and then head southeast to the fishing village of Tonler looking for info on the Osada Forest and the secluded elven settlement said to be there.

- Despite evidence of orc raiding on their way down, they found the village of Tonler still mostly at peace.  Guards did keep watch on the palisades for orc activity, but they hadn't experienced any direct attacks - though they do suspect an overdue caravan may have fallen victim to them.

- Most of the few that they talked to in the village seemed wary of the forest to the south, and were generally less-than-eager to talk about it.  The one elf they encountered told them of the locals' superstition and that he had spent some time in the forest and did find it a little..."off".  While he didn't have much specific information on the elven settlement, he did mention that, despite their denials, the two elders of the town were commonly rumored to be from it.

Capellan March: Sellefry Assault pt. II

Thursday February 13, 2020 at 8:15pm battletech, capellan march, game session notes Comments (0) »
 Battletech artwork © Harebrained Schemes, Battletech logo © Catalyst Game Labs
Battletech artwork © Harebrained Schemes, Battletech logo © Catalyst Game Labs

- As the assault continued, Mjolnir destroyed the remaining turret and breached the perimeter wall in two places.  The Vindicator, Clint, and light tanks on the other side managed to land some respectable hits - including a worrisome headshot on the company's Shadow Hawk - but it is becoming pretty clear that they are likely insufficient to repel the assailants.  Two helicopters arrived on-scene are providing some additional threat, but the last exchange fell pretty decidedly in Mjolnir's favor.

Delcron 2282: Which Pieces Fit

Friday February 7, 2020 at 9:00pm savage worlds, delcron 2282, game session notes Comments (0) »
 Savage Worlds artwork © Pinnacle Entertainment Group
Savage Worlds artwork © Pinnacle Entertainment Group

- While V went to meet with Marion Plaskov to inquire further about the Watchful, Kendra, Mario and Sara went to meet their employer and make the delivery.  This went without incident: their contact, Hwan Byeong, was impressed with their performance and the group walked away with another 80k along with the suggestion that future contracts might be considered.

- V wasn't able to get much out of Plaskov other than the fact that he'd been hired by someone to hit the armored van.  He was hesistant to mention the Watchful or any of their activities.  He implied that they might be able to speak more freely in a legal environment, and V gave him his contact information so that this might be arranged.

- V was contacted by his old coworker Rory who had become aware of the disarray in the Proto-Nine HQ.  He wanted to know if V knew anything about it, and the two talked a little about what the group had seen when they broke into the facility.  V offered Rory some pay to stay at P9, do some prying, and report on anything he might be able to find out about what had been happening.

- Delpub was airing more news on "monster" sitings as well as Corvin-Systova's rebuttal to Ullertech's assertions that they were behind the incidents.

- Sara tried again to contact whatever disturbed mind was sending out the psychic shrieking she and other members of Delphi had perceived.  The target seemed to be a child, probably a girl between the ages of 9 and 13.  While solid contact proved elusive, she was able to send a simple telepathic message asking "what did you lose?".  She was met immediately with a mental shout showing a man and a woman, whom Sara suspects might be the girl's parents.  Calling V over, she shared their images with him and asked if he could find anything about them.  Initial searches, however, turned up nothing.  A few days later, she was able to contact the girl again - this time while she was asleep.  From the disorienting dream-mind, Sara was able to extract her name: Ryma Forsben.

- The group received another message on their ghost card for another meeting...

- +3xp

Black Foxes: Play Your Cards Right

Thursday February 6, 2020 at 8:30pm blades in the dark, black foxes, game session notes Comments (0) »
 Artwork © Evil Hat Productions and Square Enix
Artwork © Evil Hat Productions and Square Enix

New Character:

Asp [Taylor] : Slide

 

Session Highlights:

- Drave and Thane made their way into the black fog within the tavern, searching for the gathering they'd been told about.  Unfortunately, they quickly became disoriented and lost, encountering a coin-laden ghost and a spectral door in a back corner of the establishment.  Drave attempted to interact with the ghost, but managed only to upset the being, which began to deform and emit a deafening howl. 

- The two slipped away back into the fog and were about to give up their search when a voice greeted them - telling them it could aid their search in exchange for something.  Thane found himself unable to turn and look at the speaker, but Drave managed to resist the compulsion and turned to find an enormouse spider probing its forlegs into Thane's brain.  Drained of further resolve, he wasn't able to tell his companion about what was happening.  Thane agreed to a trade, and the spider planted the knowledge of Merson's location in his mind before retreating into the darkness above.

- Drave and Thane found the card game where Merson was present with two men and two women - and shortly joined by a Bluecoat called Cork who told them if they wanted to talk, they had to play.

- The  two were dealt in and began their talk about the Stone Club's immenent demise - speaking to no one in particular, but hoping to plant seeds of doubt in Merson's mind.  One of the others at the table - a woman called Asp - seemed to be trying to aid in this effort by asking questions and verbally underlining certain details...

Cyrran Reaches: Is This Our Fight?

Tuesday January 28, 2020 at 8:00pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- Lily continued distracting/entertaining the people outside.  As she moved up onto the steps of the tavern's porch, she became aware of the shouting coming from the argument inside.  Giving looks to her companions, Ravina and Tyrrox made their way closer to the building.

- As their conversation with Respina concluded, Kael mentioned to her that he and his friends were needing to leave the city.  She seemed surprised and a little concerned by this, but advised them that, if that was their intent, they should probably leave sooner rather than later.  Taryn gestured to the unfolding altercation between the thugs and the tavern owner behind him, and told Respina that the man was part of a cult that had been causing trouble for the city - all the way back to the incident at the Festival of Thorns.  She asked whether he should be taken into custody, but Kael said he would follow them to see where they went.

- When the argument in the tavern finally came to a head, the thug made some threats, flipped over some tables, and stormed out.  Joining the man on the porch, the three of them headed away from the area.  Kael and Tyrrox followed them to another tavern near the docks called the Siren's Cask.  After a few minutes, they followed them inside, but didn't see any of them within the small establishment.  They had a brief conversation with the gruff bartender before rejoining their companions to decide what to do next...

Delcron 2282: Getting What They're After

Friday January 24, 2020 at 8:00pm savage worlds, delcron 2282, game session notes Comments (0) »
 Savage Worlds artwork © Pinnacle Entertainment Group
Savage Worlds artwork © Pinnacle Entertainment Group

- Kendra & Mario did their best to avoid the camera and hotwired their way past the old keypad.  Inside they found a debris-filled hallway that appeared to be under construction.  There were no stairs to grant access to upper levels, and the only door was on the back side.  Finding no obvious way to open the door, the two had V (who was still hacked into the system from the sewers outside) open it for them.

- Inside, they found a much different environment: a clean and brightly-lit corporate research facility.  They made their way to the elevators only to be confronted with a heavily armed and armored security guard.  Fortunately for them, they got the jump on him and were able to take him out before he could even respond.

- On V's direction, K&M headed up to the 5th floor where the vaults that supposedly contained their target were.  Using a backdoor in the security system, V was able to bypass the compex computerized lock on the vault they wanted and opened it.  Unfortunately, it was about that time that the corp became aware of his presence in the system and, not too long after that, the fact that there were intruders in the facility. V locked all of the doors, but not before the other security guard made it to their level.  She sent out a request for backup, but V had already hijacked their outgoing data connections and her alert was funneled into a black hole.  She fired a few bursts of automatic gunfire at K&M, who were saved by their bulletproof vests, and Mario was eventually able to knock her out with his robotic arm.

- Meanwhile, Sara was outside keeping an eye out trouble approaching on the street and also probing for whatever was generating the psychic noise she'd been experiencing.  While she wasn't able to make contact with it, she was able to feel its presence just past the edge of her perception.  It seemed to be a young mind, a powerful psion, and one not completely in control of its powers.

- K&M grabbed the device they'd come to recover and made their way neatly out of the building.  Thanks largely to V's efforts, there was no cavalry coming to make things more difficult for them.  The group returned to Kendra's Klunkers to talk about their next move.

- Sara returned to Delphi's offices to speak with Deidre Telns about what she'd learned, and V made his way to the antique shop "Passed Gems" to speak with the Watchful.  He gave them the other case they'd swiped from the Proto-Nine HQ and told them he and his friends were interested in bringing down the corrupt corporations...

- +3xp

Capellan March: Sellefry Assault pt. I

Thursday January 16, 2020 at 8:30pm battletech, capellan march, game session notes Comments (0) »
 Battletech artwork © Harebrained Schemes, Battletech logo © Catalyst Game Labs
Battletech artwork © Harebrained Schemes, Battletech logo © Catalyst Game Labs

- Mjolnir's Wrath made their way toward the target planet of Capricorn III with Gallager's Minutemen.  Lengthy conversations on the 7 day burn from their jump point decided that they would both hit the area Gallager felt most likely contained their primary targets: munitions factories producing autocannon ammo.  The designated area was the military base on the edge of a large city on the northern continent called Sellefry.

- Gallager sent a scout into the area, and she returned with news that the military sprawl on the northern area of the city contained a single mech hangar that could hold up to 2 lances, a number of light tanks, and perimeter turrets.  It also contained at least two buildings that looked to be factories of some kind.

- In order to overwhelm and minimize losses, the group decided they would both attack the base.  A small distraction effort by Gallager divided their attention, and by the time the main force began it's attack on the perimeter defenses, the base's defense forces were scattered.  As they began their assault, Mjolnir's Wrath saw that they were dealing with two LRM turrets, two light tanks, and a pair of medium mechs: a Clint and a Vindicator.

- As the engagement unfolded, Gallager told them that he was currently engaging a Hunchback and a Jenner in addition to a few tanks of his own - and he warned that he was picking up incoming airborne radar blips...

Cyrran Reaches: Enemy Within

Wednesday January 15, 2020 at 8:30pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- On his way to meet the others at the temple where Rothan had awakened, Kael was met by Eliot Jaand of the Watch and told that the Prime wanted to speak with them.  She would be at a tavern in the south market district from noon.  They should be as inconspicuous as possible.  After the group finished talking with Rothan, the decided to go see what this was about.

- While Lily, Ravina, and Tyrrox waited outside in the busy market, Taryn and Kael went into Sasha's Tavern.  They made acquaintances with the bartender and the owner herself before Respina arrived.  The Watch Prime told them that she had grave concerns: someone was attempting to undermine their efforts to prepare the city for the orc horde.  There was a evidence of sabotage in several areas and she was suspicious of the origin of whatever malady had afflicted the Constable and his Second.  She was planning to recommend the city be magically sealed but needed someone she could trust to investigate to find the culprits.

- During this conversation, a couple of thugs entered the tavern and began harassing the owner.  Taryn noticed what appeared to be the bottom of a Many Eyes, Many Teeth insignia tattooed on the back of one man's neck...

Cyrran Reaches: Awakened

Saturday January 11, 2020 at 8:30pm d&d, cyrran reaches, game session notes Comments (0) »
 Dungeons & Dragons artwork © Wizards of the Coast 
Dungeons & Dragons artwork © Wizards of the Coast 

- Rothan had been healed, but was still unconscious.  The priest and his guards flew back to the city, and the group decided to continue on through the night.

- As they neared Rolessi the next morning, Tyrrox saw something like the mirage of a signpost and somone sitting by it - though it turned out to be a tree stump.  Tyrrox heard someone's voice coming from somewhere.

- Once at the city, they found the gates had been sealed and so needed to traverse to the far side - though they did convince the guards on the wall to pull Rothan over.

- The city seemed to be making preparations for a seige by the orc force, which scouts indicated was moving closer.

- Taryn continued having his strange dream about some kind of  card game with his former patron and a mysterious dark entity.

- The group was notified when Rothan awoke.  When questioned about what had happened, he told them about arriving in Kelsguard, meeting up with a treacherous man called Aulthust, the portal in the bowels of the keep, and the demonic entities coming through it.

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