Some Cache At Last

Monday September 17, 2018 at 3:06pm geocaching, hiking Comments (0) »
 The 'Blue Hole'.  This shot taken with my phone as I didn't have camera on me.
The 'Blue Hole'.  This shot taken with my phone as I didn't have camera on me.

It had been a while since Tony and I went out on a real caching adventure, so we made plans about a month ago to go out last saturday - and those plans actually happened!  We weren't out quite as long and didn't go quite as far as we might have liked, but we had a great time and a good adventure in a new area. 

It had been probably a decade since I'd been out to the 'Blue Hole', and Tony had never seen it - and there were a few caches in the area that hadn't been found in some time.  Plus it would mean tromping through the back woods in search of ammo boxes.  Win-win.

The biggest adventure was going after one of DMFlyer's 'Adventure Awaits' caches - which always prove a good time.  This venerable cache hadn't been found in nearly two years, and I'm not really surprised as it's located about .4 up a wooded hollow and, depending on which way you go and how you define the word, there are either *two* trails, or there are *no* trails.

The lack of direction/landmarks gave us some trouble with the hint and locating the cache as well, but we eventually made the find - it was still present and in good shape.

There are several more targets up that way we'll be hitting in the future - hopefully later this fall.

These are the outings I love.

~PS

2018 Appalachian Renaissance Faire

Thursday September 13, 2018 at 12:47pm appalachian renaissance faire, photography Comments (0) »
 Lords of Chivalry in full armor, preparing for the joust.
Lords of Chivalry in full armor, preparing for the joust.

We enjoyed the Appalachain Ren Faire again this year.  Always like seeing the Lords of Chivalry.  Had some interesting conversations and saw some cool performances.  And shooting at events like this is always a good time - here's what I got.

We're toying with the idea of making costumes for next year, because we've always thought that would be fun.

~PS

Aralakh Company: Out For Blood pt. II

Thursday September 6, 2018 at 8:30pm battletech, aralakh company, game session notes Comments (0) »
 Battletech artwork © Harebrained Schemes
Battletech artwork © Harebrained Schemes

- Aralakh continued their fight against the FWL attackers, but fortune seemed to be against them.  Rip's Crusader nearly had its cockpit bashed in by the 95-ton Banshee, and Drevan's Warhammer has been so battered and shot-up that it has only a single medium laser remaining.  The company has managed to return some of the damage they've received, and while they've burned off a good chunk of armor, they haven't managed to inflict any real damage on their opponents.

- Orion's Assassin is virtually untouched but Aralakh's biggest ace is the lostech Phoenix Hawk, which is also still in good shape.  Will it be enough to turn the tide?  And how is the rest of the planetary defense shaking out?

Mysts of the Ninth World: At Its Core

 Numenera artwork © Monte Cook Games
Numenera artwork © Monte Cook Games

- Piper and Helios fought off the sathosh, though some sort of smoke cypher nearly killed Piper - Ronin was able to save her by sacrificing one of the artifacts they'd taken from the abhumans.

- Meanwhile, Naran found some sort of access terminal and was able not only to stop the deafening noise, but also learn something about the ruin they were in and where they might be able to find the components they were seeking.

- The group reunited, and Naran led them deeper into the structure toward something she'd seen in the readouts labeled as an environmental processor - it would likely have the sensors they needed.

- Finding their way to that region proved difficult, however, as broken corridors and other obstructions blocked what should have been open pathways.  They found themselves in a cavernous space that had been overgrown by mushroom-like fungus.  Within this area, they found the entrance to the chamber they were seeking: a hatchway in the top of what seemed to be a 100' sphere.

- As Naran and Piper climbed inside and began cannibalizing what they could from the machinery within - being careful not to disrupt any systems that would prove hazardous - Ganthet, Helios, and Ronin found a humanoid bat-creature that had been captured.  As they freed it, they were interrupted by a strange, skulking humanoid with a head covered in mouths...

- +2xp

Aralakh Company: Out For Blood pt. I

Thursday August 30, 2018 at 8:30pm battletech, aralakh company, game session notes Comments (0) »
 Battletech artwork © Harebrained Schemes
Battletech artwork © Harebrained Schemes

- Having altered their contract by doubling their pay, the Lysidas Barony secured Aralakh's services to help repel the coming planetary assault.  Deciding they would meet the FWL forces on the plains to the northwest, the company set up their defenses.

- Aralakh's primary lance met the spearhead lance of the assault: a Vindicator, Dragon, and Banshee led by the defected Marauder pilot they'd previously encountered.  All of them skilled mechwarriors, the skirmish promised to get brutal very quickly.

- The forces traded missles and long-range potshots as they closed.  The first real exchange chewed off some armor from the Vindicator and dented the Maruader a little, but it was the second salvo that proved more significant: a face-off between the Warhammer and the Marauder.  Drevan led with a lucky PPC headshot that almost destroyed his foe, but the Maruader came back with a series of strikes that pounded through its right torso, destroying his SRM/6 and its ammo bin.  A split-second premonition before the hit prompted Drevan to dump the missiles, keeping his unit from being ripped apart from the inside only moments after initial contact...

Mysts of the Ninth World: New Heights

 Numenera artwork © Monte Cook Games
Numenera artwork © Monte Cook Games

- The group returned once more to the "B Dome" - this time with Piper - in order to find components she needs to complete the the devices they require to help them address the blackness plaguing Arable.

- They encountered some sathosh on the way, including one particularly unusual individual in white, robe-like garb and weilding obvious numenera.  With the help of a hologram their presence seemed to have triggered, Piper and Helios found their way up into some sort of control chamber...

Mysts of the Ninth World: Missing Pieces

 Numenera artwork © Monte Cook Games
Numenera artwork © Monte Cook Games

- Ganthet, Ronin, Naran, and Helios traveled north to the "B dome", now revealed to be a 1400' sphere and hovering about 200' above the landscape.  They found a collapsed crater beneath the floating orb containing some remnants of the metal sphere and a partially-crushed burned stonework structure - as well as the entrance to an underground sathosh lair.  Unsure of a good way to reach the sphere above and unintentionally attacting the sathosh's attention, they decided to return to Arable.

- Piper continued working on her new devices, and Naran and Helios were finally able to nail down the exact capabilities and limitations of Naran's teleportation ability: to be reliable, the starting point and the destination must be located in direct sunlight otherwise the jump would always be off - sometimes a little, sometimes a lot

- Piper eventually came to the conclusion that to create the necessary artifacts, she would need some specialized components she didn't have - and the most likely place to find them would be the B Dome...

- +1xp

Black Foxes: Shots Fired

Thursday August 23, 2018 at 8:30pm blades in the dark, black foxes, game session notes Comments (0) »
 Artwork © Evil Hat Productions and Square Enix
Artwork © Evil Hat Productions and Square Enix

- Having acquired a few more members - a gang of Rooks and a cutter called Boros - the Foxes decided their next move would be to kick the Stone Club out of Fenwell Hook.  They'd had their eye on this territory for some time, and their contact that lived there was getting increasingly impatient.

- Their efforts to gather information about the area yeilded mixed results and they were unable to pin down exactly where and when the Stone Club appeared and/or what they did in the area.  They ultimately decided their approach would be an ambush-style assault: they'd jump the gang when they came to harass Lerrin again.

- The Foxes set up a concealed position outside Lerrin's shop and waited for the gang to appear.  When they did, the engagement quickly went sideways - it seems that someone may have tipped off the Club to someone else operating in their area.

- The resulting skirmish was brief and bloody, though it resulted in no immediate deaths on either side.  Though their gang broke and ran off and Borors and Erik took a great deal of injury and stress, they were ultimately able to beat down and run off the part of the Stone Club gang that operated in Fenwell, claiming that turf for their own.

- Now at-war with the Stone Club and under the eyes of the Bluecoats, the Foxes found themselves in a tight spot.  They had the good fortune to meet up with a Leech who helped patch them up, but their gang hasn't been seen since the street fight.  Worse yet, they're down to their last few coins.  The crew needs some easy cash - and soon...

Mysts of the Ninth World: The Living Void

 Numenera artwork © Monte Cook Games
Numenera artwork © Monte Cook Games

- Flashback: About 24 hours after their return from the margr encampment, Drakald organized a search party to go look for Tala and Kelon, who still had not return.  What remained of the encampment was a  bloody mess of dead margr and scavenger beats.  It took a couple hours of searching, but they eventually found the bodies of both of their friends.  Upon return to Arable, a funeral for the lost was arranged.  Even with the return of Naran and Helios, the spirits of the town were depressed for a y several days - lifted somewhat when Piper arrived.

- The group spent some time discussing Polious' concerns.  Despite the Aeon Priest's feeling that the device was doomed, they beleived that if they could remove the void influence from the Weathervane, it might recover enough to be stabilized.  They did some experiments on the puddle-like protrusions finding that bright light seemed to boil it away.  With the help of a cypher, Ronin was able to look "inside" one of the puddles, to find a swirling vortext of shadow leading deep into the earth.

- Ideas for how to remove the void were difficult in coming, but the group eventually decided their best bet was to somehow amplify Naran's light ability and direct it at the "heart" of the void, somewhere deep within the ruin beneath tham.  Piper set about trying to make a some devices (one to enhance Naran's light ability, and one to detect the source of the void intrusion), Naran spent some time studying the strange portal books they'd found on their journeys, and Ganthet, Ronin, and Helios discussed a venture up to the now-floating B Dome...

- +1xp

Aralakh Company: Lost Comrade

Thursday August 16, 2018 at 8:45pm battletech, aralakh company, game session notes Comments (0) »
 Battletech artwork © Harebrained Schemes
Battletech artwork © Harebrained Schemes

- With the Marauder's arrival, Aralakh's recon lance now found itself severely outgunned.  Needing to drop some heat, Steiner maneuvered his Blackjack around some rock formations to avoid line-of-site to the big guns.  Unfortunately, this left Riley and the Hatchetman totally exposed and the only viable target for the Marauder as well as the Vindicator.  The 45-ton 'mech could normally survive a round or two of that sort of barrage, but one of the Marauder's PPCs landed a direct hit on the unit's head, totally destroying it.

- Instantly down another unit and believing Riley to have been killed, Steiner gave the order to retreat.  The Marauder's pilot demonstrated impressive skill by continuing to score solid hits against the fleeing units, but the remaining three were able to escape with their info.

- Meanwhile, Rip and Toulonne visited the small, run-down port town of Urngen.  There they noted some FWL sympathies and a certain hesitance by the locals to engage certain topics of conversation: the two eventually determined that sections of the town showed signs of 'mech presence and damage, but no one was talking about it.  As they left the town to drive back to Lysida City, they could see the tell-tale thruster glow of a pair of dropships descending to the south...

« Newer EntriesOlder Entries »