This is a new game we put together for my brother-in-law Michael. He wants to run a Fate game himself, but is having a difficult time getting people together. Also, while he's read the book, he wanted to see how it plays out at the table.
We had already decided on a "traditional" fantasy genre, but we set up the remaining game aspects collaboratively as suggested by the Fate Core rulebook. What we came up with was a high fantasy setting, based on a lost civilzation, where magic is being corrupted and the PCs need to find out why - or at least how and stop it.
[Michael] Jace - Soldier without a Kingdom
[Jese] Cassia - Quick-witted Huntress
[Sheri] Talia - Itinerant Historian
[Tony] Cooper - Acquisitions Expert for the Second Dawn
The group heard rumors of a cult that was speeding the corruption of magic in the world - and that they might be based in the ruin of a small keep in a forest some distance to the south. Upon arriving, they were met by a group of goblins fleeing from an angry ghost. Cassia was able to catch one of them and get from it that they were working for a sorceror, mining gold beneath the keep. Goblins inside the structure itself were more hostile than terrified, however, and the group had to fight two of them off before they could proceed deeper into the ruin...
|Saturday March 7, 2015 at 8:00pm||fate core, venus flytrap, game session notes, ruchtcon||Comments (1) »|
RuchtCon V, Retrograde, FATE Core
In which a team of explorers venture to the second planet to re-establish contact with a wayward botanical research station and discover a damaged satellite, energy-eating plants, violent lightening storms, a german u-boat, an enourmous predator, and hallucenogenic wasps.
- The group helps some insectoid formerly-human locals repel a Tetrani attack and learns about the bizarre history of the research installation.
The party helped re-establish order on the Defiant, set out to discover the fate of a military research site in a larger crater on the planet Nago II, and were unexpectedly attacked by aerial Tetrani forces as they made their approach.
The group deals with some aftermath on the ship after crossing the Zero Line, including an emergent biomorph, some twisted monstrousities, crazed crewmen and belligerent computer systems.
The group explores the derelict frieghter, discovers it comes from beyond the Zero Line, and reports to the captain of their ship, who, in turn, gives the unprecedented order to jump the Line.
|Friday February 7, 2014 at 7:00pm||new campaign, fate core, the zero line, game session notes||Comments (0) »|
System: Fate Core
Setting: The Milky Way Galaxy (Zero Line)
Players: Sheri, Tony, Adam, Tim
The Zero Line is a sci-fi setting based around emergent psionics in the context of an impending galactic apocalypse.
Trya Bucchari (Sheri)
Malcolm Faulknen (Tony)
Kenneth Lockley (Adam)
Trenton Greaves (Tim)
Group is assembled by by the Galactica Humanus Navy, Delphi and the Periphery Initiative to explore a far-periphery system. As they were about to set out, the GHN informed them their mission has changed and they were instead directed to investigate a derelict freighter which recently appeared in a coreward system.