Burninating the Game Night

Thursday September 5, 2019 at 12:29pm board games Comments (0) »
Burninating the Game Night Image

Homestar Decemberween IOUs

Knowing I'm an old HSR fan, my buddy Tony got me the Trogdor Board Game for Christmas last year - well, he'd backed the kickstarter anyway, and told me he was giving me the game when it shipped.

And it did!  Eventually.  When it came in a month or so ago, he hurried over to my house with it.  We took a look and the humorous contents and read the hilarious rulebook, but we didn't have time to play...

...until last night!

 

Some Good, Old-Fashioned Burninating

While the game's flavor definitely plays for ridiculous laughs, the actual game-play is pretty solid.  The basic mechanics are a tug-of-war-style back-and-forth on your health and the tiles that make up the game board.  The game is co-op (which I love), and the players take turns moving Trogdor around the board, burninating the countryside (tiles), peasants, and finally, thatch-roofed cottages.  But after each player moves the mighty, beefy-armed dragon, they'll also draw a card for the movement of the peasants, knights, and archers which can repair some of Troggy's damage - and also damage him.  You win if you can ever toast the entire board and everything on it.

The game was fun, and involves quite a bit of strategy (if you really want to think about it that hard).  The turns are generally fun and satisfying - they give you options without being overwhelming.  And they're pretty quick once you get the hang of it (unless you're agonizing over which card to play). 

In our play-through, we seemed to get pretty unlucky up-front, and by the end of the game, we were having the dragon move and hide from the knights for multiple turns before we could bring some special cards into play and burn(inate) the final cottages to win.  For an absurd game, there was quite a bit of serious discussion on what should be done each turn by the end of it, which I think speaks to some good game design. 

 

Our session lasted a bit over an hour, but we were figuring things out and taking it pretty seriously (the cat-and-mouse at the end drug it out some).  It probably plays a bit quicker on average.

The game plays up to 6 people, making it a good choice for slightly-larger groups (a lot of games cap at 4-5).  Mechanically, you could probably even play with up to 9 people (there are 9 Keepers and Items), but the game experience might get a little fractured in one way or another.

The printed age range is 12+, but I'm betting my 8yo could probably handle it pretty well.  While kids' strategy might be less-developed, the actual turn actions are pretty straight-forward.

 

Overall, I'm pretty impressed with this one and I'm sure it'll get a bit of play at our table.  BGG is giving Troggy a 7.3 at the moment, which is pretty decent - I've found anything over about 6.5 or so is at least worth a look. Iron Dragon, one of my favorites, comes in as a 7.0.

The game isn't available for retail purchase quite yet, but they're promising it soon here.

 

You can see Strong Bad's (musical) game overview here - and you really, really should.

Oh, and if you want to know where this madness comes from, this is it.

 

~PS

Spirit Island - Greater Than Games

Tuesday June 25, 2019 at 12:56pm board games Comments (0) »
 Spirit Island artwork © Greater Than Games
Spirit Island artwork © Greater Than Games

So Spirit Island was definitely the new-to-me board game highlight of this year's Trogland meetup.  Let's talk about it a little.

 

Spirited.

First off, Spririt Island is a cooperative game, which is always a big plus for me.  There are a number of competitive games I enjoy of course, but all else being equal, coop is always more fun.  I'm always glad to find a new, solid, coop game.

In this game, each player plays as one of several primal "spirits" inhabiting an island and taking care of the natives.  Unfortunately, some punk colonists from who-knows-where have arrived and are messing up the place - like they do.  Your objective as a group is to stop their spread, repair their damage, and ultimately eliminate them from the island - hopefully keeping the natives safe(ish) in the process.

Each spirit starts off in their own little corner of the island.  As the game progresses, they will spread their influence, gain powers, and increase in colonist-stomping strength.  On each turn, you'll "grow" a bit, and then try to find the best way to apply your current powers to the situation at hand. The growth and power mechanics have a satisfying feel to them.

Each spirit also plays quite bit differently from the next.  Not quite Vast-level "different", but enough that it meaningfully effects the play and feel of the game.  Also enough that, with all you have to keep track of just for yourself, it would be hard to concern yourself with what anyone else is doing.  This goes quite a ways in preventing the "alpha gamer" problem where you have one person that wants to tell everyone else how to play. 

Since only some of the Spirits will be at the table in any given game, the particular mix present also affects the overall strategy and the general progression of the game.  Really interesting dynamics there, too.

The pacing of the game has an interesting reversal of many games.  Many games start out slow and easy and ramp up to a certain franticness.  Spirit Island is almost the opposite - you start off feeling pretty overwhelmed by the colonial presence, but as you play through turns and gain power, you quickly begin to out-pace them and, by the end of the game (if you're winning), you're pretty handily wiping them out.  At first glance you might think this would be anti-climactic (and, I suppose it could be in some senses or situations), but it actually plays really, really well.

 

So yeah, really enjoyed this one.  Like I said before, my favorite find of the weekend.

 

~PS

Trogland 2019

Tuesday June 25, 2019 at 12:27pm trogland, gaming, board games Comments (0) »
Trogland 2019 Image

Trogland 2019.

So last weekend we had our mostly-annual Trogland meetup.  I say "mostly" annual because we missed last year for the first time since we started doing this thing back in '07.  Things just kinda fell apart in 2018.  At this point, it's mostly just me planning the thing with some input from some of the others.  Not that I mind, really, but it's a significant task.

This year, though, I think went pretty well.  We had a different venue which was a little smaller, but our old location inflated the price on us about 700% which was undoable.  Sunday we actually spent in the game room of a local game shop, which was actually kind of cool.

We operated at a bit of a deficit this year. I was glad we had some cash left over from previous Troglands to break even. May need to tweak some things for the future, but overall not a big deal.

I think this year's Trogland went quite well.  One of the cool things this year was that several of the kids were actually old enough to participate.  I guess we're getting to be that age.  I mean, we have been doing this for 12 years.

 

Games at the Trog.

So we played games, of course.  I mean, that's what we do.  Didn't get to run the Fate game I'd pitched, but after the massive Battletech encounter, several of the participants weren't up for a longer time commitment.

I got to play Stuffed Fables again - still only made it to the junk-pile page, but thoroughly enjoyed it.  Played through Mysterium as a player, which was fun even if I was terrible (I'd been the ghost the previous 2 times). 

The Mind is a very interesting game in its staggering simplicity. 

Sheri played a game called Comanauts, which I understand to be similar to Stuffed Fables but with a darker, more serious sci-fi theme. 

I got to play Pandemic again for the first time in years - and, for the first time ever, we won.  

Unearth was enjoyable, though we didn't get to play a whole game. 

I think the board game highlight of the weekend for me was Spirit Island - will be making a post dedicated to that one.

 

And, of course, I got to run the Battletech scenario, which always takes a long time but I always enjoy.  Ran this one as a double-blind where both sides felt like they were the underdog and a countdown timer brought other conditions into play.  It went just about exactly like I'd hoped.

 

That's just what I made it to the table for (or observed).  LOTS of other games were played.  Lots more fun was had.

It was a good time, as always.

 

Oh, and on Sunday at the game store we picked up Folklore, which we heard great things about from some other attenders and we're planning to try out tonight.

 

~PS

Between Two Cities + Gamer In Training

Monday March 4, 2019 at 12:46pm board games Comments (3) »
 Cover artwork © Stonemaier Games
Cover artwork © Stonemaier Games

Over the weekend, Sheri & I played Between Two Cities with our daughter.  We'd bought the game for her for Christmas - our friend Tony had recommended it as a good age-accessible game - but with everything else going on, we hadn't managed to bring it to the table before now.  Actually, Hannah had even forgotten about it entirely.

Since Sheri & I are both into various tabletop games, we like to encourage that with our kids - especially with Hannah, now that she's getting old enough to really play some of the more interesting games.  I mean, Candyland has its limits.

 

Between Two Cities is a great quick-play game for 3-7 people.  The fact that it supports more than 4 players is an automatic bonus for us, since we frequently play games with larger groups of friends.  It actually has a solo variant as well, if that's your thing.  We played the game through twice in about half an hour or so.  We were only playing with three, but because of the way the game works, I don't imagine that increasing the number of players will greatly affect the play time (I'll let you know if I find out differently). The game has a competitive goal, but it is actually played cooperatively - which is a very interesting dichotomy.

During the three "rounds" of the game, you will be building two different cities: one with the player to your left, and the other with the player to your right.  On each turn, you'll choose a couple of tiles from your hand, and you will to place one in each - then, you and your partners will decide where to place the tiles in your city for best effect.  There are several different types of tiles, and each scores points in a different way; the goal is to create the best cities you can with what you have.  Note that you have to focus on both cities, because your personal score will be equal to whichever of your cities scores the lowest.

 

Hannah loved the game.  At 7, she can't quite keep all of the considerations in her head while placing tiles - but then, neither can I.  She said she really wants to play it again, though she's also really excited to play Stuffed Fables and to do more No Thank You Evil.  She went to bed that night having encountered, for the first time, the "Gamer's Dilemma": So Many Games, So Little Time.

 

~PS

Play Me + Tiny Epic Quest

Tuesday February 26, 2019 at 12:19pm board games Comments (0) »
 Cover artwork © CMON and Gamelyn Games
Cover artwork © CMON and Gamelyn Games

Last night was supposed to be our third D&D session of 2019, but alas, it was cancelled due to a player or two being sick.  So instead, the healthy among us busted out a couple of small box board games.

Play Me

The first one we pulled out was called "Play Me".  It's an Alice-in-Wonderland-themed dice-rolling game that starts competitive and then (probably) becomes cooperative. 

The basic mechanic is that you're trying to be the first to roll a 1-6 straight on six dice, only keeping one die per roll.  You can "block" the other players to slow them down, and each of the characters you're playing (Alice, the Cheshire Cat, The Mad Hatter, etc) starts out with a unique ability that aids them in this endeavor.  However, once you've won a round, your card flips to the "Madness" side: you lose your special ability and gain a pretty serious detriment.  The design consideration seems to be that it should be possible for someone to win with their detriment in play, but it should be unlikely

If you do pull off a Madness win, you win and the game is over - but if no one manages this before all players have flipped to the Madness side, then the game changes: the last person to win loses their character - and becomes the Jabberwocky.  Everyone else flips their cards back over to the advantageous (aka "Wonder") side, and they, collectively, must now win multiple rounds before the Jabberwocky can drive them all Mad.

Overall this was a simple but fun game.  Not one I could play for hours, but it has an interesting flavor and is definitely fast-paced.  The competitive/cooperative dynamic is also interesting.  I think our game took about 20 minutes, and that seemed like the "right" amount of time to spend on it.  The artwork is really cool, and the dice are pretty.  Also, I love Alice in Wonderland, so that's a plus for me. (Sidenote: In case you're wondering, this is the best movie version.)

Tiny Epic Quest

We started to play Tiny Epic Quest some weeks ago, but really only managed to get it set up, sort of figure out the rules, and stumble through a couple of turns.  (Note: learning the game takes some effort.)  I was just starting to really get into it when we had to quit for the night.  Last night, we cracked it open again.

For being so Tiny, this game is pretty complex - or, at least it has a lot of components and aspects.  And a lot of fiddly bits. 

Basically, the game works like this:

The game is played over 5 rounds, each of which has a Day phase and a Night phase.  During the Day phase, you move your three heroes to different locations on the island kingdom - usually to complete "movement quests", to get boosts from "Mushroom Grottos", and/or to set yourself up for the Night phase.  During the Night phase you "Adventure".  Here players take turns rolling the Adventuring Dice, which will damage them, give them Power to help aid their efforts, increase the world's magic level (so they can learn Spells), and allow them to progress through temples and attack goblins.  Some symbols rolled will benefit everyone, others only affect some players based on who rolled them, the relative seating positions of those at the table, and the number of symbols rolled.  Adventuring continues until all players have said they've had enough and declared that they're going to "Rest" - at which point the Night Phase resolves and the game progresses to the next Day.

Objectives for earning victory points in Tiny Epic Quest include learning Spells, completing Quests/Temples, and fighting Goblins.  Learning Spells increases your magic power, defeating Goblins increases your health/toughness, and completing Quests gives you some boon to aid in your adventures.

Scoring at the end of the 5th round works something like games such as Agricola: you get points for Quests, for defeating Goblins, and for learning Spells.  The more of one thing you do, the more points you get - but ignoring one of those aspects actually costs you points as well, so you'll want to keep that in mind.  You also get bonus points for each Legendary Item you recover (which you do by completing certain Temples according to your hero card).  In only 5 rounds, you probably won't get "everything", so you'll want to plan where you're going to focus without getting too specialized.

We played this one for an hour and a half or so before we had to call it.  I think we made it into round 4, so we didn't have a lot more to go.  I found this one to be a lot of fun, and I look forward to playing it again.  While it is complex, once you get your head around the different aspects, it's actually pretty straight-forward - and since everyone's movement choices and die rolls offer opportunities to all of the players, you don't get too bored during other players' turns. 

Production value on the game is pretty high - which is what we tend to expect these days.  All of the components are well designed and produced, and the implementation of meeples that can actually hold items is highly amusing as well.

 

~PS

What We've Been Playing

Friday January 18, 2019 at 1:07pm board games Comments (0) »
 Cover artwork © Mayfair Games, Twogether Studios, Stonemaier Games, Plaid Hat Games, Leder Games
Cover artwork © Mayfair Games, Twogether Studios, Stonemaier Games, Plaid Hat Games, Leder Games

When not playing our tabletop rpg campaigns (see also: most of the rest of this blog currently), we've enjoy busting out some board games.  Every so often, we pick up a new one that we really like.  Here's what we've got into over the last year or so:

 

Iron Dragon

My wife loves the Ticket To Ride games.  A lot.  We own most of the iterations and have played them more times over the years than I could possibly count.  We've occasionally tried other train-themed games, but TTR had always remained king.

Then about a year ago, I got her Iron Dragon for Christmas.  Since then I think we've played TTR maybe twice.  I mean, I can remember playing it once for sure.  There might have been another time.  I dunno.

This is actually an old game from the 90s, but it was reprinted in late 2017.  The game involves connecting cities like TTR, but you also have to deliver goods from city to city based on demands, and manage your cash to build new rails.  It's everything we liked about TTR, and then some.

Iron Dragon is a train-based, empire-building game with a sort of fantasy-industrial flavor.  Each city on the board produces one or two resources, and you have cards that indicate which cities want which goods.  You build track to deliver the wanted item to the city, and you get paid - the harder it was to get the item there, the bigger the payout.  Then you draw another demand card and expand your rail lines into new territory.  You can hire different foremen to help you build in different regions, and upgrade your train to go faster and carry more.

If there's one negative to ID, it's that it's a long game.  Playing with one other player when both of you know the rules well, a game takes about 2 hours.  If you add more people or you're playing with new players, add an hour or two.

 

Illimat

It turns out that the Decemberists got into playing board games.  Back in 2016, they hired the designers at Twogether Studios to create rules for a game based on the arcane, antiquated aesthetics of a photo shoot they'd done some years earlier, and launched a Kickstarter to fund it.  When one of my favorite bands wanted to do a project with one of my favorite hobbies, I was all in.

Since I got my copy back in late 2017, I've played it quite a bit, and it's one of the games I love introducing to people.

Illimat plays like a classic card game with some modern, mechanical twists.  It has enough recognizeable elements to be extremely accessible, but enough novelty to make it interesting.  The game is played in hands, where player attempt to "harvest" cards from different areas of the playing field.  The changing "seasons" of each area affect which actions you can and cannot do, and the "luminary" cards add additional, transient rules.

My friend Rucht and I actually got to talk with designers of the game on our Table Dragon podcast a while back.  We had some issues with the audio quality, but the conversation was a blast.

 

Charterstone

I do tend to get my wife a new game for Christmas each year.  For two reasons, really.  One, she likes board games, and two, she is really difficult to shop for.

We also have this tradition of playing boardgames around the Christmas tree during the holiday season.  In fact, it's probably the season where we play the most games.

This year, I wanted to do something different.  I'd heard about "legacy" board games, but had never played one - so I did a little googling for one that was well-reviewed and looked like the kind of thing my wife would be into.  I settled on Charterstone.

Let me say that this game is awesomeIt's a fairly standard (if complex) worker-placement game, but the legacy elements are amazing.  The introduction of mechanics a little at a time is a great way to build a complex game, and the unfolding story is interesting and surprisingly....odd.  We're six games in to the 12-game campaign, and it continues to surprise us with new aspects.

If you pick up this game - which I do recommend - make sure you only read what you're supposed to, and make sure you read that very, very carefully: if you don't do something just right, you can screw stuff up.  Probably not irreparably, but enough that it will affect future games.  Also, don't overthink it: just do what it tells you to do, make sure you've got it all, and then just play with what you know.  The game will build itself from there.  Really cool.

Since picking this one up, I've been looking into other legacy games. I've heard good things about Gloomhaven and the Betrayal Legacy version.

 

Stuffed Fables

This was one of the many games introduced to me by one or more of my many gamer/board-gamer friends.  This one I've only played once so far, but I've got to mention it, because it's so cool.

First, the premise of Stuffed Fables is awesome: all of the players are the stuffed animals belonging to a little girl.  They protect her at night, of course.

Second, the game progression is interesting.  It plays a little like a board game, a little like an rpg, and a little like a choose-your-own-adventure book.  Basically, each page of the game book contains a bit of story and a game board with a given objective.  The players move around the board and perform actions based on their character abilities and the objective on that "page" of the story.  After completing the actions on that page/board, you flip to another one based on what happened.

The game has an interesting dice-drawing mechanic; most of the other mechanics of Stuffed Fables seem fairly standard, but well implemented.  It's a cooperative game as well, which I always enjoy.  Also, the miniatures look awesome, and I can't wait to paint them.

 

Vast

I heard cool things about this game online and encountered it in passing at our (mostly) yearly Trogland Meetup, but I didn't get to play it until more recently.  It did not disappoint.

Vast is a pretty unique game in my experience.  The premise is a group of conflicting parties all wanting something from a given situation - specifically, a situation involving a cave, a dragon, a knight, a theif, a tribe of goblins, and, of course, treasure. 

Some of the goals are mutually exclusive, but others are not.  I may not get the specifics quite right, but it's something like this: The Knight wants to kill the dragon.  The Dragon wants to wake up and leave the cave (presumably to sow chaos elsewhere), the Theif wants to steal the treasure.  The Goblins want to kill the Knight.  The Cave wants to collapse on all of these noisy intruders so that it can rest.

Each player plays one of the above roles (including the Cave!), and has their own set of actions and abilities to perform on their turn.  The first to accomplish their objective wins the game.

Now, when I say that each player has their own set of actions and abilities, I mean they each have their own unique set of mechanics.  This makes the game very interesting, but also very difficult to learn.  In most games, if you're new, after a brief overview you have someone else go first and you just kind of watch what they do to get the gist of how the thing works.  That method is utterly useless with Vast, because what the other players do has literally nothing in common with what you'll be doing.  And, unfortunately, the rulebook could be several orders of magnitude more clear on a lot of things.  I recommend google and youtube if you don't have someone handy who knows how to run your particular entity to get you going.

It definitely has a learning curve, but it's definitely worth it.

 

Honorable Mentions

There are several other games we've played a little and enjoyed as well.  Boss Monster, Smash Up, Clank, Kodama, and Rise of Tribes come to mind.  There are probably others.  That last one I only got to play a partial game of, but it seemed really neat.

Our daughter has also started getting into games a bit.  Her current favorites are Sleeping QueensSet, and Decadolo.  We got her Between Two Cities for Christmas, and I'm looking forward to trying that one - as soon as she cleans her room.

There are, of course, always a number of other games I've heard good things about that I'd love to pick up at some point.  Right now that list contains KeyForge, Terrra Mystica, Gaia Project, Scythe, Swords and Strongholds,  Also love to play Roll for the Galaxy again.

We play a fair bit of Dixit, Telestrations, and Red Dragon Inn as well - they're our current go-to's for "an easy game that fits a lot of players".

I'm sure there's something cool I've left out.  I think in the future I'll try to post these one at a time as we pick them up. 

We'll see.

 

~PS

I Always Get Into Stuff...

Monday June 22, 2015 at 1:17pm games, music Comments (1) »
pirates collectible strategy game well, you would have hit me, but you fired that broadside in 2007
well, you would have hit me, but you fired that broadside in 2007

...just as it's finishing being cool.  Or maybe that never was "cool".  Or maybe it's still cool to some people?  Whatever.

I have noticed a strange trend with interests of mine: I tend to "discover" things that came out years ago.  For example, the Tripod song I reference in the title was on a record that came out in 2006.  I think I happened upon it about a year ago.  There's something ironic there.  Tony & I just got into geocaching in 2013 - about 11 years after its inception.  I recently bought a couple of disc golf frisbees.  I got into D&D in 2000.  Let's face it, I'm not really on the "cutting edge" of much.

I recently bought a few Moxy Fruvous CDs online, because very little of it is available on any streaming/download service in the states.  They broke up in 2000, and most of their best stuff was from the early/mid 90s.  I discovered most of their stuff about a year ago.  I also just now discovered that one of the members of this defunct group has since joined Great Big Sea, a group I've mentioned before and techincally still exists, but hasn't produced much this decade.

Tony, Adam, Tim and I have recently played a couple of games of Pirates, a collectible strategy game that went out of print in 2008.  I hadn't played it until this year when I was looking for something that might interest a nine-year-old.  This game is pretty sweet - and I *love* the little ships - but it can drag a little here and there.  We've been discussing ways we might alter the game or rules to be a bit more fast paced.  

I played the much newer "X-Wing" miniatures game last night with Rucht & Patrick.  That game has some great mechanics, moves nicely, and is quite a bit of fun - probably the best miniatures game I've played IMO.  Given my timetable, I'll probably start buying stuff for it in about 10 years.

~PS

In the case of a tie...

Monday April 1, 2013 at 2:09pm board games Comments (1) »
In the case of a tie... Image

We (Tony, Sheri and I) played two new board games over the weekend.

The first game we played was Thunderstone.  This is a game that I heard about at GenCon in 2010.  It's a lot like Dominion in terms of game play.  It's a deck-building game where the goal is to accumulate cards that give you points at the end of the game.  The primary difference is in thematics.  Instead of accumulating coins to buy Provinces and other victory cards, in Thunderstone, you fill your deck with hero and weaponry cards that will help you defeat monsters, which are worth points at the end of the game.  We had a good time with it, though we didn't actually figure out how it worked until about halfway through.

The other game we played was Steam.  This was a game that I got Sheri for christmas, and we've only just now gotten around to playing.  This game is somewhat involved - we only played the "base" game - and we only mostly figured it out.  It is something like a cross between Ticket to Ride and Carcassonne.  Essentially, you lay track tiles to connect cities in order to move trade goods to and from cities to gain money and points.  We didn't get all the way through the game we started, but what we played was a lot of fun.

~PS

Mine All Mine

Tuesday January 1, 2013 at 12:22pm website, video games Comments (0) »
Mine All Mine Image

Whenever there's a gap in the blog, it usually means i've been working on the site in the background - this time trying to get some inspiration for a new look and trying to perfect a little back-end purity of style.

The Christmas Nothing

We got back from our trip to AR for christmas early yesterday morning.  Both ways we opted to drive over night so that Hannah could sleep - which she basically did.  I think it went as good as it could have, though yesterday I felt a bit like i "over did it".  Feeling a bit better today.

I also enjoyed doing basically nothing for a week+ - not really having anywhere to go or anything I had to be doing.  

Basically, I hung out and played video games on my laptop while Sheri and her mom watched TV and did card-making stuff.  Of course, we had our christmas festivities as well, and everyone enjoyed playing with Hannah - she was the entertainment, as usual.

I mostly played two games.  The first was Seiken Densetsu 3, a japanese sequel to the Secret of Mana (which is one of my all-time favorite games).  It many ways it is considerably wider and deeper than SOM.  The story is a bit more involved, there are more characters (and you get to choose who makes up your party), and the rpg mechanics are more sophisticated.  I actually started the game with two sets of characters as was playing through the first part of the game in tandem, noting differences in dialog and such, though most events unfold the same way.

Virtual Architecture

And then I got back into Minecraft.  That was the last thing I remember.

I like to build massive structures in Survival mode.  I built a huge tower (it breaks the cloud layer by about 4 floors) with many floors with varied interiors (bedrooms, balconies, a library, common rooms, etc).  Outside there's a workshop, pens for cows, sheep and chickens, crops of wheat and sugar cane and a cultivated oak grove.  I've also mined down to bedrock, found some gold and diamonds and created/harvested some obsidian.  Currently working on a courtyard wall.  I have no idea how long I spent on all of this, but I assume it was a fairly high percentage of every waking hour.

It was actually really nice to do a lot of nothing.

It's All Fun and Games

Thursday October 11, 2012 at 2:47pm video games, gaming, pirate party, ootscon, ruchtcon Comments (1) »
 Hannah, Doug and Nerf
Hannah, Doug and Nerf

Well, in terms of recent free time anyway.

Up, up and away

So Tony and I finally reached the end of Skyward Sword.  Well, Tony did anyway - I never actually beat "Ganon", but I made it as far as to triumph over "Green-eggs-and-ham" immediately preceding.  The game was solid, though I might have had a little trouble "getting into it".  When you only play for about an hour a week, the experience doesn't gather as much momentum.  On the other hand, it was a lot of fun it go through the game with a friend, and there were definitely some fun times there.

As for how it compares to previous games:  The gameplay is great most of the time, and the motion+ gives it a leg-up on Twilight Princess.  On the other hand, I think the latter's story was more interesting.  Overall, I'd say they're pretty comparable.  Fi was not as entertaining as Midna, however.

Sidenote: upon reaching the end of the game, during part of the dialog, Fi tells you that she needs to 'repeat something she's said many times before'.  Sheri assumed this would be 'Master, the batteries in your wimote are dangerously low'.  I mean, that's mostly what she said to us...

The Classics

Having completed our quest (to a greater or lesser extent), we decided on a new game for Crackle Night: this time, we're playing the old snes game Secret of Mana.  This is one of my all-time favorites and Tony said he'd never played it - an oversight I felt compelled to remedy.  The fact that it's a simultaneous multiplayer game is also a plus, and we're having a lot of fun with it.

Linking

In addition to the crackling, I've been enjoying a couple of PC games recently.  

I mentioned Minecraft before - as of this point, I've built three massive keeps on the first map, but, unable to find much besides snow anywhere reasonably close on that map, I decided to start a new game and go in search of an NPC village.  It took me about 20 minutes to find one, and I am now in the process of building a castle on its outskirts.  Verily, I shall be lord of the land.

Also, I have started playing through Myst IV.  Since I borrowed the game from Chuck about a year ago, I figured I'd better either play it or give it back.  Part of the reason for the delay, however, was getting it to run on my Mac.  The installer it shipped with apparently doesn't play nice with modern versions of Java on OSX, so I had to find a workaround.  After a few hours of attempting, I ended up finding a workable third-party installer that got the job done.  Once installed, the game plays great, and I'm enjoying it as much as I have the previous 3 games.  The addition of an in-game camera/viewer is fantastic.  

As I've been playing this game I have, of course, been reminded of how cool the setting ideas are, and how much I think they could be used to make an awesome tabletop rpg - and i've put some more thought into that.

A Sea of Possibilities

My Savage Seas game is continuing to go well.  I'm really liking the Savage Worlds system, and the nautical theme is turning out to be as much fun as I thought it would be.  I was also (unexpectedly) given a metric ton of ships from the old Pirates papercraft tabletop game (now out of print) to use for ship miniatures.  That will be fun.

I'm still kicking around a few ideas in terms of where I'd like this game to go in a narrative sense.  I intentionally left it pretty open-ended at the start (to see what the players would do), but we're a few games in now, and I'm getting some ideas on how i can integrate facets of the setting as sources of conflict - I'm just not 100% sure which I'm going to include or emphasize, or exactly how.

Nerf, Matey

Talk Like A Pirate day was the 19th of last month, and we had our annual TLAP Party at Robb & Edie's place - complete with the obligatory nerf war.  It was good to hang out with some friends again - seems like we don't do that enough these days.  Hannah had a good time playing with the darts and the "pirate treasure", too, and I also managed to get a few good pictures.

Pros and Cons

With respect to "OotsCon", the "locals" have had a couple of meetings, and we've decided we need to get a little more serious about this thing if we're to retain our sanity.  Next year's event may well be different on a number of levels - but still tons of fun.

First talks about Ruchtcon III have been happening, too.  March of next year.  Looks like the attendee list is expanding a bit, too - which is cool.  Those are always fun.  I assume I'll be running something(s), but I haven't given it much thought as of yet.

~PS

Web Craft

Thursday September 6, 2012 at 2:49pm web development, cryptography, video games Comments (0) »
 my Minecraft keep
my Minecraft keep

Platform Elegance

Have I mentioned how much I love the php framework I created for this site?  I've actually used it (or parts of it) to make a couple of other (quasi-)sites, and it continues to be awesome.  I am once again contemplating some future aesthetic changes to penguinsushi.com and, for the first time, I intend to leave the guts of the site completely as-is.  I'm sure at some point I'll figure out why it's terrible, but as of right now, it's the coolest thing I've ever used.

Crack The Code

On a related note, I've created a new subpage to my site here, accessible at penguinsushi.com/encrypt.  This is somewhat of an experiment on my part.  I've always had an interest in codes and encryption, so I decided to make an algorithm of my own - making it as robust as I was able.

I am curious to know if the code can be cracked.  I'm not an expert in cryptology, so I'm sure it can be - though I have been unable to think through a process that would take a person (or machine) from 0 to "cracked".  I'd be interested to hear if anyone can make any progress in deciphering how the algotithm on the linked page works, even if it's just some partial solutions or theories on how you think it could be cracked based on what you see.

The Craft

So I finally bought the retail version of Minecraft.  This game is just about perfect for someone like me.  I discovered the original/classic version some time ago - and enjoyed it thoroughly - but it has been unsupported for years and browser support is spotty at best.  I'd been playing the demo of the current version for a few weeks and really loving it.  It does a good job of doing what a demo is intended to do though: get you just far enough that you just barely see the potential of what an unlimited game would be like.  It sold me anyway.  I really like environment manipulation sandbox Minecraft presents, and the survival aspects are a nice touch of challenge.  As someone who seriously loved his legos growing up, this is a natural extension of that creative playground - with a few more facets and less mess.

~PS

postnote: Apparently the 6th is a good day of the month for bloggin'

This LAN Is Your LAN

Monday August 6, 2012 at 2:04pm video games, lan parties Comments (0) »
 Age of Empires II
Age of Empires II

In this age of assumed broadband internet and "nice, pretty 'splosion"-style MMOs, does anyone ever play LAN games anymore?

Well, we do.  (Oh, and they do.)  Saturday evening Tony, Sheri and I did a little world-conquering - which is to say, we played a very enjoyable game of Age of Empires II, an old RTS that is still lots of fun in my opinion.

I'm sure I could get into online games if I had the time, money or inclination to put into it, but with respect to "social interaction", I really prefer that to be face-to-face when possible.  I'd much rather be in the same room with my friends - even if we're all glued to computers - than being scattered all over town.  Even if the technology was perfect - such that you could flawlessly play/talk/whatever - I think I'd still rather be hanging out at the same location.  I've tried to quantify exactly why that is in my head, but I haven't come up with a definitive yet.

One of the interesting triumphs of that evening for me that I actually played the game on my macbook using VirtualBox to run windows XP, which, in turn, was used to run the game.  I've so far been very impressed with VirtualBox as 1) it's free and 2) it works as well or better than Parallels or VMWare ever have for me (though, perhaps lacking certain bell-like and/or whilsting components). I've used this program now on OSX and Linux, and it performs fantastically on both.  There is a windows client as well, but I'm not sure I'd personally have need of it.  Even with the host & guest OS, the game ran pretty flawlessly.  Granted, it is pretty old, but when i last tried it through Parallels, I couldn't get it to run as well.

Special note for AoEII (and perhaps other similar-era games): you must be running the VM full screen when the game starts, otherwise it will crash on you.

Also, also - bridged networking is a good idea.

Which reminds me of a funny story:

So I've got good ol' Virtual Box set up and WinXP installed as the guest OS.  I'm trying to get the networking set up to allow for the VM to see other computers on the network with little or no luck.  I discovered I should be using bridged networking instead of NAT, so I make that change, but when I refresh the web browser, I get "page cannot be displayed".

I fight with this thing for about 10 minutes with no success on getting the web page to pull up again, when I decide I just don't know enough about it and will need to consult the bottomless font of geeky knowledge known as the internet.  So I do a few searches and I'm reading through some articles which are basically telling me to do everything I'm already doing.  I'm starting to get really frustrated when I realize something: this search I'm doing?  Yeah, I'm doing that in the VM.

That's right, I browsed the internet for about 10 minutes on a machine trying to look up info on why I can't browse the internet on said machine.

Apparently the network settings worked just fine, but the machine was convinced the page I was trying to "refresh" (to test them) was unreachable and simply didn't feel like it should need to confirm the fact.

Well, it was IE, after all.

~PS

Life of Late

Wednesday April 4, 2012 at 6:43pm family, video games, gaming, recording Comments (2) »
Life of Late Image

A brief glance at my calendar has reminded me that March was pretty uneventful, at least in any exciting way.  

Sadly, about the most noteworthy happening in the month was my grandma's funeral.  She'd been slowly fading for some years, so I suppose it was just "time".  In a certain sense, I think we "lost" her some time ago, but there is something in the finality of the physical passing that gives one pause for this sort of reflection.  It was good to see everyone though - I don't think I can recall the last time I got to spend time with that many relatives all at once.  I do wish we could have stayed a bit longer.

In other, less serious news:

"Crackle Night" is well established at this point as tuesday evening's passtime, so that's been fun.  I have also procured Ginger's copy of Windwaker from Patrick.  Also fun.

"Shards of Endor" continues in a somewhat sporadic fashion, but has been a lot of fun.  I've been kicking around ideas for subsequent games.

I've been giving some thought to further music projects.  Since I haven't come up with much in terms of new compositions lately, I'm considering returning to some of the stuff I've already recorded and laying it down again - now having considerably more experience under my belt.

Also, included for your enjoyment, a picture of Hannah at 10 months.  (Also, also: as of this version of the site, pics posted to the blog have thumbnails as well as a larger web image - click it for higher-res cuteness.)

~PS

An Epic Quest

Saturday December 3, 2011 at 10:51am holidays, christmas, gifts, video games Comments (1) »
An Epic Quest Image

Well, it's December again.  Seems like just yesterday it was....November.

I guess that's not too far off.

Anyway.

So as we approach the holiday season, thoughts once again turn to "what do i get for X?" - where X == some friend or relation.

Or "all" friends and relations.

Don't get me wrong, I really like getting things for people.  It's a chance to do something nice and, in my case, a chance to celebrate common interests.  See, I prefer to get things for people that make sense "coming from me".  I try to put a lot of thought into what i would like to give someone: something they'll really like, and that I'd really like to give them.

Of course, sometimes you come up empty.

This year, that seems to be the case for more people than not.  I've got a few ideas, but not an especially vast array().  Er, "array".

As for me, I'm pretty easily amused.  I get a kick out of anything anyone who knows me might give me, with very few exceptions.  Of course, then there's the part of me that thinks I have too much stuff already.

-- 

This particular season, one of the things I'm hoping to come out with is the new Zelda game.  See, Tony and I have an agreement.  Our Wii is broken at the moment, but his isn't.  We're planning to get ours fixed at some point, but we're not sure when that might happen.  Come January, I'm supposed to have The Legend of Zelda: Skyward Sword - one way or another.  While I wouldn't be surprised it Tony ends up with a copy of the game himself, his "job" here is to supply the Wii.  (I'm not sure who's supposed to supply the motion+ controller...)  Our plan is to recreate a bit of our experience with one of the older games.

Back when we were at Milligan, Tony brought his N64 down to my room, and the two of us started playing Ocarina of Time.  It's a single player game, but we enjoyed hanging out while the other played, occasionally offering suggestions.  We also took turns on our own games so that one of us would get further ahead, and then the other would play, catch up, and get a little further still.  This kind of leap-frog approach kept the game interesting to play and watch.

 

Edit: I went looking through my photos for a picture for this post. Apparently I don't have a single photo of wrapped presents. I'll have to remedy that this year.


~PS

Board Golf

Monday January 31, 2011 at 1:52pm board games Comments (3) »
Board Golf Image

So, Sheri and I were trying to save a little money this year with respect to Christmas gifts, etc.  Also, I like to think I'm a pretty creative guy.

My parents (particularly my mom) really like golf stuff.  They know me and Sheri like all kinds of games, so I decided that making a golf game for them.

The mechanics of the game went through several incarnations over the months leading up to the holidays, but there were a few things I knew I wanted from the beginning:

1) I wanted a modular course.  Something like tiles that could be combined in a large number of combinations to make different holes.

2) I wanted a dice mechanic for determining the distance/accuracy of shots.

3) I wanted a choice mechanic for choosing clubs

4) I wanted a fair degree of simulation - including mechanics for wind, hazards, fairway/rough lies etc

5) I wanted some fun chance effects and one-time-use cards that could modify shots with theme-based effects.

What I ultimately came up with did a fairly good job of capturing these things, though I'm still not 100% happy with it.

A given hole is composed of 6-inch hex tiles hex-gridded with 1/2 inch hexes.  Each tile has coterminous fairways such that the tiles can be layed out to form a hole.

Each player will have 4 clubs (a Driver, an Iron, a Wedge and a Putter) as well as a Ball.  Each of these items can indicate certain traits - a club might have a tendency to hook or slice and a ball might have a tendency to bounce and roll.  Using a given club is determined by how far away you want to aim.

Shots are taken by aiming for a given hex and rolling four dice - two pairs which represent the two axes - left/right and forward/backward.

Each player also gets a number of cards that can be played on him/herself or on other players that have a variety of effects: making lies better or worse, gusts of wind, mulligans, etc.  These cards are played once and then discarded and players can gain more cards as the game progresses.

There are, of course, a great number of nuances to the particulars of these basic mechanics - and I think there are still some things that could be streamlined - but that is the gist of it.

 

I playtested this game with Sheri a bit before we gave it to them, and the four of us played a game when they were here.  I think they liked it and, overall, I think the project went very well.

 

~PS

Up to the Holidays

Up to the Holidays Image

Well, the Blog has been neglected of late.  I guess that happens.

My job search has continued with rather sparse results.  Still looking.

Sheri & I have been trying to finish up Christmas stuff, which I think we've managed to do.  We're trying not to spend lots of money this year, but we really like giving things to our friends and family.  This has presented some challenges - some of which have been met wonderfully, some of which have been significantly more frustrating.  All in all, though, I think it's going to work out.

Apart from the more mundane aspects of my life, there have been one or two things of interest.

I've been working a bit on board game design for a couple of projects about which I may go into more detail at a later time.  Llama and I spent quite a bit of time last saturday night discussing one of these in particular and I think it has quite a bit of potential.

The two rp games I've been running have been going well.  The plot in my London 1802 game is coming to a head and I'm interested to see how it will turn out in the end.  The Sandstorm game left off for the holidays with a bit of a cliffhanger as the party exited the local wise-woman's cave to the sound of surrounding war-horns.  On a related note, I'm woefully behind in my session write-ups.  The last two sessions for each game have yet to be elaborated upon.  The synopses are really only for my benefit anyway, but I do need to take (what will now be a few hours worth of) time to flesh those out before I can no longer remember them.  I'll probably have to reference Sheri's notes as it is.

My birthday weekend was relaxing and cool.  On saturday night Tony & Adam came over and we played Dominion and watched a couple of the old Pink Panther movies (Peter Sellers ftw).  On sunday we had our last Rogue Trader session (Rucht's game) for the year and Stacie made me peanut butter birthday brownies which were *awesome*.  They even stopped the session and sang to me.  My friends are cool.  :-D

I spent this last monday afternoon shooting portraits for the Hippies.  This was a new and interesting experience for me, and I learned quite a bit from it.  I've been told the pictures turned out pretty well - they look good on my computer screen anyway.  One or two will get put into my Portfolio for this year at some point.  Also, I've discovered a poor-man's lighting solution: If you can't afford studio lights but you have a decent flash (with a pivot/swivel head), a 2'x3'  sheet of white foam board positioned a few feet away makes a pretty good bouncing surface for indirect lighting when you don't want to bounce from the ceiling or there is no usable ceiling.

 

At the moment, I'm taking a break.  Today we've been finishing up our christmas stuff and cleaning the house in preparation for Sheri's mom, dad & aunt who are coming to stay for the holidays.  They're supposed to get in sometime late tonight and I think our current plan is to stay up playing board games while we wait for them - probably some Dominion and Touch of Evil, which were two of Sheri's birthday presents this year.

 

~PS

Fear the (Lack of) Blog

Thursday April 29, 2010 at 11:01pm ftb, friends, gaming, board games, yard work Comments (0) »
Fear the (Lack of) Blog Image

Wow, s'been almost a month since i've keyed something into the ol' blog.

Probably not much to talk about has happened in that interim. Let's see...

I previously mentioned a podcast called Fear the Boot, but at the time it was only with respect to their interview with Matt Vancil. I'm going to bring them up again because since that mentioning, I've really become a fan of the show as a whole. I should mention again that Rucht actually told me about this podcast a while back and correctly guessed I'd enjoy it, but to this point I hadn't given it much of a try. As someone who likes to listen to amusing group commentaries on independent projects (often listening to the commentaries on the first Gamers movie as well as those for Red vs Blue) and someone who loves talking about gaming in general, this thing was indeed "right up my alley", so to speak.
Now, when I get hooked on something, I tend to go all the way - so a few weeks ago I manually downloaded all of their stuff (at the time, 8.2 days worth). Generally, when I'm doing whatever (work, mowing, driving, working on my own projects or just playing on my computer) I tend to listen to music, movies and/or (especially) commentaries as a fairly constant backdrop... ...so for the last few weeks, I've been listening to the guys at Fear the Boot. It has been quite enjoyable to my taste - and I've made it through almost 3/4 of the show's history.


Anyway, looking back...

On Monday I started my World of Darkness game, and I thought the first session went very well (as always, there's a synopsis on the gaming page). We had 4 players and a 5th is planning to come next time, so we've got a pretty full table. I'm pretty excited about this game (and the current WoD system in general). I have some interesting ideas for where this campaign might go so I hope it sticks together.
This game was started in the interest of doing something a bit more regularly than our Mouse Guard game, which has some pretty severe scheduling limitations. Still, I in no way want to abandon Mouse Guard since that game is pretty awesome too...just...sparse.

Our friend Nick is finally back from Saudi and he introduced us to a new game called Citadels last weekend. It's a pretty cool, simple & relatively quick little card game. He also has Dominion, which I've been wanting to try, but we didn't get to it last weekend.

Edit: Played Dominion tonight (May 1st). *Great* game. We'll probably pick it up at some point.

Way back on the 10th I got to playtest an RPG I previously mentioned having thought up and written in about a week. This game is called Bot. There's a (very) brief mechanics-less description of the concept and a synopsis of the session on the Gaming page. I thought it went very well, everyone seemed to catch on quickly and have fun and I was very happy with it.

Way, way back on the 7th our GitP friends Stacy & Tracy stopped in on us JC folk, wherein we played some games and ambushed Llama with nerf guns (this is becoming something of a tradition). It's been a while, so I don't remember what all we did, but we I know had a good time.


In terms of the less interesting, we've come upon the lawn mowing time of year again, and I've been doing a bit of that. I actually enjoy the exercise, but it just takes so long to do. We've been talking about getting a rider for some time...maybe sometime this year.


~PS

Return from AR 2010

Tuesday March 16, 2010 at 11:43am trips, family, gaming, board games Comments (1) »
Return from AR 2010 Image

I'm not sure if I'm back in the swing of things or not. I was actually kinda looking forward to work after being gone last week, but so far I don't have any fun projects. :\

Sheri's mom's surgery went as well as could be expected, I think. It wasn't nearly as bad as last time. When we left AR, she was still in some pain, but seemed to be recovering pretty well.

The week was largely uneventful. I spent a lot of time writing gaming notes for World of Darkness and playing on the lappy while they watched TV. I posted some more detailed info on my plans for this game on the gaming page.

We did play some games we brought (Settlers, Pillars of the Earth, Ticket to Ride), particularly with Ben & Brie when they were there on saturday, and we did enjoy simply spending time with her family.

I also took about 300 pictures of random stuff outside around their property, which was fun - it had been quite a while since i'd had the opportunity to got shooting. A couple are pretty good. I may post 'em somewhere.


Not much on the calendar for the next couple weeks as of now. Ginger, William and Liam are planning to come and visit on the 27th and are going to hang out with us for about a week. That will be lots of fun. Apart from that, there's the thursday evening gaming group I'm playing in... ...and that's pretty much it.


~PS

A Weekend in Athens Grease

Monday March 1, 2010 at 7:06pm friends, gaming, games, cell phones Comments (2) »

We had a wonderfully great time with Thes this last weekend. We got to spend the last few days hanging out, playing lots of games, occasionally engaging in large-scale nerf warfare and generally being our goofy selves. Thes really seemed to like my Mouse Guard game, and I finally got to play Agricola!

I have realized I didn't take any pictures of the festivities. Use your imagination: it basically looked like some previous meetup pics, only with fewer people. Just as much fun, though. :)

Sheri and I were very sad that she had to leave before we got up though... ...apparently Thes didn't want to wake us. We really wish she had... Alas...


So...not much is up now. I'm just hanging out, checking some facebook, writing a session-synopsis for the Mouse Guard game, watching Star Wars and contemplating some World of Darkness.

I'm also passively looking at some cell phone plan info. There has been a slight altercation relating to my work phone & personal use (which had never been a problem before). I think it amounts to a little bit of a misunderstanding and/or lack of communication. I figure it will probably be ironed out shortly, but we've been talking about maybe getting our own phone for a while anyway (for a variety of reasons)... ...and I do like the shiny iPhones...heh.


~PS

Sushiday V, a Movie and Games

Monday February 1, 2010 at 9:34am website, rpm, movies, video games, gaming Comments (0) »

Well, here we are at February.

Yes, I know that's redundant, seeing as there's a date right above the statement, but that's what's going through my head atm.

First off, Penguinsushi.com is another year older - bringing me up to 5 glorious(?) years on the web!

Second, RPM 2010 starts today, but sadly, I don't think I'll be participating this year for two reasons: 1) I haven't been able to come up with any new material in the last couple of months - though to be honest, I've only put in about 15 hours worth of effort in that time - and 2) because, due to some extenuating circumstances, I'll be losing a large portion of my studio gear next weekend. This will be replaced, of course, but it may not be immediately.

In other news:

Sheri & I went to see Avatar with Robb & Edie last night night. It was quite a good movie, if a bit predictable. My assessment is that it is basically 60% Ferngully, 25% The Matrix, and 15% other (possibly LoTR; others have suggested Pocahontas, Dances with Wolves and Aliens). That's not to say it was completely derivative - it did have its originality - but large parts of it definitely conjured thoughts of "I've seen this somewhere before...". Still, like I said, a good movie.

Llama and I played a fair bit of Super Mario Wii this weekend and, with an obsessive-collecting "No Big Coin Left Behind" philosophy, actually finished and beat the game seeking and obtaining every big coin in every level of the primary 8 worlds (including going back to hunt ones we'd missed in other worlds previously). Yes, we are the awesome. We've now started on the "secret" post-game World 9, which, I have to say, is pretty tough.

We started a new D&D game on friday night and I'm proud that not even the snow storm could prevent it - though driving Steve home was...entertaining...and 2/3 of our guests actually camped out here that night.
As I mentioned before, I had carefully mapped out the game's scenario from most-if-not-all angles and then gave the "party" and obvious hook for them to take - a hook which would lead them to the ruin of a prison outpost where a demon was reportedly hiding. Obvious adventure, right? Given the attitudes originally fostered at the conception of this game, I thought they'd want the obvious hook. Silly me. The first 3/4 of the session was spent around town investigating some other goings on. By the time they actually made it to the keep, it was so late that we had to call it a night after the first encounter - which was actually still outside it's gates.
So here we have a question of causality: *Because* I overcomplicated the game, writing in the multiple goings-on from different angles, I knew exactly what to do and what they would find when they went off the "expected course". HOWEVER, if I *hadn't* written up all those other angles (i.e., if I'd just said "you're in a tavern. you see a wanted poster for a demon. it's in this keep. go for it."), they wouldn't have had *reason* to go off the "expected course" (though that iteration of the setting would have seemed much less realistic and "alive"...to me anyway). So basically, my excessive detail was both the cause of my "problems" *and* my salvation there-from. Still, I wouldn't change much if i could. It was a good time.
The real beauty is, because the party did something that I didn't expect, I realized that the story was going to have to change. At least one thing they did was going to have a significant impact and make drastic alterations to how the narrative would have unfolded otherwise - and that's the way it should be. The characters' actions should have real meaning in the story, beyond the simple "either you succeeded or you failed". Being able to account for that as a GM is a bit of an art, and one that don't always feel I'm doing well. This time though, it's working beautifully.

~PS

Into The Games

Monday January 25, 2010 at 5:08pm video games, gaming Comments (0) »

Well, there hasn't been much to make the blog lately.

Work has been a bit subdued lately - which is good, because I think they're getting ready to give me a bunch of stuff, so I've been enjoying the respite the last week or so has afforded.

Most of my free time has been spent either A) playing some Wii games, or B) working on some roleplaying games.


Mini Ninjas was (and continues to be) *lots* of fun. If you take a rather relaxed pace, the game is about 12 hours long. I beat it in about 13. I've played it about 14, now looking for some of the remaining statues (there are a certain number in each level). The game has a lot of replay value - not so much in terms of story, but simply because it's just plain fun to play and allows you to go back and replay levels you've already completed at any time.

My Life As a Darklord has been very entertaining as well, though it's getting pretty tough. I replayed the same level 4 times yesterday trying (unsuccessfully) to keep out those pesky adventurers before giving up for the night.


I'm currently gearing up to start a new D&D game for a few friends on Friday. It's been almost a year since I've run one. This is intended to be less a "campaign" and more of a "mini-series". I set out to make some simpler, smaller, episodic adventures for us to enjoy... ...the problem is, the more you try to understand and explain, the less possible "simple" becomes. Some would say that when you have a 2.5 page outline of stuff that happened before the PC's arrive on scene, you've passed that which can be reasonably called "simple".
The premise itself felt reasonably simple when i started, but in detailing the situation fully enough that it could become a living entity (i.e., a situation that could alter and react to the PC's actions), it was found to contain several facets that needed to be addressed for it to really work. "Simple" might not be the best word for it. Still, it's scale fits the general feel I'm going for and I *do* think it will be a lot of fun to play.

The resumption of Mouse Guard was exciting and went really well - I'm really looking forward to continuing that one too.

We've also resumed Patrick's Star Wars game, and I've been trying to do a little work on my character's backstory & pursuits for that... ...but I don't really know as much about the Star Wars universe as the rest of everyone... ...I know the original trilogy very well and anything Lego Star Wars may have taught me, but not much beyond that...

Still kicking around some ideas pertaining to my pet system project, but not really anything else to say about that.


~PS

Wii, Wii, Wii, Wii All The Way Home

Friday January 15, 2010 at 9:23am video games Comments (0) »
Wii, Wii, Wii, Wii All The Way Home Image

At. Last.

We finally got our Wii back. It had been left in IN over the holidays on account of us getting snowed in in OH. I make this sound like it took forever, but it was really only a couple of weeks and not that big a deal. I wasn't curled up on the floor babbling through withdraw or anything. At least, I don't think I was.

Anyway, getting our Wii back meant that I could finally play my new game - a game I've been waiting for and wanting ever since April of last year: Mini Ninjas. It's a cartoony 3d adventure game. I'm a few hours in and, so far, it is awesome. It's a little more linear than I expected (actually divided up into 'levels', as opposed to being a more open-exploration game like Zelda or Okami), but that is the only aspect that hasn't matched my expectations (while many other aspects have exceeded them)... ...and I'm not even sure that that's bad. In fact, most of the levels are quite large and require quite a bit of exploration to find everything in them - so the difference may well boil down to semantics.
It is very, very fun. Multiple playable characters that you can swap out any time, awesome ninja moves (wall walks, ledge-grabs, hat boats!?), great magic abilities (possess animals, find secrets, and of course, sling fireballs), interesting specials (matrix-like multi-attacks, mesmerize foes, exploding fireworks arrows)... ...oh, and enemies turn into cute, fuzzy animals when you defeat them. Yeah, I expect I'll be addicted to this for some time.

In addition to Mini Ninjas, I/we also have a few other new games. I mentioned before that I got Super Mario Wii for Sheri for her birthday, and we've still got quite a bit of that to get through (hopefully with some help from our friends :) - the multiplayer is hilariously fun). I was also given Lego Indiana Jones for christmas, which is proving to be as amusing as Lego Star Wars. Finally, I've downloaded full versions of My Life As A Darklord and Nyx Quest: Kindred Spirits - a couple of Wiiware games for which I'd played and greatly enjoyed the downloadable demos.

I still have Muramasa: The Demon Blade, the Metroid Prime Trilogy, and probably a few other games on my wish list, as well as looking forward to the new Zelda game and the sequel to Mario Galaxy I've heard about...

And Tony and I still have to beat Final Fantasy.

I'm not quite on the level of our friend the Llama in terms of a backlog of games to play, but, as I'm usually a much more casual player, I think I've got enough to keep me busy for quite a long time...

~PS

Can't Sleep, Blogs Will Eat Me

Saturday December 19, 2009 at 4:10am snow, friends, adventures, video games, trips, holidays Comments (1) »
Can't Sleep, Blogs Will Eat Me Image

I can now add "Voluntarily venturing out into a snow storm for the purpose of purchasing ice cream" to the list of crazy and strangely ironic things I've done.

Unfortunately, our plans for a birthday gaming night last evening were foiled by the aforementioned snow storm, which dumped 4-6 inches of snow on our area between 3:30 and 8pm and continued to spit more for a few hours after that. The only person who made it out to our place was Llama, but he had the unique advantage of not having to drive home that night. If others *had* made the journey, I think we may have had to make more room.

The fact that the roads were pretty bad, however, didn't stop Llama and I from making a run out to the grocery store and to arby's in the jeep - which got a chance to prove its usefulness in the 4WD capacity. It was a bit of an adventure, but in the end we arrived back at the now-appropriately-named Igloo completely victorious whereupon the three of us (Llama, Sheri and I) spent the evening hanging out and playing Wii.


As of now, I'm on vacation until the 29th. My one complaint is that I wish I weren't sick. Since wednesday, I've been pretty congested and have had serious difficulty sleeping. I'm starting to think the decongestant I've been taking is having the side-effect of insomnia. The last two nights, I've been unable to get to sleep for long amounts of time, finally dozing off, and then waking up only a couple hours later wide awake. This explains the time of this post.

If I feel a bit better and the weather eases up by then, we're supposed to head out sunday afternoon toward OH and IN for the holidays. I'm looking forward to this trip - I really hope I'm feeling better by then.

Also, the hiccups aren't helping.


~PS

Easing into the Holidays

Wednesday December 9, 2009 at 1:34pm holidays, birthdays, friends, music, recording, anime, video games, gaming Comments (0) »

The holidays are fast approaching, but this year hasn't become as hectic (yet) as years past.

We have our vacation time planned out now - we'll be gone to the IN/OH area from the afternoon of the 20th through the 28th. We'll get to go to christmas parties on both sides of my extended family this year, which will be cool. Still need to finalize some details - like when to meet up with some people and who might be able to take care of Ally.

Other stuff (in no real order):

The Social Theory class I had been sitting in on came to a close, which is kinda sad. I was enjoying that. Dr. Beck took us out for lunch on Dec 1st - this was a reward for the class's good grades and they invited me to come along for fun. I brought them cookies on the last day of class. They were a little abnormal in terms of shape & consistency, but tasty.

Our friend Steve has moved back into the area, and it's been fun trying to catch up with him a bit. We've been talking a bit about music & recording and he wants to get back into a little tabletop gaming too. I've set part of my recording 'studio' up and have been playing a bit with Addictive Drums and AmpliTube. I've been looking at electronic drum kits again too.

We're planning what should be a fun new-years-eve party at the Hippie Hut Mk. II, though we are very sad that our EP & co. will not be able to make it. :(

Yesterday was Sheri's birthday. We went to the crazy tomato and then to best buy to buy a movie. We ended up getting Evangelion:1.01 - the first of 4 feature-length movies which are to be a retelling of the Neon Genesis Evangelion anime series. It was pretty faithful to the original. On the downside, I doubt the next one will come out before next christmas.
Also, for one of her birthday presents, I got her Super Mario Wii, which she was very excited about. :) We played a couple levels of that too - it's hugely entertaining.

Still haven't got to playtest my new roleplaying system, but hopefully soon.

~PS

Really...?

Wednesday October 14, 2009 at 11:40am spam, video games, family, golf, food, photography, gaming Comments (6) »

Every once in a while, I see something in spam that makes me laugh. I just received this little gem:

Dear user of the penguinsushi.com mailing service!

We are informing you that because of the security upgrade of the mailing service your mailbox (shoe@penguinsushi.com) settings were changed. In order to apply the new set of settings click on the following link:

http://penguinsushi.com/owa/service_directory/settings.php?email=shoe@penguinsushi.com&from=penguinsushi.com&fromname=shoe

Best regards, penguinsushi.com Technical Support.


This makes no sense on several levels, not the least of which is that it's basically claiming to be from *me*.

The link, of course, while claiming to point to a non-existent folder on my server, in fact points to another server entirely where they had hoped to lure me for some reason.


EDIT: This just in: spam for russian hunting videos (*in* russian) is a new one on me...



In other news...

Not too much has gone on the last couple of weeks. Our friends have mostly been busy lately, so we haven't done much that's particularly interesting or fun. We *have* played a fair bit of Lego Star Wars.

My mom did come through on her way to see my sister in Columbia, SC. She stopped over tuesday night and again on her way back on saturday. We got to go play a little golf and had a good time talking. We also went to Five Guys for the first time (it just opened up here in JC), and have decided (like several of our friends) that they are probably the best burger place ever.

My photo show at WAPC came down on thursday (also, i've been playing with my new 50mm prime a lot), almost bought a riding mower on saturday (still waiting to see if they get back with us), Thanksgaming (RuchtCon II) is coming up soon (and I've got a fair amount of work to do for it) and I've been comparing wide-angle lenses on my photography wish list.


~PS

Quick Blurbs

Sunday August 23, 2009 at 4:38pm friends, food, gaming, video games Comments (0) »

Not too much going on, just a few things to put down.

Had a great time at the Hippie Hut yesterday. We had a cookout with quite a few friends, played a couple of fun games (Red Dragon Inn and the always-favorite Apples to Apples) and generally had a good time hanging out. Sheri and I have discovered that we officially don't count as "company" anymore - meaning when we arrived early, we got to help clean up a little for later arrivals. Heh. We were glad to help.

Trying to work on some game and story content for a few different projects. Not sure how well it's going, but it's going. What I'm trying to do with some of it is a little different than anything i've tried before (I may elaborate on that later). In related news, I'm also looking forward to continuing our Mouse Guard game, whenever we can.

Of the fifty-something online matches i've now played on QuakeLive, I have 2 wins. That sounds pretty bad, but I'm actually a little proud of it. I've only played free-for-all, and it's really hard to come in 1st of everyone in the arena. Most of the time, I'm somewhere squarely in the middle, and usually 20ish points behind the leader.

~PS

Jamming and FPS attempts

Thursday August 20, 2009 at 9:54am band, video games Comments (1) »

Well, the band has had an unfortunate setback: our drummer has stepped down (hopefully) temporarily. He's apparently unhappy with how well he's playing. He's now taking some lessons and wants only to work on what his instructor is giving him, thinking that he's picked up some bad habits that are hindering him. I have my own thoughts relating to this (that aren't exactly in line with his), but basically it comes down to what he wants to do - if he wants to take a hiatus to work on some 'fundamentals', that's his call.

In the meantime, we (the rest of us) are still trying to get together and play. Mahto sat in on the drums yesterday, so we had a full band to practice with and we had a pretty good time - though i'm not sure how much progress we made.


In other, completely unrelated news, I've picked up an old addiction(?) again: online first person shooters. Namely, Quake.

As of Tuesday evening the QuakeLive beta supports Mac and Linux platforms. I'd wanted to try this for some time, because the idea behind it seemed awesome, but it was previously a windows-only endeavor. Better late than never.

QuakeLive is a "100% free-to-play" version of Quake 3 Arena that is completely run through a plugin for your browser. I'm pretty amazed at how well this works. The game plays just like it did as a stand-alone (if not better), includes the ability to customize a/v, player and other settings, and, most importantly, makes it incredibly easy to find matches to play in - they're all right there on your home page.

free + quake + multiplayer = fun!

...even if i still suck at this game...

:)

~PS

An Epic Weekend

Monday June 29, 2009 at 9:37am gitp, ootscon report, friends, games Comments (2) »
An Epic Weekend Image

As I previously mentioned, this last weekend was the 3rd Annual Southeast-Trogland Giant in the Playground Meetup - aka: SET GITP Meetup 2k9. This is our third year hosting playgrounders from all over (which i find to be pretty impressive in itself), and it continues to be awesome.

Our group this year wasn't *quite* as big as last year (there were several who really wanted to, but were unable to make it - and we *did* miss them), but in some ways, the smaller group was better overall.

Here's basically how this all went down:

On friday night around 7pm, we all met up at Thunderdome. This was the "official" start of the festivities, but several people had arrived earlier that day, and we hung out at the Hippie Hut for a while beforehand.

Thunderdome is basically a JC gamer's hangout. They have about 20 networked PC's as well as some consoles hooked to projector screens, and a bunch of board games. They also serve some pretty tasty food. We had told the owner that we were going to be invading on friday night, and he said they'd stay open as long as we wanted, basically... ...so we all had a good time playing video games, board games and card games (and some played a session of Paranoia) till about 3am.

On saturday around 1pm, we all went over to the Greenwood Challenge Course, which as been a meetup locale for all three years. It's a private area with a shelter, an open field area, as well as some high-ropes climbing elements that Robb is certified to administrate. We had a cookout and spent the afternoon playing Kubb and some other games and watching a few climb up about 70ft to 'the wall'.

On saturday night, we all headed to the Mid City Grill for food and more games. Mid City is a great place for this, as it's about the most laid-back restaurant i've ever been to. Oh, and they're also open till well-past stupid-thirty in the morning. Zeb & Alarra taught me and Sheri to play the Ticket to Ride card game, which we'd never had a chance to play before. It's really cool. If past years are any indication, there's a good chance Sheri will get that for her birthday or christmas this year. There were also games of Munchkin Fu, Monty Python Fluxx, Battlestar Galactica and a session of 4e D&D (which was testing encounters for a module written by one of the absent playgrounders). Probably more as well.

Sheri, Ginger and I left the party around midnight, but I'm told festivities continued (in various places) until about 6am. I do wish I'd been able to stay with them a while longer, but we had to get up for church in the morning and honestly, I was pretty tired by that point anyway.

When we returned from Erwin on sunday, our house had been occupied by the remaining playgrounders (some had had to leave earlier). This *was* the plan, but it was still kinda odd to walk into your house to find a bunch of people you'd only met a couple days ago. We played an interesting game of Monster Manual Charades (high recommended, btw ;)), a game of Werewolf (the party/card game, not the whitewolf rpg), and then there was some Ticket to Ride, Arkham Horror and Set.

I need to point out here that, while the Ticket to Ride and Arkham Horror games were going on, I was sorting through some pictures in here on my computer. As it happened, the acoustics in our house were such that I couldn't tell whose voice was coming from where. Also, everyone's voices were at almost the same volume. At one point, I heard the following dialog:

Voice 1: "Ok, I'm going from Raleigh to Pittsburgh"
Voice 2: "So, are you attacking it or what?"

It was... ...a little surreal.

Anyway, people began to head out, but the rest of us hung out and had a great time till all had departed.

It was a great weekend. I miss everyone already and can't wait for next year. About 129 of my best shots from the weekend have been posted in the Gallery (plus the pretty-terrible-but-existent group shot shown here - next year, I think we're going to try to stage this at the challenge course...it should also be noted that the shot is missing a few people).


I feel like I should mention that the weekend *was* marred by one pretty significant black spot: one of the guys ended up in the hospital. I haven't mentioned it on the boards, and I don't want to talk about it here much because other peoples' health concerns are kind of a private thing, but I felt like if I didn't mention it at all, it would sound like I didn't care - and that's completely untrue. I should also point out that this incident isn't directly related to anything going on this weekend - it was just something that happened to happen here. We're all pretty sure everything is going to be ok, but he's going to be there for a couple of days. He's had some visitors from a few of the playgrounders before they left town, and I think he'll have some more from the locals. And of course we all wish him a speedy recovery... ...and that it didn't completely kill the experience for him.

EDIT: Supagoof has since told us to let people know what happened: basically, he's diabetic and his insulin pump stopped working, causing his blood sugar to skyrocket (like, 600+). We went to hang out with him in the hospital last night. He seems to be doing pretty well and was in fairly good spirits. We were actually there for over 5 hours playing games and talking to pass the time. His brother is flying into town tonight and he'll hopefully be released today. He said he had a great time at the meetup right up until this happened. We hope he comes back next year.


~PS

Gaming Projects, etc

Monday June 22, 2009 at 10:22am gaming, video games, music Comments (0) »
Gaming Projects, etc Image

So I just looked at my calendar for last week, and, apart from work, it's completely empty... ...yet, I feel like I've been very busy somehow.

Apart from the Little Fears session (which was awesome :)) we had at the beginning of this month and the Star Wars game I've joined, we haven't gamed in like two months. Yes, I realize that sounds dumb (ala, "aside from this gaming, I haven't gamed at all"). I guess what I really mean to say is that, due to massive scheduling conflicts, both of my normal, weekend gaming groups have been out of commission for a while. Since April 25th, to be exact.

I'd probably be feeling more severe withdraw symptoms, but I've been using the interim to work on my new gaming system. It's currently composed of about 15 pages of rules and examples plus some prototype character sheets. I also bought about $10 worth of glass pebbles to be used as various markers/tokens for this system. It's pretty much ready to playtest at this point and now that the foundation is laid, I'm about ready to move on to writing some setting stuff. The system itself is designed to be setting-independent, so my options for setting design are pretty much limitless. :)

Once the game reaches Beta (that is, once I've had a chance to playtest it for a few sessions), I intend to post everything in its own little corner of my site. I'm really excited about this thing. Some of you know I've designed systems before, but they've all been very informal and not terribly complete - which is to say, once i started fleshing them out, I abandoned the concepts because they weren't going to work as well as I'd like. This one, on the other hand, has proven to be exactly what I wanted, it has been reasonably well documented and has been developed and tweaked over the course of the last year or more. I feel like it has really solidified - and, most importantly, has remained true to its root philosophies (more on that at a later date).


In other gaming news, I'm still very much looking forward to the Mouse Guard game. I actually got the last issue in the current series (Winter 1152) yesterday, and it's quite good. I previously hadn't thought much about Mouse Guard in a while because, as I said, the group has been unable to meet to play the game and I've been working on other projects. Hopefully (reasonably) soon.


On a different gaming note, over the last week, I've begun and nearly completed the original NES Metroid which I downloaded for my Wii. I even got as far as destroying Mother Brain, but was unable to get out before it exploded (possibly because I thought I had to go back out the way I came in). It's been fun, if occasionally frustrating. After I finally beat it, I think i'll see about getting the SNES Super Metroid.


On a not-at-all-gaming note, The songwriting/music part of my brain has been occasionally bouncing some ideas around as well. I really need to start doing some writing for next year's RPM...


~PS

Blue Plum, etc

Blue Plum, etc Image

This weekend was Johnson City's annual Blue Plum Festival. Basically, it's a weekend event that takes over downtown JC the first weekend in June. I did, in fact, see some people selling(?) plums, but they were pretty sparse. Mostly it's a bunch of crafts/vendor booths, tons of festival food, and three stages spaced just far enough apart that they don't overlap acoustically (too much).

This was the first year that I would say we've "gone" to the festival. We went and walked around a little a couple years ago, but didn't do or see much - but that was largely ok since it was about 97 degrees. This year, we met up with some friends and enjoyed an afternoon of meandering around together - and I was having a good time taking some pictures. We also met up with some other friends of Robb & Edie's and also with Mahto and some of his buddies so that by the time we had dinner at Mid City, we were a rather sizable group (aside: we still have to get together with Steven for a game of Munchkin).

After our tasty dinner, we went back to a particular stage to see a band called Cutthroat Shamrock. They had been compared by some friends of mine to groups like Flogging Molly and Dropkick Murphys. They are basically an Irish-flavored punk group. I wouldn't say they were amazing, but it was a good show: they all played their instruments well and had good stage presence and personality. About the only "critique" i would give is that most of their songs had the same kind of sound. It was a *good* sound, there just wasn't much variety. Still, i think a couple of friends picked up a couple of their records, and i liked them enough to be interested in hearing some more.

Some pictures of the Blue Plum are up in the Gallery.

(kinda) Speaking of, i'm looking into possibly picking up my music hobby again sometime soon for some song writing (maybe for next year's rpm).

In gaming news: I finally got to continue my Little Fears game from RuchtCon! I love this game, and i've greatly enjoyed coming up with spooky stuff to put in it...though after i've been working on it, I find i'm a little edgy at night. I think I empathize a little too much with the children in the story. Anyway, If you've taken a look at the Gaming page recently, you've seen the novel of a session summary i've written up for it.

Still looking to start up Mouse Guard, but it probably won't happen until next month, due to scheduling.

Also, i'm working on finalizing (finally) the simple mechanics for the homebrew roleplaying system (which still needs a name) that i've been working on for the past...too long.

The 3rd Annual GitP Southeast Trogland meetup is fast approaching. We've had several people cancel on us unfortunately, but we're still expecting a decent crowd and fun times. That'll be 26th-28th of this month.

Played the zombie-killing board game Last Night On Earth for the first time on friday. Despite dying in the first 5 minutes, it was pretty fun. It seems pretty much straight-up die rolling players-vs-zombies though, as, apart from trying to get some 'hero cards' (w/ items or special actions) to play, there really isn't much else you can do - and strategy seems to generally boil down to "do we want to be together, or separate?" Answer: together.
Anyway, post-game thoughts: 1) The Sheriff sucks. Yes, i know he's the only character that gets to start with a gun. You know what? He sucks with that gun. He forgets to load it and, even if he has some, he can't hit the broad side of a zombie. 2) If you are the priest, do whatever you can to get the pitchfork. Yes, I know that doesn't make sense, but the priest can't use guns. I (somehow) killed like 8 zombies with the pitchfork. It felt ridiculous, though awesome. 3) In theory (statistically), it's much easier to kill a zombie with a gun than with something like the pitchfork. In practice: yeah right.

As for the Wii, i'm currently addicted to Excite Truck - a stunt-racing game Rucht gave us for christmas. It has a bunch of unlockable stuff, and it's capable of some pretty impressive crashes. Sheri's kind of good at this game, but mostly she just sucks really, really well.

Wanting to go ride our bikes, but we're waiting for Sheri's ankle (which she hurt a while back) to be (more) fully recovered.

~PS

Random Stuff, pt. XXIV

Monday April 6, 2009 at 12:39pm video games, food, friends, comics, gaming, house Comments (3) »

Finally went to Thunderdome last night. Pretty cool place. We watched some guy beat Force Unleashed on a giant projector screen, played Apples to Apples and ate some tasty food.

The weather yesterday was awesome and we had a bit of a picnic at the Linear Trail park in Erwin. Due to the fact that there's only one picnic table in the area we went to, we ended up having lunch with a random couple. They were nice and fun to talk to. They lived in Alaska for a few years, which i thought was cool. Yay for meeting random people.

Went to John's on saturday to see if my MouseGuard stuff had come in yet. Still hasn't - apparently it's on back-order and some of it's hard to get. He did have a couple issues I didn't have though, so i picked those up (which was kind of nice - the last few times i've been in there it's been 'walk in, ask about stuff, walk out'). Actually, i misread the back of one and so accidentally bought one i already had... ...so Llama got to inherit it. Still much looking forward to getting the roleplaying book. :-D

Had a gaming session on friday night, which i think was good despite several of us being tired (and some occasionally nodding off...heh). The "plot" at this point is pretty open because i wanted to put the players into a situation where they have to decide what to do about the circumstances. This isn't bad, but it's less straight-forward and usually results in the players having to weigh lots of options and so it can move kind of slowly at times. I think they're doing well with it though.
I'm also really trying to get to a few plot points before Ginger moves... ...we'll miss her a lot...

On some house stuff: mowing season has begun, and it's already getting ahead of me. We had a pretty impressive storm the other night and the basement stayed dry - looks like my sealing job around the font doorjamb worked well. Oh, and i unclogged the sink which had been draining ridiculously slowly for a while.

I've been addicted to Super Paper Mario lately - I started it about a week ago and i've now played it enough to pass Ginger and Tony in the plot (though Tony's still a few levels above me - he's been working on the Flopside Pit of 100 Trials). It's a very fun game... ...and since Sheri won't let me play Okami...


~PS

Board Game News

Sunday March 29, 2009 at 5:29pm board games Comments (0) »

A brief mention of some recent board games:

A group of us played Talisman again last night. It was much faster and smoother the second time through and we opted to play with some of the 'alternate rules' for faster play. Even so, it took nearly 3 hours, but that could largely be due to the fact that we had 6 players. It was an amusing and enjoyable game. However, i've decided the game is a good 50% luck - as poor Robb and Llama couldn't get a break, yet i somehow managed to defeat ogres and dragons as a lowly thief (I think i used up all my board game luck for the next 3 years in that game. Seriously.). Oh yeah - it should also be noted that we've played this game twice, and Robb has been turned into a frog 3 times. Hehe.

Sheri and I spent some time this afternoon learning to play Pillars of the Earth - a game that my sister got us a *long* time ago and we'd yet to pull out. In this game, you play master builders each trying to contribute most to the grand cathedral being built. To do this, you send workers to gather wood, sand and stone and hire skilled craftsmen to make the most of your resources. Some other elements in the game (some predictable, some not) make these tasks easier or harder. We've only played it half a time (we only made it to round 3/6), but it was cool and i look forward to playing it again.

In other news, I saw a game called Agricola at Hobbytown a while back. I've not played it yet, but as i understand it, you basically start out with a family of two on a small homestead, and as you produce resources, you're able to expand your population, capacity, etc. I'd not heard of it, but i thought it looked really cool. I've since heard from some others that it's been very highly rated and some people i know who have played it say it is indeed most enjoyable. This is on my list of games to play.

~PS

Weekend Fun & Games

Sunday January 18, 2009 at 8:55pm gaming, movies, video games Comments (2) »

Just a couple of things to mention about the weekend:

After the holiday hiatus, we got back into gaming in a big way this weekend.

First, we continued my long-time-running game with session #23 on friday night. That game has been running for about 14 months now, and for the most part i'm still pretty into it. The weight of continuity is a little difficult to deal with at times, but overall the story s progressing pretty fluidly and it continues to be fun.

The game got off to a bit of a late start and was only a couple hours, but it was still a good session I think. Whilst we were waiting for the last players to arrive, we had Robb & Edie watch the Gamers - sadly, i don't think they were as amused by it as I am. Heh.

I also started a new game on saturday for a couple of players who haven't had the chance to game in a while. It was intended to be a pretty simple straightforward game - and for the most part it is - but I discovered that even simple and episodic plots and adventures seem very involved very quickly when you start mapping out how and why things happen. I've also put a lot of work into the particular corner of the setting they're in, the people that inhabit it and some histories that lead to some current adventures. Also a good session.

Today was a bit odd for a sunday - church was canceled due to ice on the roads. It's been really cold the last few days, and last night there was some pretty nasty sleet and stuff... ...so instead of being in Erwin all day, we've been hanging out here playing some video games & other random stuff. Most notably, Sheri has started Okami - a Wii game I got her for christmas. I haven't really got to play it yet, but it looks really cool. I think she likes it, though it occasionally frustrates her. In any case, she's been playing it for a couple hours now - so it can't be too bad. :) I also got a bit further in Mario Galaxy (which Sheri got *me* for christmas) and she was helping me find secret stars and collect star bits. In other, related news - Ginger, Sheri and Tony have all started games of Super Paper Mario (which my sister got us for christmas - it was a good year for wii games), which has to be the most bizarre Mario game to date. I've yet to dive into that insanity. Heh.

~PS

I wish i was as cool as this guy

Tuesday December 30, 2008 at 5:49pm video games, random, music Comments (0) »

Windwaker - Unplugged


Seriously. This guy is indecently talented. Even if you don't know the game/theme, this video is nothing short of amazing.

~PS

Holiday Blog, pt. II

Sunday December 28, 2008 at 4:22pm christmas, holidays, family, presents, video games Comments (0) »

Hope everyone had a good christmas!

Things were cool here. We had a rather full house. As was mentioned before, Sheri's parents, brother and grandparents were here as well as Ginger & William. We had a nice, relaxing day. Opened some presents and had a tasty ham dinner. Some high points on the loot include a couple new wii games (Sheri & I each got each other one: she got me Mario Galaxy and I got her Okami - plus wii points for the Secret of Mana and some other games yet to be decided upon), some *awesome* autographed stuff (the Brobdingnagian Bards' newest record and the Gamers II which was purchased for me at gencon this year - neither of which i've had time to view/listen to yet) and some spiffy lens filters for my camera lens. Sheri's dad is thrilled about his new wii (that we and her mom & brother got for him) too, which is cool.

Since then we've been hanging out with our company - generally playing a lot of Wii and a lot of cards. Sheri's grandparents left on friday morning. Yesterday was an awesome 73 degrees. I took Sheri's dad & brother out to watauga lake since they wanted to go fishing. I walked around with my camera for the afternoon. I didn't get anything awesome, but a few decent pics i think. We took her parents to Misaki last night - which they said they really liked.

Today we had church and went to Toby's for lunch. Just relaxing since then. Sheri & her mom just left to go see Edie about some beading stuff.

Tomorrow is back to work as usual - through wednesday anyway. I think my parents & sister are supposed to come in tuesday or wednesday - so we'll have an overfull house yet again. I'm really looking forward to seeing them again.

~PS

And I think to myself...

Tuesday November 4, 2008 at 3:43pm videos, funny, video games Comments (1) »

I couldn't not post this...



:-D

~PS

Recovery, Jamming, Etc

Sunday August 31, 2008 at 5:46pm injuries, music, band, video games Comments (7) »

Well, i think i can say i'm able to walk again now. I don't need crutches, and I don't need the giant ski boot. It's still a bit sore from time to time (esp when i forget my anti-inflammatory like i did this morning) and i've been keeping it wrapped for good measure, but I think it's on the mend. Got a few more PT sessions to do, but they're helping and it's doing well.

Now more exciting stuff: we got to have a band practice yesterday! For our first time jamming together, i think we sounded pretty awesome, and it was a lot of fun. Man, I've missed that. I love my SG too - it's a great instrument. I don't play it enough because i usually play acoustic when i'm on my own. Hopefully this will become a regular(ish) thing. At this point, we're just gonna see where we can make this go. We're all wanting to write some great stuff to play together and hoping play some local shows when we're up to it. I'm excited about this. I really hope we can make it work.

Apart from that, we haven't done much. Oh, we did buy a Wii Points card at the mall on saturday & i downloaded Mario 3, which we can now play on our Wii. The Virtual Console thing is a pretty awesome idea.

Well - i've gotta run for now.

~PS

I'm busy, but i'm not doing anything

Sunday July 27, 2008 at 3:12pm anniversary, gaming, work, friends, music, video games Comments (2) »

No, really. The past week+ has been fairly uneventful. Despite this, I still have several things to do around the house that I haven't made it to yet. I feel like I've been busy, but I also don't feel like i've done/accomplished much - how does that work?

Sheri & I did have our 4th anniversary on thursday. :-) That was a good day. We went for a walk around sycamore shoals (cause it was such a nice day), and then went out to dinner. We then went to look for a movie to watch (we were going to go see Wall-E, but our theatre wasn't showing it at a time that worked well) and bought disney's The Sword in the Stone. I love cartoons.

I guess in terms of my hobbies' time ratio, gaming has gotten the lion's share lately. I've put a significant chunk of time into continuing to develop my new(ish)/experiemental system/setting but i'm still not happy with my progress - it seems to be going much too slowly. Hopefully I'll get a little more momentum soon. We had a last-minute game session last night for my surviving d&d group, which was quite fun - though it took the party about 3x longer to get to where they did than I figured it would.

Apart from that, i've been working on some large projects for work - even some on my own time. There's one in particular i really want to get done, but I never get enough time to spend on it. It's going to make things a lot easier on several of us once I do though.

Got to hang out with Sam a little on friday. That was cool. Haven't seen him much since he's been at Berea. Got to hear a couple new songs of his - they're pretty cool (as was to be expected). I've been sadly neglecting my music stuff lately. I did play a little yesterday and discovered my fingers are way out of shape. My callouses are still there, but my index finger cramps on bar chords pretty quickly. I need to start compiling ideas for a new album for next year's album recording month too. If i can write most of it beforehand, i might have a prayer of actually finishing one.

Tony & I (and Sheri, to some extent) have been working through the obsessive-collecting madness that is Lego Star Wars. There are minikit pieces on some of the levels i swear don't exist: i've gone back and forth through some of these levels like 12 times and they're still nowhere to be found. It's a fun and funny little game though.

Anyway, that's pretty much it.

~PS

Play Old Video Games

Tuesday July 15, 2008 at 12:46pm video games, nostalgia Comments (2) »
Play Old Video Games Image

See Also: Recycle T-Shirt

So I was having some trouble sleeping the last part of last week. On thursday night I was half-conscious out on the couch at about 3am when I got this crazy idea. For some reason, I was thinking about this old video game I used to play on the Apple IIgs we used to have when I was about 10. It was called the The Bard's Tale II. It was basically a step up (technologically speaking) from a text-based adventure game and it was the first rpg (computer or otherwise) I ever played. I remember having uber high-level characters, but I never even passed the first dungeon. Wanting something to do with my insomnia, I thought "i wonder if there's some way I can play that again..."

I did some quick googling and I found a DOS version of the game. The entire game was one file that was about 500k. Yeah. 500K. It took about 3 seconds to download. I was able to get it to run on my xp laptop, but it was only in 16 colors. The version I remembered from our old computer was a much-prettier 256 colors. Also, the controls and interface were a little different.

Thinking that if I'm going to go for nostalgia here I might as well do it right, I decided I'd try to get as close to what i had before as possible. It took a while, but I dug up an Apple IIgs emulator for OSX and the IIgs version of the game - which was *exactly* what I used to play. It took me a couple more hours to get it to work, but i was successful. So now I have the ghost of our old computer running in a window on my computer here, playing a game that was put out 20 years ago.

So this game has been lots of fun to play - both because it brings back some memories and because it really is a fun game. Having been playing Twilight Princess recently (All the bugs collected!!), I've been remembering the amazing difference between how games used to be put together vs how they are now - and not just in terms of flashiness.

Also, I know why i never completed the first dungeon when I was a kid. OH. MY. We've been so spoiled by games like Zelda where a) there's a map you can find in the game and b) where said maps also make some kind of sense. I have 4 pages of graph-paper maps drawn out for the starter dungeon. And I haven't completed it yet. The dungeons in this game are basically multi-level 22x22 mazes full of random walls, doors, tons of monsters and a handful of objectives, few of which were explicitly stated at the outset. This also makes getting in and out of the dungeons difficult - since there's no spiffy 'warp me out' item/spell (well, there is an uber high-level spell that teleports you to The Guild, but you lose all your gold when you do and I can't get it for several levels anyway). I've resorted to consulting a walkthrough already - because i've hit quite a few literal and figurative dead-ends. I'm trying to do it as little as possible though. It doesn't matter much anyway, since I've only found one walkthrough duplicated on about 12 different sites - and it seems to be...wrong...with respect to locations in the dungeons. Perhaps it was for a different version of the game and the mazes for this version are slightly different.

So yeah, I have a Wii and several modern-ish computers, and the game I've been playing lately came on one 3.5 floppy and required 200k of ram to play.

~PS

Wii have a new toy

Sunday June 1, 2008 at 5:13pm video games Comments (5) »

Yeah, and you *really* don't want to know everywhere wii went yesterday looking for this thing. Twice.

Despite the fact that wii never thought wii'd buy a video game console, wii ended up breaking down. After having fun with kev's last weekend and then getting some extra money, Sheri decided what she wanted to spend some of her 'fun' money (+ christmas and birthday money from like the last two years that she never spent) on: she wanted to race with Yoshi (yo-shiii!). So, after a no-less-than-epic search, wii now have a console and the elusive new Mario Kart game. And much fun will be had by all.

I've always enjoyed video games, but they just haven't ranked so high for me in the 'stuff i want to spend money on' hierarchy for the last several years. Thing is, the Wii is just too much fun. The interesting and different interface is really what makes the whole thing for me. If this had been just a 'normal' console, i can pretty much guarantee wii wouldn't have spent the money on it.

So yeah. Anyway, wii also have our eyes on a few other cool-looking games wii've seen for it. I should point out that this is the first console i've owned that can be considered "current" since the original Nintendo came out... ...so wii're pretty excited about the possibility of getting some of the cool games wii've seen coming out.

~PS

Over The Weekend

Monday April 14, 2008 at 3:15pm gaming, friends, milligan, video games Comments (2) »

Not too much to report or make note of, but here's the gist -

Had a great gaming session on saturday, which was lots of fun. I'm enjoying that game quite a bit.

Saturday night we went to the Midcity Grill in downtown JC. Hadn't been there before. The atmosphere is very relaxed and the food was great and cheap. We were scouting the place as a potential hangout for the Oots meetup we're planning for the end of june. The owner wasn't sure if he could handle our crowd (it's a small place and we may have 25 or 30 people), but we're hoping in addition to trying to come up with a plan 'B'.

Yesterday we went to the Milligan vs Team USA softball game - or, at least most of it. The cold + wind + rain eventually caused us to leave a little early. We all pretty much knew that Milligan was going to lose terribly to the olympic team, but i figure that wasn't really the point of it. I saw the point as seeing what Milligan could accomplish against them. I was told the final score was 24-0 in five innings, but Milligan did keep USA from scoring one inning and even managed to get one or two people on base.

Last night we had some tasty quasi-mexican for dinner and a sort of video game night with Ginger, Nick & Tony. There was Dragoon, Gauntlet, Contra, Lifeforce and Katamari. A good time was had by all. Oh, and Nick and I are heroes that saved the universe. Booya.

~PS

JC Christmas 2007

Thursday December 20, 2007 at 11:23am christmas, friends, cameras, board games Comments (0) »

Last night's christmas party was fun. Ginger, Tony, Rucht, McKenna and Finn came over for spaghetti, presents and hanging out. McKenna had to leave early, but Rucht stayed around until Finn got too cranky to be up.

After he left, Tony, Ginger, Sheri and I played a game of uber Carcassonne - as of last night, we have all but one tiny expansion. The game is now massive and barely fits in its box.

I played with my new toy (camera) a bit. I'm still learning it, but it's very nice. Took some pictures of Finn and some of our game-playing. At Tony's request, I got one of Optimash Prime joining our Carcassonne game. I'll start posting these at some point.

Rucht & McKenna gave us Settlers of Catan - a game that I've heard lots of good things about, but never got to play. In addition to that and the Carcassonne expansions, I got my own memory card for Ginger's game cube (hehe) and Sheri got a pair of yoshi slippers(!).

~PS

Giving of Thanks

Sunday November 25, 2007 at 2:07pm birthdays, friends, video games, holidays, family, food Comments (0) »

Hanging out at church on a sunday afternoon. Sheri's working at the piano on some songs, etc - figured I'd write a little something about the festivities of this last, long weekend.

Before the holiday, we had a little birthday part for Ginger. Her birthday was actually on saturday, but she was going to be gone for the holiday, so we had to have our little celebration a bit early. It was pretty fun. Sheri and I took her out to Texas Roadhouse for dinner, then we went back to the Igloo where Llama and Joe joined us for ice cream cake and some Mario Golf - which sheri and I had given her for a birthday present.

I think I'm obligated to say a little more about that, given what I've done the last several days. While Ginger was out of town I/we borrowed her gamecube, and over the course of thursday, friday and saturday, I played ridiculous amounts of Mario Golf (Toadstool Tour). It is a very fun little game. In fact, I played and liked it so much, you'd think it was my idea to get it, or even that I was with Sheri when she picked it out. I wasn't. (long story even though it's kind of short, but suffice to say she went to get something else we had decided on, and ended up with that instead). It's also a multiplayer game, and I look forward to some more nights of 4-player golfing mayhem.

On thursday, Sheri made us a little thanksgiving feast - complete with most of the traditional faire - turkey, mashed potatoes, sweet potatoes, green beans, cranberry salad, rolls, etc. Very tasty. After that, we put up our christmas decorations, because Sheri just wasn't waiting any longer. They look pretty good. To date, Ally hasn't tried to eat any of them. Also, we took turns calling our families, which was cool.

On friday, we didn't do too much. Went to check on Ginger's cats and do a couple things in town - careful to choose tasks that did not involve shopping.

On saturday, we did do a little christmas shopping. We're almost done. Mostly due to Sheri's organized responsible-ness.

And that brings us to today, at church, hanging out. Nothing much to report here.

~PS

GitP Gathering: June 30 - July 1st 2007

Monday July 2, 2007 at 11:30am gitp, ootscon report, lawn games, friends, gaming Comments (5) »

This last weekend was a blast. Those of us here in Johnson City, TN who are members of the GitP Forums all got together and also hosted several out-of-state members for the two-fold purpose of getting to meet each other in person and having a lot of fun.

I would say our mission was a complete success.

Sadly, not everyone who wanted to was able to come, but those of us who were present had an awesome time.

The meetup started friday night as we converged upon Llama's apartment. I believe Jerry was the first to arrive. Amanda and Ginger had also arrived by the time I got there around 8:00pm. Justin (who I'm told is Lord Xerxes on the board, but whom I've not actually encountered there) was also around, as it was his house too.
We tried to play a game of Kubb, but it got called on account of lightening. We had just begun a game of Apples to Apples when Ron arrived, so we dealt him in.
After some games and a run to the grocery store for refreshing beverages, some of our company departed to Ging's place for the evening. Llama was trying valiantly to stay awake on the couch while me & Jerry talked about random stuff until about 3am when Dave finally arrived.

On saturday, we went over to Ginger's place for breakfast around 10am for breakfast. From there, we went over to the Greenwood Challenge Course to use their little pavilion and field for some grilling out and playing Kubb. There we met up with Robb (who got the place for us), Edie and Ken. We spent the afternoon playing Kubb, eating grilled goodness and generally having a good time. I took a lot of pictures (see the gallery) with Ginger's spiffy camera. I kinda want one of those.

After we left our outdoor meeting location, we proceeded to Ginger's church's basement (where the Just Coffee coffeehouse is) for the evening where some of the group played the OotS board game and a couple played some other board games. Sheri, Llama, Ron and I played a D&D one-shot I'd made up a while back. It was pretty fun.

After church on Sunday, we met up with the group here where we did a little more grilling (with our spiffy new gas grill!) and hung out and talked until people needed to leave.

All in all, it was one of the coolest things I've done. :-) I am so looking forward to doing it again. Like I said after meeting Ceika and the Hippie (the first time), it was so cool to get to meet people from other states you'd only talked to online - especially when they are so much fun to hang out with.

~PS

An Epic Day

Sunday June 17, 2007 at 6:30pm music, church, friends, gitp, card games Comments (5) »

Yesterday started off early for a saturday. About 7:30am actually. I'm pretty sure that shouldn't be legal.

We got to our church in Erwin just before 9 so that we (the band) could practice a bit before everything started that afternoon. See, yesterday was our VBS 'kickoff', which we did by having a sort of all-afternoon party in the field behind the church. Among other activities, our band and another band played on the stage they had set up (which was actually a flat-bed semi trailer) and Toby grilled some hot dogs and made some other stuff.

It was pretty fun. Everyone said our band sounded great - though honestly I couldn't tell because the monitors pointed at me let me hear sam's guitar really well, and very little else. But I'll take their word(s) for it. It was pretty fun to be able to play some of our hymns a bit louder (and with more distortion :-D) than usual because it wasn't for a formal service. Not that that necessarily stops us.

We were pondering how good we'd probably be if we'd practiced more than about 6 times for this gig.

At about 6pm, the festivities wrapped up and we headed out. I was pretty tired. We played our 10-12 song set through about 4 times, and I can only sing and play for so long. Also my fingers were on the verge of serving a restraining order to my guitar strings.

I had heard a rumor that a forum friend of ours was going to be in town, so we gave Llama a call as we left. We ended up going to the home of one 'smellie_hippie' (and i got incontrovertible proof that he does exist!) to meet him and his wife and kids, and there we also met 'Ceika'. Other Playgrounders present included me, the Llama and the ArchivesNinja. We proceeded to hang out, eat ice cream and play Kubb and Killer Bunnies. Good times.

I had wanted to meet the hippie for some time, so that was cool, and I'd heard quite a bit about Ceika - especially with respect to her avatar-fu. It was really cool to get to meet people I'd seen online but never met in real life - especially when they turn out to be great people to hang out with. :-D

So by 11pm(ish) when this was all over, I was quite tired (though probably not as tired as Ceika who'd been up for about 24 hours and driven from Dallas, TX). Didn't take me any time at all to get to sleep.

Probably won't get to do anything as cool as any of that for a while...

~PS

Parents' visit.

Monday June 4, 2007 at 11:12pm family, golf, lawn games Comments (2) »

Well, my parents left to return to IN this afternoon. We had a good time hanging out this weekend. It had been quite a while since we'd gotten to spend any real time with them. I miss them.

My dad couldn't resist fixing a few things around the place (a couple repairs on my little push mower, the garden hose spigot, and my jeep's passenger window) - which i much appreciated, but I was glad that wasn't all he did this time.

It was nice just to spend some time with them. We played some quiddler, and watched a couple of movies. Went out for dinner. That kind of stuff. On sunday, we went out and played some golf. I played terribly, but it was still fun. We also taught them to play kubb - which they greatly enjoyed. I'm betting my dad makes a set when he has a chance.

edit: I should have taken more pictures while they were here.... :-(

~PS

Just some things

Tuesday May 1, 2007 at 4:19pm penguins, coffeehouse, music, gaming, lawn games, dentistry Comments (0) »

....been goin' on....

April 25th, for those of you who don't know, was World Penguin Day. :)

Friday was the last Just Coffee for the year. We had some fun hanging out and playing some music. I got to play with a marimba-like instrument and also I got to try playing violin. I can fake my way through 'Twinkle, Twinkle' - which I find pretty impressive since I'd never picked up the instrument before. I really want to learn now though.

We've got to game quite a bit lately. The Liimar (experimental campaign) is progressing rather nicely and continues to be lots of fun. I brought my currently running campaign to a close on saturday. That gives me a bit of a sense of accomplishment. I've been working on future games quite a bit as well.

We had a bit of a lawn-game party before the gaming commenced. It was quite fun, despite being delayed by the weather.

I went to the dentist for the first time in several years today. My teeth have several problems to fix, but it wasn't any worse than I expected - and in some ways, better. We get to start that mess next thursday...

I think that's about it for now...

Further updates as events warrant...

~PS

Lawn Games and other Mayhem

Monday April 23, 2007 at 10:23am lawn games, video games, gaming, yard work Comments (5) »

Lawn games are fun. Particularly when you have a lawn to play them on.

Tony finally taught us to play Kubb last week. It's a fun little lawn game of 'throw the block, throw the stick'. On wednesday, we played an augmented version - involving munchkins running through the field whilst playing. The object then became 'throw the ball, throw the stick, miss the munchkin'. Anyway, by saturday, 7 new people had been introduced to this particular swedish lawn game.

On saturday we taught tony how to play Bocce - since he'd somehow managed to escape playing that game with us to that point. We had fun with that one on our hilly and lumpy backyard.

Other than lawn game mayhem, we had some other fun times this weekend. A bunch of us got together at Mike & Steph's on friday to play Wii and generally just hang out. That was fun.

On sunday we got to do a little gaming. That's always fun - particularly this game, since all the players do such a good job roleplaying these somewhat odd PC's.

Oh, also I got the backyard and a good chunk of the front yard mowed (again). I've also procured a weed eater that I may smite down the tall grass in the ditch on the edge of our lawn sometime soon.

~PS

I'm tired, so you're not getting a title

Tuesday March 20, 2007 at 6:52pm website, health, food, video games Comments (0) »

Really.

Seems the old blog has been neglected lately.

Man, I'm exhausted. I have decided that it was probably a bad idea to go walk for nine holes of golf since I slept really, really crappy last night.

Either that, or I'm really out of shape.

Maybe both.

I hope I sleep better tonight since I'm supposed to go out and play some with Joe tomorrow.

I hope I'm not getting sick again, I was freezing last night while I was trying to sleep and I have this nagging off-and-on headache.

Well, time to head out. Think we're heading to the Nameless Lair for some dinner and relaxation.

And probably some mario kart.

~PS

Triumphs and Nachos

Sunday February 4, 2007 at 9:57pm auto repair, gaming, our house, painting, food, video games Comments (3) »

A mere 19 hours after its ignition switch broke in the lowes parking lot, my jeep was up and running again - thanks to my jeep manual, a local junk yard, some special tools and the tremendous driving efforts of our friend ginger.

So, once again, we have a car to drive. Sheri's is still in the shop, awaiting some diagnosis.

Despite the jeep's crisis, we still had our game on saturday (a bit late). It was a good session.

Today we didn't have to stay in erwin. Instead, we came back here and put the first coat of paint on the hallway. It's looking pretty darn good.

After the painting, we did NOT watch the superbowl. Seems none of us care much about it. Imagine that.

Instead, we had some nachos with cheese/meat/tomato dip (recipe ala kevin) for dinner and played some serious mario kart. We have proven that Sheri makes the meanest yoshi ever.

~PS

Press Start

Wednesday January 3, 2007 at 6:43pm video games Comments (1) »

This morning Sheri and I were both wearing blue jeans and plain t-shirts. Her's was bright red and mine was royal blue. I told her I must be Player 1 and she must be Player 2.

She didn't get it. Go figure.

~PS

A good weekend

Monday December 11, 2006 at 10:25am birthdays, video games, gaming, friends Comments (0) »

It was a good weekend.

Friday was Sheri's birthday. I took her out to dinner and then we, llama and the EP drove out to see the Speedway in Lights. That was fun.

Continuing their past tradition, ging and tony got sheri the 3rd Mario Party game. I gave her a dvd of White Christmas and a new Ticket To Ride game - which is pretty fun.

Saturday we had a choir rehearsal and then we returned and I got to run my d&d game for the last time for the year. (Which gives me PLENTY of time to come up with the trials that await the party in the tunnels outside Fissure. Cue maniacal laughter.)

Sunday we spent in Erwin as usual, though, unlike usual, we were invited to lunch at Shelton & Gale's (along with Craig and Meghan), which was very enjoyable.

Nothing overly interesting or exciting or 'blog worthy', but I feel pretty good this monday morning.

~PS

New Addicts

Wednesday October 25, 2006 at 12:44pm video games Comments (3) »

So i think i've picked up a new video game addiction. I'd probably still be addicted to Katamari Damacy except that I don't have a ps2 (though i have noticed they're down to about $125) and the game doesn't appear to exist for pc's.

This time it's Neverwinter Nights (The first one, yes. In my typical style, i only get to video games several years after they're out of 'the scene'. It's cheaper that way.). I've been up pretty late a couple of nights this week fighting my way through zombies and bandits. This really isn't all that surprising.

What *is* mildly surprising is that I think i've got sheri addicted to it too. She was watching me play around with it one day and decided it looked spiffy. Spiffy enough that we went to the store & bought a pc version of it for her (her copy even has all the nifty expansion packs. Only $20 too.). Both of us did very little yesterday night except go through various dungeonish environments on various quests - every once in a while saying things like "you still alive over there?" or "wow, that was cool". Sheri's already found a few things in this game that i missed. Figures.

~PS

Who comes up with this stuff?

Thursday October 12, 2006 at 11:34am video games Comments (2) »

So, as of last night, I have been introduced to a video game called Katamari Damacy. Odd. Little. Game. I am noticing a trend however: those games with the most ridiculous premises (see also: Ape Escape, Sheep) tend to be some of the most fun to play.

In this game, you play the son of the King of the Cosmos. Seems his celestialness has destroyed all the stars in the night sky, and you have to put them back. How does one do this you ask? Why, the answer is simple - roll a sticky ball around and collect as many things as you can (tacks, dice, flowerpots, dogs, people, cars, pieces of buildings), and launch it into space.

As tony said, "It's nice to know that LSD users can still find work in society."

~PS

Weekend

Monday April 17, 2006 at 11:54am auto repair, gaming, holidays, friends, video games Comments (3) »

On friday afternoon, for the first time ever, I did something to fix a car: That is, i replaced the ignition module on sheri's car. Myself. Considering I know only slightly more about cars than i know about nueclear physics, i'm darn proud of this.

On saturday we had a pretty good gaming session. Not killing the party == pretty good. After the game, some people left, some people stayed, some people showed up. We had an interesting conversation involving everything from comedy shows to politics to psychology. Afterward, sheri and i made a midnight run to walmart for sweet potatoes.

Sunday was Easter. We went to ginger's house for lunch. We == me, sheri, tony, eric and justin. We ate lots of fried chicken and played some ninja burger, but eventually ginger got tired and my allergies were acting all crazy, so the party disbanded a bit earlier than it otherwise might have.

Later sunday evening, ginger and justin came over and the four of us played a couple games of Age of Empires 2 - world conquering at its finest. Its pretty cool that i have friends who can bring laptops over and lan game on a whim.

There were some other things i wanted to include in this blog, but i don't remember what they were. They were probably some funny quotes or something. Alas.

~PS

I Slack, Therefore, I Am

Monday February 20, 2006 at 8:53am coffeehouse, gaming, video games, music Comments (0) »

...and here i was just getting on to Sam for shirking his 'net duties.

So it's been a minute or two since i've blogged. Maybe it's because i have nothing to say.

Or maybe it's because my life is so full and exciting i haven't had time to blog in the last week and a half.

Yeah, i wasn't buying that either.

The last week+ has been good though. Nothing incredibly blog-worthy, but good.

We didn't go to the coffeehouse this last week (*gasp*). I think we were all kinda burned out on it - though i probably wouldn't have realized it if ginger hadn't said something. We did have a good time going out to Cootie Brown's and wandering about JC before deciding we were all too tired to stay up much past 10:30.

Saturday we had a good game. My group seems to be a steady(ish) 6 players again. This makes me happy. It had shrunk uncomfortably low there for a while. I really like this hobby, so much so that i've ordered 6 more books. I'm fairly sure i'm not obsessed with it, but i do spend a good amount of time working on game-related ideas and projects (this website is about 50% game related) and i really like the idea that i can run a game that my friends enjoy and look forward to. Over all, i think it's the social aspect of the game that i like most.

After the game, some of us went out for pizza and then played some Mario Party 2. Fun times. ...though, if i'd have won half of the mini-games i won in our practice run-throughs, i'd have kicked much more butt.

Yesterday (Sunday) we spent in Erwin, as usual. Got to have some band practice. Looks like our praise band has acquired a bass player, which frees me up to play guitar and sing. I did enjoy playing bass though...

~PS

Intervention! Intervention!

Friday November 18, 2005 at 1:17pm video games Comments (6) »

Well, it seems i/we have got sheri addicted to another video game. That in itself is not all that remarkable - i remember when she always used to want to play Paper Mario, the Secret of Mana and Yoshi's Island - but this, this is serious.

Considering what i had to go through to talk her into trying Age of Empires 2, I never would have thought she would have latched onto it like she has. She's gone to playing at least 1 game per day (often finishing one she had started the previous day, and then starting another) and frequently asks if i'll reboot into windows and play with her.

Now, i like the game quite a bit, and we play a bit with the EP as well. Also, I've often become entranced by video games myself (my current addiction is Mechwarrior 4 - which i am trying to talk someone into playing multiplayer with me), but there's something disconcerting about hearing her randomly say "mur-der holes. he he he" from across the room and that she tells me when she dreams, little red arrows appear where everyone is walking to and the surrounding landscape goes from dark to light as it comes within view. When asked about it, she says 'I can quit any time i want to'.

All this combined with this article I found through slashdot may be cause for concern.

;)

~PS

superblogiwebapostalolitypeacomment

Saturday September 17, 2005 at 11:03pm movies, coffeehouse, video games, website Comments (0) »

if 'supercalifragilisticexpialidocious' is something to say when you don't know what to say, what do you blog about when you don't know what to blog?

in case the previous bit didn't give it away, we happen to be watching 'mary poppins'. This movie amuses me for reasons i don't entirely understand. Maybe i have pleasant associations from my childhood...or maybe i like the layering of the fantastical with the ordinary...or maybe i'm just thinking more about it than anyone should think about a movie that won an award for 'best song' being something called 'chim chiminy'.

so anyway, today was a good day. we went to visit anselm earlier today - he misses ginger. we could hear him meowing from the bottom of the stairs outside her apartment. from there we went to dice & played quiddler with llama, eric and cory. llama won, but he didn't come anywhere close to his high score of something like 361 - though at one point he was pretty sure his hand was capable of summoning cthulu.

friday (since we had no game) we went to the coffeehouse to play some games and hang out. sue complimented me on the songs sam & played there last friday and asked if i'd play again when they had the next open mic. i said i would. now i need to see if i can get ahold of sam...

in other news, i've made it to the 5th world in (dude) yoshi's island and i've got an interesting colosseum session planned for the next one-shot i run...

i've also made quite a few changes to this site over the last couple of weeks - smoothing out the appearance and interface and just generally having fun with it.

~PS

better...?

Sunday May 22, 2005 at 11:25pm health, video games, gaming Comments (2) »

well, i think i'm getting over this thing. we're still debating on whether i should go to the doctor, but i've been feeling progressively better the last few days...and it hasn't been a week yet...so...

ginger went and got me started on Baldur's Gate II - which is destined to waste a good bit of my time for a while... ...or, at least, give me something to do in the evenings...

the weekend was pretty slow - with me being sick and all - but it was relaxing which is what was needed. we did get to go to Dice to play 'Ticket to Ride' last night - that's a fun little board game.

~PS