"Oh man, if I had an hour..."
So Rucht, a gamer friend of mine who runs an RPG group I play in (not to be confused with the group I run), happens to head up the tabletop games track at DragonCon. Rucht was also the guy who introduced me to gaming podcasts via Fear the Boot, and is someone with whom I somewhat regularly have interesting discussions about the various facets of this hobby with both like so much.
A while back (maybe a year ago?) he approached me about doing a podcast of our own on some of this stuff. He said he's often been asked questions at the con that he just doesn't have time to answer, and he thought it would be cool if there was some resource he could point people to on some of this stuff. Also, since the two of us are rarely at a loss for gamery things to talk about, he thought we could produce some pretty substantial content that others might find useful (or, at least interesting).
Lanching a 'Cast
The goal was to launch the podcast - which we dubbed "The Table Dragon" - for this year's DragonCon. We were *mostly* successful (I might have been up until ridiculous hours editing episode 1, and subsequently thinking I lost said editing work). The site was plain and boring, but the basic content was there. We don't have (read: "I haven't found time to make") a dedicated site yet, but the libsyn feed is so far "adequate".
Solidifying the Project
This weekend I took a couple of so-so photos so we could have some basic imagery (which doesn't look great at every resolution on the libsyn feed, but...), finished editing Episode 2, and published that stuff.
Now I'm starting to be a little proud of this thing. It looks decent, and I think our two episodes are actually pretty good (even if I hate listening to myself talk on recordings).
We have recorded a third, and we have some interesting plans for something cool and different for our next episode. So we'll see where this goes.
Some barriers to break down.
Battletech has a pretty significant "barrier to entry". This fact is pretty well-known amongst gamers. The rules of the tabletop game - even if you don't get into some of the advanced/optional stuff - are crunchy and fairly complicated at first blush. There's like 3 different steps to do anything. Also, the fiction and history of the setting (which is awesome) is pretty vast and somewhat convoluted. And there's just so much stuff out there pertaining to Battletech, that it can be intimidating to anyone wanting to pick it up (I know, I was there a couple years ago) - I mean, where do you start? But there is another aspect to this barrier that I hadn't previously considered.
First time in the cockpit.
Tim and I introduced Rucht & Tony to this wonderful world of giant robots last night. It was our usual night to play Rucht's D&D 5e game (which is fantastic, by the way - we're a party of halflings!), but a few people had to cancel and we didn't reach critical mass for the game to occur, so I brought my Battletech stuff and we decided to blow up some stuff.
I set up a map with my spiffy hex terrain, some of my best painted units (color coded by teams), and got out the sheets, dice, etc. I have a pretty solid setup, I think. We played 2-on-2: Tony and I against Tim and Rucht. A Catapult, Enforcer, Rifleman, and Dervish, respectively. I think our side had a slight edge in battlefield value, but I've found balancing lances in Battletech to be really, really difficult, so I don't usually agonize over getting it perfect, and I didn't choose the sides.
Rucht likes minis games and, I think, enjoyed this one about as well as any other. He would probably play it again on occasion, but didn't seem super enthusiastic. Tony tends to like games that are a bit more straight-forward. He really liked kicking Tim's Rifleman in the shins of course, but I think he would have prefered a bit less computation in order to do so. He said he had a good time with it, but wasn't something he'd be interested in as an ongoing thing. We only got through about half of the engagement, but we all had fun and I think it was a decent intro.
After the game, Tim and I were talking about how it went. Tim is, so far, the one person I've introduced to this game who is really into. He and I have been doing a kind of single-player strategic-level merc campaign - Aralakh Company - using some companion rules I made to handle non-mech-combat stuff. We're about 15 sessions in, and we've been absolutely LOVING it. We got to talking about why the game didn't seem quite as fun to our friends as we think it is.
And then, we remembered.
Before you walk, you have to crawl. Really, really slowly. Over gravel.
It could simply be that the game is just not their thing, but I think there's a little more to it than that.
Here's the thing we decided about Battletech: You have to like some crunch in a combat system for sure, and you have to have some guidance as to where to start (thanks to Dan, Chris, and Fear the Boot, by the way), but you ALSO have to have a fair degree of patience. You just have to really like the idea of Battletech in order to get far enough into the game to fall in love with it.
Many games become increasingly fun to play as you get to know the rules, but Battletech takes this to a certain extreme. Not only does the game not reach "peak fun" until you know it well enough that the phases and calculations come somewhat naturally and chart-referencing is an "only some of the time" event, but learning it that well takes a while, and the game can be almost oppressive before you get to that point. I totally get how many people would feel that the slog just isn't worth it when there are so many other games out there that are a bit easier and more fun up front.
Tim and I both agreed that when we first started playing, the games were slow and clunky and not nearly as much fun (even if we were playing with people who knew the rules pretty well), but we both loved the concepts around the game so much that we put up with the less-than-smooth gameplay long enough to get to the point where we knew it well enough to enjoy it as much as we do now.
Unfortunately, if you're not truly enamoured with the ideas from the start, you're probably not going to stick with this game long enough to really enjoy it. If the game has a flaw, this is surely it.
I recently concluded my New Auburn World of Darkness game that started a bit over a year ago. Despite the fact that it lasted more than twice as long as I'd anticipated and I was really ready to move on to a new game (Numenera here I come!), I thoroughly enjoyed it the entire time. I'm going to talk a little about some things I got out of this game.
First off, it's always nice to have a game that actually resolves instead of just "ending". I've done this a few times, but this game might be the one that was most neatly packaged. I don't think I did a "perfect" job (I'm not sure that's possible), but this one was pretty close, if I do say so. I also set up a future sequel in the epilogue, which will be pretty cool - but not for a while (see also: so many games, so little time).
I learned over the course of the game that mystery is difficult to run - at least for my group. You don't want to be too obvious, but you don't want to be too obscure. When the game is about the investigation and putting pieces together, there is a very, VERY, fine line here - and you're going to go back and forth between being heavy-handed and letting the group spin their wheels as they try to figure out what to do next.
By that same token, though, it was fascinating to listen to them speculate when they were into it. So very often they would be right and wrong in an even 50/50 split. I lost track of the number of times I said "Well, that's not wrong...it's just not...quite right either." while talking about their theories after a session. Those were some of my favorite times.
I got pretty good at juggling multiple groups of PCs in different places doing different things. Also, I failed miserably at this from time to time. I think the group was all together less than 10% of the time over the course of this game. The particular flavor and setup just made that unlikely or downright impracticle from a narrative standpoint. It wasn't a "problem", per se, but it did make GMing challenging, and it often meant some percentage of the table was off-screen. Fortunately, this doesn't bother many in my group.
Like many of my games, this one was a total sandbox. Unlike many, however, it was all set in the same place. This might be the first game that really wasn't location driven to any significant degree - so that was a challenging for me. The shifting environment and the various NPCs and mysteries kept things plenty interesting, though, so that helped.
Along that same line, I set out to be very receptive to the players'/PCs' ideas. For most of the game, I just had "the situation", I didn't really have "a solution" to the problem(s) - I figured I'd let them come up with that. This approach worked quite well, and might be the only way I could run a game like this. The group's ultimate "solution" to the big problem in town was one they came up with - not one I'd pre-planned. It had to make sense, of course, but if they'd come up with a different "solution" they could pull off, that would have been just as viable. I really let them drive how this was going to go down, which I try to do in every game, but, in this one, it was taken to a further degree.
I also think I did a pretty good job presenting a game and setting that was both creepy and intriguing - the way World of Darkness should be.
There's probably other things, but those are the big ones coming to mind.
Been trying to play Battletech whenever I get a chance. Love this game. I didn't do a post-mortem on Trogland 2016 this year, but the one game I ran at that event was a Battletech scenario that lasted from about 11am-5pm on saturday. Yeah, turns out lance-on-lance (plus extras) with 5 players takes a while, especially when there are some heavies on the field. Next time, I think I might run a 2-on-2 game that might not go forever.
A while back I bought a copy of the 3rd Edition box set from Ebay, which included plastic models of 14 of the "unseen" mechs, several of which I really wanted. This set was made back in '94 and the plastic models aren't great quality. I actually had to use modelling putty to repair a couple of my favorites - the set was in great shape, it's just that the plastic casting was bad. That said, I think my paint jobs on the ones I painted turned out "decent" to "great". Still need to clear-coat them before they're ready to go, however. I did decide not to paint a few of them for aesthetic reasons. Some of the old models look straight-up goofy (I'm looking at you, Thunderbolt), and with other's I'm not a big fan of the "backpack" and/or (to a lesser extent) the "handheld weapon" looks. I did paint the Phoenix Hawk, Stinger, and Battlemaster that fall into that latter category, but the Griffin and Shadow Hawk look more like space marines than battlemechs IMO. The Wolverine I *might* have painted, but its head is extremely poorly cast and mangled. Anyway, they didn't make the first cut. I'm up to 34 painted models now, and I think they've generally improved over time.
Compiling an Arsenal
I also went to Kinko's and printed out 114 pages of mech sheets - one copy of each common variant for each model I have painted. I've got these sorted in a binder now.
And I've completed my first draft of what I'm calling Mechwarrior Basic - a companion RPG system and set of Battletech mods to play the game as a ttrpg. It takes some elements from Mechwarrior 2nd Edition and a variety of other games. It's intended to be simple and quick, specifically to contrast the methodical crunch of the wargame aspect.
The reason for all this is that I'm still hoping to run a Battletech campaign at some point...
...or, as soon as I find another player.
Still Current Campaigns
As you can probably tell from this blog, our World of Darkness game continues - and it's going quite well overall. This has been a really solid game. I like the characters, the setting is good, and the mystery is interesting. And maybe a little too involved.
The WoD game is great - and I'm still having a lot of fun with it, but I'm really looking forward to starting a Numenera campaign after this one resolves. Looking back at the blog, I can see that I've been trying to resolve WoD and start Numenera since December. I'm not good at ending things. Even when I want to.
Well, just got back from vacation. That was a great time. Spent the week with Sheri, Hannah, Micah, Mom and Dad. Also my brother Joe, and saw sister Jamie, too. Went to a family reunion where I saw relatives I haven't seen in years. Got to hang out a little with friends Justin & his family and Kevin & his family. Played golf, kubb, flimsee, Sushi Go, wii golf, and other things. Went to the Zoo and the Indy Children's Museum. Enjoyed some quiet evenings around a fire pit in my parents' peaceful backyard.
Again, great time.
Current things I'm working on or looking to do:
- Successfuly wrap up our New Auburn Chronicle game and start a new Numenera campaign
- Finish a Mechwarrior rules set I've been working on, create a killer character sheet, and finish painting minis for a Battletech campaign
- Play some golf with Tim, as I've inherited (at least temporarily) a set of nice clubs from my dad
Oh, and then there are all the things I "need" to do...
This was a first for us.
I'm part of two regular gaming groups: one I run, and one I play in. It's nice to be able to do both. Our friend Rucht runs the group I play in, and right now he's runing a 5e D&D game. On a side note, 5th Edition seems to be a solid system. I like how they've simplified and streamlined the system but kept it feeling very much like Dungeons and Dragons.
In this game, Tony is playing a halfling barbarian. Edie's character, his sister, was trying to help with his "anger issues". They decided to try cake decorating as therapy. This did not go well.
The really hilarious thing was that Tony's dice knew exactly how well a halfling barbarian should be able to decorate a cake, and out of 4 or 5 rolls, I don't think he rolled higher than a 5. The whole session was hilarious, I don't think I've laughed that hard during a game for a long time. The die rolling, the RP, the descriptions of everything that was happening - even when the bakery was attacked by monsters - everything was cracking us up.
Then Tony got an idea: we should make a cake, decorated as badly as possible, and bring it for Rucht at the next game - down to the black-icing (mostly illegible) "this sucks" Tony said his barbarian wrote on it.
So, we did.
When I got home this evening, I noted that the temperature was still above 70 degrees - and that meant it was time to clear-coat some miniatures! I got a couple of coats on all but two of the minis - one because I wanted to do some additional highlights, and another because I somehow got brown paint on it. The others should be ready to go, though. Looking forward to playing!
Back in May of 2015, I backed a Monte Cook Games project called No Thank You, Evil. This project was to be a tabletop roleplaying game aimed at kids for families to play together. It sounded awesome - awesome enough to get me to, after considering it for several other projects, actually make an account on Kickstarter.com an contribute some money to making it happen. It has thus far been my only kickstarter experience, and I have been really impressed with the whole process. MCG does a good job.
Yes Please, Adventure!
Just about a week or so ago, I got my copy in the mail - having been eagerly awaiting it. The production value of the game is amazing, and the guts of the game itself did not disappoint. It uses a simplified version of the Cypher System, and does a great job tayloring its mechanics and flavors to a young audience. The game is beautiful and solidly designed.
We - myself, my wife, our daughter, and Tony - just finished our first adventure in the world of Storia, and, I have to say, it was a blast. My 4-year-old daughter actually picked up the concepts pretty quickly, even if some of the minutia is still a bit over her head. She took to the roleplaying elements quite well, and seemed to catch on to the "game" parts with only a little coaching. We all had a great time with it, and she's excited to play it again soon.
Like any game I touch, though, I had to make some adjustments. I'm sure a person can quite easily run the thing as-is, right out of the box, and have a great time. As any of my friends can tell you, though, that's just not me. I have to tinker. I have to tweak. I have to make it my own. This ability is what I love about TTRPGs.
I did a little cherry-picking of the mechanics for our first game - we kind of played something between the "triangle" and "square" levels - but mostly left it as-is. I do think that some additional differentiation between characters could be acheived by introducing one or two special "skills" that the characters can have - allowing a possible of three factors that could lower a Goal number - and I may do this in the future.
Really, the most significant considerations for game tweaking were focused on setting and plot. The setting is brilliant, but some things aren't clearly defined in the books and a couple of other things seemed like they would be a lot cooler if I changed them just a little. I actually didn't change that much of the game, but I think what I did tweak added a lot. What I had in the end was a solidified structure for an awesome game taylored to my tastes.
I really want to run this game. Yes, I know.
I have been fascinated by Numenera since my first encounter with it over a year ago. I don't know that it's a "perfect" game for me (such a thing probably doesn't exist), but it might be very close. The setting is fascinating and unique, borrowing from science and sci-fi as well as fantasy in a way that doesn't feel like a clumsy genre-mash. It also has some of my favorite tropes built-in in an inherent way - I always love worlds with forgotten histories, and I love how exploration and discovery are main themes. There is even a solid, in-world explanation for "adventuring" as an occupation. The real genius of the Ninth World as a science-fantasy setting is that it can contain pretty much anything and yet still make sense. The rules system for the game is simple enough to be straight-forward, but sophisticated enough to be interesting - and has a uniqueness itself. Plus the artwork in pretty awesome.
So, instead of re-ordering the Mouse Guard book I returned (and with some additional cash I was given for my birthday/christmas), I have added a few more books to my Numenera collection. I usually don't buy additional/supplement material for games these days - sticking to core-only and letting my imagination do the rest - but I found myself making an exception for this game for two reasons:
- First, because this game has totally captured my imagination. So, good job, Monte Cook Games.
- Secondly, because the setting is so unique, I think some additional material might actually be necessary as I try to wrap my head around how the Ninth World actually works enough to run it. I've looked through the Ninth World Guidebook, the Technology Compendium, and the Ninth World Bestiary a fair bit since I got them, and they've been helpful. Also, I've been pretty impressed with them as creative products. The books' mechanical aspects are pretty simple and straightforward, and the overall foci of them seem to be more on flavor and feel than on mechanics and rules. This is always a win where I'm concerned - expanded world/setting material is always my favorite part of any RPG supplement. I've found quite a few interesting ideas to use so far, along with some ideas borrowed from other sources to supplement my own material.
I'm looking to start a Numenera game after our current World of Darkness campaign reaches some resolution. I'm loving the WoD game, but I also can't wait for this one. Yes, I know. I got the core book for Christmas last year and I still haven't had a chance to run it, much to my chagrin. Now, however, I'm a bit more prepared.
...and now, with the previous post, my brain is considering the Mouse Guard Territories 1 billion years in the future. So that's odd.
Sheri got me the second edition Mouse Guard RPG book for Christmas, though I decided to return it - for two reasons. One reason (the main one), is that it had a binding flaw where a section of pages toward the end actually wasn't attached to the book. The reason I won't be re-ordering the book, however, is that it isn't much of an "upgrade" from the original edition. It does contain a bunch of new, cool artwork - but that alone doesn't carry it for me. It has clarified a few things that might have been ambiguous, but the only thing it really seems to be significantly altered is how Wises work. I like the update, but it wasn't something I had a gripe with before, and I could probably sum up the change in a few sentences.
I, personally, was kind of hoping they would more fundamentally alter the system (I really don't like the "turns"/"checks" system), but that doesn't seem to be the direction they want to head - which is fair enough. I personally apply quite a few house rules to the game as-written, but that's just to suit my tastes
What I'd really like to see is a detailed Mouse Guard rpg setting book - something full of tons of places, entities, and potential plot hooks. David Petersen told me via Twitter that this sort of thing is on his long-term plan. I responded by saying I would buy that thing in a heartbeat.
I still seriously love Mouse Guard - the comics as well as the RPG - and really want to run a Territories campaign one of these days (my queue of games to run is getting...lengthy). It is a fantastic setting and concept, neatly uniting grit and charm in a way I wouldn't have thought possible. If you, too, are fascinated by mice with swords, totally pick up the current edition of the game.
So, I've been busy with nothing lately. Well, not "nothing", just nothing exceptionally interesting to write about. Little Blue is now approaching 2 months old, and gaining weight nicely. He (thankfully) doesn't have Hannah's issue with eating. Like Hannah, however, he sleeps pretty well at night.
Minis & Mechs
I've been continuing to paint my Battletech miniatures. I've gotten a bit better at it, and I'm almost done with the ones in the original set. I'm planning to pick up a couple of the Alpha Strike lance packs to get a few models the intro set doesn't come with. And Catalyst told me over Twitter that they just might have some plans to bring some of the reseen 'mechs out in plastic form - I'll definitely be getting a few of those if and when that happens, too. I've actually got to play the wargame a few times, and that's been fun. I'm still really hoping to run a mercenaries campaign in the future.
Current and (Far) Future
I'm trying to gently nudge our World of Darkness campaign toward a conclusion, and getting ready to start a Numenera campaign. I think the campaign I'm planning to run will in some ways might run smoother for this group. Also, Crackle Nights are, in some ways, getting...difficult...as game nights. Might need to try to move this back to the weekend.
I've actually been trying to do a little songwriting lately. My list of hooks and inspiration notes is growing. I've got a solid set of ideas. I'm pushing the boulder closer to the edge. At some point, I'll be ready to push it over and we'll get this rolling.
So, I haven't painted minis in a long time but, due to a series of extremely fortunate events (and a guy I don't really know being generally awesome), I ended up with a copy of the Battletech introductory box set and the 26 mech figures that come with it. And a painting guide for painting them.
I'm not really very good at this, but I think I'm getting a little better. It's one thing to read the guide, it's another thing to be able to actually paint well. I've painted about six of these now, and I've learned a bit.
The Battletech tabletop wargame is a lot of fun - not that I'm good at it, mind you. I've even taught the quick-start rules to a kid I mentor at a local elementary school (...and he's beating me). The tabletop wargame is only part of my nefarious goal, however.
As I have mentioned before, I have wanted to run a Battletech tabletop RPG campaign for for ever. Now that I have minis, the actual tabletop game rules, and several sources of setting info, I'm a few steps closer. I even actually have a copy of Mechwarrior 2nd ed (the published rpg component), but it strikes me as a bit clunky and dated at this point, so I'm working on my own companion rpg system to run in tandem with the wargame for an RPG campaign. It needs to feel like an extension of the wargame, but encompass the plushier parts of character and role.
My one last reservation, however, is that I might not have the right group for this game. It is a pretty heavy military sci-fi setting, and doesn't exactly fit with the "plucky adventurers" feel my group tends to have. What I want to run is a mercenaries campaign wherein the PCs will comprise a mercenary outfit which will have to balance allegiances and personal goals with the bottom line - and all that that entails. There are times that I think my group could have a lot of fun with this, and there are times that I think maybe I should pitch it to someone else. The jury is still out, but there is a better-than-not chance I attempt to get them to at least give it a try at some point in the future. Remember people, if your GM is into it, it's going to be a good game.
|Thursday April 23, 2015 at 5:14pm||family, little two, photography, geocaching, gaming, trogland||Comments (0) »|
No blog entries for a while basically means I haven't had much to write about that would be interesting to anyone (not that much of what's here is, so I don't know why that would stop me).
But stuff goes on.
And hey, it's spring. I was more than ready for some warm weather.
Bunguin The Second
The most "significant" development is the news of the eventual arrival of Little Two - Sheri is pregnant! Hannah will be a big sister! Coming this Halloween!
Now that the weather is warming up, I'm shooting a bit more again. Still have my eye on some gear that I'd like to get pick up before Little Two arrives, but don't know what I'll be able to manage.
Some Premium Caching
Still been out caching. Had some great experiences this year so far - actually went out hunting with a guy we met through the hobby last weekend. That was a blast. The AT is always fun. I have upgraded to "premium" membership now (and Tim bought me another year), so there are a few we didn't know about lingering in places we'd previously cleared. That just means we get to go back! I've added a few more things to my gear pack: some rope (see: Pride Rock Hampton), a battery charger for my phone, and a walking stick. I've also placed a couple more caches on the Tweetsie Trail, and Tony and I have plans for a series.
Games & Cons
Our D&D game is still going...I guess because it won't end. Heh. Actually, it continues to be pretty awesome. I don't think I've ever run a game that wasn't pretty unweildy by this point, but this one remains solid. Still want some variety though, and we may set it aside again in the relatively near future to play something else for a while.
I ran a pretty awesome FATE game at RuchtCon last month. I think the card print-outs added a lot and helped out the players with aspects and rp.
Trogland 9 is fast approaching! 63 days! I still have a lot to do for this. Need to get the badges designed and ready for printing, and need to plan my game sessions..
|Tuesday December 30, 2014 at 8:27pm||family, holidays, geocaching, friends, gaming, music||Comments (2) »|
Had a great trip to AR last week, though I still haven't recovered. Was good to see Sheri's folks over the holiday.
Got to go caching a couple of times while out that way; that was pretty awesome, too. I've now been all over the parks around Bull Shoals, AR. Was cold and somewhat wet, but I was 11 for 11. Hannah and I went on a short trip in Branson, MO, too.
Didn't play *quite* as much minecraft over the break this time around.
Sheri got me the Numenera core book for Christmas, and I've been reading through it. I think it might be the system/setting where I finally actually do something with my ideas for a Myst-like game. Got some other cool stuff, too - some old movies I wanted, a penguin hat and 7 Wonders to name a few.
Went up to IN over Thanksgiving (just realized I haven't posted anything since then), and that was a good time, too. Got to see family, and dad & I had a great time out caching again this year.
Now You're Older Still
So I guess I'm 35 now. Had a birthday back in there somewhere (probably on the 18th - that's when it usually is). Adam gave me a pretty sweet geocaching shirt, and Sheri got me a walking stick, a headband/ear-cover and some other caching stuff. Hannah gave me a new set of dice. Also, "birthday crackles" is a great tradition.
At The Table
Our D&D game continues to go strong, though I've been working on at least 3 other games here and there as well. Steve - our remote player - had to drop out due to work-related busyness, unfortunately. I like how I'm running this game in particular, though the layers of causality get a bit dizzying at times. That's not a bad thing, though.
Talk of RuchtCon V has begun as well. I decided a while back I was going to run a game of Retrograde (FATE Core) this year.
A Tune In My Head
I'm hoping to do something with music in the coming year. I've been kicking around some ideas for a while now, but I haven't yet made time to really flesh any of them out. That, and my "space" in the office is in...disarray...to say the least.
Cold Hard Cache
Went out hiking/caching for the first time in a while yesterday. My usual cohorts weren't able to make it, but fortunately Robb joined me for what was probably the most arduous adventure so far. Seriously. The ascent was brutal, and some of the descent amounted to something I would call "leaf skiing". We were 5 for 5 though, and I found an unactivated travel bug in the ammo box at the top.
So I've been doing this for just over a year now, and I've had some pretty great adventures with Tony, Tim, Robb, and my dad. Think I'll probably keep it up. I'll probably "upgrade" to a "premium" membership sometime soon. Tony has already. The premium membership gives you access to "premium members only" caches. This originally struck me as unnecessarily elitist, but I've since heard at least one compelling argument for this practice: anti-theft. Especially when the containers are nice, if the cache is easily accessible to anyone on the internet for free, it seems that they have a tendency to go missing with greater frequency.
The 200 Mile Tabletop
My D&D game continues to go well. In fact, those have been the only entries here on the site for a while. Not all of the sessions have been awesome, but in general, the momentum continues, and I'm still enjoying it - which is good, because there's a lot of it left. I've been kicking around several other campaign ideas (like I always do), but none of them have manifested the "new shiny" effect where I want to drop the current game to pursue one of them.
Steve has now joined us for a few sessions via Skype. I've decided that that works "ok". One of the minor problems is that the built-in laptop speakers don't have enough power to amplify Steve enough to compete with the table (read: Me and Tim) and I don't have a good speaker to use yet. I'm wanting to get a decent bluetooth speaker anyway; just haven't gotten around to it yet.
The bigger hurdle for me is more inherent to remote play, though. During the course of a game I'm observing the table and trying to make minor adjustments to how I present aspects of the game based on what I see. It's a bit difficult to read body language through a computer screen, particularly when, due to camera placement, you don't even get eye-contact. I guess this is to say "hopefully its working out well", since I can't necessarily tell.
So Canon's long-awaited 7D mk II has begun shipping, and I continue to read good things about it. This will probably be my camera upgrade of choice. Don't know when I'll be able to do that, though. I've still got a wide angle lens and some stuff for off-camera flash on my wishlist, too.
|Tuesday September 16, 2014 at 12:47pm||photography, geocaching, celtic festival, gaming||Comments (0) »|
Mark (II) This One
Ok, actually this isn't about the T4 caching adventure Tony, Tim and I had on Buffalo Mountain a while back. This is about camera gear.
Canon (finally) announced the 7D Mark II yesterday. It doesn't exactly blow me away, but it has basically everything I want in a body upgrade to my 40D. I would have taken a little more resolution and ISO, but this camera seems quite adequate, and what I'm reading about it is largely positive. At $1800, it's not exactly "cheap" (at $1300, I would have called this a no-brainer), but it's not ridiculously priced, and you tend to get what you pay for. Several reviewers are calling this a "mini 1DX" in terms of build quality and performance.
This camera is everything my 40D is, improved. My biggest beef with my camera's direct descendent, the well-liked 70D, as well as the full-frame 6D, is that both lack certain controls that my 40D has, and both use SD instead of CF cards. Since these don't directly play into image quality, those complaints may seem petty or even irrelevant, but I have this thing about an "upgrade" not being a step backward in any way. The last thing I want is to invest in a new body and find myself thinking "you know, this camera is great, but I really miss X or Y about my old one...". The 7Dii looks good; unless some design flaw comes to light after it hits shelves, it will most likely be my choice for a camera upgrade.
A Tweet Cache
Ok, this has nothing to do with Twitter - although actually, I wonder how many people have "tweeted" from the new trail.
Back on labor day, the Tweetsie Trail finally opened - and it's pretty cool (the parts of it I've seen, anyway). One of my favorite parts is the Milligan Depot, a rest stop near where a rail flag stop used to be.
Ever since Tony and I heard about this, we decided this was the place. We're both Milligan alum and we've been looking for a good place to hide our first geocache, so we found a good place near the depot to make the hide. We wanted to include a "Flat Brutus" in the cache for people to take pictures with, but unfortunately, our container isn't big enough for it (though I do have this idea of making a tiny one to put in). The container itself is handmade, and I'm a little proud of it. As of now, there have only been two finds, but both said it was awesome.
We went out to Sycamore Shoals' Celtic Festival a while back. It was cool, although the Lords of Chivalry didn't actually joust this year. Apparently the festival wasn't paying them, so they were there on their own, doing some promotion, training and selling horse rides, etc. Since they weren't being paid, they didn't feel comfortable taking the chance of someone getting hurt (their operation is a bit more authentic and a bit less for-show than some). We go most years - and it's something different and fun - but my general take is that it's an "ok" festival that could be better.
There's Games and Then There's Games
Gaming lately has been some good stuff. We've had a few firsts lately. I don't think I've had a "big bad" coerce a PC into healing it before, and I'm endlessly amused that our critical hit variant has actually caused a lot of trouble for one PC in particular simply because his shot was a little too good. Also, we're planning to introduce a 5th player, our old friend Steve, via Skype. I'll be interested to see how this works.
Rucht's group has just started a Numenera game. The setting for this game is pretty fascinating, and the mechanics are quite interesting. I think this is one I'll pick up at some point. I've also heard good things about the recently-released 5th edition D&D...but I'm still enjoying 3.5. I might eventually buy Pathfinder or 5e, but, in general, I'd rather buy a different game than a new version of something I already enjoy.
As I did last year, I entered a few photos in the Appalachian Fair this year. Didn't get any first place ribbons this time around, but did get a second and a third (which, according to the prize amounts, is equivalent?). Also as with last year, I didn't exactly agree with the judges on their choices, but that's expected. I don't think I'd have given me first on any either, however - though I might have disputed some of the 2nd/3rd choices, on my behalf as well as on others'.
The two shots that I did get ribbons on were both taken on our Vacatiaverssary trip to Myrtle Beach in July. In fact, the 2nd place ribbon went to this shot, which I posted here already.
Sheri & I just got back from a vacation to Myrtle Beach we took for our 10th anniversary. This was our first trip away from Hannah, which was nice (even if we did miss the little bug). She had a great time with Oma and Opa. It was a great time - we got to hang out on the beach, swim in pools, visit local parks and even hang out with some friends who live out there (thanks again to De & Gryf/Ryan!). We also got to hang out a bit with my sister Jese and brother-in-law Michael in Columbia on our way back. Basically, Michael and I talked game stuff. They need to come visit sometime so we can play lots of games.
Also, my dad is awesome and did a laundry list of jobs around my house while I was gone, including replacing the Jeep's radiator, replacing the cover over the stairwell, putting a storm door on the front of the house, mowing the yard a few times, cleaning the garage, taking the recycling and fixing a few minor things. He told us he was "having fun".
The Long And The Short Of It
I had debated whether to take all of my camera gear, or just my primary lens - after all, the point of the trip wasn't photography. Ended up taking the whole bag though, and was glad I had my telephoto when we went to Brookgreen Gardens. Got a few really nice shots of birds and insects there.
I think I've gotten better at using my 300mm telephoto. Even with IS, you have to know how to hold it still or shots will come out blurry. It is a nice piece of glass once mastered, though.
I haven't decided exactly what I want to do for a wide angle yet, but since neither of the ones I looked at before were exactly what I'm wanting, I think I'm currently leaning toward the cheaper Sigma lens. It performed well, and will give me the ultra-wide I was looking for - if I plan to stay with a crop-frame camera. Canon is supposed to annouce the 7D II in september, and I'm looking forward to seeing what it will be.
A Little Cache
I even got to do just a tiny bit of geocaching while we were on vacation, picking up a couple in Myrtle Beach State Park. One of the two actually had two parts - one of which was hiding in plain site behind the counter at the beach gift shop. The park personnel also seemed supportive of the hobby too, which was pretty cool. I recently hit find #100, and Tony and I are making plans to hide one or two of our own.
Just Out Of Reach
Last gaming session of the Cyrran Reaches was a little slow. I've once again run into an age-old problem with the way I set up games: sometimes the players just don't know what to do. In this case, they have encountered a lot of interesting "leads", they just aren't sure how to follow up on them. The end result is that, though they've "done" and "seen" some stuff, they really haven't "accomplished" anything in several sessions. I guess I need to be more conscious of that. We've decided to move the game along to a place they've been planning to go for some time. Hopefully I can make that a little punchier while still maintaining my sandbox approach. Next game is this saturday - I suppose we'll see.
So last night we finished up The Zero Line, a sci-fi RPG I was running using the FATE system. Overall, I think it was a great success. As I've said before, I really like the FATE system and its flexibility and focus on the descriptive over the numeric. It's a lot different than a crunchier system such as D&D. That's not a value judgement - I actually enjoy both approaches. I'm glad to have the variety.
Since I wanted to run 5 sessions, I had originally thought that the Zero Line would last us into March. As you may have noticed, it's May. Apparently, we were all really busy this year.
The game itself was exactly what I wanted it to be - an sweeping overview of a sci-fi setting I created and intended to use in grittier/darker science fiction games. While this game dealt with the Line itself and the Tetrani war fairly early in the intended-to-play time period, there are actually a lot of other themes in the setting that could be the entire focus of a campaign: periphery exploration, AI, transhumanism/Augments, and Delphi to name a few. I think it has a lot of possibilties.
Over The Line
I think the players really enjoyed the game, despite the fact that I created their characters for them. I think the newness of the system and setting warranted if not required it. Still, I think this necessarily lowered their investment in the game, and they're ready to get back to our D&D 3.5 game.
Just a quick note or two - not too much new to write about lately.
Continuing to evaluate possible new camera gear. Now planning to rent a Sigma 10mm 2.8 fisheye in addition to the 14mm 2.8L II. Also, office got a nice Tamron 24-70 2.8 lens which, on the 5D, gave me some sense of what the 14mm will be like on my camera.
Gaming has continued - still trying to finish up The Zero Line. Kind of thought we'd be done with that by now, but our schedules have been really busy. Scheduled to wrap it up saturday. After that, probably going back to our 3.5 game.
Our office at home is in the midst of overhaul. Painted, now just need to get Sheri's new desk designed & built. Also, need to get my bookcase and comfy chair.
In it for the Cache
Tony and I have already done quite a bit of caching this year. We started early, often in the snow. We've taken to going out on saturday mornings whenever possible. It's been a lot of fun. We've found some pretty cool hides and we keep talking about placing a couple of our own sometime. We even succeeded at our first "puzzle" cache last weekend. We're becoming pretty good at this little game - though recently, for the first time, we had someone find one we had previously failed to locate. I blame snow. And rocks.
We take Sheri & Hannah with us whenever we can, and so, ever since the abortive trip to Buffalo Mtn, I've been trying to find places with easier terrain for their sake. Fortunately, I've found quite a few good locations that have been fun for all. And we'll save the tough stuff for when we go out on our own - or if we can get my dad to come join us.
A couple of weekends ago, I added South Carolina to the list of states I've cached in. My sister, who lives in Columbia, is getting married in a couple of weeks, and we went down so Sheri & Hannah could go to a bridal shower. While they were doing that, Michael (her fiance) and I went caching at Saluda Shoals park. Pretty cool for my first time meeting the guy. He seems pretty cool.
One for the History Books
In other news, I was doing a bit of history reading (ok, so it was on wikipedia) the other night as I'm preparing for my game for Ruchtcon IV at the end of the month. I'm running a gold-rush era supernatual game. Just for fun, I'm actually using names and info from real historical people and places, and then morphing them a bit into my own fiction. It's something I really haven't done before, and it's been quite interesting. Hopefully the game will be as well.
Oh, and I've actually been reading a history *book* for fun, too - found one called 'Atlas of the Celtic World' at Books-a-million a while back. It's interesting.
Speaking of cons, we've also started talking about Trogland 8. I really need to get the site back up & running. O.o
Getting The Ball Rolling
Gaming this year has been off to a bit of a slow start. We picked up a new sci-fi game to run for a few sessions before we get back to our 3.5 game. It's been cool and I love the FATE system, but it's been a little slow. Unfortunately, I think that even though I crave variety in my games, I'm just not as at home in genres other than traditional fantasy. Probably, that's a matter of practice, but still. The game doesn't quite have the level of enthusiasm I'd like. Maybe my expectations are too high, and/or maybe everyone's getting used to the system and barrage of ideas I threw at them. The FATE Core system is really cool, though, and I think once the group gets used to it, we'll see some really creative stuff.
Drawing The Line
The working title for the setting I'm using for the game is "The Zero Line". Basically, it's a game about emergent psionics amidst an impending galactic apocalypse. There are quite a few other themes (typical to sci-fi), but those are the big ones. Essentially, there is a shockwave emanating from the galactic core, traveling at almost the speed of light, almost completely wiping out anything it touches. At the speed of light, however, for a society capable of faster-than-light travel/communication, there's still a gap of centuries between the time it was discovered and the time it will hit Earth. I thought that was a pretty cool idea. And the psionics thing is because I've always wanted to do something like the world described in Anne McCaffrey's "Talent" series.
Still gotta come up with something for Ruchtcon next month...
Ah, the new year. 2014 happens. Looks like Penguinsushi.com is almost 9 years old. Over Christmas I, once again, made the journey northward toward parentville. Unquestionably a great time. Tons of pictures on the Bookface (for those of you who find me there).
I finally was able to meet Tony Vasquez, my friend Brittany's husband, who happens to be a pro photographer. We had a great time talking. He gave me a few tips on flash photography/lighting and post-production, and I was somewhat gratified that, during the course of the conversation, I actually did feel like I knew what I was talking about. Since I've been back, some mention has been made of us going out and shooting together next time I'm up that way - which would be completely awesome.
Christmas was also pretty good to my camera fund. In theory, I think I have very nearly enough for my next purchase (though that's going to wait at least a while for a small myriad of reasons). I'm still not sure what, exactly, I want to go with. It's down to either an updated camera body, or a nice wide-angle lens. Unfortunately, a perfect candidate for either of those doesn't exist at the moment - though there are rumours of developments throughout this year. As of now, I'm planning to rent Canon's 14mm F2.8 L II later this spring to try it out. I figured if I'm considering spending that kind of money, I want to be absolutely sure it's what I want.
Ha! Another geocaching pun!
So dad & I went out 2 and half times over the holiday. Seems he had a lot of fun over thranksgiving, and wanted to do some more. I say "and a half" because there was one time that we both went out, just not together. On new year's eve we went out to a trail near Lake Monroe and hit 10. Overall, we were 13 for 16. Looking at the logs, a couple of our DNFs seem as though they, perhaps, weren't even present. I've now found more caches in IN than TN (a condition my good friend the Llama wishes to rectify).
So Tony/Llama and I have been thinking about placing our own cache somewhere around here. I've found some promising containers for "not-too-expensive", and been thinking about possible sites. I, personally, am more a fan of the caches that are in parks, along trails, etc. We still need to scout the locations, though getting permission to actually place one might be difficult. Can't put my finger on why, but I get the general impression standards/restrictions may have become tighter in the last 5-10 years.
And A Happy New Game
Our Cyrran Reaches game wrapped up a chapter in mid-December, and it left off with 4 or 5 possible directions in which to proceed. It has been a fantastic game, and we're planning to keep rolling with it...
...just not immediately. See, we've been playing that game for almost a year now, and I find that too much longer than that and I start to get burned out. I'm loving that game, but I also like variety. We kicked a couple of ideas around and decided that we're going set up a brief interlude game: something different to play with for a few sessions before we get back to the "main event".
We've done a lot of fantasy, so I'm planning to run a short sci-fi game for the group. I've just actually ordered the Fate stuff I'd been wanting to pick up (I'd been planning to buy it ever since I downloaded the Pay-What-You-Want pdf and ran a game at Trogland 7), and I'm looking forward to playing some more with that. I was talking to Sheri last night about the setting I have in mind, and she seemed pretty interested.
- Lily and the others guessed that the key impression in the cover of the book they'd found was made for the key the mephit had given them. When they put it into the book, an opalescent sphere enveloped them for a moment, but the only further effect was the sudden arrival of an ice devil.
- Certain this book was the key (ha!), Lily continued to try to activate it properly while the others held off the devil.
- The party eventually incapacitated the fiend, but, knowing it would soon revive, they decided to flee the library - taking the book with them.
- They eventually found themselves in a relatively secluded room with a large statue of a dragon holding a glass-like green orb. Lily and Kael continued to examine the book, but Taryn was interested in what they'd found. As he approached, the statue spoke, asking him if he desired the orb and warning him that, if he decided he did, it was a decision that could not be reversed. Feeling they needed every edge they could get to combat the current threat, Taryn took it.
- It took both Lily and Kael a few minutes to figure out the book's function, but, when they did, they discovered that placing the attached bookmark in one of the pages (each of which depicted a very specific locale), placing the key in the cover would transport the book and those nearby to the place indicated. Removing the key reversed the effect. In discovering this, they traveled to an ancient dwarven corridor with some sort of distorted or slowed time effect. Inscriptions suggested the place was "waiting" for some divine intervention.
- They studied the book for some time, trying to determine which place the professor they sought (an elf called Valthious) might be in. Ultimately, it was Taryns luck that lead them to him.
- When he realized the group was not sent by Jekri, Valthious was very happy to see them. He was being kept prisoner as and expert on cosomology and the interplay of the planes. Jekri wanted to know if and how the Arch could be weaponized - specifically, made to catasrophically implode.
- Valthious lead the group to a good place to rest - one of the more peaceful locales in the book - and gave them a scroll that could be used to allow their weapons to overcome the resistances of the fiends they faced.
- When the group returned to the Academy, the situation seemed to have worsened. The walls of the tower shook, and an unearthly shrieking could be heard echoing through the halls - over an above the relentless grinding and pounding sounds of infernal machinery...
GMs Note: I'm quite proud of the artifact I created and introduced in this session, dubbed the Book of Urzen'Tu. The book is a large leather and metal bound volume, covered with runes and with a carved resting place for a key in its cover. It has a large, finely-woven bookmark attached to its spine.
Inspired by Myst (one of my favorite cosmologies), the book contains detailed descriptions of hundreds of very specific places - each of which composes/occupies a (relatively) small pocket dimension. Placing the bookmark at one of the location descriptions, closing the book and placing the key in its place in the cover causes the book to instantly transport itself and those nearby to the location described. Removing the key reverses the effect, transporting the book and those with it back to the material plane.
So last night's game was something of an experiment.
I'm usually pretty guarded with my game/story/plot settings. Historically, I've liked to retain pretty tight control over what is and isn't present in the game world, and I'd say that, for the most part, that's still pretty true. I don't think there's anything wrong with this, and its greatest virtue is that it guarantees a certain level of internal consistency.
In recent games, though, I've been a bit looser with allowing the players to "make stuff up" for me to incorportate into the world while keeping it a cogent whole. Last night added a new level.
A friend of ours from our annual Meetups was in town for the weekend, and we asked him if he'd like to join our game for the night. I'm usually pretty easy with letting "guest" players come in and out. This time, though, I gave Reinholdt a choice: I told him he could either be a character that was basically in line with the party (and would be much more in the foreground), or he could play the part of the primary antagonist - which was going to be more of a puppetmaster role. Since Reinholdt is, in fact, a cylon, he of course chose the latter.
So I had a new PC at the table playing the part of a character that I had carefully constructed and designed specifically for the situation the characters have been dealing with for about 10 games or so. I tried to explain the character as best I could, but of course someone else is always going to interpret the facts differently. It was interesting watching someone else interpret it, as well as giving control of the primary villain to someone else at the table.
Reinholdt did a great job. He spent most of the game passing me notes telling me all the things he was trying to do behind the scenes to confound the PCs. Actually, a lot of his suggestions made the game. He did some things I wouldn't have, of course, but I'm prepared to roll them into the canon.
Been very busy, but not much for the blog. Mostly, I've been working on my current campaign (Cyrran Reaches), gearing up for Trogland 7, and playing a little with my camera. I've also been trying to get some creative ideas for some recording projects going, but it's been a little hit or miss.
I think my D&D 3.5 game is going quite well. Last session was a little slow, but there's been some great plot, some fun action, and some aspects I haven't addressed much in games before. I've enjoyed developing the setting area as well, and there are a lot of possibilities for it, I think.
This year's meetup is coming up soon - we're just about a month away. Today was the last day for pre-registration. I built trogland.penguinsushi.com for this purpose, and I'm fairly proud of it. Getting the meetup funded up-front this year has allowed us to do some new things with less stress. Win-win all around. I'll also be running a sequel to last year's Little Fears game - which was awesome to the point that I'm not sure I can possibly live up to it. Still, it should be fun. If I can get that together soon, I may also try to run something else on friday night.
I've also, as usual, been playing with my camera. I actually had a chance to play with the 5D mk III one of my coworkers uses at work... ...and now I kind of want one. It's pretty nice. I would settle for a 6D though, and since that one is about 1.5k cheaper, it's a bit more likely than the former. I'm also still wanting to get a nice telephoto lens.
Unfortunately, I also discovered my beloved 50mm prime has a bit of a backfocusing issue. I'm not sure if it's always done this and increased experience now has me noticing, or whether it has developed the behvior recently. On the good side, it is extremely mild - to the point that I can't quite tell if it always does it or not, and it's really only noticeable up close and at a wide aperture. Also, if I do manage to get a newer camera, a lot of the nice digital bodies have the ability to compensate for this sort of thing.
I am pretty behind on doing anything on this site. Meh. I still need to post photos from 2012. I've gone through them, I just need to make final selections & export them. It'll happen. At some point.
Also, i've been doing some work on the site engine and kicking around some new site design ideas. Because that's what I do.
Also, also (and this is related) a group of us has started talking about this year's OotsCon, which is now called the Trogland Meetup. It's becoming a bit more of a stand-alone entity. We're expanding it a bit, due to past difficulties. This year, we're going to have some hotel space for some of the events, and we're formalizing some of the other "goodies" - like con badges and 'schwag' items. Due to this, we're implementing a registration fee as well, and I've been developing a registration site for us to use. That's taken a bit of time.
Didn't Think She'd Mine
So I got Sheri into Minecraft. I'm actually kind of surprised she enjoys the game as much as she does. Also, due to some hardware replacements at work, she got a new computer. It's the fastest currently in the house. 64-bit Windows 7 2.9ghz with 8gb of ram. This machine - dubbed Pheonix as it was born from the ashes of a few dying pcs - replaced Lain, and it plays the game quite well.
The Savage and Fantastic
We brought our Savage Seas game to a pausing point - actually, a point just before a new leg of the adventure - and decided to pick something else for a while. It is a good game, and we'll go back to it eventually, but I was really in the mood to do something different. The group had wanted to play a high fantasy game for a while, so I started a new D&D 3.5 game at 10th level. The setting I'm developing for it is called Cyrran Reaches, and it's a region in the corner of a kingdom with half a dozen settlements and quite a few interesting characters. So far, I've only really developed the generalities of the place and the westernmost village, but the detail is awesome.
Speaking of, I've been continuing my experiments in gaming notes. I like to have gaming notes because I like highly-detailed setting creation, but I've never had a good way of organizing them such that it makes any sense. I got a new idea while listening to Fear the Boot, and downloaded MediaWiki - which is the open source platform wikipedia is built on - and put it on a subdomain on this site for my personal use. It is now my game note repository. Since it's online, I can work on it from anywhere, and it's topical, internally-linked nature makes organizing things intuitive and effortless. It is the best method I've come across so far, and I'm really loving it.
I'm now kicking around ideas for RuchtCon III coming up in mid/late march. Due to Hannah, I think I'm only going to be able to participate a little, but I told Rucht I'd run one game, so I'm now gearing up for some Mouse Guard.
It really doesn't matter how happy I am with the current game I'm running, there are always at least 2 or 3 other campaign ideas swimming around in my head. It's pretty much a constant state.
And I am happy with the current game. Savage Seas continues to be interesting - the group has now found an island that looks both promising in terms of what it might offer, as well as mysterious and dangerous in terms of what seems to be present.
Still, I have a couple of other ideas in mind for things I'd like to do.
Hold That Thought
Scarecrow has been put on the back-burner for now - I just haven't been inspired to run something that dark. Or maybe Doug's Supernatural-themed game is scratching the modern-horror itch for me. I am loving that game, the charater I'm playing in it, and the rp interaction around the table. Rucht's Pathfinder game is also really cool, but the sheer size of the group and the directed-ness of the plot seems to sideline a lot of PC-to-PC interaction and banter.
For A While Now
There are several games I am *still* wanting to run someday though, and they each surface to my consciousness in turn.
A Battletech game and a Myst game are pretty much givens at this point. These are ideas I've wanted to try forever, but, for a variety of reasons, have not yet reached a critical mass of traction to get them off the ground.
There's also the sequel to the last D&D game I ran with my current group wherein they are intended to created the world their new characters will play in. I haven't felt a lot of enthusiasm for that yet though. Maybe the group is just into the current games, or maybe they're a little intimidated by the task. When we go to actually do it, I may need to guide the process pretty extensively - giving some specific questionaires to the players and synthesizing the setting from there.
Edit: Oh, I forgot one. Also Mouse Guard. I've wanted to run a good Mouse Guard campaign for quite a while now, too. That setting/concept is just awesome.
Two new ideas have entered the mix as well.
The first is an asian fantasy game. I don't think I've ever played in one, and it's always seemed cool. I picked up the d20 Rokugan campaign setting book at Mr. K's a few weeks back, and it has some interesting ideas in it. As for how i'd run the game, I've gone back and forth between using Rokugan directly, further developing Japan in my Earth Campaign Setting, and creating a specific setting for the game. I'm leaning toward the latter, borrowing elements from the first two as well as from japanese history and mythology.
Space Race Re-Imagined
The other game came about as what I thought was an interesting setting idea. Basically, it is an alternate-history/universe steampunk space exploration game. If that's difficult to picture, imagine that steampunk happened in the mid to late 19th century, and that the space race began in the early 20th century - powered by steam and the efforts of particular, outstanding individuals instead of governments. Mixing in a bit of mid 20th century speculation about the nature of the solar system (i.e., before we figured out that the rest of it was actually uninhabitable) for interest. I think this has a lot of possibility. I think I'd probably run it in Savage Worlds or using Spirit of the Century.
|Thursday October 11, 2012 at 2:47pm||video games, gaming, pirate party, ootscon, ruchtcon||Comments (1) »|
Well, in terms of recent free time anyway.
Up, up and away
So Tony and I finally reached the end of Skyward Sword. Well, Tony did anyway - I never actually beat "Ganon", but I made it as far as to triumph over "Green-eggs-and-ham" immediately preceding. The game was solid, though I might have had a little trouble "getting into it". When you only play for about an hour a week, the experience doesn't gather as much momentum. On the other hand, it was a lot of fun it go through the game with a friend, and there were definitely some fun times there.
As for how it compares to previous games: The gameplay is great most of the time, and the motion+ gives it a leg-up on Twilight Princess. On the other hand, I think the latter's story was more interesting. Overall, I'd say they're pretty comparable. Fi was not as entertaining as Midna, however.
Sidenote: upon reaching the end of the game, during part of the dialog, Fi tells you that she needs to 'repeat something she's said many times before'. Sheri assumed this would be 'Master, the batteries in your wimote are dangerously low'. I mean, that's mostly what she said to us...
Having completed our quest (to a greater or lesser extent), we decided on a new game for Crackle Night: this time, we're playing the old snes game Secret of Mana. This is one of my all-time favorites and Tony said he'd never played it - an oversight I felt compelled to remedy. The fact that it's a simultaneous multiplayer game is also a plus, and we're having a lot of fun with it.
In addition to the crackling, I've been enjoying a couple of PC games recently.
I mentioned Minecraft before - as of this point, I've built three massive keeps on the first map, but, unable to find much besides snow anywhere reasonably close on that map, I decided to start a new game and go in search of an NPC village. It took me about 20 minutes to find one, and I am now in the process of building a castle on its outskirts. Verily, I shall be lord of the land.
Also, I have started playing through Myst IV. Since I borrowed the game from Chuck about a year ago, I figured I'd better either play it or give it back. Part of the reason for the delay, however, was getting it to run on my Mac. The installer it shipped with apparently doesn't play nice with modern versions of Java on OSX, so I had to find a workaround. After a few hours of attempting, I ended up finding a workable third-party installer that got the job done. Once installed, the game plays great, and I'm enjoying it as much as I have the previous 3 games. The addition of an in-game camera/viewer is fantastic.
As I've been playing this game I have, of course, been reminded of how cool the setting ideas are, and how much I think they could be used to make an awesome tabletop rpg - and i've put some more thought into that.
A Sea of Possibilities
My Savage Seas game is continuing to go well. I'm really liking the Savage Worlds system, and the nautical theme is turning out to be as much fun as I thought it would be. I was also (unexpectedly) given a metric ton of ships from the old Pirates papercraft tabletop game (now out of print) to use for ship miniatures. That will be fun.
I'm still kicking around a few ideas in terms of where I'd like this game to go in a narrative sense. I intentionally left it pretty open-ended at the start (to see what the players would do), but we're a few games in now, and I'm getting some ideas on how i can integrate facets of the setting as sources of conflict - I'm just not 100% sure which I'm going to include or emphasize, or exactly how.
Talk Like A Pirate day was the 19th of last month, and we had our annual TLAP Party at Robb & Edie's place - complete with the obligatory nerf war. It was good to hang out with some friends again - seems like we don't do that enough these days. Hannah had a good time playing with the darts and the "pirate treasure", too, and I also managed to get a few good pictures.
Pros and Cons
With respect to "OotsCon", the "locals" have had a couple of meetings, and we've decided we need to get a little more serious about this thing if we're to retain our sanity. Next year's event may well be different on a number of levels - but still tons of fun.
First talks about Ruchtcon III have been happening, too. March of next year. Looks like the attendee list is expanding a bit, too - which is cool. Those are always fun. I assume I'll be running something(s), but I haven't given it much thought as of yet.
The End Of A Saga
As of yesterday, Patrick's epic Star Wars (Saga ed.) game has come to its conclusion. For those of you following along at home, I joined this game in May 2009, and it had been underway for a few months prior. So, 3+ years in that campaign. I don't think I've ever been in a game that's lasted that long. In some ways, it feels extremely weird that it's over.
Patrick did a good job running the game, too. The vast majority of the time, it was a ton of fun - and that's saying something. Any gamer knows that it's hard to run or play in an RPG and keep it from bogging itself down in whatever minutia might be encountered - especially over such a long period of time. I think this game did pretty well on that score.
I enjoyed my character in that game quite a bit, and he had a nice arc to his development which is something that doesn't always happen with my PCs. He really changed a lot as a person as the game progressed.
I generally don't go in for "power fantasies" in RPGs, even so, I'm not sure I've ever been as awesome in those terms in an RPG before - including epic-level D&D games. I haven't played too many high-level games, but this didn't necessarily have to do with ridiculously high abilities (though those were certainly present). I actually wasn't (I don't think) the most powerful PC in the game on paper, and the Big Bad was numerically better than me at everything I was good at. I wasn't doing the most damage in combat, nor did I have the best skills or "combos" or whatever. It was more that my character had an exceptionally strong presence in the game by the end, and some really cool thematic elements and abilities that really sold it. I really got to play the Jedi Master (what I thought was) true-to-form at the very end, and that was pretty awesome.
Noah, I May Need To Borrow Your Ark
On the way home from Patrick's finale last night, Tony & I had to take a couple of detours around downtown JC. Seems by later that evening, most of it was under a couple feet of water. Our house does sit at a higher elevation than elsewhere in town, and our road was basically unaffected... ...but, alas, we did not escape the rain's wrath.
Although, in our case, I think it was at least partly our fault. The gutters aren't in the best shape in terms of "clear", and the drain at the back stairwell was covered by a respectable layer of leaves (which seem to end up there despite the best efforts of an antiquated stairwell screen/cover).
So, when Sheri went down to check on some laundry before bed last night, she was, I would say, "surprised" to encounter approximately 1-2 inches of water covering the basement floor.
Have you ever vacuumed 2 inches of water out of an 1100 sq ft basement one 10-gallon-shop-vac-full at a time?
By the time I was heading upstairs about couple hours later, the basement was still very "wet", but nearly all of that which could be called "standing water" had been convinced to exit the premises.
Also, I may need some new shoes.
I Was Just Curious
So at around 1:30am, after having spent more of the night than I'd have liked conscious and working basement damage control, I sat down at my computer for a few minutes - just to unwind a bit before bed. I noticed on the bookface that Jerry had posted a link on the Curiosity rover, saying it was scheduled to land in about 7 minutes. Text beneath his post read "posted 6 minutes ago". That was some timing.
I popped over to NASA.gov in time to see the last couple minutes of descent being monitored by the ladies & gents at NASA, the resultant cheers when the rover successfully touched down after its wildly outlandish descent scheme was successful, and the first image sent back to earth from its camera - a shot of rocky ground, one of the rover's wheels and a distant, glowing marsian horizon arched by the barrel distortion of the wide lens (see photo) - all pretty much as it happened.
If there was an upside to being kept up so late with a flooded basement, that was certainly it.
It's been a little while since we've had an actual "vacation". I mean, where we do "vacation"-y things. This year, we did.
For one, we got to go to the Indy Zoo. Sheri has been saying she wanted to go to a zoo for about...7 years? I took a lot of cool photos, which was a lot of fun. Also, it made me wish I had more money to spend on camera gear.
We also went out on my parents' boat and did a little water skiing. I no longer shame my ancestors with my loss of water skiing ability. I'm not as steady as I once was, sure, but at least I got up this time. Last time I tried, I couldn't even manage that (to be fair, however, i'd gotten in at 3am the morning before...maybe I was just tired). It was cool to get to go out on the lake with Justin again, too - and his boys were...amusing.
Sheri and I also got to go out for our Anniversary, which was tuesday. Kinda hard to believe it's been 8 years. :) Mom & Dad watched Hannah for us, and we went out to dinner and a movie. Also, "Brave" is pretty good.
As I mentioned before, I took a few hundred photos at the Indy Zoo. I did have a little hiccup with the ISO setting, but its effect turned out to be minimal. Taking pictures through some of the glass was somewhat challenging, but not too bad. The fences were worse. I did get a basic circular polarizing filter for my 50mm prime, which did seem to help a little with some of the reflections, and it does give a nice contrast boost to portrait-type shots in general. Like small children, animals are fun to photograph - they do interesting things, and they don't really care if you're taking their picture. I got quite a few good shots, which I've put up on facebook. I'm sure a couple will make it into this year's "portfolio".
I mentioned before about starting a World of Darkness game, Scarecrow. Well... ...yeah. I actually have extremely high hopes for that game, but I'm just not sure now is the right time. I'm having trouble with inspiration for it, and, as a GM, I just don't seem to be in the mood for something quite so dark. I tried forcing it through for a while, but I wasn't getting over the 'hump' - and if I'm not excited about it, it's going to be pretty mediocre. I'm not ok with that. I have higher expectations for this game. My players are generally great about giving me energy and inspiration, but they don't tend to get really excited about a game until one or two sessions in.
I'm not sure I've ever done this before, but I have talked to the others and we've decided to postpone this game for a bit. But seriously, I am going to run that game at some point, and it will be awesome. I've actually got quite a bit of setting written for it already, and several plot ideas.
But for now, we're going to do something else...
Buckle Your Swash
Since I'm wanting to run something a little more "light" and "adventurous" than WoD, and I've wanted to do a maritime campaign for a long time, I think this is the direction I'm going to push for next. Also, I've been wanting to do something with the Savage Worlds rules set, and this seems to be a perfect candidate for it.
I'm planning to pitch a swashbuckling-style sea adventure to the group. It'll be set in a world similar to 17th-19th century earth (with a few fantastic elements) and the PCs will be part of an expedition sailing out into unknown waters. I expect it to be a lot of fun.
So, the 6th Annual Southeast Trogland Giant in the Playground Meetup was awesome. Really awesome. Thanks to Steven for the group photo here.
Meet The Press
The last couple of years my own photography has been scaled back to only the "main event" at the ropes course - those pics turned out great as usual. Actually shot quite a bit on full manual - using my 50mm prime at 1/200 or 1/250 and f2.8. This year I also supplemented that documentation with some Twitter/Instagram posts as a bit of an almost-play-by-play of the weekends events. That was fun. Probably the only real "use" i've had for Twitter thus far.
We had a ton of people at our house on sunday. Traditionally, we have had the sunday afternoon meetup-winddown at The Igloo (which is, in fact, an all-ages venue) - but many people head back to their home states/countries before noon. This time, I think everyone stayed for this. The count, at one point, I think was 33 people in our 1100 sq. ft. house (that doesn't have a what could be described as an "open plan"). This may not be the high water mark. It was fun, but I think we were a bit overcrowded. This is one of two or three reasons we're looking into non-residential facilities for more parts of the meetup - possibly conference rooms at local hotels or somesuch, if it could be arranged.
Little Fears: The Awesome
This year we had several pre-planned gaming events - and I kind of kicked off that idea by offering to run Little Fears for some people who had thought it sounded interesting last year. By the time "sign ups" were concluded, I had 11 or 12 people who wanted to play. The sessions I ran were completely awesome. So many memorable moments and great in-character dialog. I think my revised mechanics ("v1.5") worked very well, and even the character creation seemed to be pretty balanced. Also, the "creepy" level was just about perfect - a creepy/horror game is a difficult thing to pull off. The second session was especially successful. Not that the first or third sessions were bad (they were really great, in fact), it's more that the second session in particular was more of a perfect storm. It was probably one of the best sessions I've ever run. All of the players in all of the sessions really got into it, and they played into the atmosphere and their characters perfectly. They really made the games work. They were awesome and I'm glad to have had the chance to run games for them. Most gratifying, most of them even told me in so many words that they loved the games - and that is what I enjoy the most out of GMing: watching my players have a great time.
Like I mentioned before, I've been into some tangible bits for games. I got several comments on the character cards and handouts I made for this game, and I thought using crayons for them to write their names and also as their bennies/chips in the game was a nice touch as well (if i do say so myself). Also, I liked using tokens for injury and fear in this game. Overall, the mechanics had some pretty great physical representations.
On a quasi-related note, I've been discovering recently that I don't use game notes for much anymore. I tend to write things down in my planning as an exercise such that I don't forget the key points and have a general impression of the specifics, but I really don't use the notes I write during the session. The basic exception to this rule is to look up a name for a tertiary NPC. Other than that, I go off of my memory and what the PCs are doing. This wasn't always the case - I used to rely on my notes pretty heavily, but I think as I've gotten more animated and descriptive as a GM, I've started doing more of that flavor stuff (which is the fun) just off the top of my head (which is rooted in my understanding of the setting). I think my games are better that way, really - for the same kinds of reasons that I don't like to roll dice as the GM: I don't have to stop the flow of the action and description to reference something external to the "story" as it is unfolding.
Getting ready to start a new game with my local group on saturday. I think we're going to do an urban fantasy game using the World of Darkness rules.
I've been working a bit on the Little Fears game I'm going to be running for the playgrounders at our annual meetup at the end June. This is a little teaser I posted up on the forum for those signed up to play.
The rules set I'll be using for it is an unofficial "version 1.5" I've blogged about before. I've made a couple more tweaks to the system, but it's essentially the original game with a bit of a facelift.
I ran a session of Bot v0.2 for our sunday group last weekend. I'd never run a game for that group before, so that was a new experience. That went ok, but since the game is a homebrew I've only run a couple of times before, we were (I was) a little foggy on some of the rules - which made parts of it a little awkward. I think it was a mostly fun session though. They agreed to play it again this weekend, so I've got some more work to do on that. Hopefully this second half will have a nice kick.
For this game I had made some cool-looking character cards as well as cards for the various devices, etc. Also, we use counters to keep track of certain, expendable/replenishing resources. I'm finding that I enjoy adding interesting visual elements to games. Not so much props or pictures of stuff, but taking a little extra time to make character sheets that have a certain, thematic look to them - or interesting bits of fluff or info like the camp letter. I think it really adds something to the feel of the game, even being as "meta" in nature as it is.
My Star Wars game, Shards of Endor, was brought to a mostly-successful conclusion a couple of weeks ago. The last session was, overall, interesting and engaging, but I/we think it might have started to run out of steam at the end. I'm starting to think we start to run out of energy after about 9pm. I haven't found a vehicle combat system I've liked, so I tried something a little more narrative for the final starfight. I think it partially worked, but I'm not completely happy with how it played out - at least it terms of climax. I think the game ended in a logical, "realistic" fashion - but it wasn't necessarily a 10 on "exciting". The game is meant to be continued at some point though, and I deliberately left some open hooks in each of the PCs stories. It will be fun to pick up again after a while. I think next we're going to try a World of Darkness game - with my own spin, as usual. Also, I'm planning to make it pretty sandboxy, with lots of different opportunities for the players to pursue.
I found a copy of Spirit of the Century at Mr. K's the other day. That was unexpected and cool. I think Tony and Adam would really enjoy that game in particular, and I know I really loved the session I played at Thanksgaming a couple of years ago.
And I still want to run Mouse Guard for a group someday.
Well, Hannah's almost a year old. Sheri's been planning a little for her birthday party - I think we're going to have a cookout with some family and a few friends. Turns out quite a few people are going to be out of town next weekend.
I've been doing some more with recording on the rare opportunities I get. I think I've discovered that I get better sound and less noise by using the condenser to mic my amp than by using my amplifier emulator AUs. This might be unsurprising. The problem is, in order to do this, my amp has to be cranked pretty loud... ...loud enough that I don't really want hannah in the room with me, and when Sheri's home, she's not so much a fan. Maybe if I clean out the recording closet again...
My Star Wars game, Shards of Endor, is reaching it's finale. Tonight's session may or may not be the last game. (honestly, I kind of figure it'll go one more, but we'll see...). It's been fun, and I think it's been a good length. I'm still really enjoying it, but I think I'm just about ready for something else.
Also, I've been doing some slow and unsteady planning for the Little Fears (1.5) game I'm going to be running for some Playgrounders come the end of June. I've been doing a lot of concept/theme/atmosphere setup in my head for this one. I hope it comes off as well...
Mom came down for a visit last week - to see Hannah, of course. That was cool. Amongst the general hanging out, we went out to Sycamore Shoals, where I did some photo shooting for the first time in a while. That is always fun. Seems like I don't have as much time for some of these hobbies anymore. Guess that's due to the Rosebug.
And, apart from having been a little sick and that I'm not looking forward to tackling the yard after I'm done posting this, I think things are pretty good.
So Sheri has this tradition of trying to fly kites on Easter sunday. The last couple of years, it's actually worked pretty well. Winged Deer park seems to be a good place for it. Tony & Adam also joined us this year - I thought that was pretty cool. We have good friends. I think it was quite an enjoyable time - I got some good pics, too. Some of my favorites were done with some intentional lens-flare. There's something cozy and nostalgic about that look. I'm not sure what it is.
Shards of Endor continued last weekend as well. This particular session was a little unusual as the group was split for its entirety (which may be a first) and both parties were in rather tense situations - one attempting to sabotage Imperial resources, and the others discovering a particular bounty hunter was still on their trail. The session played out in two halves as opposed to staggering events in a quasi-simultaneous fashion, but I think that was probably for the best in this circumstance - and I didn't get the impression I was losing people on either side. The last few sessions have been interesting for me as the GM in general - I think I'm learning a bit of what works and what doesn't with this group as it relates to the kind of game I'm trying to run. I'm starting to think that, with Star Wars, it's a good idea to keep the action moving. That seems to work best for this particular genre. As it's turning out though, I may be contrasting that next game with something a bit more brooding - so we may see how versatile our group can be.
I spent some time sunday night talking with a friend of mine about his musical ambitions. I may be doing some stuff with him to help him further this goal. We're at pretty different places with respect to how we view our musical pursuits - and what we'd ultimately like to do with them - but i always like to see a fellow creative actually doing something. He's talked about it for a long time - and I know he's put a lot of thought into it - but it's good to see that over the last year or so, he's really starting to move forward. I find that motivating myself.
A brief glance at my calendar has reminded me that March was pretty uneventful, at least in any exciting way.
Sadly, about the most noteworthy happening in the month was my grandma's funeral. She'd been slowly fading for some years, so I suppose it was just "time". In a certain sense, I think we "lost" her some time ago, but there is something in the finality of the physical passing that gives one pause for this sort of reflection. It was good to see everyone though - I don't think I can recall the last time I got to spend time with that many relatives all at once. I do wish we could have stayed a bit longer.
In other, less serious news:
"Crackle Night" is well established at this point as tuesday evening's passtime, so that's been fun. I have also procured Ginger's copy of Windwaker from Patrick. Also fun.
"Shards of Endor" continues in a somewhat sporadic fashion, but has been a lot of fun. I've been kicking around ideas for subsequent games.
I've been giving some thought to further music projects. Since I haven't come up with much in terms of new compositions lately, I'm considering returning to some of the stuff I've already recorded and laying it down again - now having considerably more experience under my belt.
Also, included for your enjoyment, a picture of Hannah at 10 months. (Also, also: as of this version of the site, pics posted to the blog have thumbnails as well as a larger web image - click it for higher-res cuteness.)
Another project I've been working on:
I really like Jason Blair's original Little Fears - The Roleplaying Game of Childhood Terror. A lot. The system is simple and elegant, the concepts are fascinating, and it's a lot of fun to play. I have every intention of playing this game some more with a group in the future.
That said, after running it a few times, there are some ways I think the game could be improved. It could be a little clearer on exactly how some the mechanics are intended to be used and how certain, common situations should be addressed. I also think there is some room for mechanical expansion without making it significantly more complex as well - particularly when it comes to the mechanical expressions behind the central themes of the game: childhood Belief/Innocence and Fear.
I haven't had a chance to pick up the newest incarnation of the game, Nightmare Edition. It looks interesting, but from what I've seen and read, there were some things I liked about the original a little more. I got to thinking that what I wanted might just be some tweaks to what was already there.
Also, I have some new theme and setting flavors I'd like to do more with. Kind of a new lens with which to examine some of the ideas presented.
To this end, I'm currently in the process of putting together a J-classed "revised" version of the original game - kind of a set of house rules and system mods. I won't be pubicly distributing this for legal reasons, but those of you who read this blog and may be playing in such a game in the future might be interested to know what I've been up to.
Also, here's the Little Fears website. You can read a bit about what they've been working on and check out some of the new stuff - it does look pretty cool.
I have previously mentioned Shards of Endor, the title I've given to the Star Wars game I started running last month. We've had three sessions now, and I think it's going very well. As a gm, part of this game is an exercise in pacing. I'm shooting for this game lasting 10 sessions. This means I'm planning for 7 and I'm expecting 13-15. The one constant of my games over the years is that my players always take longer to do things than I think they will. It's better than the reverse problem, I suppose.
In planning and running this game, I have come to recognize something about myself and my gm'ing style - and actually my enjoyment of fiction in general: I am all about the setting.
When I'm coming up with a game, I focus most of my energy on creating a realistic world inhabited by realistic entities and with a reasonably internally-consistent mode of operation. Only after the world exists on its own do I go back and write in hooks to connect the characters to it.
The advantage here is that it really gives the impression that the world is bigger than the player characters and that there are many things that exist whether they choose to interact with them or not. By extension, this means the characters can interact with whatever they choose - they can basically go anywhere and do anything within the greater, persistent setting.
The disadvantage is that sometimes the players aren't terribly clear on how they "should" interact with elements in the world. The presence of this hesitation basically means I have to start bringing action to them, sometimes more often than is reasonably likely (see also: "trouble follows us wherever we go") - but I suppose this is an accepted trope within fiction as well.
Even so, since knowing is half the battle, I have since been trying to think more carefully about including at least several ways the characters can become involved with any given aspect of the setting which I intend or expect them to. The more possibilities I have, the more likely they are to pick one up and run with it.
Of course, as always, I also have to be ready to roll with whatever they decide when they go in a wildly different direction... ...which brings us back to the advantage of the setting-based plan.
Except, you know, for the occasional screaming munchkin.
I guess not much noteworthy has been going on lately. The blog seems to have slept through september. Here are a few points of quasi-interest on hobbies, etc:
- I have noticed that I am currently involved in a ridiculous number of ongoing rpgs - 4, to be exact - and that my social life mostly centers around them at the moment. I guess this isn't surprising considering that most of my friends *are* gamers.
- We started our Star Wars game ("Shards of Endor") about a week ago. This is actually the first time I've run an ongoing campaign *not* set in a swords-and-sorcery style fantasy setting. We've only had one playing session, but I think it's going quite well so far.
- Robb has (finally) started his Changling game, which I'm having a really good time with. A really short time, but a good time. Our monday-night sessions seem to be playing from about 7-9pm, which sometimes feels like quitting right after you get started. I'm hoping our actual starting time can be pushed back to the theoretical 6 as we go on. It's also got me thinking a bit about the future of my temporarily-suspended Mage game...
- On our sunday night games: Patrick's Star Wars game continues to be fun. I've been really enjoying the short Dresden Files game Rucht has been running and I'm hoping to have a chance to do more with the Fate 3.0 system. We're going to be starting Pathfinder later this month (when Dresden ends) - which will mark the first time I've played in a fantasy campaign in years.
- I've tried to do a little on the songwriting front, but haven't made it much further than jotting down a few vague concepts.
- I've spent some time fiddling around on my guitars too, but I'm feeling a little uninspired at the moment.
- I've been listening to MCR's Danger Days quite a bit lately - an album I was pretty skeptical about at first, but found that I really enjoyed after a couple of listens. Also, Anberlin, The Decemberists and the two songs from the end credits of the Portal games having recently played the first to completion ("This was a triumph...").
- Most of my camera time has been spent pointed at Hannah, but that's probably to be expected. She's 4 months old and exceptionally cute. :D ...and we've recently learned she'll have some new playmates in a year or so.
- Sheri pointed out that I don't have any 2011 photos on my site here yet - maybe I'll put some up when I have a few minutes together.
- I did take some pictures at the picnic the company I now work for had in mid-september that turned out pretty good. I think the people at the office have enjoyed them.
- And, of course, I also had fun taking pictures of the 2011 Talk Like A Pirate Party & Annual Nerf War. Those always turn out...amusing.
Last saturday my current (now, "most recent") D&D game came to a close. This is actually the second game that I've brought to an intended conclusion this year. I don't know about you all, but I'm considering this an accomplishment.
I've actually found that I'm enjoying the ends of games quite a bit, despite (or perhaps because of) the fact that that was once rather alien to my approach. I think I've decided it's better to bring a game to a strong finish than to let it peter out - even if though that means stopping while you're still enjoying the game.
At the conclusion of this particular game however, I had ulterior motives. At the end of the narrative, I had the world the PCs inhabited come to a cataclysmic end. I decided to do this partially because I'd never done it before and thought it would be cool, but mostly to set up and give motivation to the players for something I wanted to do in the future: collaborative worldbuilding.
Upon the death of their world, the characters essentially ascended to godhood and were to be tasked (along with some specific NPCs) with creating a new one - each one being responsible for a particular subset of aspects or facets of said world.
As a group we're going to take a break from D&D for a while to play Star Wars and possibly a short homebrew game, but, when we come back, the next game will be set in the world the group of us are going to create in the interim.
The group seemed pretty excited about the project as players, which I find encouraging. I'll temper my outlook based on how it progresses, of course, but I of course have further plans. This will not be the last time they'll be asked for something like this...
|Wednesday April 20, 2011 at 1:46pm||state of the penguin, munchkin, work, friends, gaming, photography, writing||Comments (2) »|
Edit: New Photo. The iPhone is nice, but it doesn't quite hold up to what I'm used to...
First off, we're getting close to Sheri's due-date - only about a month to go before the Bunguin's arrival. We've been trying to get things ready as much as we can, but we don't exactly know what we're doing. We *have* inherited a wide array of baby-related "stuff" from several friends and acquaintances - for which we are very thankful. We also went to some child birth & infant care classes at the hospital, which were somewhat helpful and informative.
Second, I finally found a new job with a local company here in JC (I'm actually posting this on my lunch break). Still doing web-work, though in a rather different context than before. The position is temporary through June, after which time they'll decide whether to hire me on permanently. It's good to have something again though. Less stressful, especially with the munchkin coming.
Since RuchtCon, gaming has returned to its "normal" schedule. My Sandstorm game has continued to progress nicely, and I'd say the PCs are on their way toward the resolution. No word yet on how much longer it will go. I'm developing thoughts on what to propose next. Still working on several gaming projects.
I've taken a few more photos since I last mentioned it, but nothing amazing. Still haven't posted a 2011 portfolio, but it'll come.
The weather here's been warming up as we head into spring, and my yard is already ridiculous. I've mowed it something like 1.5 times - which is to say the front yard has been mowed at least twice, and I have waged a war with the forest in the backyard which is beginning to look favorable for my side. I did grill out for the first time this year last sunday afternoon though.
Sheri & I watched something like 30 hours of LotR extras (all the bonus features on the 3 4-disc sets) over the course of the last few weeks. Some pretty cool stuff in there - I recommend it to any fans.
Finally bought the Red vs. Blue: Recollection and looking forward to watching that with Llama and also listening to the commentaries sometime. I also heard that Dead Gentlemen is going to be re-releasing The Gamers: Dorkness Rising - this time with commentaries (I actually asked them why the first dvd didn't have them and they told me that they ran out of space on the disc). That would be cool.
I also picked up a new CD, but I think I'm going to make a more specific music related post soon, so I'll save my comments on that.
Ginger and William are in town even as I'm typing, and we've had a good time with them this week. Also, Liam is fun - and he likes me. :)
I've continued to kick around some ideas for some writing projects. I'll defer to voltaire (by way of Dan from Fear the Boot) for how this is progressing: the perfect is the enemy of the good.
Also, I've been having a pipe dream about opening a gaming store in JC - we need one, and that would be a lot of fun... ...alas...
Well, another local gaming mini-con has come and gone. This makes me a little sad, but it was a great time.
This particular gathering was, from the very outset, plagued with problems and difficulties, but overall I think we triumphed over them. Overall.
Festivities began on friday night around 7pm with the first set of games. Casey ran a session of Dark Heresy, Doug ran a zombie game called All Flesh Must Be Eaten, and Rucht was to be running an old school Dungeons & Dragons game - we're talking 1st edition here. The first to games got started as planned, but Rucht was delayed for a while and so the rest of us played some board games while we waited for him. When we finally did get started though, it was a lot of fun.
I spent all day Saturday running games. In the afternoon slot I ran my session of Little Fears, which I think went very well. Everyone seemed to have a lot of fun and there were definitely some memorable moments. I think we're going to try to continue the game at some point so that they can finish the story they started. During this time Doug was running his Thundarr game (using the Cartoon Action Hour system) and Matt was running his game of Eclipse Phase.
On saturday night I ran my Savage 3025 game. This was basically a Savage Worlds game with a custom add-on for mech combat (which I've talked about here before). The plot was good (at least, I think so), but we didn't get more than about 1/3 of the way into it - and not far enough for them to have encountered any real twists. I am also not as familiar as I'd like to be with Savage Worlds (due mostly to lack of experience), so I there were times where I think I struggled with that, but overall I think it was a good game and everyone enjoyed it. While we were doing that, Rucht was running his Dresden Files game (which I understand was hugely popular) and Doug was doing Call of Cthulhu.
I was slated to run a session of Mana Burn this afternoon, but some of us got to talking and I think everyone was getting pretty tired. In any case, there didn't seem to be quite enough energy to start the game, so we opted to play a boardgame instead. I may try to put together a one-shot of that sometime soonish.
Between slots there were also quite a few board games played - Revolution! (which Dave introducted us to), Invasion From Outer Space, Dominion, and others.
It was great to see everyone, and I think everyone had a great time. I'd give a "special thanks to" list, but I think that would just amount to mentioning everyone.
We did miss those that couldn't make it - it would have been even better with them. We were also glad to have a few unexpected additions though, so that was cool.
Already looking forward to doing this again...
So this happened almost a month ago, but I wanted to talk a little about it here before it becomes overshadowed with other stuff.
I've been GMing regularly for about 10 or 11 years. In that time, I've probably run 20+ different games (campaigns; this doesn't include 1-shots). Most of these were simply continued until we got burnt out and decided to do something different. It has been my perception that it's usually me who starts itching for something new before the players are. As a result, the vast majority of my games tend to peter out as opposed to coming to any kind of conculsion. Even the ones that I do "conclude" have tended to be mediocre at best - and more like "here's a place where I can bail out" than an actual ending.
I think some of this has to do with the mindset going in - many of my games haven't had an ending in mind when I started them. I have some initial adventure planned, and then i tend to just let it go where it will from there until eventually it becomes to unweildy and implodes. These games are always fun, but they don't have much of a satisfying resolution. Recently, however, I've been starting games with an ending in mind. I don't necessarily know exactly what that ending will be, but I have an idea of at what point in the narrative things will start wrapping up based on what the players have done to that point.
My London 1802 game recently came to the conclusion of a story arc (the first "Chapter") in this manner, and while it might not have been perfect, I was quite happy with how it turned out. I knew going into this game what was going on: a key defense of the city was going to be removed and then they would have to somehow deal with the resultant "bad stuff". I didn't know from the beginning exactly what defense was to be removed, what the "bad stuff" might be or how the party might address the problems (which might be part of the "analysis paralysis" problems that were occasionally experienced), but I knew generally where the story was going and was prepared to roll with their ideas and actions to unfold the undefined narrative in a defined direction
I've also been planning these games with a shorter time-frame in mind. The London game was originally intended to take 8-12 sessions. The last session was #17 - and that's the point: it will always take longer than you think it will (at least if your style is anything like mine). If you've got some epic quest planned that is intended to take the players a year's worth of sessions to complete, it will probably actually require close to two years (unless you're railroading like nobody's business) - and one game usually doesn't hold my attention solid for that long.
My remaining game, Sandstorm, was also conceived with an ending in mind, and the players have been moving inexorably toward it since the beginning. That game, too, was intended to last 8-12 sessions and they've just completed #14 (I still need to write highlights for the last two, actually) - but in this case some things have happened that have pushed the ending back with my knowledge and consent. I'm still not sure what's going to happen at the end of this game, but I know where and when in the narrative that ending is going to occur and it will be interesting to see how it all works out.
I guess what I've learned most from these games is that it is, in fact, possible to write a game with an ending in mind without defining exactly what that ending is.
Some of this is also a bit of "know thyself". I am always working on or looking at a new shiny, and a given game just can't hold my attention for massive amounts of time. Starting a game with an ending in mind and with a vaguely-defined duration keeps me invested in making the current game the best it can be while also allowing me to look ahead to new ideas.
In saturday's session of my current D&D campaign (Sandstorm), I encountered a small problem with believablilty vs something I wanted to do for the players. These sorts of challenges present problems, but also opportunities to invent clever solutions which may be interesting in their own right. Every once in a while I have a gaming idea I'm somewhat proud of.
This is going to involve a bit of gaming story.
In the game, Tony's character is a wizard. Magic in the fictional world in which the game is set has been established as fairly uncommon. The party also learned that there is a local group of magic users in their current city, and they expressed some interest in speaking with these people to see what they might be able to learn.
So here was my problem. I introduced the wizards of the Sandstone Tower to the game because I, as the GM, wanted to give Tony the opportunity for his character to learn some stuff in-game. New spells maybe, or other information about magic that would appeal to his character. I also wanted to give them a resource where they might be able to research certain plot-applicable topics. The problem, however, comes because such knowledge is not given away freely in any believable setting. Further, Tony's character isn't of an incredible power level nor is his magical knowledge of surpassing quantity or quality. What would he have to offer a centuries-old cabal of magical scholars? The typical "4,000 gp for a 2nd level spell" is boring and doesn't do much of anything for the story. Plus, that kind of exchange doesn't make much sense in a low-magic, low-commerce setting like this one.
So here was how I decided to make this work:
The wizards of the Sandstone Tower are interested in knowledge above all else, particularly knowledge of the arcane. This pursuit has also enlightened them to the fact that what knowledge is valuable is not always immediately apparent. Also, while experience is often the greatest teacher, experience is also frequently dangerous - and so they don't actually do much in this capacity. To this end, the scholars of the Sandstone Tower developed a magical ritual wherein a person could draw information both from their subconscious and from the very strands of fate and time to write their entire life experiences (past and future) as well as all thoughts, theories and observations into text (of course, the book cannot be opened and read until the author's death). Since Tony's character had been through a lot in the party's adventures - and will go through quite a bit more as the game continues - his accounts would be very valuable to these scholars. This gives him something interesting that they might want from him, something to facilitate a believeable exchange to give the party what I wanted to give them, and a little bit of a plot device for me to work with on top of it all. I thought this was interesting, believable and added just a little more flavor to the story and the setting.
I am rather easily amused. Especially by interesting boxes and containers.
Pictured to the right is my new dice container for the roleplaying games I'm in (as a player). Someone (and I'm trying to remember who) gave me four (4) tins of Penguin mints a while back. I've only eaten a few of them (mainly because a) i'm not all that fond of pepperment and b) these things are strong), but as I was cleaning out the office closet today, I happened upon the tins and noticed something: these boxes (about the same size as an Altoids tin) are exactly tall enough to contain a normal d20. Upon further experimentation, I discovered that the boxes are sized such that they can neatly hold about 14-18 dice, which is enough for 2 standard sets plus an additional die or two. The size and shape of the box also makes it easy to carry in a pocket or the blue notebook box thing I generally carry. Plus, it has a penguin. How could it be more perfect?
As I partially alluded to before, I spent most of today cleaning out a closet, a filing cabinet drawer, a bookshelf and my desk. The end results are a basically organized gaming drawer, a clean workspace, some new dice containers, and a bedside shelf.
I've also been kicking around some game proposal ideas for RuchtCon II, which is now officially scheduled for March 25th-27th.
|Monday January 24, 2011 at 1:31pm||stand by, job search, family, friends, gaming, auto repair||Comments (0) »|
I was kind of hoping to have a bit more to report the next time I keyed and entry in here, but it's been a minute and things aren't progressing fast enough to suite me.
Mostly what I'm referring to is the job search. I've had a couple of very promising interviews, but I haven't heard anything definite from either of them. I have a third tomorrow so we'll see where that goes.
The holidays were fun. It was good to get to spend time with family. Sheri's parents and her aunt stayed with us for about a week and then my parents came down for the weekend. We also got to see Jerry, Amanda, Stacey and Tracy - and that's always a good time. Stacey and Tracy are going to be overseas for a few years so we wanted to make sure we could spend a little time with them, and Jerry & Amanda (+Pickle) are always fun.
Gaming continues as it must. General fun times. A little behind on the session write-ups (as usual). Working on some projects (also, as usual). We've started talking about RuchtCon II. Had a pretty sweet character/player exit in last night's game. Cool things happen.
The Jeep is having issues which I'm about to (hopefully) go get fixed. Battery not charging correctly/consistently - probably the alternator. EDIT: Jeep fixed; alternator replaced.
More details may or may not follow on some or all of the above.
Please stand by.
|Thursday December 23, 2010 at 5:57pm||job search, holidays, board games, gaming, photography, birthdays, friends, family||Comments (3) »|
Well, the Blog has been neglected of late. I guess that happens.
My job search has continued with rather sparse results. Still looking.
Sheri & I have been trying to finish up Christmas stuff, which I think we've managed to do. We're trying not to spend lots of money this year, but we really like giving things to our friends and family. This has presented some challenges - some of which have been met wonderfully, some of which have been significantly more frustrating. All in all, though, I think it's going to work out.
Apart from the more mundane aspects of my life, there have been one or two things of interest.
I've been working a bit on board game design for a couple of projects about which I may go into more detail at a later time. Llama and I spent quite a bit of time last saturday night discussing one of these in particular and I think it has quite a bit of potential.
The two rp games I've been running have been going well. The plot in my London 1802 game is coming to a head and I'm interested to see how it will turn out in the end. The Sandstorm game left off for the holidays with a bit of a cliffhanger as the party exited the local wise-woman's cave to the sound of surrounding war-horns. On a related note, I'm woefully behind in my session write-ups. The last two sessions for each game have yet to be elaborated upon. The synopses are really only for my benefit anyway, but I do need to take (what will now be a few hours worth of) time to flesh those out before I can no longer remember them. I'll probably have to reference Sheri's notes as it is.
My birthday weekend was relaxing and cool. On saturday night Tony & Adam came over and we played Dominion and watched a couple of the old Pink Panther movies (Peter Sellers ftw). On sunday we had our last Rogue Trader session (Rucht's game) for the year and Stacie made me peanut butter birthday brownies which were *awesome*. They even stopped the session and sang to me. My friends are cool. :-D
I spent this last monday afternoon shooting portraits for the Hippies. This was a new and interesting experience for me, and I learned quite a bit from it. I've been told the pictures turned out pretty well - they look good on my computer screen anyway. One or two will get put into my Portfolio for this year at some point. Also, I've discovered a poor-man's lighting solution: If you can't afford studio lights but you have a decent flash (with a pivot/swivel head), a 2'x3' sheet of white foam board positioned a few feet away makes a pretty good bouncing surface for indirect lighting when you don't want to bounce from the ceiling or there is no usable ceiling.
At the moment, I'm taking a break. Today we've been finishing up our christmas stuff and cleaning the house in preparation for Sheri's mom, dad & aunt who are coming to stay for the holidays. They're supposed to get in sometime late tonight and I think our current plan is to stay up playing board games while we wait for them - probably some Dominion and Touch of Evil, which were two of Sheri's birthday presents this year.
Ok, so the photo gallery is back up and running - to an extent. I actually have plans to make the photo page a bit more robust, but I haven't felt "into" working on it that much lately and I'm tired of seeing the "returning soon..." on the page.
I've included a 2010 Portfolio on the new page, as much because the page looks much better with 3 entries than with only two than anything else. I think there are some good shots in there, but, sadly, I haven't had as many days of dedicated shooting this year. I'm hoping to take advantage of one of these nice fall days to do some before it gets cold... ...we'll see if I'm motivated to actually do that or not. It's not that I don't want to do it, it's more that I've just been...uninspired.
Speaking of being uninspired, the job search continues to be frustrating. There just aren't enough opportunities in the area. I've found multiple hits in various locations an average distance of 4 or 5 hours away that are pretty much exactly what I do (and I've even sent an inquiry email to a company in knoxville, about 2 hours away), but there's just not that much around here - at least, not at the moment. Also, the things that *are* around here that are "kind of" in my line don't seem to be panning out so much. Erg.
On more fun things - because that's what I like to talk about on this blog:
Well, I mentioned that I haven't done much photography lately and I haven't felt like working on the website, so...what does that leave? *looks at menu bar*
Robb & I have been jamming with Josh and Bill some more. This has been lots of fun. We've been working on the same 5 cover songs (Plea from a Cat Named Virtue by the Weakerthans, Creep by Radiohead, Jenny Says by Cowboy Mouth and Burn and Stupid Kid by the Alkaline Trio) - trying to get them nice and smooth before we branch out some more. Some of them are more solid than others, but we're having fun. Also, we did a rather spontenous arrangement of The Melting Point of Wax (by Thrice) during last session, and that ruled. I really want to play some version of that song, but Thrice's drummer is...insane...and Bill doesn't think he's up to it.
On some gaming:
My Sandstorm and London 1802 games have both been going really well. I think both have a great story unfolding and interesting characters. Also, both have an ending in mind. This is an oddity for me - I generally just let games go until whenever. I don't know exactly how it's going to go down or how the parties are going to get there, but I know where the story is heading, and I know where the climax is. I also know what will happen if the party goes completely into left field. I'm really enjoying these games, but oddly, I'm looking forward to the ending of the stories. It's kind of the same way you look forward to the end of a good book or movie - you want to see exactly how it ends. This time, I know it *has* an ending.
I'm also enjoying Rucht's Rogue Trader game, though I still feel a bit off-balance in the 40k universe. I'm a little torn this aspect - sometimes I think I really like it, sometimes I think it's not my thing. I think my big issue is simply the weight of too much canon - it feels restricting. I tend to like settings which the GM - and also the players - affect not only what's happeneing in the setting, but also what the setting is like. When I run games in a given setting (almost always one of my own creation), I tend to adjust the feel and flavor of the setting based on what I think the players are enjoying the most. This just isn't something you can easily do if you care about staying "faithful" to a published setting.
I'd like to give Patrick's Star Wars game a nod as well, though I haven't quite been "feeling" it of late. I think most of this is my fault. One of the cool things about this game from my perspective is that my character has actually changed considerably over the course of play. I'm not sure if it's obvious to the other players, but it's very apparent to me. Unfortunately, one of the effects of this change is that he has become much more introverted and reflective, which is making roleplaying with the other players less frequent than I'd like. I'm considering how I might nudge the character out of his shell so that he's more fun to play without breaking verisimilitude. Also, there are a couple of annoyances in this game, but again, it's my hangup.
As always, I have multiple games in the works, on a variety of levels. I have 3-ring binders for each of my games' notes, but I have one entire tabbed binder that is nothing but sideprojects.
I've mentioned my Savage 3025 idea before, and I've continued to refine parts of it. I was actually talking a bit about this game with Matt over the weekend, which was cool. I think he's the only other guy I know that has any knowledge or interest in the Battletech universe. He also seemed interested in playing in the game whenever I get around to running it, which I think would pretty awesome. As the date suggests to the initiated, this will be a Succession Wars era campaign, and is meant to follow a lance (a reason I want exactly 4 players) in the service of one of the Great Houses. Despite the fact that most of my "work" on this system has been on the 'mech combat rules, I expect characters to spend as much or more time out of their 'mechs. This is another reason why I wanted to use a mod of Savage Worlds: so that I could have a consistent system for roleplaying scenarios on both scales. This definitely won't be a strictly combat/tactical game - the politics and roleplaying interactions surrounding any actual conflicts will be more important than the battles themselves.
Another idea I've been working on lately - and this is something I've been kicking around for a few years - is a game based around the cosmology of Myst. This has probably resurged as a sideproject as I've just finished playing through Riven and have started Exile. Still, the rpg I have in mind really won't have much in common with the games, which are primarily puzzlers, neither will it pay any attention to canon. Rather, I simply wish to take the feel of the universe of Myst - microcosmic "Ages" created through and connected by Linking Books, which are crafted through a specific arcane art of Authoring - and plug in more traditional aspects of a tabletop rpg. One of the many things I think could be really cool about this sort of game is that I'd like for the players to, at some point, begin to actually write their own Ages to explore and play in - and I have many ideas on how this could be accomplished and manifest. I'm unfamiliar with any other game where the players can (literally) write their own settings into the universe, and this idea greatly intrigues me - enough that this is probably the project I'm most interested in at the moment.
I've also written a few pages of notes on a western game I'm calling "In the Cards". Basically, I decided that in order to properly capture the feel of a western themed game, the mechanics should be a bit more approrpriate. Basically, the game takes place around poker hands. Normal tasks would be resolved via a "high card" - the player plays a card from his/her hand against the GM's draw from the deck (results "modified" by options available to players skilled in the task in question, etc). More dramatic scenes, such as shoot-outs or heated arguments, would be played out as a slightly tweaked hand of poker - wherein each involved player invests him/herself in the scene, performing simple draw actions, and continually "upping the ante" until some dramatic moment "calls" the hand, and the final results of the conflict are evaluated based on the winner. I also have some additional ideas on how players can hedge their bets - such as the idea of having cards "up the sleeve", which they can pull out in appropriate circumstances.
Bot has been put on the back-burner for the time being. I will mention that it got positive reviews at Gamesplosion and I think it has a lot of potential, but I'm still thinking over some streamlining and I'm having some trouble coming up with stories to tell in such an eccentric world. I know they're there, I'd just need to get my brain into that mode.
*Walks by* *Comes back*
Not much going on lately.
Sheri's parents were visiting the last week in June. Her dad is/was trying to find a job in the area because they think they'd like to move here. So far, not too much has come of that, but I don't think they've given up hope.
Rucht & McKenna had their annual 4th of July party on the 3rd. We had a lot of fun hanging out with people, playing kubb and watching fireworks.
My World of Darkness game is going quite well - they made it to the end of the first act. We have a little in-game and out-of-game downtime, and I'm currently working on some narrative for the different characters.
Our GenCon badges should be arriving sometime tomorrow. :-D
We're also in the initial planning stages of Gamesplosion 2010 - our 3rd local gaming con - taking place later in august. This one is, as of now, slated to take place at our house and I've been contemplating what that will entail/require. Also, I'm looking forward to hopefully running a game or two for this event.
Not much to report on work, other hobbies, or other personal stuff.
So it's saturday.
We don't have too much going on this weekend. I think we are/were going to go walk around at a nearby park (and check out some bike trails), but it's raining at the moment - so that might put a damper on things.
Last weekend, however, was pretty eventful. The first weekend in June is the date of two different local festivals.
First, we went out to Rogersville to the Shakespeare and Friends Renaissance Faire (warning: their website is pretty hideous). It should, perhaps, be noted that I'd never been to a Ren Faire before, so I didn't really know what to expect. I think I had more fun than I thought I would - which is not to say I expected not to like it, I just didn't really know what it would be like.
There were some interesting booths, a lot of impressive costumes and some amusing shows. In particular, I enjoyed the jousting. The guys doing it explained a lot about the competitions, equipment and everything that goes into it.
I took quite a few photos of the faire which I posted on facebook.
Second, there was the Blue Plum in downtown JC. I've been to this festival a few years now. Unlike the Ren Faire, there's not too much to write about it, but we had a good time walking around with our friends enjoying the atmosphere. We also went to a pizza place downtown where we had one of our other friends as a waiter - that was pretty cool (I didn't even know he worked there).
On some gaming and related stuff:
In other news, my WoD campaign has been continuing nicely, though we've yet to get Curtis into it. I've also added some house rules to the core WoD system (surprise, surprise).
I love dice. They give you a nice, tangible connection to what's going on in the game world and they provide an element of unpredictability that's still connected through the rules to what a given character is generally capable of. Dice are great - as a player.
As a gm however, I've found they drive me crazy. I'm trying to juggle the narrative and keep each of the players engaged in the game and I find it to be a huge distraction when I have to stop, roll dice, calculate results and then report numbers back. Therefore, I've basically modified the system such that the players roll all the dice. The WoD system in particular lends itself to this with some only minor tweaks. We're still kind of trying this out and there will still probably be times that I'll roll a dice, but most of the time I'd rather that aspect stayed in the players' hands.
I've also been working on several gaming side projects including another simplistic thematic rpg (like Bot, but completely different in theme) and a couple of board games (which I may or may not be able to manifest).
Patrick ran his Star Wars game on thursday and we ran into a little bit of a hiccup near the end where the mechanics kind of broke down the fun, as it were. I also, unfortunately, found myself to be getting a bit frustrated as I tried to interact with a scene in a way that didn't seem to be jiving with the rest of the group (mostly my fault for not being clear enough).
I mention this not to criticize the game or the players - because I think Patrick's running a great game and the players are participating well - but to point out that even good games can get bogged down by one thing or another. It's just going to happen.
It's easy to look back and say "oh, well person X should have done Y", but when you're actually in the game that's not always so apparent. Still, I think the conversation Rucht, Patrick and I had post-game (even though it was quite late) about how we might address certain issues in the future (both as gms and players) was helpful if only so we didn't all leave on a complete down-note.
Oh yeah, and we gamed at Patrick & Stacie's new house - which is a pretty cool place and about half the distance from here as their old place.
We're two weeks from hosting our FOURTH GitP meetup. This year is shaping up to be much like previous years - which is to say, awesome. As usual, there are some people who can't make it that we'd really like to see, but there are some others we're glad to see returning and a decent number of new people to meet. I think it's pretty cool that this has become a Playground tradition and that people continue to flock to our little town for a great time.
And finally, I think I'm actually going to get to go to GenCon this year!(!!!) I've been saying I want to make it up for that for years now, and I'm excited that I'll finally get to do it. In addition to the con itself, there are a few hard-to-find gaming books I'll be looking for, a few random people I'd kinda like to shake hands with, and a couple of forum communities I'll be looking to hook up with for general fun-times and hanging out. Edit: Badges have been ordered. :)
While we're up there, we'll also spend some time with my parents & Sheri's grandpa. Also, the current plan is to rent a uhaul for the trip back so we can empty out a storage unit Sheri still has up there.
|Tuesday May 25, 2010 at 4:13pm||iphone, bicycling, gaming, drawing, comics, gitp, meetup||Comments (0) »|
First thing, as I mention in the edit of last post, I am enjoying my shiny new iPhone (which has been named Sadie, after one of the characters from Mouse Guard). In particular, I like the ability to always have a 'net connection, to be able to sync and always have my mac's calendar (which i nearly *rely* on these days) with me, to have a phone that isn't work related (and I don't have to worry about using it for personal calls), and for *Sheri* (who also got one) to have her own phone so I don't worry as much when she goes somewhere in our less-than-perfectly-reliable jeep. Also, text messaging is fun, having a portable pdf reader is handy, and I think I like the iPhone facebook app better than the actual facebook *site* - it doesn't have all the stupid clutter everywhere.
Sheri and I got our bikes out for the first time this year and went for a ride on the Linear Trail in Erwin last saturday. I think we went about 7 or 8 miles altogether, though at a somewhat relaxed pace. We saw a lot of geese and ducks and a couple of rabbits. It was a lot of fun and I'm hoping we'll get to ride our bikes a lot more this year than last year.
My World of Darkness game had session #3 last night, which was fun if a bit slower than previous sessions. I think it was still good, but I'm thinking over how to smooth out some of the bumps. We are still trying to get Curtis involved, and we're gonna try a new weeknight to see if it works better.
I've been trying to do some drawing lately - actually working on a character sketch for Rucht's Rogue Trader game. I'm pretty rusty at this sort of art. Also, I'd love to try a pc tablet/drawing pad.
Other randomness: Tony introduced me to a comic/graphic novel series called Fables, which is pretty awesome. You should check it out. Yes, you.
Looking ahead, our GitP 2k10 meetup (this will be meetup #4 :)) is fast approaching. We are sad that Ginger can't make it out this year, but hopefully she'll get to come hang out one of the subsequent weekends. The Igloo will be hosting a few other friends for the meetup though, including our former-local Ken who it will be cool to see again. The meetup is always a great time, and this year should be just as awesome as usual.
|Tuesday May 18, 2010 at 9:46am||family, home, jeep, gadgets, gaming, milligan, birthdays, friends||Comments (0) »|
Well, we had a good weekend. My parents and Rylee (my mom's havanese puppy) came to visit, which is always a good time. Ally wasn't quite sure what to make of the little white fuzzball that ran around the house, but overall I think they got along.
There were, of course, the requisite "projects".
The roof's minor issue has now been completely fixed (which is good, because it's raining) and the downspouts on the gutters have been flushed out too. The jeep's had some small tune-ups - changed the fanbelt and a small vacuum hose. There are some other little things, but overall I was told the jeep was running well.
We also spent most of saturday doing what we can to map out a deck plan. I've been wanting to build a deck on the front of our house for a couple years. The project is still very much in the preliminary stages, but we're making some progress. What we need to do now is discover where our septic system is for sure (we're pretty sure already) and have the water line marked - because those pipes are in the area in question. Also, we need to either figure out how to get 18ft support beams or shorten the width to 16ft (which might squeeze one section). Still, we're making some progress.
In addition to home/auto projects, we had a great time hanging out. We went to bay's mountain park and went for a short hike and got soaked with rain about 3/4 of the way back to the car. On the upside, the rain cover for my camera case has been field-tested with great success.
My parents also, of course, had their shiny iphones. I decided a while back that I want one of these. We kinda need (at least one) personal phone, and if I'm going to add another bill to our monthly expenses, I'm totally willing to pay a bit more to get something *fun*. As of now, I think we're waiting for Sheri to decide if she wants her own phone and whether she also wants an iphone. She isn't sure how much of a smart phone's capabilities she would use a lot (at first anyway), but she doesn't really have any gadgets and this would be several in one. I personally think it would be kind of cool, if somewhat expensive. Edit: yeah, we did it. We now have shinies. Rather sooner than I would have imagined, but we had put it off for quite a while...
My World of Darkness game is now two sessions in and is going great. The players seem to be really enjoying it, and I'm liking the theme. Synopses' are posted on the Gaming page as useful. On a related now, I have now feared the entirety of the boot, and I've been poking around on the ftb forums. On another related note, I'm trying to figure out if I can pull off going to gencon this year.
Milligan's faculty/staff picnic was last tuesday, and that was cool. It's fun to talk to people we only see occasionally and meeting others.
A week ago last saturday was our friend Stacie's birthday party at Rucht & McKennas, and that was cool. I game with a lot of the same people, but that's a lot different from just hanging out. Plus, Stacie, McKenna and Jen aren't really gamers and they're really cool people - when we're gaming we sometimes "see" them, but don't get to interact with them much when we're roleplaying.
Wow, s'been almost a month since i've keyed something into the ol' blog.
Probably not much to talk about has happened in that interim. Let's see...
I previously mentioned a podcast called Fear the Boot, but at the time it was only with respect to their interview with Matt Vancil. I'm going to bring them up again because since that mentioning, I've really become a fan of the show as a whole. I should mention again that Rucht actually told me about this podcast a while back and correctly guessed I'd enjoy it, but to this point I hadn't given it much of a try. As someone who likes to listen to amusing group commentaries on independent projects (often listening to the commentaries on the first Gamers movie as well as those for Red vs Blue) and someone who loves talking about gaming in general, this thing was indeed "right up my alley", so to speak.
Now, when I get hooked on something, I tend to go all the way - so a few weeks ago I manually downloaded all of their stuff (at the time, 8.2 days worth). Generally, when I'm doing whatever (work, mowing, driving, working on my own projects or just playing on my computer) I tend to listen to music, movies and/or (especially) commentaries as a fairly constant backdrop... ...so for the last few weeks, I've been listening to the guys at Fear the Boot. It has been quite enjoyable to my taste - and I've made it through almost 3/4 of the show's history.
Anyway, looking back...
On Monday I started my World of Darkness game, and I thought the first session went very well (as always, there's a synopsis on the gaming page). We had 4 players and a 5th is planning to come next time, so we've got a pretty full table. I'm pretty excited about this game (and the current WoD system in general). I have some interesting ideas for where this campaign might go so I hope it sticks together.
This game was started in the interest of doing something a bit more regularly than our Mouse Guard game, which has some pretty severe scheduling limitations. Still, I in no way want to abandon Mouse Guard since that game is pretty awesome too...just...sparse.
Our friend Nick is finally back from Saudi and he introduced us to a new game called Citadels last weekend. It's a pretty cool, simple & relatively quick little card game. He also has Dominion, which I've been wanting to try, but we didn't get to it last weekend.
Edit: Played Dominion tonight (May 1st). *Great* game. We'll probably pick it up at some point.
Way back on the 10th I got to playtest an RPG I previously mentioned having thought up and written in about a week. This game is called Bot. There's a (very) brief mechanics-less description of the concept and a synopsis of the session on the Gaming page. I thought it went very well, everyone seemed to catch on quickly and have fun and I was very happy with it.
Way, way back on the 7th our GitP friends Stacy & Tracy stopped in on us JC folk, wherein we played some games and ambushed Llama with nerf guns (this is becoming something of a tradition). It's been a while, so I don't remember what all we did, but we I know had a good time.
In terms of the less interesting, we've come upon the lawn mowing time of year again, and I've been doing a bit of that. I actually enjoy the exercise, but it just takes so long to do. We've been talking about getting a rider for some time...maybe sometime this year.
We lost our company this morning, and that was sad. Ginger, William and Liam left around 9:30 or so. They'd been hanging out with us for about the last week. We had a great time.
They arrived here last Saturday evening. On Sunday we went to the coffeehouse at WAPC and chatted with some of the native Wataugians who wanted to catch up with Ginger since she'd been gone. On Monday we had a game night at the Hippie Hut Mk. II, complete with 3 munchkins. Cash & Guns was entertaining. Thursday Patrick ran his Star Wars game and Ginger's old character got to return for a cameo appearance in it, along with William's "Bill Redshirt". Last night we met up at Mid City for dinner and came back here for a very enjoyable game night featuring Time's Up. Much fun was had. Samara came out to join us - which was cool since it had been a few years since we'd had her around - and Rucht brought Duane who was in town and is always a lot of fun to hang out with too.
So this last week was lots of fun and games. We now return to our regular existence. I have posted some pictures on the book-face.
Well, the first mowing of the front yard for the season has occurred. It was like a small forest in places. While doing that, I was listening to and enjoying an interview with Matt Vancil (writer/director of The Gamers movies) from Fear the Boot.com, which Rucht sent to me - and now I'm passing on to anyone here who might like it. I was actually sad that the Gamers II dvd didn't include any commentaries (they ran out of room on the disc), so it was cool to get to hear Matt talk some about it. Also, he and the guys that do Fear the Boot have philosophies on gaming/roleplaying very similar to mine, and I enjoyed their articulation of some of those ideas.
Working backward toward the last blog, we had a game night over at our friend Casey's place a few weeks ago wherein we got to play another great Days of Wonder game called Small World. Tim was in town for that, and it's always good to get to hang out with him. Also, we had another awesome Mouse Guard session (which has been posted on Gaming page) on the 19th. We left off in the middle of some action & hopefully we'll get to continue that one soon.
In slightly related news, I recently spent about a week designing a new table-top rpg. It's considerably different than any other rpg I've ever played. I think it will be a lot of fun. I'll probably post some stuff about it on the Gaming page at some point, but I don't want to talk about it in any specifics yet. I intend to "spring it" on a group of players as a one-shot without any prior disclosure or explanation - I think that approach will suit this game and its setting quite well. I'll probably be trying to put that together soon.
In other gaming news, my World of Darkness game has enough foundation to get it started whenever we choose to bring it up, so I've shelved it until I have an opportunity to work it in - which may be a while. Still very interested in it though.
Now that the weather has been warming up, I've been thinking a bit more about photography again - pulling out my camera more often and looking at the lenses I wanna pick up at some point. I'll probably end up buying the really expensive one next - but that might not be for some time. I had a great time taking a *lot* of pictures of Liam this week - most of that album may be him, with other people thrown in.
Work is going alright. Business is quite good, all things considered. I'm still/again working on some systems for the next version of our model. It also looks like we're going up to OH for a "business trip" later this month. Yay rah. It'll be good to see Kedrick, Addie, little Jack and my other coworkers, but other aspects of the trip are much, much less exciting. Oh well.
I'm not sure if I'm back in the swing of things or not. I was actually kinda looking forward to work after being gone last week, but so far I don't have any fun projects. :\
Sheri's mom's surgery went as well as could be expected, I think. It wasn't nearly as bad as last time. When we left AR, she was still in some pain, but seemed to be recovering pretty well.
The week was largely uneventful. I spent a lot of time writing gaming notes for World of Darkness and playing on the lappy while they watched TV. I posted some more detailed info on my plans for this game on the gaming page.
We did play some games we brought (Settlers, Pillars of the Earth, Ticket to Ride), particularly with Ben & Brie when they were there on saturday, and we did enjoy simply spending time with her family.
I also took about 300 pictures of random stuff outside around their property, which was fun - it had been quite a while since i'd had the opportunity to got shooting. A couple are pretty good. I may post 'em somewhere.
Not much on the calendar for the next couple weeks as of now. Ginger, William and Liam are planning to come and visit on the 27th and are going to hang out with us for about a week. That will be lots of fun. Apart from that, there's the thursday evening gaming group I'm playing in... ...and that's pretty much it.
We had a wonderfully great time with Thes this last weekend. We got to spend the last few days hanging out, playing lots of games, occasionally engaging in large-scale nerf warfare and generally being our goofy selves. Thes really seemed to like my Mouse Guard game, and I finally got to play Agricola!
I have realized I didn't take any pictures of the festivities. Use your imagination: it basically looked like some previous meetup pics, only with fewer people. Just as much fun, though. :)
Sheri and I were very sad that she had to leave before we got up though... ...apparently Thes didn't want to wake us. We really wish she had... Alas...
So...not much is up now. I'm just hanging out, checking some facebook, writing a session-synopsis for the Mouse Guard game, watching Star Wars and contemplating some World of Darkness.
I'm also passively looking at some cell phone plan info. There has been a slight altercation relating to my work phone & personal use (which had never been a problem before). I think it amounts to a little bit of a misunderstanding and/or lack of communication. I figure it will probably be ironed out shortly, but we've been talking about maybe getting our own phone for a while anyway (for a variety of reasons)... ...and I do like the shiny iPhones...heh.
...for posterity, I guess.
Sheri & I went to see Milligan's production of the 'Little Women' musical on friday. It was amazingly good. There are some seriously talented people in the Milligan Theatre dept... ...and the musicians did a fantastic job also. We had a good time.
On saturday, we hung out with Llama & helped him take a rental car back. He's still looking for a new steed.
Our friend Steve moved *back* to SC this week, and this made us sad. He'd only been back into the area for a few months. It just turned out that he wasn't able to help with the music at his church back in SC as well as he wanted from here, and he was only seeing his daughter every couple of weeks anyway. He just decided it made more sense to be there for now. Hopefully we'll get to see him occasionally.
My gaming hobby has been dominating my 'hobby time' lately. It's too cold to be out taking pictures and, while i've been playing my acoustic a bit lately, I haven't come up with anything original. Mostly just playing some covers I'm fond of.
I picked up a couple of new gaming books over the weekend: Mr. K's had some copies of White-Wolf's current World of Darkness core rules & Mage: The Awakening books. I probably wouldn't have bought 'em new, but half-price for current editions was irresistible. Since I picked those up on friday, I have gone through them both with a broad-toothed comb - which is to say, I read both books, but I skipped things that a) were redundant b) i already knew or c) didn't seem necessary to know completely in total (such as the 150+ pages of spells in Mage).
I remembered really liking Robb's Werewolf games at RuchtCon & Thanksgaming and I've found I really like the current rules set for WoD. Exalted (another WW game) is fun and the concept/setting is cool, but the system is (in my opinion) somewhat muddled and over-complicated. WoD seems to keep things (relatively) simple. I'm also drawn to the fact that it's *different* from our normal games (both in concepts & mechanics), and I've been all about some change for about the last year. I'll probably be looking to start a WoD campaign in the not-too-distant future. I've already got some ideas.
Some things I've mentioned before, more imminently:
With respect to other gaming, Rucht is planning to start his Rogue Trader game tomorrow night, and I'm scheduled to run both of my current games this weekend (after a month interim). I'm also *still* looking to get ahold of a few indie game books I've mentioned previously, but haven't had a chance to yet.
Also, we (our local circle of friends) have a friend visiting from out of town this weekend. Thes is coming in later tomorrow night to hang out with us until monday morning. That should be a fun time. :)
|Friday February 19, 2010 at 3:17pm||friends, church, holidays, movies, gaming, work, family||Comments (0) »|
It's been a rather busy week. Unusually so, actually.
It was good to see Nick again on saturday, and to meet Jen. She seems pretty cool. Unfortunately, they weren't able to stay as long as originally planned and we only got to hang out for a little while.
Sunday Sheri & I went to Grandview for church. That was cool. We saw quite a few people that we knew (but hadn't seen in quite a while) and I was reminded how much I really like to hear Aaron Wymer speak.
Sunday was valentine's day, but Sheri and I don't usually do much *on* that day. Instead, we wait until the 19th - which happens to be today - to 'celebrate', since it was on the 19th ten years ago that she and I started dating. Happy Valentinanniversary to us. Or something. :-D
Monday we got to see Jerry & Amanda and little Jared as they stopped through at the Hippies' on their way home from a trip to FL. It's always cool to hang out with them, and their munchkin is exceptionally cute. I didn't have my camera with me, but I should have...
Tuesday was significant this week only in that it was the only evening I *didn't* have something going on.
Wednesday Rucht had a group of us over to watch Aliens. Prior to that time, I hadn't seen any of the Alien movies (and I still haven't seen any others). This was seen as somewhat of a problem that needed to be remedied. I enjoyed the movie and it's always cool to get together with friends.
Thursday (yesterday) was Patrick's Star Wars game. This game has been very enjoyable for me. It may be the first time I've actually had a character's personality, motives, actions, etc evolve *in game*. At Patrick's prompting, I've written up a bunch of stuff (probably more than he really wanted) for/about him with respect to his development in the story.
Tonight Sheri and I are going out to dinner and then over to see Milligan's production of Little Women - maybe not in that order...
Work has been kind of crazy lately as we're *still* trying to tie up some stuff before the end of the day... ...unfortunately, I'm currently waiting for a crucial piece of info to plug in - without which, I can't do much.
Next weekend our friend Thes is coming in for a visit and I'm supposed to run a couple of gaming sessions (after a month-long interim). That should be fun.
Also along the gaming line, Rucht is starting a Rogue Trader game next week that I'm gonna be in. I'm looking forward to this as I haven't got to play in one of Rucht's games before.
A couple weeks after that, Sheri and I are heading to AR to help her mom out after her upcoming surgery.
I think we're getting more than our fair share of snow this year. Or, more than we've ended up with the last 10 years or so anyway.
Usually I talk about my friends, my hobbies and stuff that's been happening on this thing. Not too much fits that bill lately.
Aside from picking up the acoustic from time to time (occasionally with friends), I haven't done much with 'music' lately. I have a recording or two that I could post, but I'm really not completely happy with them. In fact, I've become increasingly critical of my writing & composition. I think when I finally do get some stuff that I like recorded, it will probably be a bit different from past projects. Who knows.
I've wanted to take some pictures lately too, but I think I've photographed everything in my general vicinity and I haven't been anywhere new... ...and I haven't been particularly inspired by any 'new angles' on things available.
We've had some more scheduling conflicts with our gaming. These aren't all bad, but I'm still trying to figure out when we can play again.
We have done a little hanging out with a few friends lately. Robb & I got together to play some guitar last week and then went out for pizza (and sandwiches) and the hideously-colored Generous George's.
I've also been hanging out with Steve a bit lately, helping him record some of his songs. I've also recently dug out my Magic cards and he & I have played a few games of that. That's been fun, though I haven't been able to convince Sheri to learn it yet. I've always enjoyed that game, but most of the people I know stopped playing it quite a while back. Others I know have moved on to only playing it on the 360, but, like Carcassonne, I'd prefer to play the actual, physical game - and then there's the fact that I don't own a 360...
In other news, as she mentioned on her blog, Sheri has resigned as choir director for our church - mostly because the choir was pretty much dissolving anyway. This puts us somewhat in 'limbo' with regard to what we'll do next. It feels kind of awkward in Erwin, and we've talked about visiting some other places closer to where we live. Nothing's actually be decided though.
As she *hasn't* mentioned on her blog (as yet), Sheri's also been doing some writing. She's about 60 pages into a story, and I think she's doing a great job with it - which is why I mention it.
Work is work and, aside from a few frustrations, has been pretty good. The last month or so has been a continual swing from really busy to really slow and back again. Not too much going on at the moment, so I'm just looking over some stuff. I know some other things will be on their way to me soon, though.
Well, here we are at February.
Yes, I know that's redundant, seeing as there's a date right above the statement, but that's what's going through my head atm.
First off, Penguinsushi.com is another year older - bringing me up to 5 glorious(?) years on the web!
Second, RPM 2010 starts today, but sadly, I don't think I'll be participating this year for two reasons: 1) I haven't been able to come up with any new material in the last couple of months - though to be honest, I've only put in about 15 hours worth of effort in that time - and 2) because, due to some extenuating circumstances, I'll be losing a large portion of my studio gear next weekend. This will be replaced, of course, but it may not be immediately.
In other news:
Sheri & I went to see Avatar with Robb & Edie last night night. It was quite a good movie, if a bit predictable. My assessment is that it is basically 60% Ferngully, 25% The Matrix, and 15% other (possibly LoTR; others have suggested Pocahontas, Dances with Wolves and Aliens). That's not to say it was completely derivative - it did have its originality - but large parts of it definitely conjured thoughts of "I've seen this somewhere before...". Still, like I said, a good movie.
Llama and I played a fair bit of Super Mario Wii this weekend and, with an obsessive-collecting "No Big Coin Left Behind" philosophy, actually finished and beat the game seeking and obtaining every big coin in every level of the primary 8 worlds (including going back to hunt ones we'd missed in other worlds previously). Yes, we are the awesome. We've now started on the "secret" post-game World 9, which, I have to say, is pretty tough.
We started a new D&D game on friday night and I'm proud that not even the snow storm could prevent it - though driving Steve home was...entertaining...and 2/3 of our guests actually camped out here that night.
As I mentioned before, I had carefully mapped out the game's scenario from most-if-not-all angles and then gave the "party" and obvious hook for them to take - a hook which would lead them to the ruin of a prison outpost where a demon was reportedly hiding. Obvious adventure, right? Given the attitudes originally fostered at the conception of this game, I thought they'd want the obvious hook. Silly me. The first 3/4 of the session was spent around town investigating some other goings on. By the time they actually made it to the keep, it was so late that we had to call it a night after the first encounter - which was actually still outside it's gates.
So here we have a question of causality: *Because* I overcomplicated the game, writing in the multiple goings-on from different angles, I knew exactly what to do and what they would find when they went off the "expected course". HOWEVER, if I *hadn't* written up all those other angles (i.e., if I'd just said "you're in a tavern. you see a wanted poster for a demon. it's in this keep. go for it."), they wouldn't have had *reason* to go off the "expected course" (though that iteration of the setting would have seemed much less realistic and "alive"...to me anyway). So basically, my excessive detail was both the cause of my "problems" *and* my salvation there-from. Still, I wouldn't change much if i could. It was a good time.
The real beauty is, because the party did something that I didn't expect, I realized that the story was going to have to change. At least one thing they did was going to have a significant impact and make drastic alterations to how the narrative would have unfolded otherwise - and that's the way it should be. The characters' actions should have real meaning in the story, beyond the simple "either you succeeded or you failed". Being able to account for that as a GM is a bit of an art, and one that don't always feel I'm doing well. This time though, it's working beautifully.
Well, there hasn't been much to make the blog lately.
Work has been a bit subdued lately - which is good, because I think they're getting ready to give me a bunch of stuff, so I've been enjoying the respite the last week or so has afforded.
Most of my free time has been spent either A) playing some Wii games, or B) working on some roleplaying games.
Mini Ninjas was (and continues to be) *lots* of fun. If you take a rather relaxed pace, the game is about 12 hours long. I beat it in about 13. I've played it about 14, now looking for some of the remaining statues (there are a certain number in each level). The game has a lot of replay value - not so much in terms of story, but simply because it's just plain fun to play and allows you to go back and replay levels you've already completed at any time.
My Life As a Darklord has been very entertaining as well, though it's getting pretty tough. I replayed the same level 4 times yesterday trying (unsuccessfully) to keep out those pesky adventurers before giving up for the night.
I'm currently gearing up to start a new D&D game for a few friends on Friday. It's been almost a year since I've run one. This is intended to be less a "campaign" and more of a "mini-series". I set out to make some simpler, smaller, episodic adventures for us to enjoy... ...the problem is, the more you try to understand and explain, the less possible "simple" becomes. Some would say that when you have a 2.5 page outline of stuff that happened before the PC's arrive on scene, you've passed that which can be reasonably called "simple".
The premise itself felt reasonably simple when i started, but in detailing the situation fully enough that it could become a living entity (i.e., a situation that could alter and react to the PC's actions), it was found to contain several facets that needed to be addressed for it to really work. "Simple" might not be the best word for it. Still, it's scale fits the general feel I'm going for and I *do* think it will be a lot of fun to play.
The resumption of Mouse Guard was exciting and went really well - I'm really looking forward to continuing that one too.
We've also resumed Patrick's Star Wars game, and I've been trying to do a little work on my character's backstory & pursuits for that... ...but I don't really know as much about the Star Wars universe as the rest of everyone... ...I know the original trilogy very well and anything Lego Star Wars may have taught me, but not much beyond that...
Still kicking around some ideas pertaining to my pet system project, but not really anything else to say about that.
"...we had to walk a mile up hill in the snow to play an rpg..."
I think this deserves and honorable mention on my blog.
Last thursday was slated as a date for Patrick's Star Wars game. Since Sheri was going to need the jeep that evening, Doug (one of the other players) came to pick me up.
Somewhere between my house & Patrick's (approx. 40min trip), it began to snow very hard. By the time we were exiting in Kingsport, the roads were slippery, and we actually slid through the intersection at the interchange and a red light down the street (when we came to a stop in the middle of the intersection). Doug had said he had wanted to stop at a Hardees near Patrick's place to get some dinner, but wasn't sure he wanted to make another stop in this weather.
Around this point, Patrick called us to see how we were doing, how the weather was, and to tell us that Tony had parked down at the Hardees and was walking up to his place since he didn't want to take the roads in his car.
By the time we got to Patrick's neighborhood, there was a nice coating of snow on all the roads, and one of the hills proved to be impassible - meaning when we got halfway up, Doug's little quasi-suv ceased moving forward. I call Doug's vehicle a 'quasi-suv' because, while it does have traction-control, it, unfortunately, does *not* have any kind of 4wd.
Now, I say the q-suv 'ceased moving forward', which was true - but what I didn't mention about that just now was that, after it did so, it immediately began sliding backward. It finally came to a stop about 20ft back down the hill in front of a driveway, which we slid back into, turned around, and did a (mostly) controlled slide back down the hill whereupon we decided we'd take a cue from Llama's strategy. We headed back down to the Hardees, got dinner as originally planned, and started walking toward Patrick's.
When we made it as far as the big hill - this time on foot - as the snow poured down on top of us, I turned to Doug, and, with a wry smile, that was what I said.
|Wednesday January 6, 2010 at 12:46pm||holidays, friends, photography, recording, gaming||Comments (0) »|
Still trying to get back into the normal swing of things after a couple of relaxing weeks.
We had a great time over new year's with a bunch of awesome friends. We basically spent the long weekend hanging out and playing lots of games - including a midnight game of New Year's Kubb. Robb & Edie were awesome hosts in their spacious new house, and it was great to get to see Jerry, Amanda and Stacey again. Plus Llama and Tim were there, which always makes for entertainment. :) I've got some pics of the festivities up on facebook.
I've finished compiling most of my favorite photos from 2009 (and the ones that I think are "good" from a technical perspective), and have created a home for them on my Gallery page.
On a more musical note (ha!), I'm still not sure whether I'm going to make another attempt at completing RPM this year. I really *want* to, as I've been upgrading some hardware & software in my "studio", have been helping Steve record some tracks, have been streamlining my approach to the recording process and have learned quite a bit regarding the enhancement of the quality of the tracks I put down... ...unfortunately, when it comes to actual material to record, I am all but completely dry atm. I've been trying to come up with some stuff for the last week or so (albeit, pretty sporadically), but haven't had any luck. If I can come up with a few likely tracks before Feb 1, I'll probably give it a go... ...otherwise, I may sit out this year.
In other news, I'm trying to work out some scheduling get my gaming group(s) back together after the chaos the holidays generally bring regarding this hobby. I've been working on my Mouse Guard campaign, which I'm excited about. I'm intending to pick up a few other games reasonably soon as well and I'm hoping to run and/or play with some greater-than-usual variety this year.
|Wednesday December 9, 2009 at 1:34pm||holidays, birthdays, friends, music, recording, anime, video games, gaming||Comments (0) »|
The holidays are fast approaching, but this year hasn't become as hectic (yet) as years past.
We have our vacation time planned out now - we'll be gone to the IN/OH area from the afternoon of the 20th through the 28th. We'll get to go to christmas parties on both sides of my extended family this year, which will be cool. Still need to finalize some details - like when to meet up with some people and who might be able to take care of Ally.
Other stuff (in no real order):
The Social Theory class I had been sitting in on came to a close, which is kinda sad. I was enjoying that. Dr. Beck took us out for lunch on Dec 1st - this was a reward for the class's good grades and they invited me to come along for fun. I brought them cookies on the last day of class. They were a little abnormal in terms of shape & consistency, but tasty.
Our friend Steve has moved back into the area, and it's been fun trying to catch up with him a bit. We've been talking a bit about music & recording and he wants to get back into a little tabletop gaming too. I've set part of my recording 'studio' up and have been playing a bit with Addictive Drums and AmpliTube. I've been looking at electronic drum kits again too.
We're planning what should be a fun new-years-eve party at the Hippie Hut Mk. II, though we are very sad that our EP & co. will not be able to make it. :(
Yesterday was Sheri's birthday. We went to the crazy tomato and then to best buy to buy a movie. We ended up getting Evangelion:1.01 - the first of 4 feature-length movies which are to be a retelling of the Neon Genesis Evangelion anime series. It was pretty faithful to the original. On the downside, I doubt the next one will come out before next christmas.
Also, for one of her birthday presents, I got her Super Mario Wii, which she was very excited about. :) We played a couple levels of that too - it's hugely entertaining.
Still haven't got to playtest my new roleplaying system, but hopefully soon.
Since my project for work is starting to hurt my brain, I'm opting to take a short break to talk about our awesome weekend.
Thanksgaming was our second mini-gaming-convention hosted by our friend Rucht. As with RuchtCon, the general idea was this: invite all your gaming friends over (both local & out-of-towners), everyone votes on what to play, the chosen games are assigned to gaming 'slots', and people sign up for what they want to play.
This mini-con began at 8pm on friday the 6th with Pathfinder and 3:16.
Pathfinder is basically D&D 3.75. It's a little different from 3.5ed, but it's not 4e. My understanding is that it was basically devised by some people who weren't too fond of 4e and decided they'd rather continue 3.5 with a few changes. It was quite a fun game. It's been a long time since I've had a chance to *play* D&D, and I got to play dwarven cleric (a race/class combo I'm particularly fond of). The game does show a bit of inherent power creep over standard 3.5 (which can be viewed by cynics as a bit of a shameless attempt to get players to like it), but many of the rule changes do help the game in a more objective way. Personally, I'm still satisfied with 3.5, but this game was also fun and played very similarly. I do like the flavor of Pathfinder, which tends to expand D&D conventions.
As an aside, I discovered I really like the way Rucht does minis - which is much more like battletech: he doesn't use a grid, he just sets up the scene on the table, and then uses a tape measure to determine distances. This way, you don't have to worry about "diagonals" and other unnatural-feeling grid phenomena.
While we were playing Pathfinder, the other group was playing 3:16, which is, from what I understand, a simple space shoot-em-up rpg. Each player only has two stats: Fighting and Non-Fighting. Everyone who played it said it was lots of fun. I'd like to try it sometime. I like simple games.
The con resumed at noon on Saturday. This is when I ran my Mouse Guard session. That was lots of fun. The scenario I'd made was to take them into the Darkheather before the war of 1149 to destroy a weasel weapon. They were so into their characters, the world and roleplaying interactions that they barely even made it *to* the Darkheather, let alone found the 'weapon' they were sent to destroy. Despite the fact that they only had one conflict (a journey/storm conflict) and didn't even get to fight a single weasel, they all had a great time with the game and I had a great time running it.
The other noon session was for Zombie Apocalypse. This was actually one of a few zombie-based games that were played (others between sessions). I'm much less a fan of zombies than many of those present. I don't really know much about this one, unfortunately.
Saturday evening's games were Cartoon Action Hour and Spirit of the Century.
Spirit of the Century was *great* and Matt did a great job running it. I want this game. It's very simple, heavy on roleplaying, and exceptionally fun to play. It is basically a steampunk/pulp game which emphasizes overly-archetypal characters and over-the-top stunts, actions and dialogue. We all had a blast.
Doug's Cartoon Action Hour was a game based on 80's action cartoon characters ala He-man. Players were essentially playing through such an episode, complete with all the mayhem, crazy antics and amazing cheese.
On Sunday I was supposed to run a session of the system I've been working on for the last year or so. Unfortunately, half of my group had to leave Sunday morning, so we ended up joining Robb's Werewolf game. As it turns out, it was just as well. I'd been re-engineering large parts of the setting for the last week and wasn't entirely sure I was ready to present it. I'm kind of glad I have some more time. I'm close though.
Robb's Werewolf game was a lot of fun but, like RuchtCon's session, we didn't get very far into the story (for a variety of reasons). I keep telling him he should run an ongoing game so we'd actually get to play through it.
The weekend was a lot of fun. It was awesome to get to hang out with so many cool people and play so many fun games. I'm already looking forward to next time... ...which is hopefully reasonably soon...
|Wednesday October 28, 2009 at 1:05pm||social theory, friends, moving, chorale, concerts, gaming||Comments (0) »|
It's been a while since a blog has happened. Only a few things to report from the interim.
Got to talk about Wallerstein in Dr. Beck's social theory class. That was fun. I think I might have been a little too long-winded though.
Helped the Hippies move into their new house. It's a lot bigger and nicer than the other place they were renting (which was much too small for them). We're all really excited for them. They're still in the process of finishing that move & getting settled, but I think they're most of the way there.
Sheri had a Chorale concert last saturday night, before which we went out to dinner with Patrick & Stacy. It was a fun time - got to hang out with some friends and hear the choir sing.
Been working really hard on stuff for Thanksgaming. I think/hope my stuff will be ready by then. I think it will, but I still have a lot to do.
|Wednesday October 14, 2009 at 11:40am||spam, video games, family, golf, food, photography, gaming||Comments (6) »|
Every once in a while, I see something in spam that makes me laugh. I just received this little gem:
This makes no sense on several levels, not the least of which is that it's basically claiming to be from *me*.
The link, of course, while claiming to point to a non-existent folder on my server, in fact points to another server entirely where they had hoped to lure me for some reason.
EDIT: This just in: spam for russian hunting videos (*in* russian) is a new one on me...
In other news...
Not too much has gone on the last couple of weeks. Our friends have mostly been busy lately, so we haven't done much that's particularly interesting or fun. We *have* played a fair bit of Lego Star Wars.
My mom did come through on her way to see my sister in Columbia, SC. She stopped over tuesday night and again on her way back on saturday. We got to go play a little golf and had a good time talking. We also went to Five Guys for the first time (it just opened up here in JC), and have decided (like several of our friends) that they are probably the best burger place ever.
My photo show at WAPC came down on thursday (also, i've been playing with my new 50mm prime a lot), almost bought a riding mower on saturday (still waiting to see if they get back with us), Thanksgaming (RuchtCon II) is coming up soon (and I've got a fair amount of work to do for it) and I've been comparing wide-angle lenses on my photography wish list.
|Monday September 7, 2009 at 3:55pm||sociology, milligan, photography, music, gaming, concerts||Comments (0) »|
Ah, yes. A holiday. This basically means I slept in (more). We haven't done a whole lot today. We did take Ally to walk around Sycamore Shoals - and she actually voluntarily jumped into the river!! So...maybe it's not the water that makes her dislike baths? It was quite hilarious...
I feel like I've been busy lately, but my calendar seems to disagree.
I've been trying to read some sociology lately. Dr. Beck, one of my favorite professors from Milligan, told me earlier in the summer when we were chatting at a Milligan picnic that if I ever wanted to sit in on any of her classes, I'd be welcome to. I responded by warning her that if she offered such an invitation, I would, in fact, show up. So ever since the semester started a couple weeks ago, I've been trying to make it to her Social Theory class on my lunch break on tuesdays and thursdays. I bring my laptop along and sit in on the discussions whilst going about my normal work - this is one of the great things about having a job like mine: I can pretty much work from anywhere I can get a 'net connection.
It has been very interesting. I've found that I miss having to think critically to understand things. While my job is very stimulating and requires a lot of creative thinking, it's far less taxing than reading Durkheim.
I got a call a while back from Sue Shanks at WAPC who asked me if I'd put up some of my pictures in Watauga's Gallery / Coffeehouse (Just Coffee) for about a month. I told her that sounded like fun, and since then I've gone through and selected about 25 of my pictures to get prints of and then mount in some mats and frames (where available/affordable). I've been getting the pictures printed as 8x10's, which necessitates some cropping since the aspect ratio of my camera's frame isn't the same as 8x10. For this and other reasons, I think some of my pictures look better on my computer screen than in the frames, but many of them look wonderful and I'm excited to have some hard copies and to get to share them. I've been working on getting them set up and thinking up interesting names for them (I like naming things). After the show, I'll probably end up giving quite a few of them away to people that want them.
The "show" officially "opens" this Friday, September 11th around
8pm 7pm at Watauga Avenue Presbyterian Church in the gallery downstairs. I'll be hanging out there most of evening. If you're reading this, you should come hang out with me, play some games, listen to some music (no salsa, I promise) and look at some pictures.
I've been playing my electric guitar quite a bit, but haven't done much with the band in the last couple of weeks.
On the gaming front, We had a very enjoyable second Mouse Guard session last night. As I've mentioned before, I'm finding that I'm needing to tweak a few rules to my liking, but overall I love the game immensely.
I've also been enjoying Patrick's Star Wars game quite a bit - last time, we found ourselves sucked into a Bonanza episode, and actually, it was quite awesome.
I've made a little more progress on my developing rp system, but I tend to go back-and-forth on a lot of things.
Sheri and I are making plans to head to AR for Ben's wedding in a couple of weeks and then, after that, we have tickets to go see the Decemberists in Asheville on the 25th!!!
Not too much going on, just a few things to put down.
Had a great time at the Hippie Hut yesterday. We had a cookout with quite a few friends, played a couple of fun games (Red Dragon Inn and the always-favorite Apples to Apples) and generally had a good time hanging out. Sheri and I have discovered that we officially don't count as "company" anymore - meaning when we arrived early, we got to help clean up a little for later arrivals. Heh. We were glad to help.
Trying to work on some game and story content for a few different projects. Not sure how well it's going, but it's going. What I'm trying to do with some of it is a little different than anything i've tried before (I may elaborate on that later). In related news, I'm also looking forward to continuing our Mouse Guard game, whenever we can.
Of the fifty-something online matches i've now played on QuakeLive, I have 2 wins. That sounds pretty bad, but I'm actually a little proud of it. I've only played free-for-all, and it's really hard to come in 1st of everyone in the arena. Most of the time, I'm somewhere squarely in the middle, and usually 20ish points behind the leader.
You know, if i remembered to do this more often, I wouldn't have to cover eight things in one post... ...though I might have fewer nonsense titles, and I would miss that...
It seems i've been pretty busy over the last couple of weeks - though not with anything particularly important, mind you.
The band we're starting seems to be taking off nicely. We had our third practice last tuesday, and I thought it went pretty well. We're having a good time. Mahto actually joined us for that one. It was fun to have him around, but I think the sound got a little muddy with three guitars. I'm not entirely sure if it was just volume/eq or if we need to have a clearer conception of our respective guitar "parts" or possibly a combination of both. Anyway, I think our next practice is tentatively scheduled for wednesday, and I'm looking forward to some more jamming.
We *finally* got to start our Mouse Guard campaign friday evening, which I'm very excited about. It was a fun is slightly shorter session. I still feel a little awkward with the system as, unlike the d&d i've been playing/running for nine years, I don't always remember all the basic mechanics off the top of my head. I'm sure that will smooth out as we go though. I'm looking forward to continuing this game, and I hope we can get to be somewhat regular as I think that would help us as we learn the system.
I got to play golf for the second time this year yesterday. Our church helps sponsor the East TN Children's Home benefit tournament at the Elizabethton Golf Course each year, and so two of us get to go play in it. They asked me if I'd like to play and, after telling them I wasn't sure they wanted someone as lousy as me representing them (heh), I said I'd love to. Tracy Moore and I did pretty well, finishing up at +1. Of course, that was pretty much all him, but I will take credit for a few shots, most of which were chips and putts but they ended up saving us some pars and birdies. It was a good time, though it was pretty hot and I did get a nice sunburn.
A vague look ahead...
Well, my calendar looks kind of empty for the short run as of this moment, but it'll probably end up filling in too fast. Next month we'll be taking some time to go out to AR for Ben's (sheri's brother) wedding, causing us to miss yet another Talk Like A Pirate party. There's also a Decemberists concert the next week that I might be trying to go to, another small GitP gathering (with munchkins!) that I'd like to attend (though it kinda looks unlikely :() in october and then, further out at the beginning of november, we'll be enjoying having Thanksgaming - which will be another mini-gaming-convention much like RuchtCon for some of our gamer friends. I'm hoping run Mouse Guard (because everyone should get to try that game) and/or my homebrew system (because I think it will be fun and I'd like to see how it flows... ...but I haven't heard much interest in it as yet :\) for this. If I do get to run something, I'm glad I have a few months to prepare this time.
|Wednesday August 5, 2009 at 12:58pm||trips, in, family, memorials, storms, gaming, music, guitar, music equipment, band, lots of tags||Comments (1) »|
As some have commented, not too many knew we ever left. Probably because it was the sort of trip that was difficult to be real "excited" (and therefore talk much) about.
Last friday Sheri and I headed up to IN. The main reason for the trip was to go to the memorial service for her grandmother, who passed away back in april. As you might expect, it was a nice, if somewhat sad, time.
We spent some time with some of sheri's dad's family - for the first time, really. Stanley and Bonnie were hosting us as well as sheri's parents for the weekend. They were really nice and fun to chat with and we ended up talking with them for quite a while after her parents left on monday.
We also got to meet Ben's fiance. She seems nice, if quite shy. It was kind of a shame we didn't get more of a chance to hang out.
We also stopped in on my parents for about a day, which was great. We played some games and talked and generally had a good time.
While we were there, a rather significant storm system came through tuesday morning that resulted in flooding, power loss and downed trees. the downed trees resulted in a bit of a wet adventure as we tried to make it back to their house from lunch.
And, as I try to do each time I go to IN, I had Noble Roman's pizza and breadsticks. Tasty.
I put a few pictures from the trip up in the Gallery - mostly pictures of scenery and small children.
On some other stuff:
About a week ago we had the 3rd session for Little Fears (session synopsis on the gaming page soon). It went so-so. It was a little slow and certain elements didn't manifest quite the way I'd hoped, but it was alright. Hopefully next session will be a little more satisfying.
Last thursday we (me, robb, josh & bill) had our second band practice. Improvement from the previous session was 100%, not that that first practice wasn't great. That was the most fun I've had playing guitar in 5 years or more. :) Right now we're just doing cover songs, but we've talked briefly about maybe trying to write some stuff. We've also talked about possibly playing some small local shows once we get good and solid. We're planning to get together tomorrow for more fun. On a related note, I should be getting an eq to run my amp through soon.
I've had a few things going on the last couple of weeks, but not much worthy of recording or reporting.
About a week ago we took the Gamers II movie over to Rucht & McKenna's house so they could see it, and Tony joined us as well. It was a good time. I think McKenna was laughing so hard she was crying. (aside: If you're a roleplayer, you should really see the Dead Gentlemen's movies 'The Gamers' and 'The Gamers II: Dorkness Rising'.)
Last saturday we went over to Robb & Edie's to hang out for a while. Robb, Josh and I hung out on the porch playing guitar while Robb was starting one of his brewing projects. At some point we got to talking about going to Josh's house to play with his dad, Bill, who is a drummer, so on sunday we met up at Bill's place and jammed hard for a few hours. That was a lot of fun. I've played with Robb a bit and with Josh once and we'd never played with Bill. For our first time getting together, we sounded great. I really don't think it will take much work for us to sound quite good. *With* a lot of work, I think we could sound pretty awesome. We're trying to make plans to get together again soon.
I've been working on my Mouse Guard campaign quite a bit. We finally got to get together to make characters last night. We didn't have time to really get started on the game itself, but we had fun and I think the players have come up with some really cool ideas. I really like how character creation works in this system. Hopefully we'll get to actually start the game soon, but, unfortunately, it probably won't be for a couple of weeks.
In other news, we *still* need to get out and ride our bikes. It seems like something always comes up whenever we think we might try to go out.
Well, we finally got the jeep to the mechanics on wednesday for a replacement fuel pump. So far it seems to be behaving - but, even though i was 99% convinced this was the problem, it'll take a week or so with no problems before i'm convinced.
About the only other things to report are gaming-related.
I finally got to run Mouse Guard! Granted it was just an intro session using one of the sample missions (though i did add a bit to it) and characters, but still, i'm just glad we finally got to play.
This game is going to be a lot of fun. I *love* the setting and 99% of the mechanics, though I did house-rule something out from the start: I don't like the "turns" system. It seems too arbitrary, railroaded and limiting. Basically, the way it reads, is that the GM gets a "turn" where the players deal with all the stuff he/she has planned. Then the players get a "turn" where they can do certain things. There are certain things that the players can't do during the GM's turn (no matter how much sense it would make for them to do it then), and vice-versa. I also don't like the "checks" system that goes with this - where the players spend "checks" that they've accumulated during the GM's "turn" to do things on their "turn": if you don't have a checks, you can't initiate things. It could be that i'm misreading it, or maybe it's not meant to be as set in stone as it seems to be presented, but I just don't like how these aspects read so i'm not using them.
In the game's defense on this matter, my thought is that this game isn't actually written for roleplayers - it seems to be written assuming the players have never played a tabletop rpg before. I think it's just trying to give very clear and definite guidelines so that both the players and the GM know what to do when in a more concrete way - via the "turns" - as opposed to a more abstract flow where the characters can do things "when it makes sense" or "when they have downtime" or in other, more narrative but less definitive conditions.
Aside from this relatively minor game-flow-based complaint (which was pretty easy to house-rule out), I really like the system a lot and I'm really looking forward to an ongoing Mouse Guard game. :) The plan for next session is for the players to actually make their own characters for our campaign.
In other gaming news, my system has been tabled again. I think the game was solid the way it was, but I had an epiphany at about 6am the other day for a change that would result in a game I *like* more. I now just need to work out exactly how i want a couple of related aspects to work. Basically I'm finding out that I like abstract/descriptive/narrative terms better than numbers: I think I'm now trying to make a system that is based on numbers as little as possible. As I was saying to Robb last night, I'd rather have a character in a game who was "Very Strong" and to get a certain advantage for possessing that "trait" than to have a character with a high, numerical strength "score". It's just more intuitive and descriptive.
So yeah, back to game design. I'll get something I'm happy with some day I'm sure ;)... ...and it'll probably only take another 13 mind-changes...
Friday, June 26th, lunchtime -
Had a great time with the Rosolinas at dinner on wednesday. They're lots of fun - i wish our schedules would let us get together with them more often.
Worked on gaming project a little more, changed some things, hoping to playtest soon.
House clean, Ally had a bath, am eating lunch and finishing up some work.
2009 SET GITP Meet-up is very nearly underway. Some people are already in town, others are heading this way.
So I just looked at my calendar for last week, and, apart from work, it's completely empty... ...yet, I feel like I've been very busy somehow.
Apart from the Little Fears session (which was awesome :)) we had at the beginning of this month and the Star Wars game I've joined, we haven't gamed in like two months. Yes, I realize that sounds dumb (ala, "aside from this gaming, I haven't gamed at all"). I guess what I really mean to say is that, due to massive scheduling conflicts, both of my normal, weekend gaming groups have been out of commission for a while. Since April 25th, to be exact.
I'd probably be feeling more severe withdraw symptoms, but I've been using the interim to work on my new gaming system. It's currently composed of about 15 pages of rules and examples plus some prototype character sheets. I also bought about $10 worth of glass pebbles to be used as various markers/tokens for this system. It's pretty much ready to playtest at this point and now that the foundation is laid, I'm about ready to move on to writing some setting stuff. The system itself is designed to be setting-independent, so my options for setting design are pretty much limitless. :)
Once the game reaches Beta (that is, once I've had a chance to playtest it for a few sessions), I intend to post everything in its own little corner of my site. I'm really excited about this thing. Some of you know I've designed systems before, but they've all been very informal and not terribly complete - which is to say, once i started fleshing them out, I abandoned the concepts because they weren't going to work as well as I'd like. This one, on the other hand, has proven to be exactly what I wanted, it has been reasonably well documented and has been developed and tweaked over the course of the last year or more. I feel like it has really solidified - and, most importantly, has remained true to its root philosophies (more on that at a later date).
In other gaming news, I'm still very much looking forward to the Mouse Guard game. I actually got the last issue in the current series (Winter 1152) yesterday, and it's quite good. I previously hadn't thought much about Mouse Guard in a while because, as I said, the group has been unable to meet to play the game and I've been working on other projects. Hopefully (reasonably) soon.
On a different gaming note, over the last week, I've begun and nearly completed the original NES Metroid which I downloaded for my Wii. I even got as far as destroying Mother Brain, but was unable to get out before it exploded (possibly because I thought I had to go back out the way I came in). It's been fun, if occasionally frustrating. After I finally beat it, I think i'll see about getting the SNES Super Metroid.
On a not-at-all-gaming note, The songwriting/music part of my brain has been occasionally bouncing some ideas around as well. I really need to start doing some writing for next year's RPM...
|Sunday June 14, 2009 at 4:39pm||weddings, trips, friends, churches, songwriting, music, gitp, gaming||Comments (7) »|
Sheri, Llama and I took a trip out to North Carolina this weekend to attend our friend Kevin's wedding. It was a nice little ceremony. We're all very happy for them. Stephanie is sweet, and well suited to Kevin in a number of ways. It was good to see him so obviously happy too.
I must confess a bit of mild camera-gear-envy with respect to the photographers' toys. Also, there was a penguin cake at the reception, which was cool.
We got to see some other mutual friends there too - William and Ginger and Mike and Bethany. It's always good to see people we don't get to hang out with much (esp. Ginger who just moved away from us). We spent saturday afternoon and evening hanging out and playing games with Ginger and William. It was a lot of fun - we don't play games as much as we used to.
The car ride was a bit long, and I think Llama was starting to get a little loopy by 2am when we got home, but the trip was successfully completed.
This morning we went to Hopwood Christian Church. We had originally thought we were still going to be in NC this morning and so had arranged for Sheri to have this morning off at our church, but we ended up coming home saturday night and so decided to visit somewhere else. It was nice, actually. Jim Street had a great message about how to bless a fish (heh), and it was probably the most thought-provoking message i've heard in a while - and one that I truly thought embodies the spirit of christianity. We saw the Rosolinas (who we're still trying to have over for dinner sometime) there and also Brian West and his family (who i hadn't had a chance to talk much to in a while). Brian and Danielle invited us over for lunch, and we ended up hanging out and talking for a quite a while.
Brian is trying to get motivated to record some of his songs, and I think this is a great idea. He's been writing for a long time, and he's really into it - but most of his stuff just gets left on the page after it's written and he doesn't have any really good sounding recordings of any of it. We had a lengthy and interesting talk about the technical and artistic aspects of songwriting and recording. I really hope he does something with this. I've even offered to help with the technical stuff which intimidates him a little - not because i'm great, but because i've at least done it before. Maybe it'll get him started.
Tonight we're supposed to have a planning meeting for OotsCon '09. Our crowd this year looks a little smaller and some key people will be missing (and they will be missed), but some *other* people are able to make it this year. Hopefully it will be as successful as it's been the last two years. It's really not about the numbers, it's about the fun - there were only
13 11 of us at the first OotsCon back in '07. Hopefully we'll be able to get our plans ironed out.
My homebrew gaming system has reached Alpha status. I have just a couple more mechanical aspects to iron out, and then the first round of playtesting will begin with whoever i can get to help me out with this. I've discussed the theory of the system at some length with Sheri and Tony, and they both seemed to think it has some potential. It is definitely a bit different in its root philosophy from the games like D&D that we're used to - but I personally think these differences are a *good* thing. At whatever point the system reaches Beta, I'll be posting some more detailed info on it.
|Sunday June 7, 2009 at 4:14pm||festivals, music, gaming, gitp meetup, board games, video games||Comments (0) »|
This weekend was Johnson City's annual Blue Plum Festival. Basically, it's a weekend event that takes over downtown JC the first weekend in June. I did, in fact, see some people selling(?) plums, but they were pretty sparse. Mostly it's a bunch of crafts/vendor booths, tons of festival food, and three stages spaced just far enough apart that they don't overlap acoustically (too much).
This was the first year that I would say we've "gone" to the festival. We went and walked around a little a couple years ago, but didn't do or see much - but that was largely ok since it was about 97 degrees. This year, we met up with some friends and enjoyed an afternoon of meandering around together - and I was having a good time taking some pictures. We also met up with some other friends of Robb & Edie's and also with Mahto and some of his buddies so that by the time we had dinner at Mid City, we were a rather sizable group (aside: we still have to get together with Steven for a game of Munchkin).
After our tasty dinner, we went back to a particular stage to see a band called Cutthroat Shamrock. They had been compared by some friends of mine to groups like Flogging Molly and Dropkick Murphys. They are basically an Irish-flavored punk group. I wouldn't say they were amazing, but it was a good show: they all played their instruments well and had good stage presence and personality. About the only "critique" i would give is that most of their songs had the same kind of sound. It was a *good* sound, there just wasn't much variety. Still, i think a couple of friends picked up a couple of their records, and i liked them enough to be interested in hearing some more.
Some pictures of the Blue Plum are up in the Gallery.
(kinda) Speaking of, i'm looking into possibly picking up my music hobby again sometime soon for some song writing (maybe for next year's rpm).
In gaming news: I finally got to continue my Little Fears game from RuchtCon! I love this game, and i've greatly enjoyed coming up with spooky stuff to put in it...though after i've been working on it, I find i'm a little edgy at night. I think I empathize a little too much with the children in the story. Anyway, If you've taken a look at the Gaming page recently, you've seen the novel of a session summary i've written up for it.
Still looking to start up Mouse Guard, but it probably won't happen until next month, due to scheduling.
Also, i'm working on finalizing (finally) the simple mechanics for the homebrew roleplaying system (which still needs a name) that i've been working on for the past...too long.
The 3rd Annual GitP Southeast Trogland meetup is fast approaching. We've had several people cancel on us unfortunately, but we're still expecting a decent crowd and fun times. That'll be 26th-28th of this month.
Played the zombie-killing board game Last Night On Earth for the first time on friday. Despite dying in the first 5 minutes, it was pretty fun. It seems pretty much straight-up die rolling players-vs-zombies though, as, apart from trying to get some 'hero cards' (w/ items or special actions) to play, there really isn't much else you can do - and strategy seems to generally boil down to "do we want to be together, or separate?" Answer: together.
Anyway, post-game thoughts: 1) The Sheriff sucks. Yes, i know he's the only character that gets to start with a gun. You know what? He sucks with that gun. He forgets to load it and, even if he has some, he can't hit the broad side of a zombie. 2) If you are the priest, do whatever you can to get the pitchfork. Yes, I know that doesn't make sense, but the priest can't use guns. I (somehow) killed like 8 zombies with the pitchfork. It felt ridiculous, though awesome. 3) In theory (statistically), it's much easier to kill a zombie with a gun than with something like the pitchfork. In practice: yeah right.
As for the Wii, i'm currently addicted to Excite Truck - a stunt-racing game Rucht gave us for christmas. It has a bunch of unlockable stuff, and it's capable of some pretty impressive crashes. Sheri's kind of good at this game, but mostly she just sucks really, really well.
Wanting to go ride our bikes, but we're waiting for Sheri's ankle (which she hurt a while back) to be (more) fully recovered.
|Tuesday May 26, 2009 at 12:23pm||milligan, gaming, friends, moving, holidays, hiking, bicycles||Comments (8) »|
This last week has been pretty crazy. A lot of out-of-the-ordinary has gone on. This is really 3 or 4 blogs in one - and is mostly just a 'state of the penguin' address.
Last Tuesday, Sheri and I went to Milligan's faculty/staff picnic - which was open to "many" part-time employees this year (the wording of the invitation email left something to be desired). It was actually pretty cool. I knew quite a few people there and got to talk to some I didn't know so well. I also got to talk to Dr. Beck for a little while, which was cool. She was one of my Sociology profs at Milligan and one of my favorite professors overall. She told me i could sit in on one of her classes if I want sometime - which I'll probably do if i can find one at a time that doesn't conflict with other stuff too much.
Last Thursday I got to join Patrick's Star Wars game. I've generally enjoyed the Star Wars games i've played in before and the rules for the new system are fairly simple (which i like). It was a lot of fun and i'm looking forward to continuing it in a couple of weeks.
On Friday, Kevin and Steph (his fiance) came into town, along with Mike and Bethany (some friends we don't get to see much). The girls all went out to have a sort of bachelorette party for Ginger and Mike, Kevin and I went to see a (decidedly mediocre) movie.
After that, we all met up again to throw Kevin in the creek at Milligan around midnight. That might require a little explanation for some of you. Apparently Milligan has a "tradition" wherein guys who become engaged at Milligan are thrown into the creek by their buddies. The triggers for this operation have since been blurred to include Milligan alumni as well, so Ginger and Steph decided Kevin was fair game. I've personally always thought this tradition was dumb, and strikes me as locker-room behavior. (Sidenote: When I proposed to Sheri, I made it quite clear to some friends that this would not be happening - or, if it did, people would be physically harmed in the process and we might not all consider each other friends afterward. I have found that being physically forced into something I don't want is one of the few things that will trigger a violent reaction from me. I am very thankful they respected my wishes here.) Everyone else, however, seems to think this is great, and as long as all involved are reasonably amenable, it doesn't inherently bother me. The only reason I was involved, however, was because Ginger asked me to take pictures, which I did. Those have been posted in the Gallery :)
Saturday was moving day for Ginger. A bunch of us descended upon her apartment and possessions and spent the hours between 10am and 4pm (more or less) packing up stuff and loading it in a u-haul. After that we all went out to Mid-City Grill and had a good time relaxing and talking after a tiring afternoon. Unfortunately then we had to say some goodbyes, which sucked. I think things will be a little better for her up in VA, but we all miss Ginger a lot. Hopefully we'll get to see her from time to time. It's not the same when someone's missing.
Sunday was "recovery day" from the late nights and monumental-packing done earlier in the weekend. We went to church, but beyond that we didn't do very much. I briefly considered mowing the lawn, but decided against it (in part due to rain). That'll probably get done today.
Yesterday was Memorial Day, so we had an extra day off. In order to take advantage of the warm holiday, we decided to go hiking. The weather threatened to rain us out, but we decided to go anyway. We went out to the lower entrance to Laurel Falls and hiked around there for a while. Due to some trickiness in the trail, we never actually *found* said falls. Yes, I know that sounds ridiculous. At a certain point, none of us could find the trail and, given its location perched above the creek, I was disinclined to mess around too much since I had my camera. We talked to some people later who explained it to us and we think we know where it is now. We still had a great time and I got some good pictures, which have been posted in the Gallery.
After the hiking we grilled some hot dogs and then Sheri and I went into town and ended up buying some bicycles. Before that sounds totally random, let me give you some background:
Some time ago, we decided the 5th Anniversary is the Bicycle Anniversary and so we decided we'd get some bicycles as anniversary presents for each other. Sheri had said she wanted to get them before our actual anniversary because by the time we get to late July, a lot of the good cycling weather for the year is behind us - so we'd been looking around. We initially looked at Dick's Sporting Goods, but most of those seemed really expensive and we didn't really need anything amazingly cool. We also looked at walmart (though I was/am disinclined to buy a bicycle from them), target and even toys-r-us - just trying to see what was available and to evaluate some prices. So yesterday, we decided to go to the mall for something completely different - something we'd never actually end up doing, as it turns out.
We entered through Dick's (as we usually do) and decided to go look at the bikes again - just for fun. We ended up finding a couple that weren't much more expensive than one's we'd priced elsewhere and this was actually the first time Sheri found one she really liked. So after quite a bit of discussion, we decided to go ahead and get them.
I'm glad we ended up buying from an actual sporting goods place. The guy there was able to answer some questions and when we'd decided to buy something, he went over everything (gear changers, brakes, tire pressure, etc) on both of them, making sure everything was working smoothly and correctly and in good condition. IMO, this was worth the $20 price difference.
So we're excited about this. We know of a few places around here that will be lots of fun to go and ride (which will be practical once we have a carrying rack - getting them home last night was *possible*, but not pretty) and i'm sure there are quite a few others.
So now we're sort-of back to the usual grind - but not completely. It'll be a short week for me as I'm taking this Friday off since my parents are coming into town this weekend... ...so we'll be getting ready for that this week. That'll be fun too.
...that D&D is going in a direction I don't like. It could just be that I'm unfairly biased against 4e (which i probably am) and so tend to look down on a lot of their marketing - and maybe i misinterpret things - but some things just rub me the wrong way. And I also know it's more what you *do* with it than what they tell you to do with it, but still. Often, I overlook such things, but when something strikes me as blatantly as this, I feel somehow compelled to respond - at least to myself.
On Penny Arcade, I just saw a banner ad which read:
Problems I have with this (these are actually all inter-related, but they break down into 3 broad points):
1) Product == fun (ala tabletop minis games, ccg's, etc). "If you want to play this guy, you pick up this box". One of the biggest strengths of the roleplaying hobby is that it doesn't require spending lots of money. The books are typically expensive, but really, while it's good for all the players to have a players book, a group really only *needs* one (I played for several months before I had any gaming books[/uphillbothways]). Here, it's telling me that I'll need something *else* to play their game, or at least to play it the "right" way. Oh, and so will all my friends. Oh, and the GM will probably need a bunch of these things to depict npc's, etc.
2) Stifle Creativity (ala video games). "Play the character you want. Player's Handbook Heroes: Series 1". What? The game is meant to have a near-infinite number of character possibilities. Do they also have a near-infinite number of miniatures to depict all possible combinations and styles? Doubtful. No, these are minis depicting the iconic characters from the books. What happened the the creativity of coming up with your *own* stuff? Now i'm expected to pick something from a store shelf to be "my" character? It's one thing to try to go find a mini that looks like your character because you *want* to - it's quite another to say "this guy looks cool, I think i'll play him".
3) Encourage Poor Roleplaying / Winning Is What Matters (ala mmorpgs) - "Never Split The Party". Ok, I know a lot of players who live by this mantra, but I personally hate it. Not because it's tactically unsound (which is generally their reasoning), but because it's unrealistic. No matter how much your characters like each other, sooner or later they're going to have things they want or need to do by themselves. It's one thing when you're in some cursed dungeon, it's quite another when you're in town or somewhere your characters would not expect trouble (even if the players are). The whole "Never split the party" idea makes me want to force them to roleplay bathroom breaks and then send a rabid krenshar after some character peeing in the woods. The players in my games are usually pretty good about this, but that's because most of them are there to roleplay, not simply "defeat" the challenges presented.
Ok, I'm done.
|Wednesday May 13, 2009 at 10:45pm||gadget spite, jeep, outdoor, computer problems, music, band, gaming, camera, friends||Comments (4) »|
...that i can mash the button on the jeep's clicker for five minutes and it will not unlock for anything, but i can then hand it to Sheri and she'll push the button once and, click, it works...???
Research is currently underway to determine if this is also related to the Pickle Jar Phenomenon.
And now, the news (in no particular order):
Getting new tires on the jeep tomorrow. Yay rah exciting, i know, but it needs done.
We played catch in our backyard today. This seems random, and it is, but Sheri had been saying for a couple years that we should get some ball gloves and baseball and play catch because it would be fun. We had a couple of walmart gift cards, and it seemed an amusing thing to spend them on.
I think the last of Hikaru's current computer problems has been isolated and (somewhat) solved. I love my computers... ...when they work.
Had a great time jamming at the Hippie Hut yesterday. I think we're still one band member short, but it's going pretty well.
Continuing to go over the Mouse Guard rules and trying to get one of the current D&D story arcs wrapped up so i can put it on the back burner for a while in the interest of something new.
Been looking over some camera lenses and reviews of them. I know i want a long telephoto, a super-wide-angle and a wide-aperture prime (probably 50mm), but i keep going back-and-forth regarding exactly which ones i'm after. Oh well, i've got time.
Had a going away party for Ginger last weekend - which she almost missed ;). I think we had a dozen people or so. I took a few pictures - but didn't get too many before my flash batteries died. I hadn't thought about bringing the camera until right before we left and at that point i didn't have time to charge them. Anyway, we had a bit of a cookout and then sat around and talked for a good while. Later we played a game of Apples to Apples, which is always fun. It was a good time. We're going to miss Ginger a lot. :(
First off, had a great time playing Pirates' Cove last night. It's a fun game that I believe lives up to the Days of Wonder name with such greats as Ticket to Ride and Shadows over Camelot.
Secondly, I finally got the Mouse Guard Roleplaying Game book. Like i've mentioned before, i tried to order it through Mt. Empire Comics because I know the guy who runs the place and thought i'd help him out... ...but apparently he had some trouble getting it and so i resorted to Books-a-Million (partly because i was tired of waiting, and partly because if it *was* getting to be hard to come by, I wanted to get it while i knew i could). Anyway, it looks awesome. I've read the whole thing once and several parts of it two or three times. I'm nearly ready to do something with it.
Thirdly, I still want to continue my Little Fears game from RuchtCon. I even went on amazon.com to see if i could find the book. I did. Starting at about $60. I should point out it's a rather small and flimsy softcover with innumerable typos - not exactly the kind of thing i'd consider spending that much on. Thing is, it's out of print. Luckily, i really don't *need* the book to run the game and Rucht has a copy of it if we find we do. I have learned, however, that as of February Little Fears: Nightmare Edition is in progress yet again. Apparently it's been a long time in coming as it was announced in 2006. I also read on the Little Fears Yahoo newsgroup yesterday that the author's production computer is in the shop (I feel his pain). If and when this finally gets published, i plan to pick it up. Hopefully for considerably than $60.
On a quasi-related note, my iMac is still in the shop, but i'm hoping to get it back soon. I'm pretty satisfied with how my macbook has risen to the challenge of being my primary work machine, but it's not a good desktop replacement.
Finally went to Thunderdome last night. Pretty cool place. We watched some guy beat Force Unleashed on a giant projector screen, played Apples to Apples and ate some tasty food.
The weather yesterday was awesome and we had a bit of a picnic at the Linear Trail park in Erwin. Due to the fact that there's only one picnic table in the area we went to, we ended up having lunch with a random couple. They were nice and fun to talk to. They lived in Alaska for a few years, which i thought was cool. Yay for meeting random people.
Went to John's on saturday to see if my MouseGuard stuff had come in yet. Still hasn't - apparently it's on back-order and some of it's hard to get. He did have a couple issues I didn't have though, so i picked those up (which was kind of nice - the last few times i've been in there it's been 'walk in, ask about stuff, walk out'). Actually, i misread the back of one and so accidentally bought one i already had... ...so Llama got to inherit it. Still much looking forward to getting the roleplaying book. :-D
Had a gaming session on friday night, which i think was good despite several of us being tired (and some occasionally nodding off...heh). The "plot" at this point is pretty open because i wanted to put the players into a situation where they have to decide what to do about the circumstances. This isn't bad, but it's less straight-forward and usually results in the players having to weigh lots of options and so it can move kind of slowly at times. I think they're doing well with it though.
I'm also really trying to get to a few plot points before Ginger moves... ...we'll miss her a lot...
On some house stuff: mowing season has begun, and it's already getting ahead of me. We had a pretty impressive storm the other night and the basement stayed dry - looks like my sealing job around the font doorjamb worked well. Oh, and i unclogged the sink which had been draining ridiculously slowly for a while.
I've been addicted to Super Paper Mario lately - I started it about a week ago and i've now played it enough to pass Ginger and Tony in the plot (though Tony's still a few levels above me - he's been working on the Flopside Pit of 100 Trials). It's a very fun game... ...and since Sheri won't let me play Okami...
So this last weekend was RuchtCon '09 - our own little gaming convention in honor of our friend Rucht's birthday. Festivities formally started friday afternoon and went till sunday at about 6pm. It went down a little like this:
The first official 'slot' began at 9pm on Friday night. This was when i ran my Little Fears game. That was awesome. I was a little worried going in since i'd been a little sick for the previous days and also hadn't had quite as much prep time as I might have liked (largely due to VBS), but I would say it went as well as it possibly could - aside from some drowsiness on our part toward the end of the session.
The game was incredibly fun. The system is very, very simple but plays very well. The players all did a fantastic job of getting into their roles as children - which they all seemed to enjoy immensely. I think my story came off just about exactly as dark as I wanted it to, and it seemed to me that the session did a great job of portraying the quintessence of the game.
I would definitely be interested in running some more of this, perhaps beginning with the resolution to this scenario - which we weren't able to finish.
The other table on Friday was ran by Patrick doing his Star Wars game. I obviously wasn't able to play in it (unfortunately) so there's not much I can say about it, but Sheri said it was a lot of fun.
On saturday afternoon Rucht ran his 40k Dark Heresy game while some of the rest of us decided to play board games.
Specifically, we decided to learn to play Talisman - a Fantasy Flight game that my mom (yes, really) got me for Christmas last year. This presented a fairly major challenge as 1) none of us actually knew how to play the game and 2) the game is (now) put out by Fantasy Flight - a game company that's notorious for amazingly complex games. *Good* games mind you, but complex ones.
It took us about an hour to get through the rules and setup. The game really isn't that hard, but when you're trying to understand it with absolutely zero foreknowledge and using only the rulebook, things take a little while. Once we got going, it went pretty fast. We didn't actually finish it, but we got to the final phases. I thought it was a pretty cool game. I look forward to playing it again - when i don't have to be constantly trying to figure out what we're doing.
Saturday night was the first session of Rucht's Witch Hunter game and also Robb's Werewolf game. I had opted to play in Robb's game. Granted I haven't played whitewolf in quite a while (except Exalted), but the new edition seems to have streamlined some things. We didn't actually make it very far into the story, but it was still a very enjoyable game. We got to do a bit of roleplaying (though i think i was feeling a little off), a bit of combat, and all of us got to use our respective character's niche strengths.
Sunday morning was still technically part of the Con, but it was pretty informal - i think those who were present played the Battlestar Galactica board game. The official sunday afternoon slot was another session of Rucht's Witch Hunter game.
I was really looking forward to this. I'd heard great things about the system, and it was particularly cool to get to play under one of the game designers (for those who don't know, this is a game that Rucht actually helped design). I mean, that has to be the most authentic experience, right?
This game was lots of fun. It's a solid system - similar to whitewolf in some ways, but considerably different in others. Also, it has some very interesting mechanics. The premise for the world and the game is very detailed and interesting as well and the modules Rucht ran were excellent narratives. I'd love to play some more of this - esp if Rucht wanted to run a campaign at some point. That would be awesome.
In addition to all the fun games, we had tasty snacks, plenty of great people, and just a generally great time hanging out. A fantastic way to spend a weekend. Some of us have definite intentions of putting something like this together again sometime - and have even talked a little about what we might do the same and/or differently.
I've read the Little Fears rulebook completely more than twice and have reviewed/studied several sections. There are actually some pretty gaping holes in the game. Some of that is intentional - there are actually places in the book that say 'boiling this concept down to crude mechanics wouldn't do it justice'... ...which is all well and good, but i wouldn't have minded some suggested examples as to how said concept may be implemented. The focus of the game is much more on storytelling and much less on mechanics - which is not a bad thing, but when you're trying to figure out how a game *works*, it's a bit of a challenge. Basically, i've had to invent a few things for my own purposes (which it seems to encourage you to do) - something i generally don't mind doing anyway.
I have created 5 player characters, complete with expanded descriptions/backgrounds. I'm hoping to find out soon how many players i'll have (and who they are) so i can make sure i have a character (of the right gender) for everyone.
I've got the rudiments of the general plot constructed. I'm trying to make it mysterious, yet still able to be exposed within a single gaming session - which is going to be a bit difficult.
After i get that duct-taped in place (you never want to actually nail down this stuff...), the next step is planning how i expect or want the actual gaming session to progress. This is a rather delicate task - to give the players enough direction without railroading them.
I've got the better part of two weeks to finish. I hope this all manifests as cool as it seems in my head.
My gaming hobby has made a rather sharp resurgence of late - though not in the way it normally does.
As some of you know, whenever i start talking about my hobbies, i ramble. This is likely to be exceptionally long-winded. I'm not sorry, but i *am* sorry that i'm not sorry.
It all started when formal planning for RuchtCon '09 began. For any who might not know, RuchtCon was conceived by a friend of ours (Rucht) who wanted to have a miniature gaming convention for his birthday. This is to be held on the third weekend of this month, whereon we will spend ridiculous hours playing rpgs as well as board and video games. It's a *fantastic* idea and i wish i'd thought of it. When planning began, Rucht asked for volunteers for people to run games for his mini-con. Of course i volunteered immediately.
My plan was to (finally) introduce the fantasy version of the Roman Colosseum i've been devising for some time now. It was to be a massive-scale, morphing encounter with multiple goals that would require wits as well as strength and also an ability to please onlookers - which could grant you boons or hindrances in the arena.
However, my game was but one of perhaps a dozen rpg's mentioned for potential playing. When i saw the survey Rucht sent out, i was sure there was just too much gaming goodness to fit into a single weekend. I decided to check a bunch of stuff i'd never played before, but that looked really cool - to sort of sample the field, as it were.
When i noticed several of the new games didn't have a designated GM, i was quick to offer to fill in such a gap if necessary, assuming i could get a sourcebook - because really, i'm a GM at heart. I love to play these kinds of games, but I enjoy running them even more. Coming up with my own stories and getting to have my friends bring them to life is my favorite part of the roleplaying hobby.
I also mentioned in my reply that one of the games on the list marked as GM-less seemed particularly interesting to me: it was a game called Little Fears.
Basically, Little Fears is a kind of horror/fairy-tale kind of game where all of the characters are children, and all of the things kids are afraid of (things that go 'bump' in the night, the monsters in the closet and under the bed, the bogeyman, etc) are all very, very real. The concept just fascinates me.
Apparently, most of those attending RuchtCon shared a similar mindset to mine - wanting to try new things. It seems that my plain 'ol D&D game didn't really generate much interest in the face of so much new potential awesomeness. While part of me still wants to run that game at some point, I'm much more excited about what we're going to be playing now...
Since my original offering didn't get much interest and i had offered to run something - and specifically mentioned Little Fears - Rucht asked if I would pick it up and run it for them. I was completely thrilled to accept the challenge and picked up the book from him the next day (saturday morning). In the less-than-36-hours since then, i've read the rulebook cover-to-cover, reviewed several sections and have the broad outline of a scenario to present in my head. I'm looking forward to continuing work on it. The game seems really cool. Lots of potential.
There were several other games on the list that seemed potentially awesome as well - games that i think i could really get into. All this kinda got me to thinking: basically, we only play D&D. I guess it's because it's a system we all know, and fantasy roleplaying comes pretty easy to most of us. Still, seeing all the other games and reading their descriptions got me thinking - maybe it's time to branch out. *GASP*. I know.
Don't get me wrong, i still love D&D (well, version 3.5 anyway. in fact, we had a *great* session last night) and i'll always be willing to have a game of it running... ...i'd just like to pick up some new stuff as well. Kind of the 'keep old friends, but make new ones too' idea...
Anyway, we happened to go to a few different bookstores on friday (strangely enough), so i made a point to go peruse the adventure gaming sections therein (...as if that wasn't what i'd have been doing anyway...) to see what i could see.
At Mr. K's I ran into Rem (who i hadn't seen in a while) and had a nice chat with him about some random games. He mentioned one to me that sounded interesting and I later found and leafed through it at Barnes & Noble: White Wolf's new edition of Hunter - this time called 'The Vigil'. (most of their games are titled 'Something: The Something Else'. Heh.).
Hunter: The Vigil is basically about people who have somehow discovered the demons and monsters that lurk in the shadows of our everyday lives and are driven to combat them and otherwise rid the world of them. It's like a pretty cool game - and the new edition looks particularly good. If i was going to do a modern game, it would probably be something like this. I decided i might be interested in picking it up at some point.
At Books-a-Million though, i ran into something that was truly awesome. Probably the coolest thing i've seen all year. In their (rather pathetic excuse for an) adventure game section, i saw a lone rulebook for an rpg called Mouse Guard. The cover of the book shows a large array of mice in various fantasy-esque costumes. I picked it up and stared at it in disbelief for a full minute. Mouse. Guard. It's mice. Fantasy mice. Mice struggling valiantly to survive against owls and weasels and all manner of other predators. It was like LOTR meets the Mouse and the Motorcycle. Actually, it reminded me a lot of Redwall. And Reepicheep.
I started flipping through the book. The whole thing was beautifully illustrated and the game seemed really cool and relatively simple (I like simple). I made up my mind then and there that I will have this game, and I will run it.
Still, like most rp books, it was a tad expensive - about $35. I figured i'd look it up on amazon.com, since it would certainly be cheaper there. Amazon did indeed have it for about $23, but more importantly, amazon led me to discover something else about it: it's based on a comic series of the same name.
Now, I don't read comic books (or "graphic novels") - it's just not something i'm into... ...but the game just looked so awesome i decided this was something i needed to check out - just to see what it's all about.
Saturday morning (while sheri was at choir practice) I went into John's (Mt. Empire Comics on Road St.), since llama told me he had some of the Mouse Guard stuff. No one else was there, so i started talking to John when i came in and asked him about it. He showed me where it was & said it looked pretty cool. I told him I was gonna leaf through a couple, just to check 'em out.
At this point, i had pretty much decided i just wanted to get a feel for the world and the characters to know what it was intended to be... ...but if it wasn't the sort of thing i envisioned after looking through the rp book, i was already preparing in my mind to reinvent it for the purposes of the game i was determined to buy and run. To my surprise, however, the world and characters were exactly the kind of thing I'd envisioned - and i loved it. I actually bought 4 issues. So i guess i've been sucked into a comic now...
(I found out later, however, that the issues i bought were kind of in the middle of a story (even though they were at the beginning of a series)... ...so i need to go pick up the 6 that precede them before i'll *really* know what's going on beyond simple context deduction. Luckily, there are only a total of 11 issues in existence right now (12 is due in april, i think), so i should be able to pick up all of them from the beginning without spending too much)
Now i'm even more excited about the game, and i had John order the roleplaying book for me. (I had previously planned to get it for cheaper off amazon, but John's a good guy and his store is a nice place. I'll pay a bit more to support him, you know?)
Finally, I'm starting to pick up some of my homebrew stuff again. It all has a *long* way to go, but i've started kicking around ideas again and trying to come up with the worlds' foundations. If and when they get significantly further along, i'm sure i'll have more posted on them (as i've said before)... ...but these tend to be picked up and put down a lot (for some reason)....so they're likely to be a long time in coming.
Also, i'm still waiting on Robb to pick up his Exalted game again... ...i have shiny new dice for it and everything... ;)
...so many games, so little time...
|Sunday February 1, 2009 at 3:08pm||music, recording, gaming, friends, family, health, trips||Comments (4) »|
So today's the first day of february and RPM - sadly, i'm in Erwin for most of the day and can't do much in the way of recording. I *can* however, work on some preliminary stuff now that I have a macbook, which i'll be starting in a bit. 27 more days. Deep breath...
Had two great gaming sessions this weekend. Sadly, one of the games is losing a player. I will admit slightly shrinking that group is not all bad (6 players is a little past my 'ideal'), but we'll miss having Nick around for the next year. The other group had a good time with session #2 last night. I'm enjoying the progressing stories and interactions for both games immensely, each in its own way.
We got to see Bart & Sarah's baby Joe today - he's 9 days old. And quite adorable.
In more serious/troubling news, we discovered this week that a tumor Sheri's mom had removed was malignant and that she'll be having more surgery soon. We're beginning to make some initial preparations for a trip out to AR to be with her and the rest of the family for that, but we're not sure exactly when it will be as yet. We're also a little concerned about the weather, since they've had a really bad ice storm and a large part of the region has been declare a disaster area and is without power and a little short on other provisions.
I think that's everything on the list for now...
Just a couple of things to mention about the weekend:
After the holiday hiatus, we got back into gaming in a big way this weekend.
First, we continued my long-time-running game with session #23 on friday night. That game has been running for about 14 months now, and for the most part i'm still pretty into it. The weight of continuity is a little difficult to deal with at times, but overall the story s progressing pretty fluidly and it continues to be fun.
The game got off to a bit of a late start and was only a couple hours, but it was still a good session I think. Whilst we were waiting for the last players to arrive, we had Robb & Edie watch the Gamers - sadly, i don't think they were as amused by it as I am. Heh.
I also started a new game on saturday for a couple of players who haven't had the chance to game in a while. It was intended to be a pretty simple straightforward game - and for the most part it is - but I discovered that even simple and episodic plots and adventures seem very involved very quickly when you start mapping out how and why things happen. I've also put a lot of work into the particular corner of the setting they're in, the people that inhabit it and some histories that lead to some current adventures. Also a good session.
Today was a bit odd for a sunday - church was canceled due to ice on the roads. It's been really cold the last few days, and last night there was some pretty nasty sleet and stuff... ...so instead of being in Erwin all day, we've been hanging out here playing some video games & other random stuff. Most notably, Sheri has started Okami - a Wii game I got her for christmas. I haven't really got to play it yet, but it looks really cool. I think she likes it, though it occasionally frustrates her. In any case, she's been playing it for a couple hours now - so it can't be too bad. :) I also got a bit further in Mario Galaxy (which Sheri got *me* for christmas) and she was helping me find secret stars and collect star bits. In other, related news - Ginger, Sheri and Tony have all started games of Super Paper Mario (which my sister got us for christmas - it was a good year for wii games), which has to be the most bizarre Mario game to date. I've yet to dive into that insanity. Heh.
I'm currently sitting in our church's sanctuary while Sheri directs here choir practice. I had to get up at 8:30 on a saturday. Blah. Also, my left leg hurts for some unknown reason. Yeah, yeah. Complain, complain.
Anyway, gas is down to $1.99/gal here in Erwin. As I've previously declared, I stop complaining about it when it drops below $2.
One of the reasons I so disliked getting up at 8:30 this morning so much is because we had a rather late gaming session last night (not that i would have wanted to get up that early on a saturday *anyway*). The party wound up in a rather large and somewhat pivotal combat and we didn't want to break off in the middle of that. It was worth staying up for though.
As it turned out, we only had 4/6 of our players last night. We *thought* we were going to have 5/6, but another player had a minor crisis to attend to and had to bow out at the last minute. Since the rest of us were there already and wanted to game, and since 4 is a decent number, we decided to play anyway. I generally don't like to play with more than one player absent, but the way scheduling gets with a 6-player game, I'm starting to think the options are accept some absences when necessary, or just don't play - and the lower the acceptable number of players, the more likely it'll happen. I'm completely open to suggestions from the player on this (as always), but i may lower my 'gaming threshold' to 4 players in the interest of actually playing. When there's a month between sessions, i tend to get out of 'the groove' and it usually takes me an hour or so into the session just to get back in tune with the world & what's going on...and when you're only meeting once a month(ish) for a few hours, you don't get very far when your gm is constantly 'loading'...
Despite the fact that we missed a couple of players (and we *did* miss them), I think it was a good session. The party accomplished something important, we laughed at a lot of in-game jokes, and all the players seemed to be enjoying the game. Even Nick commented that the last, monumental encounter had been particularly interesting & fun - and that meant a lot to me. I have a lot of fun coming up with interesting/intricate/bizarre scenarios for the players to encounter & deal with, but my biggest goal is always to make sure the players enjoy the game. When they really seem to be having fun in a session, it's a success. I consider myself to be a good gm, and i think my game and the world is interesting, believable, and fun to play in - and i do take some amount of pride in it - but some of the players are harder to read than others and I can't always tell if they're really into it. Sessions like last night's are good ones. :-)
As for today - we have some errands to run after this choir practice wraps up, and then we're heading over to Nick's where he's going to make us all some burgers for *his* birthday. Apparently, he insisted on this. I'm not gonna complain. I think the plan is to spend the evening playing board games. :-)
We've now officially entered the Season of Celebrations - we have a ton of birthdays interspersed with the upcoming holidays. Very busy time of year, but in a good way overall.
So we randomly had a 'net friend in town for a couple of days at the end of last week. Midnight Son stopped through as part of his massive, cross-country biker trip and we all had a great time hanging out with him again. He's a great guy - hopefully he'll be able to make it to the 2009 SE GitP Meetup Extravaganza.
As was alluded to in the comments of the last entry, a good chunk of friday was spent modding nerf guns. The Hippie brought his over along with some power tools, and with that and what we had at the Igloo, we made some standard mods to the guns and also primed & painted them to give 'em a kind of steampunk feel. They are looking *great*. Yesterday I got some clear-coat to seal mine once i've decided i'm done with it (and once i get a day with less than 70% humidity).
Had some good gaming earlier this week and looking forward to some more tonight. Speaking of which, I've got mayhem that needs planning.
Summer has faded into fall just a bit. The weather has been awesome the last week or so - highs in the 60's & 70's. A little rain, but for the most part, beautiful. I love this time of year.
Not too much has been going on here since we got back from vacation. Just kinda getting back into the normal subroutines - so this post is pretty much just that.
Last saturday was our church's 'Block Party' event. Basically, we had food and music and were trying to get to know some random people in the community. I had quite a bit of fun taking pictures of the band. I think it went pretty well despite being relocated when it started to rain.
A few of us went to the new(ish) german restaurant in downtown JC last night. It was quite tasty, though i wasn't nearly hungry enough for the amount of sandwich i got. I thought the building itself was pretty cool - it was a corner lot of a downtown building complex(? what do you call that?) that had a kind of loft (where we sat) and a west-facing window that caught a lot of the setting sun. Our waiter was really friendly and knew what he was doing. They even had live music - a german vocalist accompanied by an accordion. It all kind of sounded the same (to me, anyway), but it was at least interesting and different. It was a pretty cool place all around i think, though i have to say the hostesses' uniforms were trying a bit too hard... ...in at least a couple of different ways.
Today was the second day of the Apple Festival in Erwin. We went out to help with our church's fundraiser - in which they let people park in the lot for said festival for $5. I think it went pretty well and raised a fair amount of money for the youth group. We walked around the festival a bit after too. I took a few pictures of the mayhem. I got
a bit really sunburned through all this too.
Speaking of church, i've been trying to put together the beginnings of a website for them. Again. They've been wanting to do this forever, but, well, our church just takes a longer time getting around to certain things than other people might... ...so i thought i'd put something together and we can all go from there (instead of waiting for people to get around to giving me info).
I did notice one kind of funny thing while we were out there today: A few teenage kids were walking down the street toward the festival, and they happened upon the spot where I had parked the jeep. They stopped, and I noticed one of the kids point at the D&D sticker in my back window. I'm not sure whether they were saying "hey, look at this loser" or "who in Erwin plays d&d?" or what, but it was kind of amusing to witness.
Speaking of gaming, our last session was about a week ago. It was a good one, though almost all combat. A few things happened (or didn't happen) that may have some unforeseen consequences next session or later. That game is approaching the 1-year mark, and it continues to be very enjoyable.
I've been trying to get some work done on my gaming project. I've made significant progress and it continues to get more and more interesting, but I still have a *long* way to go. I've contemplated setting a sort of deadline for myself to help motivate me... ...though i'm not sure if that would be good or bad for the creative process.
I've been listening to commentaries on dvds i have while i work (and/or do other stuff at my desk) a lot lately. I've found that amusing/random dialog is an enjoyable acoustic background - esp when i'm here by myself. In particular, i've been listening to the ones on the Red vs Blue dvds quite a bit, as i really enjoy the creativity that went into that project. I would totally try to do something machinimish if i could think of something truly original. It would probably suck, but i think the experience of learning to do some video editing/production would be cool. I haven't done any of that since high school, and the technology has completely morphed since then.
Sheri and I have been trying to think of some christmas presents for people. This is mostly Sheri's doing, as i probably wouldn't be thinking about this for another month & a half. We're coming up a little short on ideas, but we've got one or two. And at least some time.
So anyway, that's where my stream-of-consciousness ends.
Ok, so i really wanted a codename for this - something that would be cool and in some way symbolic, but not overly trite or pretentious. I wanted said codename for three basic reasons:
1. Because i'm just enough of a geek to think codenames are cool.
2. To have a short-hand way of referring to the project...
3. ...because i don't want to release the actual name just yet. I mean, if i come right out and say it's going to be called Perils in the Domain of Zombie Chicken, it won't be quite as cool when i actually want to 'publish' info for the Zombie Egg Player's Guide and the Monster Chicken Manual - don't you think?
Anyway, I haven't been able to think of anything that met the aforementioned criteria, so for now I guess i'll just refer to it as 'this thing i'm working on'.
I haven't talked really talked about it much on the blog, but some of you know that off-and-on for about the last 8 months, i've been working on a new gaming system and setting. (You know, because with creating/running 2-3 D&D games, pursuing my other hobbies, work, our house, hanging out with friends, etc has left me just so much free time
that i don't know what to do with...) It's been pretty sparse for the most part, and i probably don't have much more than 40 hours worth of work on it...but a lot of thought has gone into it.
Now, I really *do* like D&D (3rd edition, anyway) and have no intention of abandoning it, but I've always wanted to create my own gaming system since back before we started playing that one. We had some fun times with some of my early attempts at such things, but they were all very nebulous and I wouldn't go so far as to say they were coherent systems. So when i got this sort of interesting idea for a new setting a while back, I figured it would be cool to work it out and write a roleplaying system to go with it.
Since that time, my ideas for this project have morphed so much as to be almost unrecognizable from the original concept. The last couple of weeks have been very productive regarding this project - I managed to get a few key points of inspiration that have really helped to solidify some of the ideas i was kicking around. At this point, I think both the setting and the mechanics are about 80% set - which is to say I'm now planning on starting Phase 2, which will be starting to actually write this stuff up (and the ironing out of the remaining 20% of the details). We're about to go on a vacation during which I should have a fair bit of free time and I'm hoping to get a fair amount compiled then.
Finally, some notes/thoughts for posterity:
The setting I think will be very interesting and fun to play in/with, as it's a bit unusual. The one concern I have regarding it (that i'm trying to work out) is its scalability: i.e., how many different ways can the pc's interact with the setting. I don't think it will be greatly limiting, but I do think it will color a lot of the game - probably a good deal more than a setting ordinarily does.
The mechanics is where I think i might lose some people (esp. the d20 purists): basically it's something like a d&d-inspired, de-muddled white-wolf system. I chose this sort of thing for several reasons, but i won't go into all that here. It is meant to be very simple (at least on the surface) and I think the primary complaint i'll get is that the pc's will seem too similar at first glance. I don't really think that will actually be the case, but the differentiation between them will be more on the shoulders of the players in terms of backstory, character development, etc as opposed to having lots of mechanics make decisions for you by way of pc 'classes', etc. Also, another modified game/setting I've been running (Liimar - which was another, earlier fork of a similar thought process to the design of this game) has proven to me that roleplaying and story are far, far more important than whatever mechanical system is employed (or even what abilities the characters have) when it comes to an enjoyable campaign - and this system is being constructed with that specifically in mind.
So on saturday i got to play in a golf tournament. It was a fund-raising event for the East TN Christian Home, and our church was sponsoring a hole and a team to go play. One of the guys who was supposed to go was kind of busy and asked if i could go in his place. I told him that I wasn't sure he wanted to send *me* - because i'm not really any good - but that it sounded like a lot of fun. I think I actually played below average even for me, but Lee and I had a lot of fun and the other guys we were playing with were really good company as well.
It was a two-person-team, best-ball game, and, as a team, we ended up at +11 - which is much better than *I* ever play for 18 holes. Lee is pretty good and we played his shot more than half the time, but i was occasionally useful. I *did* make a crazy-hard birdie putt on a par 3 (mostly thanks to luck) and I had a few other key shots, but it was mostly Lee's game. Still, he's a blast to hang out with and, as i said, we had a lot of fun - which was really what it was about.
On saturday evening, almost right after the golf game, I ran my current d&d game. Since they just arrived in a new city and had a *ton* of housekeeping type stuff they wanted to do, added to the fact that I had/have quite a bit of setup material to get through, the session was a little slow and there wasn't much in the way of action or significant roleplaying. This was a little disappointing, but not terribly surprising. It was still an enjoyable evening hanging out with friends, and most of the stuff was necessary for the game on some level. Next session (whenever that is) should get them into some more 'meat' of the game, as it were.
This afternoon sheri & i went up to Beauty Spot. We've heard of it and even knew where it was for a while, but hadn't made it up there before today. The gravel road that takes you from the 395/rock creek rd up to the actual mountain top is pretty long and rough - and slightly nerve-wracking. I've been on worse though. The area itself is really pretty. I think later in the fall when there are fewer bugs and weeds (and some cooler temperatures), it would be a really nice place to spend an afternoon relaxing. I took some pictures of the area. If any of them turn out nice, i'm sure they'll get posted.
This evening, sheri & i walked down to sonic to get some slushes. I mention this particular event because, after we ordered our grape & watermelon creamslushes, we were asked (and i quote) 'would you like any mozzarella sticks to go with that?'. Now, i don't know what universe these people are from - but in *my* universe, fried cheese sticks do NOT, in any way, "go" with sweet, fruit-flavored, ice-cream slushes. At all. And, even if some people enjoy that combo, i have a hard time believing its so pervasive that asking everyone if they'd like some is a necessary course of action. I mean, i just can't see 'mozzarella sticks with creamslush' being anything like 'fries with hamburger'.
|Tuesday August 12, 2008 at 1:12pm||lawn, church, photography, friends, swimming, gaming, music, blogs||Comments (4) »|
Or, you know, as real as I get.
Not too much has been going on here. Watching the grass grow. No, for real. Since i strained my calf muscle, I haven't mowed the yard - which is now really, really bad. My plan is to start tackling it later today. That's gonna be rough.
Sunday was our church picnic. I took a few great pictures of the munchkins on the playground. I'm still learning how to best shoot moving subjects - a lot of my shots are a little soft. Especially the ones of Claire. She doesn't stop moving. Anyway, it was fun. Oh, and I made lemon cheese bars for it (the first time by myself :)) which were a big hit with at least a few people. There were only two left.
Ginger, Sheri, Nick and I went out to the Elizabethton city pool on saturday. That was cool. Actually it was downright *cold*. There were only a dozen or so others in the water. I think i know why. After 5 or 10 minutes you got used to it though... ...if only because you were at that point numb and couldn't feel the cold. It was a good time though. The weather's been beautiful here: very mild for this time of year. Tomorrow's high is only 78 and the lows have been near-record.
On friday we had a fun gaming session. The party wrapped up what they had been doing in the dwarven ruin and have now traveled to the city of Madrid for more fun and mayhem. That game continues to be lots of fun.
Mahto's band had a practice on monday & I went to listen in. They sound pretty good for a highschool group. I think if they keep it together for a couple more years, they could be really good. They're actually playing at a 'Battle of the Bands' this thursday that we're gonna try to go to. That should be fun. Robb and I got to sit outside & play some guitar on monday as well. I really miss getting to play in a group. We talked for a while about trying to put something together at some point, but i think we'll need to find at least one more member.
Not too much else. Calendar's pretty blank for this month.
addendum: late last night i finally finished the graphic design for sheri's new blog - you can see it here.
|Sunday July 27, 2008 at 3:12pm||anniversary, gaming, work, friends, music, video games||Comments (2) »|
No, really. The past week+ has been fairly uneventful. Despite this, I still have several things to do around the house that I haven't made it to yet. I feel like I've been busy, but I also don't feel like i've done/accomplished much - how does that work?
Sheri & I did have our 4th anniversary on thursday. :-) That was a good day. We went for a walk around sycamore shoals (cause it was such a nice day), and then went out to dinner. We then went to look for a movie to watch (we were going to go see Wall-E, but our theatre wasn't showing it at a time that worked well) and bought disney's The Sword in the Stone. I love cartoons.
I guess in terms of my hobbies' time ratio, gaming has gotten the lion's share lately. I've put a significant chunk of time into continuing to develop my new(ish)/experiemental system/setting but i'm still not happy with my progress - it seems to be going much too slowly. Hopefully I'll get a little more momentum soon. We had a last-minute game session last night for my surviving d&d group, which was quite fun - though it took the party about 3x longer to get to where they did than I figured it would.
Apart from that, i've been working on some large projects for work - even some on my own time. There's one in particular i really want to get done, but I never get enough time to spend on it. It's going to make things a lot easier on several of us once I do though.
Got to hang out with Sam a little on friday. That was cool. Haven't seen him much since he's been at Berea. Got to hear a couple new songs of his - they're pretty cool (as was to be expected). I've been sadly neglecting my music stuff lately. I did play a little yesterday and discovered my fingers are way out of shape. My callouses are still there, but my index finger cramps on bar chords pretty quickly. I need to start compiling ideas for a new album for next year's album recording month too. If i can write most of it beforehand, i might have a prayer of actually finishing one.
Tony & I (and Sheri, to some extent) have been working through the obsessive-collecting madness that is Lego Star Wars. There are minikit pieces on some of the levels i swear don't exist: i've gone back and forth through some of these levels like 12 times and they're still nowhere to be found. It's a fun and funny little game though.
Anyway, that's pretty much it.
Well, the week went by alright. It was pretty dull as well, but the weekend was good. It occurs to me i haven't had anything interesting to say in a while. Maybe i'm just being lazy. Anyway, just some notes on what's gone on...
Played Exalted on monday, which is always fun.
I ran one of my d&d games on friday - which was a great session (i'll get updates for you all soon).
Saturday we did some work around the house. Sheri potted some of her plants. We went to Erwin for a dinner thing. Stopped and took some photos of geese (including fuzzy babies) on the way (though i goofed and my camera settings weren't ideal).
Had church today, but didn't have to stay in Erwin since there was no choir practice. Instead we hung out with ginger and nick and played a AoEII (conquered the world). Also, we talked to our mom's since it's mothers' day.
Now it's late. I should head to bed soon.
Not too much to report or make note of, but here's the gist -
Had a great gaming session on saturday, which was lots of fun. I'm enjoying that game quite a bit.
Saturday night we went to the Midcity Grill in downtown JC. Hadn't been there before. The atmosphere is very relaxed and the food was great and cheap. We were scouting the place as a potential hangout for the Oots meetup we're planning for the end of june. The owner wasn't sure if he could handle our crowd (it's a small place and we may have 25 or 30 people), but we're hoping in addition to trying to come up with a plan 'B'.
Yesterday we went to the Milligan vs Team USA softball game - or, at least most of it. The cold + wind + rain eventually caused us to leave a little early. We all pretty much knew that Milligan was going to lose terribly to the olympic team, but i figure that wasn't really the point of it. I saw the point as seeing what Milligan could accomplish against them. I was told the final score was 24-0 in five innings, but Milligan did keep USA from scoring one inning and even managed to get one or two people on base.
Last night we had some tasty quasi-mexican for dinner and a sort of video game night with Ginger, Nick & Tony. There was Dragoon, Gauntlet, Contra, Lifeforce and Katamari. A good time was had by all. Oh, and Nick and I are heroes that saved the universe. Booya.
It's been a few minutes since i've written up a blog entry...
Been doing a lot of gaming - as it happens, every group i'm in or running (total = 4) has met or is meeting in this two-week span. It's been fun.
We had a cookout for Justin on saturday. He has successfully defended his masters thesis and, though he's not quite out of the woods, things are looking good. It seems none of his family or out-of-town friends are going to be around for his graduation - which is sad. We needed to celebrate, so we did.
Sunday (yesterday) was spent in Erwin - the first time we've had to do that in few weeks. It was a beautiful day and we went down to the Linear Trail (which follows the river). I took about 240ish pictures - granted, a lot of those were duplicates. I've developed the mantra that any shot worth taking is worth taking (at least) twice - just to make sure you get a good one. I created a gallery for the Erwin Linear Trail and put a few of the best shots in it. Speaking of taking pictures, I put a couple really nice ones I took at dusk at Milligan a while back in its gallery, and I also posted some pictures of the dogs (Ally and Abby) from saturday evening.
Tonight we have Robb's Exalted game, which I'm looking forward to. It's the only game I'm a player in. It's nice to be on the other side of the screen (as it were) once in a while... ...and it's also nice to take a break from d20.
On wednesday I'm planning to drive out to Durham, NC to visit Kevin and go to a Weakerthans concert - that should be pretty sweet. :)
or "i am a geek, part XXVI"
I like dice. I like boxes. I can be a little obsessive/compulsive about organizing certain things (certain things. Other things I couldn't care less about. See: my office closet).
So, after a tip from Sheri's mom, I went to the fishing section at wal-mart (you can see why i needed the tip - why else would I be there?) and got a new dice/pencil/marker container. Some people apparently call it a 'tackle box'.
This $4 box can neatly separate all my dice by type (or color, or texture i suppose - though that would be somewhat less useful) in adjustable compartments and also has room to hold my dry-erase markers and pencils. Point is, it keeps all my 'loose' gaming stuff together, making it a lot easier to carry or pack into a bag with books, etc.
So yeah, I think it's pretty cool. I thought I'd post it up here to pass along the idea in case anyone else likes it. Oh, and because it was another thing to take a picture of and post on my site - cause that's sort of an end in itself these days. ;-)
Just a few random excerpts from my life this last week:
Took Ally to the vet on wednesday; made an appointment to get her spayed. That's supposed to happen on the 24th. By all accounts, she's in good health and very cute. :)
Had a game on thursday; got to use a clever riddle in a situation that actually made sense in-game. Didn't kill anyone.
Ginger made us chicken fajitas on friday and we played some carcassonne and mario kart. Much fun; very tasty.
Saturday, Sheri and I talked some about some future possible home improvement projects, went and bought flower seeds, ate chili and made Nick watch The Complete Works of William Shakespeare: Abridged. It had been a long time since I'd seen it, and it made me laugh. :)
Yesterday was the start of DST. We lost an hour, but I'm glad that there's still plenty of daylight left after work. As the days warm and lengthen, I'll have more and more time to be able to shoot outside. Looking forward to this.
We also had the usual church stuff - which we were on time for because we remembered said DST stuff. I played Brave Saint Saturn's "Estrella" for the special - and I think it sounded really good. Don't think I've ever played a song kapo'd that high (7th!).
After Sheri's usual choir practice, we met up with Dennis (aka TheGreatJabu from the OotS forum). Robb & Edie came over as well and the group of us chatted about random stuff for most of the evening. After our Bored Meetings tonight, we went to Robb & Edie's house to hang out with Dennis (before he leaves town tomorrow) by playing some Killer Bunnies. Dennis seems to be a great guy, and meshes with out little group quite well in terms of personality. If his interview with ETSU's psych. doctorate program went well enough, he may even be moving to town. That would be pretty cool.
Anyway, that's about it for now.
Given my principle hobbies, I think this deserves a mention on my site.
I have just discovered that Gary Gygax - co-creator of D&D, founder of GenCon, and writer of more games/systems, books, adventures, etc than can quickly be counted - has died today at age 69. Like many gamers I'm sure, I'm sad that I never got to meet someone who had such a profound effect on fantasy roleplaying (more or less starting it).
He will be missed, but his legacy will live on.
It's been about a week since my last blog post, so I guess it's that time again. Not too much interesting going on. Not to talk about anyway.
Last saturday Rucht, having decided that way too many of us gamers had never seen the movie Conan the Barbarian, had a bunch of us over for a viewing of the very old and cheesy film. Apparently we've been initiated now. We did have a good time playing with the plastic swords he got for the occasion, eating some tasty food, playing an epic game of munchkin and making another (failed) attempt at finishing a game of Arkham Horror. Oh, and because i'd seen that movie, I realized last night that James Earl Jones is also in Dr. Strangelove. Weird.
Sunday, I continued my longest currently-running campaign (18 sessions now, started a year ago last october). I love that game. It's so much different than most rp games.
I've been continuing to work on my RPM project. I'd hoped to be a bit further than I am, and it's beginning to look like I'm not going to finish. We've now reached the half-way point, and I've only got 2 songs down. I wrote about 1.5 more last night, but I haven't even started recording them yet. Perhaps tonight while sheri's at choir practice. I'm also discovering this project to be more a 'proof of concept' than an actual finished product. I'm way too picky to settle for what's coming out so far. Still, it's been most enlightening and enjoyable.
Also, I've posted to the gallery a few more pics i've taken recently. A couple more cute pictures of Ally (apparently one of my favorite subjects)(Ears!) and a few scenery pics - including a decent moon shot and a killer sunset sky. I'm looking forward to the weather warming up enough to actually go out to some different places to shoot.
The last week has been pretty much "more of the same".
I did get to play golf with Joe last wednesday, though. It was about 60 here, and a beautiful day to be out on the course. Did pretty well (for me) too - par'd 3 holes, made some pretty amazing (lucky) puts, and generally we had a good time. Hopefully we'll have some more nice days to play.
I got to play/run a couple rpg's too. My thursday group is well on their way, and Robb's game (though it's losing players) continues to be a lot of fun.
Apart from that, there's pretty much just work and church stuff - the latter involving preparing for all the christmas...stuff.
|Friday November 9, 2007 at 10:15am||busy, family, gaming, church, photography, friends, dogs||Comments (0) »|
So i guess when my dad points out that i haven't put up a blog post in about two weeks, I must be slacking a little. We were talking on the phone last night about another possible web project, but I'll talk more on that later when/if it pans out.
We've been fairly busy the last couple of weeks, but there's really not much to talk about.
We did go to our church's 'Trunk or Treat' thing on halloween (think: give candy out from trunks of cars in the church parking lot), which was pretty amusing. I think the best costume I saw was this little girl dressed up as Raggedy Anne. Followed closely by this boy as a pirate - complete with mustache the hung down to his chest. Those two were very well done outfits amongst the majority of walmart suits. Alas that I was unable to get pictures of them - partly because i felt a little odd taking pictures of other people's kids, and partly due to the limitations of our camera (recycle time & low-light capability (I hate flash). Talking of which, I've been looking at a lot of digital SLR's and lenses lately and reading a lot about what's good and what's not and learning a bit more about photography in general. Pretty fascinating. But, I digress...). After that, we went over to Ginger's place an hung out with some friends there for a while - which is always fun.
Apart from that, we've done some gaming (though not on "world-wide d&d day" - which was last saturday. a friend of mine was running some stuff at a local comic shop, but i didn't make it out. Other things going on. It was coolest a few years ago on the 30th anniversary anyway... but i digress again...), hung out a little at Ginger's church's coffeehouse, managed to remember the time change from DST and went to our church thanksgiving dinner. I think that pretty much brings us up to speed.
As far as upcoming events, I have 2-3(!) games this weekend (running 2, maybe playing 1), possibly swinging by Edie's birthday party, church's oh-so-exciting committee & board meetings on monday, planning to (finally) have Bart & Sarah Price (youth minister & his wife) over for dinner on tuesday, celebrating Ginger's birthday (a bit early) on wednesday and probably running another game on thursday. Keeping busy.
Don't think i've given any update/info on this point either: Ally has so far been inside for a little over two weeks. Thus far, there have been only
one two "accidents" (that were probably my fault) and one case of negligible property damage (when she accidentally pulled my trackball off my desk and one of the buttons cracked. Still works though.). She seems a lot happier and less frantic (except at breakfast time) in here. Plus she keeps me company while Sheri's at work.
|Tuesday October 2, 2007 at 11:56am||work, coffeehouse, dogs, gaming, church, family, golf||Comments (2) »|
I've had quite a bit of fun the last few days.
On friday I built the framework for a sort of work side-project. I'm pretty excited about this one - it'll be really cool, I think. Yes, this counts as "fun". I'm a geek like that.
On friday night we went to the coffeehouse at Ginger's church. Not much was going on, but it was cool just to hang out and talk to people. I watched some friends play Go. Interesting little board game. Some of them were also talking about the world traveling they'd done. I kinda wish I had been / could go to some cool places like that...
On saturday our dog Ally got the bath she needed. She wasn't such a fan, but she's a good little beagle and so it wasn't a terribly difficult task - even by myself. After that Sheri and I walked her around the backyard for a bit and sat in the shade (of our neighbor's tree) for a while. It was a beautiful afternoon.
On saturday night we continued and wrapped up a d&d game I'd been running for a few sessions. I think it went pretty well. I've now started some work on the two new games I'm starting. With the Liimar game and Robb's Exalted (see below), this makes 4 rpg's I'm in or running. I think I'm insane. It's a fun insane, but still...
On sunday, we went to church in Erwin as usual. I'm very glad that we have a wireless net connection at the church now - since we're kinda stuck there all day. I spent most of sunday afternoon working on putting the finishing touches on the project I mentioned working on on friday. Very excited about that. Sheri was working on choir stuff. We did go outside and play a couple of games of Kubb (which happened to be in the jeep), however.
Sunday night was also the 'all-sing' - where the area churches get together and sing together and for each other. It's not my favorite thing in the world, but Sheri's choir sounded pretty good. Plus we got to hang out with people and have snacks after.
On sunday night my mom came back through from visiting my sister in SC. I'm always glad to see family. Don't see them much since they're all quite far away.
On monday morning, mom and I went out and played 9 holes at Pine Oaks Golf Course. That was lots of fun. Beautiful morning. I played better than I think I ever have - which was pretty impressive considering it had been almost exactly 4 months since I'd played - and I played terribly that day. As it turns out, I think my grip was most of the problem. A simple tip that mom happened to mention that she saw on her video completely transformed my game. I've never had a piece of technique make such a difference. I birdied a hole for the first time ever, and I par'd the 8th and 9th. Total score for the round was 48. I could have dropped a couple strokes if i hadn't made a few chipping/putting mistakes. More than that though, my shots just felt better - more solid. Of course now I'm setting myself up to do terribly next time, since I'll be expecting much more than I was yesterday...
I also thought about how lucky I was that I have a job where I can just kinda take time off to hang out with my family if they happen to come through.
On monday (last) night, we finally got to play Robb's Exalted game. I had a lot of fun. It's a pretty interesting premise and system. Plus I get to play a shapeshifter. I have a soft spot for shapeshifters. Also, there are some people in that group that I haven't gamed with in years. I'm looking forward to continuing this one.
So yeah... ...the rest of my week looks pretty boring compared to the last several days...
It never fails: If I eat peanut butter and jelly, i get jelly all over my face.
It is inevitable.
So this week was pretty ok. Same as usual for the most part. Calendar was pretty blank. I'm starting to get some of the big projects for work out of the way. At least until i get the next one.
Made an origami owl last night. That was pretty fun. I tried making a flying stork too, but i couldn't figure out the starting point (the book was less than great as an instructional device).
Still trying to sort out my gaming schedule for the upcoming games - trying to figure out how much my plate can hold.
Still wanting to go out and take some pictures with ginger's spiffy camera. She said she'd get some film for her other camera, let me use her digital and we could go around, take pictures and hopefully teach me some stuff. Preferably some day when it's not too hot/humid/raining/etc.
A quick '"here's what went on" entry, because I have another to post -
This week's been pretty good, all things told. Pretty busy work week - working on a big project.
Sheri started her new job friday and survived her first day. Yay on both counts! :-)
Friday night we had another good gaming session. I'm reallying enjoying this particular game. It's intended to be short and contained, but I like the fact that I had almost all of the scenrio mapped out ahead of time and it's a pretty good story for a game.
Saturday we went on a picnic to Sycamore Shoals and hiked around a bit after.
Today we went out on Boone lake on a pontoon boat with some people from church - spent the day tubing and swimming and generally having a good time. Even saw some people and boats in piratety garb!
|Sunday August 12, 2007 at 6:05pm||summer, gaming, music, recording, yard work, work, dogs||Comments (2) »|
...which is almost over. Doesn't seem like it should be this late already.
So the summer has been pretty good. Pretty busy in places. Schedules of people have tended to be less than predictable as well. I mean more than usual.
Not enough gaming went on this summer - perhaps the slowest on record since graduation - i'm not sure. We've got a couple few sessions together, but nothing major. I have been working on quite a bit of gaming stuff, however.
I've also been continuing work on my recording project again recently - which tends to go in spurts. Before this last week I hadn't touched it in at least a month, maybe more. I'm kinda stuck on the words to the song I'm working on atm.
I am further convinced we need a riding mower. That grass just gets too tall too fast for my poor little push mower. It's not so much the pushing I don't like, it's the must-stop-every-five-feet-to-keep-the-mower-from-dying that annoys me. I suppose I could merely upgrade the pushmower to something a bit more heavy duty, but i'm not sure what i'd need or how much of a help it would actually be.
Sheri starts her new job at Milligan this week. :-) That'll be great. She'll actually be able to do stuff in the evenings now instead of working 2-11pm (the 'no life' shift).
My job is going pretty well - though we're about to be very busy. Getting a couple few large projects, though I am happy the boss-man turned one of them down. It would have been quite a bit of money for the business, but it would have been very difficult and resource consuming. He decided it just wasn't worth it, and I agree.
Also on the subject of work, Andy's doing a great job with us. I've been really impressed with his graphic work. I mean, he went to school for that, but he seems to have a lot of innate talent as well.
We've also had a couple of cool family visits this summer. Speaking of, Jamie sent me an email a while back saying she might be able to come visit this month, but I haven't heard from her since... ...that would be cool. She even promised to give Ally a bath. heh.
It's been a while since there's been a blog.
I'm currentlly sitting upstairs at our church in the youth room on the couch. They finally got a DSL connection here, and I have the wireless key.
It's kind of odd to be hanging out here, writing a blog and seeing my office over in the sushi-cam. Odd in a cool way, though. Heh.
Now, if only I had a macbook, this would be even sweeter.
Not much has been going on lately, actually (hence, the bloglessness). Work's been pretty busy/hectic. We've been pretty impressed with Andy's work though. We just have a lot of big development projects coming in. Some I'm excited about; some not so much.
My parents came by a few weekends ago on their way down to Myrtle Beach. They met us over at Ginger's place and played Apples to Apples with us for a while. Then we went back to the Igloo and talked for a bit. Saturday morning, dad replaced the dash in my jeep (the speedometer was broken). Yeah, he's in here for all of 12 hours, and he manages to fix something. He's cool like that.
I've been working quite a bit on my d20 campaign setting for Liimar. It's been a pretty fun, yet challeneging experience, because there's so many mechanics i've decided to play with. I've changed my mind about how I want most of the stuff to work about 16 times. I can't wait to get enough of it done so that I can try some more on my guinea p- ...er...i mean "players"... ...so that I can change how it works a dozen or so more times.
Got to meet another, local gamer the other night. Name's Nick. He seems pretty cool - he's already made the quote list even. We'll have to put something together to play sometime soon.
This last weekend was a blast. Those of us here in Johnson City, TN who are members of the GitP Forums all got together and also hosted several out-of-state members for the two-fold purpose of getting to meet each other in person and having a lot of fun.
I would say our mission was a complete success.
Sadly, not everyone who wanted to was able to come, but those of us who were present had an awesome time.
The meetup started friday night as we converged upon Llama's apartment. I believe Jerry was the first to arrive. Amanda and Ginger had also arrived by the time I got there around 8:00pm. Justin (who I'm told is Lord Xerxes on the board, but whom I've not actually encountered there) was also around, as it was his house too.
We tried to play a game of Kubb, but it got called on account of lightening. We had just begun a game of Apples to Apples when Ron arrived, so we dealt him in.
After some games and a run to the grocery store for refreshing beverages, some of our company departed to Ging's place for the evening. Llama was trying valiantly to stay awake on the couch while me & Jerry talked about random stuff until about 3am when Dave finally arrived.
On saturday, we went over to Ginger's place for breakfast around 10am for breakfast. From there, we went over to the Greenwood Challenge Course to use their little pavilion and field for some grilling out and playing Kubb. There we met up with Robb (who got the place for us), Edie and Ken. We spent the afternoon playing Kubb, eating grilled goodness and generally having a good time. I took a lot of pictures (see the gallery) with Ginger's spiffy camera. I kinda want one of those.
After we left our outdoor meeting location, we proceeded to Ginger's church's basement (where the Just Coffee coffeehouse is) for the evening where some of the group played the OotS board game and a couple played some other board games. Sheri, Llama, Ron and I played a D&D one-shot I'd made up a while back. It was pretty fun.
After church on Sunday, we met up with the group here where we did a little more grilling (with our spiffy new gas grill!) and hung out and talked until people needed to leave.
All in all, it was one of the coolest things I've done. :-) I am so looking forward to doing it again. Like I said after meeting Ceika and the Hippie (the first time), it was so cool to get to meet people from other states you'd only talked to online - especially when they are so much fun to hang out with.
We were out earlier today, running some errands, etc. We had gone into walmart to pick up a couple of random things.
At the jewelry counter, I saw a cardstock sign detailing the birthstones for the 12 months. Signs like this are fairly common at jewelry counters and generally are cheesy or uninteresting (usually both), but I was waiting on Sheri and there wasn't much else interesting in the area either.
It was then that I happened to read the entry for December (mine & sheri's birth month). According to this particular sign, ("According to Legend") the Blue Topaz has the following abilities:
- Dispels enchantments
- Increases the wearer's strength
- Makes wearer invisible in times of emergency
- Changes color in the presence of poisoned food or drink
It actually reads like an entry from the Dungeon Master's Guide - and a pretty cool one at that. I also noted that none of the other months were anything like that - apart from November (i think), which was said to protect against snake bites.
|Tuesday May 1, 2007 at 4:19pm||penguins, coffeehouse, music, gaming, lawn games, dentistry||Comments (0) »|
....been goin' on....
April 25th, for those of you who don't know, was World Penguin Day. :)
Friday was the last Just Coffee for the year. We had some fun hanging out and playing some music. I got to play with a marimba-like instrument and also I got to try playing violin. I can fake my way through 'Twinkle, Twinkle' - which I find pretty impressive since I'd never picked up the instrument before. I really want to learn now though.
We've got to game quite a bit lately. The Liimar (experimental campaign) is progressing rather nicely and continues to be lots of fun. I brought my currently running campaign to a close on saturday. That gives me a bit of a sense of accomplishment. I've been working on future games quite a bit as well.
We had a bit of a lawn-game party before the gaming commenced. It was quite fun, despite being delayed by the weather.
I went to the dentist for the first time in several years today. My teeth have several problems to fix, but it wasn't any worse than I expected - and in some ways, better. We get to start that mess next thursday...
I think that's about it for now...
Further updates as events warrant...
Lawn games are fun. Particularly when you have a lawn to play them on.
Tony finally taught us to play Kubb last week. It's a fun little lawn game of 'throw the block, throw the stick'. On wednesday, we played an augmented version - involving munchkins running through the field whilst playing. The object then became 'throw the ball, throw the stick, miss the munchkin'. Anyway, by saturday, 7 new people had been introduced to this particular swedish lawn game.
On saturday we taught tony how to play Bocce - since he'd somehow managed to escape playing that game with us to that point. We had fun with that one on our hilly and lumpy backyard.
Other than lawn game mayhem, we had some other fun times this weekend. A bunch of us got together at Mike & Steph's on friday to play Wii and generally just hang out. That was fun.
On sunday we got to do a little gaming. That's always fun - particularly this game, since all the players do such a good job roleplaying these somewhat odd PC's.
Oh, also I got the backyard and a good chunk of the front yard mowed (again). I've also procured a weed eater that I may smite down the tall grass in the ditch on the edge of our lawn sometime soon.
So I got to have lunch with Ken today. (aka Raldor, aka WiseTurtle)
It's always interesting to spend some time hanging out with someone you used to see pretty regularly but (for whatever reason) haven't seen in a few years.
So we talked about work and OoTS and friends and gaming over some Funny Name sandwiches. It was really cool. I'm looking forward to him coming to game with us. It's been a while...
|Sunday February 4, 2007 at 9:57pm||auto repair, gaming, our house, painting, food, video games||Comments (3) »|
A mere 19 hours after its ignition switch broke in the lowes parking lot, my jeep was up and running again - thanks to my jeep manual, a local junk yard, some special tools and the tremendous driving efforts of our friend ginger.
So, once again, we have a car to drive. Sheri's is still in the shop, awaiting some diagnosis.
Despite the jeep's crisis, we still had our game on saturday (a bit late). It was a good session.
Today we didn't have to stay in erwin. Instead, we came back here and put the first coat of paint on the hallway. It's looking pretty darn good.
After the painting, we did NOT watch the superbowl. Seems none of us care much about it. Imagine that.
Instead, we had some nachos with cheese/meat/tomato dip (recipe ala kevin) for dinner and played some serious mario kart. We have proven that Sheri makes the meanest yoshi ever.
Another weekend came and went. It was a pretty good one.
On friday and saturday sheri and I talked about some stuff for the house and decided that I'll start working on the hallway this week. I became much more interested in the project when we decided not to paint the hallway white. White is boring. The first step is to repair a couple cracks and smooth out the drywall. I'll be photo-documenting it and i'll try to put some pictures up as I go - or at least when it's done.
Kevin was in town this weekend too. It's always nice to get to hang out with out-of-town friends for a bit.
Saturday night we all took tony to Misaki's (japanese hibachi steakhouse place) for his 25th birthday. I've decided I like Misaki's pretty well - despite the fact that I don't like chinese much and I haven't been a fan of any eastern food in the past. It was tasty.
We gave tony a llama calendar and ginger gave him a shirt that says 'the penguin made me do it'. Appropriate on so many levels.
Last night we finally got to continue one of my d&d games that's been on hold for a while. We had a good session.
I think a couple more quotes got added to 'the list' this week too.
Just so you all know, today is Penguin Awareness Day. This was *not* going unmentioned.
In other news, gas prices have finally dropped below $2 here in east TN. As per my previous agreement with the fuel companies, I will now cease complaining about the high price of gasoline until it is once again above $2.
Congrats to one Tony "Llama" for having successfully conquered Ape Escape 3 earlier this week. Catching 142 monkeys is no small task.
Game night at the coffeehouse last night was fun - but that was the most drawn-out game of Shadows over Camelot I've ever not finished. One of the guys that was playing with us heard us talking and said we should have a d&d night at the coffeehouse. This amuses me.
Lastly, I've been playing my new guitar a lot. My fingers aren't used to it, but it's been lots of fun. I think I need to retire my old effects pedal though. If I have enough money relatively soon I think I'll by a Boss EQ pedal so I can ditch the thing.
It was a good weekend.
Friday was Sheri's birthday. I took her out to dinner and then we, llama and the EP drove out to see the Speedway in Lights. That was fun.
Continuing their past tradition, ging and tony got sheri the 3rd Mario Party game. I gave her a dvd of White Christmas and a new Ticket To Ride game - which is pretty fun.
Saturday we had a choir rehearsal and then we returned and I got to run my d&d game for the last time for the year. (Which gives me PLENTY of time to come up with the trials that await the party in the tunnels outside Fissure. Cue maniacal laughter.)
Sunday we spent in Erwin as usual, though, unlike usual, we were invited to lunch at Shelton & Gale's (along with Craig and Meghan), which was very enjoyable.
Nothing overly interesting or exciting or 'blog worthy', but I feel pretty good this monday morning.
Well, yesterday evening was both more interesting than it could have been and less.
Because this is our first year in this house, we had no idea if we'd get any trick-or-treaters or not. Due to a certain incident last year wherein we were caught completely unawares, we decided to stock up on candy just to be safe - which we began snacking on rather early in the evening.
Ginger and Tony also came over for a bit, and we played a game of Munchkin Bites - which was the most halloween-related game we could come up with.
We only had one trick-or-treater, and she was solicited. Mike & Steph brought katie over (dressed as supergirl) to our place for a couple hours. She spent that time working off some of her sugar high by running around aimlessly and playing with us.
All in all, the night was lots of fun.
This is Abby Grace. When asked about me by Ginger, she has said that I am:
A) Not scary.
B) Not weird.
Apparently I am considered to be Sam because I also play guitar. I love little kids. They're so cute. Abby in particular. I'm kinda bummed now that they're going to a different church and I don't get to see them every week. We did get to see them today, however.
Today was our church picnic. Despite the dreariness of parts of the day, it was a lot of fun. Sam and I got in some good practice time, we all got to swim (in very cold water), had good food, and played a 2 hour game of Purple Ball. We are, in fact, the best Purple Ball players in East Tennessee.
The rest of this weekend has been pretty good too. Warren (boss-man) took me & Brandon out for breakfast on friday. Friday night we spent with Ginger and Tony playing mario party.
Saturday, my game (finally) continued as The Party attempted not to get themselves killed by some eel-people and discover why , how and by whom an underground town had been partially flooded. Fun and mayhem.
I've also been catching up with some out-of-state friends I haven't heard from in a while. I came across at least 3 people I hadn't emailed in ages when I imported my address book to my mac. It's been cool.
On friday afternoon, for the first time ever, I did something to fix a car: That is, i replaced the ignition module on sheri's car. Myself. Considering I know only slightly more about cars than i know about nueclear physics, i'm darn proud of this.
On saturday we had a pretty good gaming session. Not killing the party == pretty good. After the game, some people left, some people stayed, some people showed up. We had an interesting conversation involving everything from comedy shows to politics to psychology. Afterward, sheri and i made a midnight run to walmart for sweet potatoes.
Sunday was Easter. We went to ginger's house for lunch. We == me, sheri, tony, eric and justin. We ate lots of fried chicken and played some ninja burger, but eventually ginger got tired and my allergies were acting all crazy, so the party disbanded a bit earlier than it otherwise might have.
Later sunday evening, ginger and justin came over and the four of us played a couple games of Age of Empires 2 - world conquering at its finest. Its pretty cool that i have friends who can bring laptops over and lan game on a whim.
There were some other things i wanted to include in this blog, but i don't remember what they were. They were probably some funny quotes or something. Alas.
I have just been informed. It is fun times. I've been waiting for them to come in for a over a week now - and, by all accounts, they should have been here a few days ago, but oh well.
So yeah, yay for friends who can get me cool-yet-ridiculously-over-priced gaming books for a discount. Steve, you're my hero. I <3 U.
It occurs to me that many people would probably like to spend less money on their books. That's all well and good, but i'd rather spend the same amount of money and get more books. I guess i'm greedy like that. Or maniacle. Either one, really.
So, if that didn't make any sense to you, i'll explain a little. My gaming library is about to be increased by 6 nifty-cool books. 3 of which are for me to use when subjecting players to inhospitable climates. The other 3 are more for the players, who can use them for additional aid in character creation. Not that there aren't way too many cool options out there already (i was just discussing this with steve, actually).
...and here i was just getting on to Sam for shirking his 'net duties.
So it's been a minute or two since i've blogged. Maybe it's because i have nothing to say.
Or maybe it's because my life is so full and exciting i haven't had time to blog in the last week and a half.
Yeah, i wasn't buying that either.
The last week+ has been good though. Nothing incredibly blog-worthy, but good.
We didn't go to the coffeehouse this last week (*gasp*). I think we were all kinda burned out on it - though i probably wouldn't have realized it if ginger hadn't said something. We did have a good time going out to Cootie Brown's and wandering about JC before deciding we were all too tired to stay up much past 10:30.
Saturday we had a good game. My group seems to be a steady(ish) 6 players again. This makes me happy. It had shrunk uncomfortably low there for a while. I really like this hobby, so much so that i've ordered 6 more books. I'm fairly sure i'm not obsessed with it, but i do spend a good amount of time working on game-related ideas and projects (this website is about 50% game related) and i really like the idea that i can run a game that my friends enjoy and look forward to. Over all, i think it's the social aspect of the game that i like most.
After the game, some of us went out for pizza and then played some Mario Party 2. Fun times. ...though, if i'd have won half of the mini-games i won in our practice run-throughs, i'd have kicked much more butt.
Yesterday (Sunday) we spent in Erwin, as usual. Got to have some band practice. Looks like our praise band has acquired a bass player, which frees me up to play guitar and sing. I did enjoy playing bass though...
|Monday February 6, 2006 at 11:57am||music, friends, little kids, football, gaming, computers||Comments (0) »|
It was a pretty good weekend - if a little short.
Saturday we had a good game. Fun times & mayhem.
Yesterday (Sunday) our praise band led worship. So far all direct comments to us - and we've had quite a few - have been exceptionally positive, though there are a couple people we suspect weren't too thrilled (like the one who tried to cancel church due to the weather). Still, it was cool, and we all know there's just no pleasing some people.
Yesterday afternoon, Sheri & I were invited over to our minister's house for the afternoon. They were having the youth and a bunch of people over that evening anyway, and it's always cold in the church after everyone leaves. So we hung out, played with their kids and talked with them.
I actually found out that Joel, our minister, used to play a little d&d back in the 80's, when everyone thought it was satanic (hehe). He said he never really got too into it (he said the math was his real problem. thac0 and all.), but he had some friends who really liked to play so he joined in. He said he was always the guy who got killed first - and that he always had trouble figuring out whether he was dead.
Later that evening, a bunch of people, including but not limited to the youth group, came over to their house to watch some football game (hehe). Joel was asking everyone who they wanted to win. I told him i voted for the Seahawks because they had the cooler name. I was not the only one to use such pointless forumlas to determine preference either.
I didn't pay much attention to the game anyway as me, Sam and a couple others were playing Dread Pirate - and we actually finished a game. I'd played the game several times before, but we'd never finished one. Despite my bad luck at the beginning, I actually ended up winning. Not only that, but I successfully took the Dread Pirate flag from the current holder (with the help of +5 (!) from cards i had) and managed to hold it until the end of the game, through at least 4 attacks. Truly, it was my finest hour on the high seas. okimdone.
After that, we returned here to the Rabbit Hole where i fixed the first hardware problem i've had with this computer : a loud, strange noise it was making, which turned out to be the video card's fan that had become incredibly dusty (despide the fact that it sits in the case upside down) and was making a crap load of noise.
So i've discovered that being a regular rp GM has given me some sort of complex.
Last friday at the coffeehouse, Sam brought a new board game we'd been wanting to play - Dread Pirate. It's a fun little game, but for some reason, it just wasn't enough. Maybe it was because we were supposed to have had an rp session that night that was called because one of the players couldn't make it. I was already in the GM-use-the-rules-as-you-like mode.
Really, all Sam & I did was tweak a couple of the rules for realism - something i do all the time while GM-ing, but it's not something normal* people generally do when playing board games.
Since that time, Sam & I have thought up several other variations on the game and have grand schemes as to how involved this game could possibly get.
*This topic seems to be recurring - e.g., the Chicken Nugget Thesis and Photoshop Toast v1.0
This afternoon, Sheri and I went out to eat with Ginger and Kevin (who's been in town this weekend). We had a great time, but when it came time to pay and leave, it got a little confusing.
We were each given a seperate ticket. Kevin had a $15 gift card to be applied to the total bill, and then we would split the rest. I asked how much Sheri & I's were. Kevin said it was something like $13 and $9, but that when he took the $15 dollars off from the gift card, we all had a $40 ticket to split. I gave him a $20, but was confused. It's sunday. I don't want to do math.
Then Ginger looks at me and begins to explain:
"Look, we got hit for 53 points of damage. The gift card gives us DR 15..."
Suddenly it was all clear...
It may seem like i have been neglecting the site in general and my blog specifically. The first part is completely untrue, but sadly the second is mostly factual.
Over the last several weeks, i've been rebuilding my website from scratch, fixing some things i didn't like, and adding some features i'd always wanted to. After about a week and a half of labor, Penguinsushi.com version 4.0 is up and running. I'm really happy with this new site and how it works - though it may take a little getting used to for some.
Aside from the web development (for work and for fun), the last couple of weeks have had some coolness in them that i haven't got around to talking about until now.
As you've probably already seen, there are now pictures up from the costume party. Yeah. Dressing up as a giant penguin is great fun. I think i was the entertainment for the evening...at the very least, i had the goofiest costume.
We finally started the second d&d campaign with Eric & Cory last week. I thought it went pretty well. I'm still not sure how much Cory wants to play, but she didn't seem actively bored and seemed to at least enjoy goofing off with us.
Last week we had an open mic at the coffeehouse again. I left my tuner on the piano again. It was a lot of fun though. Sam & I played one of my songs together - mostly because he insisted i play it, and i insisted that i wasn't going to unless he played it with me. I also played a new song i had written called "I think you're reading too much into this." I was very happy with how it sounded, though it's a sort of intense song, and playing it about exhausted me. Anyone who says singing and playing guitar isn't physically exertive has never done it.
also, my parents came down to visit this last weekend. That was cool, i hadn't got to see them since july. It was a short visit, but it was nice.
well, we did it. not much too soon either. the mystery puzzle has been finished (save for the two missing pieces) and solved. heh. it was great fun. if you've never worked on a puzzle that you don't know what it looks like with at least 3 other people, i highly recommend it. Pictures of it are posted here.
saturday was a bit more chaotic. i really wanted to game, but sheri had a concert that night, and llama had to work during the day. plus eric and cory were out of town. so, no game. alas.
anyway, ginger and i met tony at dice. he was playing a very long game of killer bunnies. while we waited for him, we decided to walk down to quiznos to get some dinner. (she had been saying 'feed the penguin').
this is where i discovered something, for the second time: apparently bacon, lettuce and tomato are no longer an acceptable combination of sandwich items in and of themselves. Allow me to briefly flashback.
I have always been a fan of blt's. I have ordered them at lots of different sandwich places and, until recently, never had the slightest problem. A month or two ago, sheri and i went to subway in erwin. There, i had a conversation with the employee on duty:
me: "hi, i'd like a foot-long blt sub"
guy (a bit rude): "we don't have blt's, only bmt's."
me: "you mean to tell me you, in fact, have bacon, lettuce and tomato, but you can't put them all together on a sandwhich for me? I don't really care how you charge me for it, i just like blts."
...somewhat reluctantly, he relented and made me a rather mediocre blt. having never encountered this before, and fully aware that i was in a sort of back-woods TN town, i figured it was an isolated incident - which it was... ...until last night, when ginger and i went to quiznos.
that encounter went something like this:
me: "yeah, i'd like a regular blt sub"
guy: "well...we don't really have that on the menu..."
me: "well, how about this? make me a 'classic club' and hold the turkey, ham and cheddar."
me: "it's...pretty much the same thing, man"
guy: "oh, ok".
this guy was much nicer than the first guy, but, nevertheless, it seems that sandwich shops no longer acknowledge the existence of my sandwich of choice. LISTEN TO ME! CLAIMING IT DOESN'T EXIST WON'T MAKE THE BACON-LETTUCE-TOMATOY GOODNESS GO AWAY! LONG LIVE THE KING OF ALL SANDWICHES!!!
after that, we came back and played some carcassonne (all your base are belong to meee!!!) and ticket to ride.
today, we had the berea college chamber singers at church this morning - they're really good. Sam's sister Erin is one of the members. It should be noted that results the imfamous Rachel vs. Erin debates are as yet undeclared, but I decided i liked the name 'Erin' better, and, as a matter of fact, she told me she shared that opinion.
in other news, sheri and i just finished watching cinderella and the hitchhikers guide to the galaxy. it was an odd combination, but hey... ...so are we?
so long, and thanks for all the fish
as mentioned in the forum already, i am now the (proud?) owner of a full-body penguin costume. :) This signifies a level of penguin-ness i previously would not have thought possible. Apparently there was a conspiracy involving several friends, acquaintances and game store owners to get me this thing.
i still want a cloak.
we didn't really have an open mic at the coffeehouse like we were supposed to friday night, but that's mostly because nobody else came to play anything. It was ok though, we ended up working a mystery puzzle for most of the evening. It is a very interesting thing to work on a puzzle with 4 other people when none of you know what the picture looks like.
saturday evening sheri, eric and i taught cory a little about d&d and roleplaying in general. I'm not sure how much she really wants to play, but apparently she's going to give it a try, which is cool. Teaching new people about the game is always an interesting experience. Still, you really can't get a feel for it by talking about it, you just gotta play it.
in other news, the wallace and gromit movie is out, and i need to see it. really.
the last week has been, for the most part, uneventful. we've been enjoying the new games we got last weekend and are planning on taking them with us. We had a good rp session on monday. No one got turned to stone by the basilisk. that was good. Steve finally was able to start his epic game this week. That was fun. Epic druidy goodness. There was some other stuff this week that was rather amusing, but i've forgotten most of it. I do remember something about me inventing a metric time system where the base unit is called a 'faffle'.
So anyway... ...i'll be gone for about a week as sheri and i are taking a trip out to see her family in flippin' arkansas. (Yes, the name of the town is actually Flippin.) Be good while i'm gone.
so last night, sheri was really wanting to try something different for dinner. after digging though a couple of cook books and making a grocery list, we went to Dice. wait. that probably doesn't make any sense. allow me to digress:
as of about a week ago, sheri and i have been thinking we should get Carcassone, but we, as of friday, hadn't yet gone to get it - mostly because sheri's all responsible and stuff and said we should get tires for her car first (which she got yesterday)... ...even though llama pointed out that we couldn't all play with her new tires. (this did lead to a short tangent that involved rolling tires and bowling balls down milligan highway, but that's not important now)
ANYWAY: having no real plans for friday night, and thinking it sounded like fun, we decided to finally go buy the game.
After getting our new game, we went to the grocery and discovered cool little gummy penguins called peng-yums and spent way too much time looking for minced garlic. After that, we came back and made chicken kiev with cheese....more or less.
We actually discovered we needed chicken breast halves and...well...have you ever tried to slice a chicken breast in half laterally? ...After that adventure, we decided we were only going to make 2 instead of the 4 the recipe called for...even though we had already done everything else for 4. Next, we discovered we had little flour bugs in our flour...so we had to make due with what little flour we had in a jar. We also realized that, according to a part of the recipe we obviously did not closely examine, it was supposed to chill for 1-24 hours before you bake it - but, being that it was 9:30pm and sheri was starving, we pretty much nixed that and stuck it in the freezer for about 10 minutes.
Amazingly, it turned out pretty good...we figure if we actually make it right next time, it could be pretty awesome.
It was a good weekend. The game friday night went pretty well, even though we only had 4 party members of a possible 7 or so.
saturday evening we went to dice to play pirate's cove - though we didn't actually play that game. by the time we all got there, two games were already going and we weren't going to have time to start a new one... ...so we played carcassonne instead - which, unlike the 'city' version of the game, is not so complicated that it causes the players to lose the will to live (as william put it). It's a pretty fun game... ...one i'll have to get eventually. I didn't end up winning, but i had the strangest city on the board.
on sunday i got an idea for a new game of my own. i told gigner and llama that the idea has some aspects of most of the games we've played recently and this prompted them to think up the running development title for this game - which is also the title of this post.
until next time...
well, i think i'm getting over this thing. we're still debating on whether i should go to the doctor, but i've been feeling progressively better the last few days...and it hasn't been a week yet...so...
ginger went and got me started on Baldur's Gate II - which is destined to waste a good bit of my time for a while... ...or, at least, give me something to do in the evenings...
the weekend was pretty slow - with me being sick and all - but it was relaxing which is what was needed. we did get to go to Dice to play 'Ticket to Ride' last night - that's a fun little board game.
well, aside from the death of penpen, not much is new. (new computer parts on the way! woo-hoo!)
the coffeehouse on friday was pretty cool, though not many people showed up.
saturday was spent doing laundry and wandering around walmart & lowes looking for shelves. (not my idea, believe me)
sunday it freakin' SNOWED. what was who thinking? ...though, at the moment, the weather does seem to be back somewhere close to normal for this time of year....
sheri, ginger, tony & i played some ninja burger last night. that was fun. i'm not going to be surprised if 'i should have recognized your stylish ninja pacifier' shows up on the site somewhere... ...er, somewhere else...
looking forward to some gaming this weekend...
songs i've learned to play this week:
simon & garfunkel - "america"
cream - "white room"
so things have been pretty cool recently.
we went to the coffeehouse @ watauga on friday and got to see some slides about a trip around south america. there were penguins! this made me happy inside.
on saturday we got to have a little lan party, which was lots of fun... ...and ginger cooked some thai for us too. (thanks ginger :))
the weather has also been really nice lately (until today, anyway) and we've had a couple few picnics over by the creek at milligan - this is a nice thing about living across the street.
we also got a bocce set, which we've been enjoying.
i've also been working on version 2.0 of this website, but this comes as no surprise since tony has already pointed out its inevitability.
other than that, it's been pretty much the same stuff.
songs i've learned to play this week:
caedmon's call "i just don't want coffee"
eli "the lumber song"
pink floyd "wish you were here"
songs i wrote this week:
has this been a mostly bad week, with some good places or a mostly good week with some bad places?
haven't really done much lately - that is, i haven't worked much on the games (i've only got a little of Europe done for Earth) and i haven't written any songs in quite a while. I've mostly just gone to work and come home (which is bad, because i find that toward the end of the day i start to think in php). At present, i'm waiting to see if flightless birds of questionable alignment and quadrapedic beasts of burden bring me yummy tacos...
anyway, sheri's mom was visiting since last thursday (for anyone who may wonder, this was one of the good things). basically what this is means is that i got to lose a bunch of card games this week. i did get to win half a game of scrabble though.
tomorrow is friday, this is always good. don't know what i'll be up to this weekend, but, even though it probably won't be anything worth talking about, there's a good chance you'll hear about it anyway. really, though...it's your own fault.