Salthon Plain: Invitation

Friday November 18, 2022 at 8:30pm d&d, salthon plain, game session notes Comments (0) »
 Dungeons & Dragons logo artwork © Wizards of the Coast
Dungeons & Dragons logo artwork © Wizards of the Coast

- The group left Sims' Camp the following morning and sailed the remainder of the way to Erelan. On arrival, the captain Satwi had the Jovossa pulled out of the water for inspection and found that it had sustained damage she was unsure how to fix.  She and Hemmet would be in town for a few days at least - and were a little hesitant to make the return journey on their own.

- They made their way to the top of Erelan's bluff to the Lord's Keep where they spoke with Regulus Brandt, the keep's quartermaster.  They were given letters of invitation to a banquet to be held soon, and notes for accommodation at a local inn called the Cardinal Arms.

- The group spend a few days in town, exploring the place and looking for such things as smiths, shops, libraries, and so on.  One evening as they were on their way to the inn from the Red Elk Tavern, they came upon a stretch of road darkened by covered lamps.  Here they were attacked by a pair of grey oozes that had come up from the storm drains.  They saw the movement of some small humanoids - possibly children - in a nearby alley, but were unable to get a closer look before they'd disappeared into the maze of side streets.

Salthon Plain: Out of the Woods

Friday October 28, 2022 at 8:30pm d&d, salthon plain, game session notes Comments (0) »
 Dungeons & Dragons logo artwork © Wizards of the Coast
Dungeons & Dragons logo artwork © Wizards of the Coast

- The group fought off the kobold attackers while Satwi and Hemmet attempted to navigate the boat through the shallows to the right of the stone outcropping protruding from the center of the river.  The effort required dumping some cargo and quickly emptying some ballast tanks but still resulted in a couple of hard hits on the bottom, resulting in some moderate damage to the underside of the vessel.  The fight against the kobolds and a couple of worgs was tough, but they ultimately fended enough of them off that the rest declined to pursue them further.

- Some time later, as they made their way further up the river, they were suddenly hit by a strong, cold wind from the west, and witnessed the river ahead of them freezing over, they attempted to turn the boat around to escape, but found themselves froze in the river before they could.  Across the ice, they were approached by a ghostly horse and rider, which Jaydah believed to be a wraith of some kind.  It seemed in command of the howling wind and the intense cold, but rather than attacking aggressively, only approached, talking to them in some unknown language.  Jaydah thought it sounded something like an antiquated common dialect, but was only able to pick out a few probable words.  When they were unable to respond to the creature, it disappated and vanished - and the frigid wind subsided.

- The group was delayed significantly by having to cut themselves out of the ice, and Satwi told them they wouldn't quite make it to the capitol that day - instead, suggesting they make for the edge of the forest and a small hunting and logging camp that sat by the river there.  They reached the camp just after sundown, and spent the evening talking with the locals about the gnolls, the frost wraith, and other local events - before heading out again the following morning.

Salthon Plain: Up The River

Friday September 30, 2022 at 8:00pm d&d, salthon plain, game session notes Comments (0) »
 Dungeons & Dragons logo artwork © Wizards of the Coast
Dungeons & Dragons logo artwork © Wizards of the Coast

- The group spent the rest of the afternoon around town until the log-roll contest that evening, when they headed to the docks along with most of the rest of the town.  Carmela joined a local fisherwoman called Satwi in challenging captain Walthon for possession of the coveted river ship.  Dockmaster Holluk explained the rules: there was a very large, round log suspended and floating between two of the docks.  All three contestants would step onto it, and the last one to fall would be declared winner.

- The contest began.  While captain Walthon was doing quite well at the start and Satwi almost immediately faltered, the tables soon turned as the challenger recovered.  The crowd gathered around the docks cheered and called throughout the competition.  All three did very well overall, and captain Walthon was the first to fall, followed almost immediately by Carmela, leaving Satwi the victor.  The crowd cheered and then headed to Gallen's pub for their "reward" - drinks bought by the losers.

- While the PC's representative wasn't able to win the contest, they hadn't given up on using the river ship to sail north to Erelan rather than walking through the potentially-dangerous Nembrill Wood.  Mido and Jaydah both spoke with Satwi about making the trip and letting them buy their way along, and she eventually decided it was a reasonable idea.

- The group set sail a couple days later up-river.  They hadn't made it an hour north of Onara when they began seeing disturbances along the far shore, eventually catching sight of a kobold astride a worg.  Shortly after the river entered the forest, it began to narrow and ahead they could see a large rock protruding from the center of the channel, and rough water on either side - indicating shallows.  It was at this point that arrows began flying at them from the kobolds along the shore...

 

GM's note: The 'log roll' and possession of the ship was meant to be an interesting bit of setting detail for the tiny Onara riverside village - an event that they could maybe watch and talk to the locals about and would give some life and color to the place.  I had in no way intended or expected them to try to join the contest.  Because of this, I was just going to narrate the outcome with whatever seemed most interesting at the time.  Once they said they wanted to be part of it however, I knew I'd have to make up some rules mechanics to make it fair - and I wanted it to be more than just a single roll-off, because they all seemed excited about this.  I came up with a set of rules that broke the contest into combat-like rounds where the primary actions related to maintaining their own stability or trying to weaken others'.  I think it worked well, and it was quite the nail-biting competition.  They came close but didn't end up winning - though through some other rp and actions, still managed to get themselves on the ship sailing north.

Salthon Plain: Local Culture

Friday September 23, 2022 at 8:00pm d&d, salthon plain, game session notes Comments (0) »
 Dungeons & Dragons logo artwork © Wizards of the Coast
Dungeons & Dragons logo artwork © Wizards of the Coast

- The group headed toward the river village of Onara along the road now muddy with water from melted snow.  As they made their way into a flooded lowland marsh, they could hear some commotion some distance ahead.  As they approached, they found themselves attacked by a swarm of stirges.

- The group fought off the flying pests as best they could, becoming aware of a small group of kenku fighting them as well.  When the last of the stirges were killed, they spoke with the kenku, who invited them back to their camp.

- The group spent the rest of the evening with at the camp, talking to some of the kenku about their nomadic tribe and the party's plans to go to Onara and then north to Erelan.  The kenku cautioned them on some dangers of travelling through the Nembrill wood.

- The next day, the group finished their journey into Onara.  The small village sat on the edge of a bay-like protrusion of the Dobec river along a slow-moving section.  They made arrangements for accomodation at the simply-named Riverrest Inn, and proceeded to the one tavern in the tiny village for an afternoon meal - which they found to be so crowded as to be overflowing with locals.

- The group caught word of a "log roll" contest of sorts to be held that night at the docks and went to inquire further.  Speaking to the dockmaster, they learned that this was a something of a local ritual that would determine the captain of "The Jovossa" - a large fishing boat owned by the town and that most regarded as something special.  Noting the comment that it was the only vessel in town capable of making reasonable headway up-river to Erelan, the group asked if they might participate in the contest - and if they won, could they use it for a trip up-river.  The dockmaster, who seemed to regard the whole thing as tiresome, was amused by this plan and told them that that seemed reasonable - but cautioned them that a losing challenger had to buy a round at the pub for every fisherman in town...

Salthon Plain: A Detour

Friday September 9, 2022 at 9:00pm d&d, salthon plain, game session notes Comments (0) »
 Dungeons & Dragons logo artwork © Wizards of the Coast
Dungeons & Dragons logo artwork © Wizards of the Coast

- The group met up at the Cup & Hearth in the village of Bhurk and enjoyed a bit of a reunion over a meal.  As they discussed their common purpose, Mido informed his friends that there was an issue with the way north toward their destination of Erelan: namely, that the gnoll tribes had become particularly aggressive and were explicitly watching the roadways for targets to waylay.

- Due to the situation, no other traffic was heading north, and while the local Borderguard had sent word for support to address the situation, it was likely a couple of weeks from resolution.  As they wished to reach their destination as soon as possible, they decided to take another's advice to head west to the river village of Onara, and then follow the river north through the Nembrill Wood toward the regional capital of Erelan.

Salthon Plain: Winter Wolves

Friday August 19, 2022 at 8:00pm d&d, salthon plain, game session notes, new campaign Comments (0) »
 Dungeons & Dragons logo artwork © Wizards of the Coast
Dungeons & Dragons logo artwork © Wizards of the Coast

Since our Cyrran Reaches game is having some difficulty meeting these days, we decided to start a new 5e game with a slightly different player group that might be easier to keep going at the moment.  We met for a session 0 some weeks ago.

 

Characters:

- Jaydah Orez [Sheri] :: human rogue

- Carmela Nailo [Edie] :: elven druid

- Mido Bagu [Tony] :: human wizard

- Kugrash Damaris [Tim] :: half-orc fighter

 

Highlights:

- The characters had been childhood friends, but had gone their separate ways and hadn't seen each other in many years.  Each had seen an adventurous job posting and decided to check it out,  This took them to the Salthon Plain, a northern region of their kingdom of Aanashalor known for its harsh climate. 

- As they made their way independently to the village of Bhurk, an early-spring blizzard descended suddenly on the region.  Kugrash and Carmela were caught in the storm along with a wagon crew Kugrash had been accompanying.  Just outside the gates of Bhurk, the group was attacked by snow-white wolves - including one enormous specimen.  Soldiers from the settlement came to help them, along with Jaydah and Mido. 

- The ensuing fight was rough, but the group survived and made their way into the village...